Is the Zig good enough?
[ QUOTE ]
/EDIT - Woah, just realised how quickly I jumped on your reply. I do step away from the forum every so often, I assure you.
[/ QUOTE ]
Hmm... Never had a cyber stalker before... Cool!
( I kid, honestly! )
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
[ QUOTE ]
Just to note that Civvies do go in and out of buildings.
Trust me, when I get bored I set one on follow and just walk after it (or rather run reaaaallly slowly).
[/ QUOTE ]
usually rescued ones. (though maybe not any more)
[ QUOTE ]
Perhaps mooks can get out easily because everyone's so distracted by keeping the archvillains and bosses in. (and when they get out it's probably a great feat of lawyership)
[/ QUOTE ]
Indeed, that's more or less the 'logic' I applied to this. The 'non powered' are of a lower risk facter, so they get a bit less attention then they should.
And the 'reason' this is still happening:
the lesser of two evils.
The city is still suffering from the invasion: every institute is underfunded and overworked.
Resource management, the powered ones pose a greater threat to the city, so it's more important to keep those in.
addition:
quote from Syra:
[ QUOTE ]
Yes, discussion. Hence why I'm presenting my view of things.
[/ QUOTE ]
I'm sure you didn't intend it like that, but from my point of view, it looked a bit more like argueing then discussing
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
[ QUOTE ]
You must've missed the elite longbow and arachnos forces duking it out on the other side of the fence, probably to keep the worst threats inside while level 1 villains and inmates escape since they're less of a threat.
At least if you wanna declare game mechanics as IC, then I can do the same thing and trump you.
[/ QUOTE ]
What Level 1 inmates?
Have you actually been to Brickstown?
I'm talking about normal Brickstown, not Breakout. The place with the guys in orange suits? The guys in orange suits who start about level 30?
If you're going to trump me, use facts.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[ QUOTE ]
I consider it secure, as does my character. The Zig breakout would - "realistically" - have been one a time thing, Arch-Villains aside. As a Roleplayer, I feel it's just fighting a losing battle - as I said - to elaborate too much beyond that when the gameworld itself is against me.
[/ QUOTE ]
Syra, you spend a lot of time on these boards defending the background of CoX from people saying it's a police state, or illogical, or whatever. You tend to do so in a way that suggests that you aren't "putting forward arguments", you are "stating facts". You tend to ignore anything anyone says against your argument.
Your statement above appears to follow this line of thought. Basically, your character(s) consider the Zig a sound and solid prison. That only works if you ignore half the physical setting and never talk to another toon IC. If you did, you'd discover that (for example) they are currently hunting down the same Countess Crey you locked up forever two weeks ago. You'd also have to cope with never seeing a massive publicity campaign for Crey as they try to live down the discovery of massive improprieties carried out at the order of their (now jailed) founder.
I'd just like to point out that this whole issue has nothing to do with CoX per-se. It's an issue with MMOs. By their nature, they simply can't handle this kind of thing because, again by their nature, they must remain static. They are games designed to be played in groups, but which actually only work story-wise when played entirely solo.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Brickstown security is the warden badge.
[ QUOTE ]
I'd just like to point out that this whole issue has nothing to do with CoX per-se. It's an issue with MMOs. By their nature, they simply can't handle this kind of thing because, again by their nature, they must remain static. They are games designed to be played in groups, but which actually only work story-wise when played entirely solo.
[/ QUOTE ]
Which has always been my viewpoint.
I just feel it's a bit odd to speak out against narrative because of game mechanics, and the very reason I prefer not to approach them from an IC viewpoint.
This sort of thing is especially irritating in WoW; every week you get an Orc claiming to have wiped out a Sentinel company, completely ignoring the small fact of their own - repeated - deaths. Or the monthly reports of someone slaying Ragnaros, or the Horde whinging the Elves aren't really "in tune with nature" because things keep respawning, etc.
I prefer not to take the actions of players into account when talking about the world, as it does fudge things enormously. There are only so many times I can pretend Countess Crey "was just a body double" before my suspension of disbelief breaks.
[ QUOTE ]
I just feel it's a bit odd to speak out against narrative because of game mechanics, and the very reason I prefer not to approach them from an IC viewpoint.
[/ QUOTE ]
Which is fine, except, as I've said twice now, the Zig clearly isn't secure, because prisoners do escape from it.
