PVP Ice/Kin Corruptor Feedback please
Yeah you can only have 4 additional Power Pools then the PPPs.
Firstly, no Speed Boost? I can appreciate if this is a solo build but it is one of the best buffs in the game, Brutes will love you for it
Siphon Power is overslotted if you ask me 1 recharge is usually enough.
If your going to be flying around then more end reductions in leadership is vital, altough if you slot more in aim you could probably delay them until later (I plan on taking them between 40-50) when you have power sync for more end recovery.
Lastly why the lack of slots on fulcrum? It's one of the best powers in the game you'll want accuracy and recharge on it.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Phil is right about the pools in that you seem to have taken 5
Leadership(assault, tactics)
Leaping(combat jump)
Speed(hasten)
Fitness(hurdle, health, stamina)
Flight(air superiority, fly)
Not sure what version of hero planner you used but you may want to check it's not broken as you can only have four pools
TBH, I wouldn't even look at air superiority and fly. Fly is pretty slow and there are a lot of -FLY powers in the game. Coupled with the fact you have no knockback resistance, I'd swap them out for SJ and acrobatics, just putting an end reduction in each. Dropping hover as well will then allow you to take the SB Phil has mentioned.
That will then free up 5 slots to be used a lot more effectively elsewhere.
Personally, all my PvP squishy builds have both SS and SJ factored in. If you get a toggle dropped and it's SJ, you've got no chance of escaping danger.
6 slot freeze ray. You have no idea how useful this power is in PvP and on my Ice/Ice, it's probably responsible for 80% of my kills, even if it means takign the slots from your other attacks. 2 accuracy, 3 hold and a recharge or end reduction is the way to go.
Swap health for swift. The bonus from health is non existant but that extra bit of mobility can be very helpful.
You also need to look at your build in terms of level. Below level 30, there seem to be a few key ommissions, such as hasten not being 3 slotted until after, meaning Sirens will be tough for you.
I can't comment on the kinetic side as I've never played one but if you were to ask me must have primary and pool powers, here's what I would go for. I'd fit all of these in before or on lvl 30
Ice blast
Ice bolt
Freeze ray
Aim
Combat jumping
Super jump
Swift
Hurdle
Stamina
Bitter ice blast
Hasten
Super speed
Acrobatics
That will leave you with 6 powers from your secondary(or a 4th pool). The main problem is only three of those will be available before lvl 30, which is a bit of a pain so if there is a 4th you want, look at squeezing aim or ice bolt in later.
The 6 powers left would probably be
Transfusion
Siphon Speed
Siphon Power
Transference
Fulcrum Shift
Speed Boost
You can then fit tactics in later on if you really want it(though I'd go with stealth). The only PvP power from your Patron pool I'd look at is the hold. Power sink from Scirroco's can be useful but not necessary as a kinetic.
There are also several other threads with Ice/Kin discussions in so my be worth looking at those(first two are more useful as they have PvP considerations)
HERE
HERE
HERE
I can uinderstand the tactics on Corruptors hovering over the fight and taking the 'opportunity' shots but there are a few problems with this.
- It works a lot better with a 'stealth' power
- It's a much more suitable blaster tactic as they have higher damage.
