Domaintors in PvP
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Plant/ and Earth/ controls are easily negated in PvP by jumping around. You get "Held" each time you hit the ground, but can bounce back up.
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How the hell do you jump when held. I think what you wanted to say is that Plants and Earth holds dont have a -fly part to them. Wich I can kinda under stand but why dose cages and roots have -fly then bloody stupid design if you ask me.
[/ QUOTE ]Because if you're holding the jump key, you'll be up in the air again before the hold actually applies. This is because those holds only work on targets on the ground.
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Plant/ and Earth/ controls are easily negated in PvP by jumping around. You get "Held" each time you hit the ground, but can bounce back up.
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How the hell do you jump when held. I think what you wanted to say is that Plants and Earth holds dont have a -fly part to them. Wich I can kinda under stand but why dose cages and roots have -fly then bloody stupid design if you ask me.
[/ QUOTE ]Because if you're holding the jump key, you'll be up in the air again before the hold actually applies. This is because those holds only work on targets on the ground.
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sounds like a glitch to me.
if the attack is queued, wouldnt it kick in the second the touch the ground?
My MA IDs:
Fiend Space: 211464
Do the power check if the target is near the ground when you click it, or does it just fire off and then check if the target is on the ground before it applies the hold?
By guess would be the later. (I have not tried Plant or earth control).
But I gess that if I was to make a PvP Dominator I would make it Ice/Psy. Ice for the -regain (would be nice on the BS/Regain scrapers) and Psy to hit throe most armour.
Also the psi -recharge is a [censored]
though damage output may be a problem solo, but that's just a presumption from what I've heard other people say.
@Rooks
"You should come inside the box... Then you'll know what I mean."
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Do the power check if the target is near the ground when you click it, or does it just fire off and then check if the target is on the ground before it applies the hold?
By guess would be the later. (I have not tried Plant or earth control).
But I gess that if I was to make a PvP Dominator I would make it Ice/Psy. Ice for the -regain (would be nice on the BS/Regain scrapers) and Psy to hit throe most armour.
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It looks like it's bugged to me, I just tested in the arena, jumping up and down (even without CJ) results in immunity to Strangler Holds. Not just one but several stacked Holds... I'd like to do a bit more testing but it looks pretty bad so far, get ready for the bunny hopping horde.
Some effective PvP combos for Doms I know:
Mind/Nrg - Lots of single target control and burst damage (in Doms' perspective) /Nrg offers secondary control: stunning. Gets a high damage attack early (lvl 26, Total Focus)
Mind/Psi - The big amount of single target control, and the -regen, -rechg, and PSW which is awesome anyway. Can take on both /SR and /Regen Scrappers.
Fire/Fire - The monkeys' damage is enough to get anyone's health down in seconds, when held at least. /Fire offers a 20 second damage boost, to make things even better.
Fire/Ice - IIRC, this combination brings out the best DPS, nice slows and power boost, and of course, the monkeys.
Fire/Thorns - Thorntrops, TPFoe, monkeys, etc. death. Feels like those /Traps Corruptor ways to PvP.
Plant/Psi - The regin. Flooring the recharge and regenerating with both Spirit Tree's and Drain Psyche's help, this set is becoming to be the new FoTM which can take on any melee character. "Fight like a man!"
Of course there are many other PvP builds out there, don't say how you beat someone with your this/and this in RV.
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It looks like it's bugged to me, I just tested in the arena, jumping up and down (even without CJ) results in immunity to Strangler Holds. Not just one but several stacked Holds... I'd like to do a bit more testing but it looks pretty bad so far, get ready for the bunny hopping horde.
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Seems that taking the immob for PvP (for Plant Control) seems more critical.
With CJ combined with a Scrappers' or Tankers' mezprotection, how many times you have to cast the immob on him to get him, you know, immobilized?
As far as I know, Dom and Troller holds are mag4 in PvP, but how about immobs? How much protection does CJ give?
Seems like I have to slot more on my immob that just 2 accs
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Seems that taking the immob for PvP (for Plant Control) seems more critical.
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Doesn't matter, jumping up and down cancels the immob as well, I had stacked holds, immobs, boing boing boing, nothing. In fact I had strangler, entangle, impale all hit, nothing, boing boing boing.
That said I'd like to do more tests with the target taking some other action rather than just bouncing up and down.
"Rise of the Puk" helped me with testing this so thanks to him.
Ahh yes you're right! Entangle has a -fly though so Khelds can be dropped down from the sky from stacking impale + entangle. Always thought that Entangle works all the way to the height cap.
Carrion Creepers (Plant Control) and Thorntrops (Thorny Assault) have -jump component in them, so I guess those must be used tactically to get 'em down, or just buy a webnade from SC shop and use it with Aim (Thorny Assault) so it will connect better.
I thought it was WAI.... I mean, it's conseptually working, as long as you don't touch the ground for long the earth/vines won't catch you...
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Plant/Psi - The regin. Flooring the recharge and regenerating with both Spirit Tree's and Drain Psyche's help, this set is becoming to be the new FoTM which can take on any melee character. "Fight like a man!"
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This is Statesman's Dominator build, out of interest.
Therefore, it is either:
a) Obviously going to be uber, because States wouldn't nerf himself
b) You want to avoid that combination now like an old, diseased and dieing osterich, because its .... Statesman's build .... ewww ...
Whats a Domaintor?