I don't care if, in a one off incident, Longbow are there trying to keep the villains inside while Arachnos raids the place. Under normal circumstances, Longbow are not there, and there are prisoners on the streets of Brickstown which the cops can do nothing about.
Now, in the above, I am ignoring the game mechanics and taking the background at face value, but still the Zig remains insecure.
Maybe, in the future, there will be Longbow on the streets of Brickstown and they may engage in trying to round up those escaped prisoners (they are certainly very busy kill-stealing all over Atlas and Galaxy currently). For now, they aren't there, the Zig leaks convicts, the evidence is right there if you go look on a street near the prison.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
..Well I agree with you there Raven. First thing I did when I bought and played CoV was log in with my main, run to brickstown to kick some arachnos butt. Sadly...it wasn't like that.
Nyway, I've checked some spots in CoH with my main and found some good things out. Like some destructables like cars are present. Finally some longbow activity inside Paragon City as well and...finally the cops are aiding as well. No longer any around every corner crime. When local patrol passes they engage. Gives more...realistic view. *grin and whispers* "As far as realistic goes in a hero game ^_^
I do like every new aspect in the game. It gives more value.
I find I'm agreeing completely with Raven on this (it happens from time to time ;-) )
And I for one abhor the longbow presence in Galaxy and Atlas. They force me to do missions at low level.. it's the only way to not be kill stolen by the game
It would make more sense to have both longbow and arachnos around the zig, maybe a few arachnos helicopters and longbow sky skiffs.
Personally, I want to know if they Imprison EVERYTHING we send there. And how.
I mean, do they cram Devouring Earth creatures into those Orange Jumpsuits? What do they do with the zombies and COT? What about the Hypnotised Council lackies?
prolly they just get .. euphanised...
[ QUOTE ]
prolly they just get .. euphanised...
[/ QUOTE ]
Not the zombies, somebody has already that for them...
[ QUOTE ]
No, it just points out the world is static. Nothing more, nothing less.
I can't think of any MMORPG that would keep its mobs defeated/slain. Gameplay > Roleplay with a lot of today's market.
[/ QUOTE ]
There is the Sleeper in EQ, but it's a relatively specialised case.
[ QUOTE ]
There is the Sleeper in EQ, but it's a relatively specialised case.
[/ QUOTE ]
Yeah, AFAIK wasn't that meant to be unkillable but players found a way around it?
[ QUOTE ]
[ QUOTE ]
There is the Sleeper in EQ, but it's a relatively specialised case.
[/ QUOTE ]
Yeah, AFAIK wasn't that meant to be unkillable but players found a way around it?
[/ QUOTE ]
It's not unkillable (AFAICR), it just takes AFAIK 90+ people to take it down and it's a once in a server event. If you imagine Hami with Phantom Army Mitos and I7 Regen rate, you've about got it.
[ QUOTE ]
[ QUOTE ]
No, it just points out the world is static. Nothing more, nothing less.
I can't think of any MMORPG that would keep its mobs defeated/slain. Gameplay > Roleplay with a lot of today's market.
[/ QUOTE ]
There is the Sleeper in EQ, but it's a relatively specialised case.
[/ QUOTE ]
Horizons, plenty of server specific world-changing events.
But then again, reclaining the world *was* the entire point of the game, so a static world wouldn't work.
Shame there's no-one left but the dragons really.
Dark and Light has a non static world, you find that the monsters migrate and frequently do if you kill all the things they'd normally eat.
As a newbie it's terrifying to find someone's herded a bunch of monsters into your village... bloody spiders.
[ QUOTE ]
Personally, I want to know if they Imprison EVERYTHING we send there. And how.
I mean, do they cram Devouring Earth creatures into those Orange Jumpsuits? What do they do with the zombies and COT? What about the Hypnotised Council lackies?
[/ QUOTE ]
Well I tend to play it that certain groups (especially Devouring Earth, the Pantheon and the Vazhilok zombies in all their lovely forms) are not sent to The Zig.
The Devouring Earth were once humans but have become so mutated (an Up-N-Away burger??) as to no longer be classified as humans. So full of hatred are they for humanity I've always imagined that rather than allowing themselves to be teleported away they would rather kill themselves than be incarcerated.
Vazhilok zombies are just plain old bits of the dead so I'm assuming that they fall to the floor, deanimated.
Pantheon zombies, same as Vazhilok and the Shamen - well they're just plain mad aren't they?
So to conclude the 'human' criminals such as Tsoo, Warriors, Skulls, Hellions, Council (please feel free to add) are, in my book, transported to the Zig.