- Corruptors main strengths are their buffs/debuffs. Kinetics need to be in close to make the most of these so you need a travel power that is VERY mobile and fly is the slowest of the lot. Chances are you'll swoop in and not get away in time on most occasions
Heres my build for comparison, it was a respec build so you may want to play around with order.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Total Inertia
Level: 50
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
---------------------------------------------
01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) EndRdx(43)
01) --> Transfusion==> Acc(1) Acc(7) Heal(7) Heal(9) Heal(9) Rechg(11)
02) --> Ice Blast==> Acc(2) Acc(11) Dmg(13) Dmg(13) Dmg(15) EndRdx(43)
04) --> Siphon Power==> Acc(4) Acc(15) Rechg(17)
06) --> Swift==> Run(6)
08) --> Freeze Ray==> Acc(8) Acc(19) Hold(19) Hold(21) Hold(21) Rechg(23)
10) --> Siphon Speed==> Acc(10) Acc(17) Rechg(23) Rechg(25) Rechg(25)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> EndRdx(14)
16) --> Increase Density==> Rechg(16)
18) --> Bitter Ice Blast==> Acc(18) Acc(27) Dmg(29) Dmg(31) Dmg(31) EndRdx(31)
20) --> Speed Boost==> EndMod(20) EndMod(33) EndMod(33)
22) --> Health==> Heal(22)
24) --> Aim==> Rechg(24) Rechg(34) Rechg(34) TH_Buf(34) TH_Buf(46)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(29)
28) --> Acrobatics==> EndRdx(28) EndRdx(33)
30) --> Hasten==> Rechg(30) Rechg(36) Rechg(36)
32) --> Blizzard==> Dmg(32) Dmg(36) Dmg(37) Slow(37) Rechg(37) Rechg(39)
35) --> Transference==> Acc(35) Acc(39) EndMod(40) EndMod(40) EndMod(40) Rechg(42)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(42) Rechg(42) Rechg(45)
41) --> Power Sink==> EndMod(41) EndMod(43) EndMod(45) Rechg(45) Rechg(46)
44) --> Assault==> EndRdx(44) EndRdx(46)
47) --> Charged Armor==> DmgRes(47) DmgRes(48) DmgRes(48) EndRdx(48)
49) --> Tactics==> EndRdx(49) EndRdx(50) TH_Buf(50) TH_Buf(50)
---------------------------------------------
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Wow, thanks to both of you, a lot to consider! I'll rebuild my char and post it later.
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- It's a much more suitable blaster tactic as they have higher damage.
- Corruptors main strengths are their buffs/debuffs. Kinetics need to be in close to make the most of these so you need a travel power that is VERY mobile and fly is the slowest of the lot. Chances are you'll swoop in and not get away in time on most occasions
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I was under the impression that villainous archetypes do more damage then their heroic counterparts who have greater defenses?
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- It's a much more suitable blaster tactic as they have higher damage.
- Corruptors main strengths are their buffs/debuffs. Kinetics need to be in close to make the most of these so you need a travel power that is VERY mobile and fly is the slowest of the lot. Chances are you'll swoop in and not get away in time on most occasions
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I was under the impression that villainous archetypes do more damage then their heroic counterparts who have greater defenses?
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No, the damage cap for a Corruptor is much lower than a blaster(75% rings a bell?)
I tend to look at Corruptors as closer to Defenders than blasters. Imagine a defender with weaker buffs/debuffs but stronger damage and thats probably closer to a CoH AT than a Blaster
Ok, please take a look at the following build. I have been heavily influenced by your comments, links and your own builds: -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Nox Primo
Level: 50
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
---------------------------------------------
01) --> Ice Bolt==> Acc(1) EndRdx(3) Dmg(3) Acc(5) Dmg(5) Dmg(7)
01) --> Transfusion==> Acc(1) EndRdx(7) Heal(9) Acc(9) Heal(11) Heal(11)
02) --> Ice Blast==> Acc(2) EndRdx(13) Dmg(13) Acc(15) Dmg(45) Dmg(45)
04) --> Siphon Power==> Rechg(4)
06) --> Aim==> Rechg(6) Rechg(15) Rechg(17) TH_Buf(19) TH_Buf(19) TH_Buf(45)
08) --> Freeze Ray==> Acc(8) Rechg(17) Hold(25) Acc(27) Rechg(27) Hold(46)
10) --> Siphon Speed==> Acc(10) EndRdx(21) Acc(21) Rechg(23) Rechg(23) Rechg(25)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18) Heal(46) Heal(46)
20) --> Speed Boost==> EndMod(20) EndMod(29) EndMod(29)
22) --> Stamina==> EndMod(22) EndMod(31) EndMod(31)
24) --> Bitter Ice Blast==> Acc(24) EndRdx(31) Dmg(33) Acc(33) Dmg(33) Dmg(34)
26) --> Hasten==> Rechg(26) Rechg(34) Rechg(34)
28) --> Acrobatics==> EndRdx(28)
30) --> Increase Density==> Rechg(30)
32) --> Blizzard==> Rechg(32) Acc(36) Dmg(36) Slow(36) Rechg(37) Dmg(37)
35) --> Transference==> Acc(35) EndMod(37) Rechg(39) Acc(39) EndMod(39) EndMod(40)
38) --> Fulcrum Shift==> Acc(38) Rechg(40) Acc(40) Rechg(42) Rechg(42)
41) --> Power Sink==> EndMod(41) Rechg(42) EndMod(43) Rechg(43) EndMod(43)
44) --> Assault==> EndRdx(44)
47) --> Charged Armor==> DmgRes(47) EndRdx(48) DmgRes(48) DmgRes(48)
49) --> Tactics==> EndRdx(49) TH_Buf(50) TH_Buf(50) TH_Buf(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Are you really going to need end redux in all those places as well as stamina AND transference AND power sink?