I admit, I have pretty gimped set for PVP, that's why I rarely play in those zoes with my Dominator. In addition to that, I feel it's simply too hard to play. Can't handle it really [img]/de/images/graemlins/laugh.gif[/img]
I don't see the fuss about dominators..yes their holds are a bit shorter without domination runnin and yes they lack the support..but does that make a bad char?..not at all..they still have holds like any troller and can still break mez protect or 1 hit hold squishies in pvp which makes them a must..and if they are not holding they can always try to chain medium (even high sometimes:O) damage..domi's aren't the BEST solo pvp choice but I would want 1 in every pvp/pve team I have
Still you don't pay one by yourself, though. and that's the main problem. I get asked from time to time if I wouldn't like to join a PVP battle, but whenever I do that I regret it really. Yes, everybody loves to have me in his team, bu at the same time doesn't look after me at all, so I basically end up as a free kill to any scrappers of the enemy teams.
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Still you don't pay one by yourself, though. and that's the main problem. I get asked from time to time if I wouldn't like to join a PVP battle, but whenever I do that I regret it really. Yes, everybody loves to have me in his team, bu at the same time doesn't look after me at all, so I basically end up as a free kill to any scrappers of the enemy teams.
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but how do you expect that..unless you are a main support build its very hard to look after someone..its also an idea to be the targetter (like /bind q "team $target is held bash him NOW:P")..just spam it on team chat and the chance on your own survival gets bigger 2...your main problem is that most on the villain side will be stalkers who USUALY don't really understand the purpose of teaming in pvp..still if you round up some decent people your team should be very strong and you should even be able to survive against a spine army (oeh yeah [img]/uk/images/graemlins/grin.gif[/img] [img]/uk/images/graemlins/wink.gif[/img])
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I don't see the fuss about dominators..yes their holds are a bit shorter
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The holds are 80% of Controller holds. This doesn't make much difference in the low levels. However, each level we get 1% increase in the hold's duration. By the time a Dominator is level 20, s/he has the same duration on holds as a Controller at level 1. When a Dominator is at level 50, s/he has the same hold duration as a Controller at level 30. So if a hold lasts 12 seconds (15 seconds for a Controller), at level 50 the values are 18 seconds and 22.5 seconds. This has the difference of 4 seconds, which doesn't seem much for now, but has a bigger meaning when you slap in SO Hold Durations. With 3 of them the hold duration has almost doubled, and so at level 50 the durations will be 36 seconds compared to a Controller's 45 seconds. That's a whole 9 seconds difference, which IS a big difference.
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without domination runnin
[/ QUOTE ] This is supposed to balance out things. Worse control before Hyde, better control in Hyde. Sounds fair.
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and yes they lack the support..but does that make a bad char?..not at all..they still have holds like any troller and can still break mez protect or 1 hit hold squishies in pvp which makes them a must..and if they are not holding they can always try to chain medium (even high sometimes:O) damage..
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Seems like you haven't played a Dominator yourself, at least to the high levels, or then you haven't observed things enough. Dominators can break mezprotection easily while in Domination, but what happens before that? A Dominator has an invisible taunt aura for 300 yards, and you're the target nr. 1 not just because you're a threat. Because you're just so easy to kill. Controllers can hold Brutes with a few applications while a Dominator either needs power boost or Domination to do that. Dominators have the least damage of every AT out there who are built well. You can't 1 shot squishies, you need alot of chaining to do to do any damage. You can only win Tankers and Scrappers only if they let you win, with Breakfrees, they can just kill you when you attempt to go melee. Yes, Dominators can 1 hold squishies in PvP except FF, Sonic, or people with CM, Clarity, ID, Thaw and many more. This leaves a Dominator a low TO medium damage range, which is melee, thus useless. A Controller however is NEVER useless, due to their a) Better damage with containment, and b) Support/debuff set.
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domi's aren't the BEST solo pvp choice but I would want 1 in every pvp/pve team I have
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Dominators are pretty good duelers, but that's about it. In teams (especially in Pentads) a Dominator is useless because the opposing team has at least 2 sources of mezprotection. The only thing I'd want a Dominator in my team would be the toggle dropping on Tanks and Scrappers. But then again, a Corruptor can use Benumb, Heat Exhaustion , Heat Loss or Transference to "toggle drop" by Endurance draining the enemies. Plus, those mentioned above are ranged, compared to a Dominator's melee/short range 64% toggle dropper.
Dominators are also the most unforgiving in PvP. Miss once and you are dead. Let that Scrapper in melee range for .05 seconds. Dead. Don't see that Blaster using Aim+BU above you with hover and stealth? Dead before you even notice it. Even the best Dominators can't beat the heroes with PvP builds and/or breakfrees. The only exception might be Fire/ with the Fire Imps, which deal so much damage it can drop a /Regen Scrapper in a matter of seconds.
I have a Plant/Thorns which I use regularly in PvP, and I have taken out many opponents. It requires heavy tactics, and mostly I am the one who attacks first. Why did I choose to play a Dom in PvP? I wanted to see the complaints of being slain by a Dominator in PvP. Especially Scrappers.
Some Dominator builds are just awesome in PvE (Plant/, Ice/, heck, any if you know how to maximize their potential) but like Dark Miasma, Dominators suffer in PvP.
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Plant/ and Earth/ controls are easily negated in PvP by jumping around. You get "Held" each time you hit the ground, but can bounce back up.
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How the hell do you jump when held. I think what you wanted to say is that Plants and Earth holds dont have a -fly part to them. Wich I can kinda under stand but why dose cages and roots have -fly then bloody stupid design if you ask me.