The 'inhumans' - such as DE, zombies etc are not.
Which brings me to the 'mad' ones - perhaps Paragon needs an asylum? Yes I know it's all very Batman but hey, it makes sense to me at any rate.
Also it may be needless to say but I'm on a ramble so here goes: The 'super-powered' villains (i.e. named AVs and EBs) must have, at one time or another, been arrested and sent to special prisons which somehow suppress their powers and they must have escaped. It happens all the time in comic book convention so why not here? The named 'Bosses' of course can be safely assumed to have been captured and sent to the same facility with a somewhat lessened chance of escape.
So, after careful consideration my analysis is: The Zig is good enough for the less super-powered individuals. Now that the tutorial in CoV has been made optional this can fudge the idea that rolled Villains may not have broken out of the Zig.
A facility for bigger threats needs to be introduced and perhaps it already exists? It might be worth suggesting this to Positron and the team.
And finally (phew!) someone needs to clean up those deanimated zombies and lifeless DE. I imagine the wooden masks of the Pantheon are used in community bonfires
[ QUOTE ]
The Devouring Earth were once humans but have become so mutated
[/ QUOTE ]
To be pedantic, only the Devoured were once human, the rock, crystal and plant-form creatures never were.
[ QUOTE ]
and the Shamen - well they're just plain mad aren't they?
[/ QUOTE ]
Not anymore-so than Skulls (who worship Death) or Hellions (who worship demonic forces). Besides which, being insane is not an excuse for summary execution. The Shamans have to get sent to Brickstown.
[ QUOTE ]
been arrested and sent to special prisons which somehow suppress their powers
[/ QUOTE ]
The Zig uses drugs (IIRC) to supress powers. Part of the Breakout introduction is picking up some Superadine which can reverse the supression. No need for anything more powerful than the Zig... technically.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[ QUOTE ]
[ QUOTE ]
The Devouring Earth were once humans but have become so mutated
[/ QUOTE ]
To be pedantic, only the Devoured were once human, the rock, crystal and plant-form creatures never were.
[/ QUOTE ]
While on the "Unity Plague" story arc, I was asked to capture some test subjects (lesser or greater Devoured) and upon return I got this:
[ QUOTE ]
"The creatures you captured have already been picked up by the lab's research team. they won't hurt them; after all, those critters used to be Paragon citizens!"
[/ QUOTE ]
The scientists are always trying to reverse the Lost Mutation, too
I just wonder what to do with the Rikti...
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
[ QUOTE ]
I just wonder what to do with the Rikti...
[/ QUOTE ]
In keeping with modern US handling of PoWs, they are shipped to a correctional facility in Cuba where they are locked in wire cages for years without trial.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
My personal view is that "normal" humans go to the Zig, those who aren't murderers or insanely powerful then get fines and community service orders and released. Basically the same as our current penal system, since having powers isnt a crime.
"Controlled" humans who haven't been changed in some way go to secure asylums for deconditioning and counselling, then allowed to go back to their normal lives.
Changed humans (Lost mutates, devoured) go to secure labs working on reversing the condition (or at least that are *supposed* to be, since many should be Crey funded they could actually be doing anything)
Non-living constructs (Clocks, mech men, vhaz zombies etc) get sent to scrap yards/the graveyard for reburial.
The ones I have to carefully not think about are the Rikti We cant deport them, conscripts probably come under the changed humans rule, but the others are conscious traitors, and offworld portals, since I doubt they have mediport systems for the victims, and arresting offworld criminals is probably a bit much for our penal system.
[ QUOTE ]
[ QUOTE ]
I just wonder what to do with the Rikti...
[/ QUOTE ]
In keeping with modern US handling of PoWs, they are shipped to a correctional facility in Cuba where they are locked in wire cages for years without trial.
[/ QUOTE ]
not far off if you visit the crey compounds in Nerva.. there's a bunch of lost, rikti and DE in cages there
Rikti are easy.. PoW camps.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
[ QUOTE ]
Just like to point out that these mobs are only present in Breakout, in CoV. In hero's, there are no Longbow around the jail...
[/ QUOTE ]
WarWitch's plans for zone renovation have only included Atlas, Galaxy and bits of the Hollows at the moment.
I don't think there'll be a lack of Longbow presence for too much longer; she seemed pretty eager to fix the other places.
/EDIT - Woah, just realised how quickly I jumped on your reply. I do step away from the forum every so often, I assure you.