I'm stuck (having more fun with a storm/psi more like) just below 40 on my ice/kin at the mo and even in SC don't find endurance that much of an issue.
You might want to slap a few Acc in siphon power, although the only place you might be able to lose them from is speed boost.
How about replacing the end redux in siphon speed with a run speed?
From memory, corruptor BASE damage is 75% of blaster damage (in the same way that the secondary is 75% of defender effectiveness) and the CAP is (I think) 400% vs blaster 500% ... although even with fulcrum shift and siphon power you can't hit it on your own (I don't think) ... unless taking ghost widows PPP as well would do it (I don't know if it would or not, just a thought).
Looks like a nice build and if I wasn't going for PvE AoE carnage I'd probably steal it
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
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Are you really going to need end redux in all those places as well as stamina AND transference AND power sink?
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Ice is rediculus on end and combined with toggles you run out of end very quickly. In Sirens I run out of end so quickly its not even funny
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How about replacing the end redux in siphon speed with a run speed?
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I'm pretty sure stacked siphoned speed caps out run speed not 100% though.
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You might want to slap a few Acc in siphon power, although the only place you might be able to lose them from is speed boost.
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I would leave them in speed boost, perhaps take 1 ToHit out of aim and 1 healing out of health. Your call though
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From memory, corruptor BASE damage is 75% of blaster damage (in the same way that the secondary is 75% of defender effectiveness) and the CAP is (I think) 400% vs blaster 500% ... although even with fulcrum shift and siphon power you can't hit it on your own (I don't think) ... unless taking ghost widows PPP as well would do it (I don't know if it would or not, just a thought).
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Playing him last night fulcrumed Bitter Ice Blast and aim can 1 shot a +2 minion
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Looks a lot more spot on to me.
Still clinging on to health I see
Not going to argue against it as there's obviously something there that makes you want it but I would urge you to look into the benefits of health a bit more. Hudle with a jump SO in and the extra two slots you'll free up from health are a LOT more use IMO.
Here's a little post I found on the whole health power which may sway you a bit more from Okton.
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With 3 even-level SOs in Health, during a 10 second battle, your regen goes from 4% of HP recovered, to 7%. And because blasters take damage in bursts, I doubt it's gonna save you very often. The only time it would be useful is when you're in your PFF (which is a panic button anyway). Now for tanks and scrappers, it's a whole different story...
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So, with Corruptor HP being so low, the extra 3% HP recovery of a three slotted health is going to be roughly equal to the damage done by a simple brawl attack, that even makes powers like weave look good by comparison!
As for the end overkill comments, you can NEVER have enough end as a corruptor. I'd rather go light on damage than compensate on end.
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KinslayerX27 Personally, all my PvP squishy builds have both SS and SJ factored in. If you get a toggle dropped and it's SJ, you've got no chance of escaping danger.
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I just re-read this and it makes a lot of sense, I'm going to have factor in SS I think, pity it couldnt be Teleporting, which would mean I could also think about getting Teleport Foe. But sadly if I want hasten from the Speed pool that isnt possible.
Also KinsslayerX27 your details on Health have swayed me and I will be using hurdle instead.
Generally having a lot of endurance is very important to me. Having no endurance means you cant do anything in this game except run away - slowly.
