Def/Res Caps...


Far_Seer

 

Posted

Hey, this is probably somewhere within the forums but can't see it. Anyone tell me the Defence/Resistance Caps on Scrappers please? or link me?


 

Posted

Resist cap is 75% AFAIK, and there is no real defence cap.


 

Posted

Was told MOG res is caped with 1 +res SO, that true?


 

Posted

If not capped, it's as close to the cap that a second damage resistance enhancement would be a waste.


 

Posted

MoG Base-Res is 71,25% to everything except Psi.

But you have only 25% health,so it's actually a resistance-debuff.
With one SO res is capped and evens out the health loss.


 

Posted

"It used to be thought that there was no cap on the amount of defense that a hero could achieve. It turns out there is, but it is very high and not normally applicable to most reasonable combat situations: its in the range of 300% defense at high levels (it scales upward with increasing combat level of your hero)"

found that here


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yep, the 300% cap has been common knowledge on the US forums for quite a while. To put it in perspective, it takes 12 small inspirations to hit that.


 

Posted

The longer a post is the more worried i might fall asleep reading it but the jist i get is with defense there will always be a 5% chance for you to get hit and it scales slightly higher with certain level bosses, streakbreakers exist so after a certain amount of misses you will get hit. The more defence you have above the amount of defence you need to only allow a 5% chance of getting hit the more -defence is required to remove you from it. So say if you are tanking scirroco and ghost widow with 4 lucks, scirroco gets a hit in and -defs you he has increased ghost widows chances of hitting you but say if you have taken 8 lucks and then he hits you he may not of -defensed you enough to increase ghost widows chances, well at least in my own little world thats how i see it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

ok i need a smart calculation here.

With 3 accs in headsplitter and 3tohitt buffs in tactics, what are my chances of hitting an eluded scrapper with and without empathy buffs..?

also, how do my chances go up using build up? ( +50% acc buff? )

enjoy maths dudes!


 

Posted

Well i have figures in my head but i dont really do maths and its the first time ive tried to get my head around the calculations ever so i'll take the question to Dr Rock. If his figures = my figures ill be impressed with myself but i aint saying what i've come too.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ah yes... the <bleep!>ing streakmaker... err... streakbreaker. I could swear that the thing never worked right.

But yes, basically you've understood it perfectly well. That's exactly how it works.

Well, except for the number of Lucks needed. In I7 two lucks will floor _any_ NPC, AVs included, and leave a bit of a margin for -defense debuffs. Downside: a floored AV still has more than 5% to hit nowadays.


 

Posted

Actually, the quoted numbers for purple insp are completely wrong (far too large). There was a post about this on the US forums recently, complete with a redname 'fessing up. It takes four small purples to floor an enemy's chances of hitting you, not two.


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

 

Posted

[ QUOTE ]
ok i need a smart calculation here.

With 3 accs in headsplitter and 3tohitt buffs in tactics, what are my chances of hitting an eluded scrapper with and without empathy buffs..?

also, how do my chances go up using build up? ( +50% acc buff? )

enjoy maths dudes!

[/ QUOTE ]

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
ok i need a smart calculation here.

With 3 accs in headsplitter and 3tohitt buffs in tactics, what are my chances of hitting an eluded scrapper with and without empathy buffs..?

also, how do my chances go up using build up? ( +50% acc buff? )

enjoy maths dudes!

[/ QUOTE ]

this quote is from andy in the scrapper section i have myself spent time getting my head around the whole thing using this site.
Arcanavilles Defence guide

If you ended up with a figure near my figure i'll be well impressed with myself but i am not that confident and you know i hate maths but i wondered what you would make of it and have no doubt you would be quicker and more accurate with it.

[/ QUOTE ]

There isn't enough information in that request, but assuming every power including the Elude is 3 slotted with even level SOs.

Elude Defence = 45% * 1.56 = 70.2%
Head Splitter Accuracy = 100% * 1.9493 = 194.93%
Tactics ToHit Buff = 10% * 1.56 = 15.6%

Chance of hitting in PvP:

MinMax(MinMax(50% + 15.6% - 70.2%) * 194.93%) = 9.75%

with a 50% accuracy buff:

MinMax(MinMax(50% + 15.6% - 70.2%) * 194.93% * 150%) = 14.62%

Simply to your base accuracy, add all your tohit buffs, take away your targets defence, then min/max it between 5% and 95%. Then multiply by the powers accuracy (normally 100%), then 1+enhancements, and then each 1+accuracy buffs you might have in turn. Finally min/max the whole lot again.

p.s. Arcanaville is clever, but she is also a tadge verbose.

[/ QUOTE ]

i asked dr rock he is close to what i had but better at doin it than me thats why i asked him in case i messed up!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
ok i need a smart calculation here.

With 3 accs in headsplitter and 3tohitt buffs in tactics, what are my chances of hitting an eluded scrapper with and without empathy buffs..?

also, how do my chances go up using build up? ( +50% acc buff? )

enjoy maths dudes!

[/ QUOTE ]

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
ok i need a smart calculation here.

With 3 accs in headsplitter and 3tohitt buffs in tactics, what are my chances of hitting an eluded scrapper with and without empathy buffs..?

also, how do my chances go up using build up? ( +50% acc buff? )

enjoy maths dudes!

[/ QUOTE ]

this quote is from andy in the scrapper section i have myself spent time getting my head around the whole thing using this site.
Arcanavilles Defence guide

If you ended up with a figure near my figure i'll be well impressed with myself but i am not that confident and you know i hate maths but i wondered what you would make of it and have no doubt you would be quicker and more accurate with it.

[/ QUOTE ]

There isn't enough information in that request, but assuming every power including the Elude is 3 slotted with even level SOs.

Elude Defence = 45% * 1.56 = 70.2%
Head Splitter Accuracy = 100% * 1.9493 = 194.93%
Tactics ToHit Buff = 10% * 1.56 = 15.6%

Chance of hitting in PvP:

MinMax(MinMax(50% + 15.6% - 70.2%) * 194.93%) = 9.75%

with a 50% accuracy buff:

MinMax(MinMax(50% + 15.6% - 70.2%) * 194.93% * 150%) = 14.62%

Simply to your base accuracy, add all your tohit buffs, take away your targets defence, then min/max it between 5% and 95%. Then multiply by the powers accuracy (normally 100%), then 1+enhancements, and then each 1+accuracy buffs you might have in turn. Finally min/max the whole lot again.

p.s. Arcanaville is clever, but she is also a tadge verbose.

[/ QUOTE ]

i asked dr rock he is close to what i had but better at doin it than me thats why i asked him in case i messed up!

[/ QUOTE ]
woot, ty

explains why i was missing the eluded sr scrappers in my two pvp matches


 

Posted

The eluded scrapper also will have his defense from toggles + passives (~ 30%).
Build-up is not a 50% acc buff,but a 20% (!) to-hit buff (31.2% with 3 SOs)

So it's MinMax(MinMax(50% + 15,6% + 31.2% - 70.2% - 30%) * 194.93%) = 9,4765%.