I'll repost my build in a bit.
Thanks all!
Riiiggghty *stretches fingers* Pure PvP ice/kin build?
Ice blast
For PvP main attacks you want here are.
Ice bolt: 2acc 3 damage 1recharge
Ice blast:2acc 3 damage 1 recharge
Bitter Ice blast: 2 acc 3 damage 1 recharge
Freeze Ray: 2acc (spare slots would be recharge/hold duration)
Aim: 3recharge (spare slots would be tohitbuffs)
Kinetics!
Transfusion: 2acc 3damage 1recharge
Siphon Power:2 acc (any spare slots recharges)
Siphon Speed:2acc 3 recharge
Speed Boost: 3 end mod (spare slots would be range)
Increase density:3 res damage (spare slots would be range)
Transference:2 acc 2 end 2 recharge
Fulcrum shift:2acc 3 recharge
Speed Pool!
Hasten -duh 3 recharge
Fitness
Swift
Hurdle (3 jump if you can spare)
Stamina 3 end mod
Leaping
Combat Jumping 1 jump
Super Jump 1 jump
Acrobatics 2end redux
That is an optimal build for PvP geared for level 40 when it comes to powerchoices, again i have no access to computer at home so not sure what the situation on slots
Basically with that build you'll be focused on spamming siphon power/speed/fulcrum shift on your opponenet to totall screw his movement up aswell as messing with his damage. With siphon speed you'll have unsuppresed horizonetal movement where you can just keep moving in and out in and out blasting your opponenent running in for heal or trasnference.
For teams you really really need speed boost and increase denisty a kinetic should never leave home without it, Even if he plan's on soloing. For that brief time your in a team ID/SB is totally worth it.
I think you have one more power slot left after you choose all those powers, I would get blizzard especially how it is buffable in issue 7 with fulcrum shifit it will be the best nuke in the game.
GGs!
Hope i helped
nice build ever...tho skip the SJ set and get some breakfrees...IR is way better then SJ and you got some room for more optional powers
I've posted my updated build in below.
I can always respec if I find I can't do without Increase Density at lower lvls.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Nox Primo
Level: 50
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
---------------------------------------------
01) --> Ice Bolt==> Acc(1) EndRdx(3) Dmg(7) Acc(11) Dmg(11) Dmg(13)
01) --> Transfusion==> Acc(1) Heal(3) EndRdx(7) Acc(9) Heal(9) Heal(17)
02) --> Ice Blast==> Acc(2) EndRdx(5) Dmg(13) Acc(15) Dmg(15) Dmg(17)
04) --> Siphon Power==> Acc(4) Rechg(5) Acc(45)
06) --> Aim==> Rechg(6) Rechg(19) Rechg(19) TH_Buf(21) TH_Buf(21) TH_Buf(23)
08) --> Freeze Ray==> Acc(8) Rechg(23) Hold(25) Acc(25) Rechg(27) Hold(27)
10) --> Siphon Speed==> Acc(10) EndRdx(29) Acc(29) Rechg(31) Rechg(31) Rechg(31)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18)
20) --> Speed Boost==> EndMod(20) EndMod(33) EndMod(33)
22) --> Stamina==> EndMod(22) EndMod(33) EndMod(34)
24) --> Bitter Ice Blast==> Acc(24) EndRdx(34) Dmg(34) Acc(36) Dmg(36) Dmg(36)
26) --> Hasten==> Rechg(26) Rechg(37) Rechg(37)
28) --> Acrobatics==> EndRdx(28)
30) --> Super Speed==> EndRdx(30)
32) --> Blizzard==> Acc(32) Rechg(37) Dmg(39) Slow(39) Rechg(39) Dmg(40)
35) --> Transference==> Acc(35) EndMod(40) Rechg(40) Acc(42) EndMod(42) EndMod(42)
38) --> Fulcrum Shift==> Acc(38) Rechg(43) Acc(43) Rechg(43) Rechg(45) Acc(46)
41) --> Increase Density==> Rechg(41) Range(45)
44) --> Assault==> EndRdx(44) EndRdx(46) EndRdx(46)
47) --> Charged Armor==> DmgRes(47) EndRdx(48) DmgRes(48) DmgRes(48)
49) --> Tactics==> EndRdx(49) TH_Buf(50) TH_Buf(50) TH_Buf(50)
[ QUOTE ]
Riiiggghty *stretches fingers* Pure PvP ice/kin build?
Ice blast
For PvP main attacks you want here are.
Ice bolt: 2acc 3 damage 1recharge
Ice blast:2acc 3 damage 1 recharge
Bitter Ice blast: 2 acc 3 damage 1 recharge
Freeze Ray: 2acc (spare slots would be recharge/hold duration)
Aim: 3recharge (spare slots would be tohitbuffs)
Kinetics!
Transfusion: 2acc 3damage 1recharge
Siphon Power:2 acc (any spare slots recharges)
Siphon Speed:2acc 3 recharge
Speed Boost: 3 end mod (spare slots would be range)
Increase density:3 res damage (spare slots would be range)
Transference:2 acc 2 end 2 recharge
Fulcrum shift:2acc 3 recharge
Speed Pool!
Hasten -duh 3 recharge
Fitness
Swift
Hurdle (3 jump if you can spare)
Stamina 3 end mod
Leaping
Combat Jumping 1 jump
Super Jump 1 jump
Acrobatics 2end redux
That is an optimal build for PvP geared for level 40 when it comes to powerchoices, again i have no access to computer at home so not sure what the situation on slots
Basically with that build you'll be focused on spamming siphon power/speed/fulcrum shift on your opponenet to totall screw his movement up aswell as messing with his damage. With siphon speed you'll have unsuppresed horizonetal movement where you can just keep moving in and out in and out blasting your opponenent running in for heal or trasnference.
For teams you really really need speed boost and increase denisty a kinetic should never leave home without it, Even if he plan's on soloing. For that brief time your in a team ID/SB is totally worth it.
I think you have one more power slot left after you choose all those powers, I would get blizzard especially how it is buffable in issue 7 with fulcrum shifit it will be the best nuke in the game.
GGs!
Hope i helped
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Pretty much the build I posted
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
[ QUOTE ]
Fitness
Swift
Hurdle (3 jump if you can spare)
Stamina 3 end mod
Leaping
Combat Jumping 1 jump
Super Jump 1 jump
Acrobatics 2end redux
[/ QUOTE ]
Just one little thing; CJ gives a greater jump boost than hurdle (8% to 6% i beleive) so you would be better off puting those jumps in CJ, esp as you'll be running it all the time anyway for the immob res and little def buff.
Acro only needs one end reduction, as the second saves you about the cost of CJ (basically nothing). However...a recharge can also be handy for PvP, if acro gets detoggled you want it back on sharpish. Personally though i'd consider it a slot saved and put it elsewhere.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
But Hurdle also has a vertical speed component and CJ doesn't. I'd put the slots in Hurdle or divide them.
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nice build ever...tho skip the SJ set and get some breakfrees...IR is way better then SJ and you got some room for more optional powers
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breakfrees don't give KB protection.
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nice build ever...tho skip the SJ set and get some breakfrees...IR is way better then SJ and you got some room for more optional powers
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breakfrees don't give KB protection.
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Yes they do. Problem is that normal ones wear out in 30 seconds which is too little to completely replace kb protection powers.
Btw, Im not sure if the icon tooltip text is out of date (Ive noticed several icon tooltip texts to be recently). At least the cov ones seem to show correctly..
i'm going to upset some peeps here.
I believe fly is THE most important squishy travel power. If your being hunted in matches it gives you the option to get outta there.
At least have Syphon Speed and Hover.
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nice build ever...tho skip the SJ set and get some breakfrees...IR is way better then SJ and you got some room for more optional powers
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breakfrees don't give KB protection.
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Yes they do. Problem is that normal ones wear out in 30 seconds which is too little to completely replace kb protection powers.
Btw, Im not sure if the icon tooltip text is out of date (Ive noticed several icon tooltip texts to be recently). At least the cov ones seem to show correctly..
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3 break frees gives res to KB. Thats to many break frees, which can be burned by a controller. acrobatics is a must for a squishy in PvP, theres just so many KB powers out there.
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3 break frees gives res to KB. Thats to many break frees, which can be burned by a controller. acrobatics is a must for a squishy in PvP, theres just so many KB powers out there.
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What powers did you test against that you needed 3 bfs?
Depends on the magnitude of KB maybe, whether its something like force bubble or KB attacks, because so far I have done ok with just one at a time. But I admit I havent done extensive testing. I can farm for sirens call force of will insps which give good resistance for 3 minutes at a time.
And once again I seem to run into the same prejudice, that ALL pvp happens at arena at lvl 50.. In zones I see acrobatics as useless or at best unneeded. I see where youre going to, but I feel the need to disagree. Spending two or three power slots for something like acrobatics, well, I still don't see acro as worth it. Especially as I dont like super jump in the first place.
But, I don't mind, as I like doing things differently from other people even if it means not quite reaching the top.
Dunno how much the I7 changes affect me after all.. Before I7 I got two 3vP matches which my team won and I got most kills from my team, but after I7 my team lost (against very good team though) And I played all the matches without acrobatics.
[ QUOTE ]
i'm going to upset some peeps here.
I believe fly is THE most important squishy travel power. If your being hunted in matches it gives you the option to get outta there.
At least have Syphon Speed and Hover.
[/ QUOTE ]
I prefer ss and kins own ir as a travel power, as theirs nothing better then a spines scrapper trying to impale you as you happily carry on jumping away or make them think your impaled then zap end, transference, zap end, then freeze...do a little dance and making sure that scrapper goes down tonight
SS just for the ss + stealth combo
Hi! This is my first attempt at a PVP Corruptor build, with a lot of guidance from AWRocketman's 'Ice/Kinetics Corrupter Guide - Search for Synergy' guide
The idea is to have perma flight (helped by Syphon Speed) while nuking/syphoning. Lots of powers slotted with ACC SOs and Tactics slotted with a few TO HIT SOs to help with hitting, also, lots of END RED SOs to help keep me in the air.
This is my first PVP build and I will be totally new to PVP.
Currently using an En/Dark Corruptor PVE (Lvl 26).
Not too sure if you can have a fifth power pool (to enable combat jumping)
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Nox Primo
Level: 41
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
---------------------------------------------
01) --> Ice Bolt==> EndRdx(1) Acc(7) Acc(9) Dmg(9) Dmg(11) Dmg(11)
01) --> Transfusion==> EndRdx(1) Acc(3) Heal(3) Acc(5) Heal(5) Heal(7)
02) --> Ice Blast==> EndRdx(2) Acc(13) Acc(13) Dmg(15) Dmg(15) Dmg(17)
04) --> Siphon Power==> EndRdx(4) Acc(17) Acc(19) Rechg(19) Rechg(21) Rechg(21)
06) --> Assault==> EndRdx(6)
08) --> Freeze Ray==> EndRdx(8) Acc(23) Hold(23) Hold(25)
10) --> Siphon Speed==> EndRdx(10) Acc(25) Acc(27) Rechg(27) Rechg(29) Rechg(29)
12) --> Air Superiority==> Acc(12)
14) --> Fly==> EndRdx(14) Fly(31) EndRdx(31) Fly(31) Fly(33) EndRdx(33)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(33) EndMod(34)
22) --> Tactics==> EndRdx(22) TH_Buf(34) TH_Buf(34)
24) --> Bitter Ice Blast==> EndRdx(24) Acc(36) Acc(36) Dmg(36) Dmg(37) Dmg(37)
26) --> Aim==> Rechg(26)
28) --> Hasten==> Rechg(28) Rechg(37) Rechg(39)
30) --> Hover==> Fly(30)
32) --> Combat Jumping==> Jump(32)
35) --> Transference==> Acc(35) Acc(39) EndMod(39) EndMod(40) Rechg(40) Rechg(40)
38) --> Fulcrum Shift==> EndRdx(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Your comments and advice would be much appreciated!