Advice please from some "Senior Scrappers"?


BurningFist_EU

 

Posted

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*raises hand* Designated Sapper killer for my duo. I duo with......... A REGEN.

So why? Cause they have to hit me twice to fully sap me, two attacks hits a regen twice, usually takes a bit more than two for them to get me twice.

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Interesting. I don't think a sapper has ever hit me twice - generally not alive to get the second shot off.
Why you ask. A well built regen can drop all the way down to next to bugger all end and it's STILL not an issue since in all likelihood he effectively has infinite endurance.
Besides, never seen an SR scrapper last long jumping into the middle of a +3 mob. Not saying it can't be done, but would wager *most* SRs don't like taking that kind of risk.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

[ QUOTE ]
[ QUOTE ]
*raises hand* Designated Sapper killer for my duo. I duo with......... A REGEN.

So why? Cause they have to hit me twice to fully sap me, two attacks hits a regen twice, usually takes a bit more than two for them to get me twice.

[/ QUOTE ]

Interesting. I don't think a sapper has ever hit me twice - generally not alive to get the second shot off.
Why you ask. A well built regen can drop all the way down to next to bugger all end and it's STILL not an issue since in all likelihood he effectively has infinite endurance.
Besides, never seen an SR scrapper last long jumping into the middle of a +3 mob. Not saying it can't be done, but would wager *most* SRs don't like taking that kind of risk.

[/ QUOTE ]

they can take it now, imagine what they can do in i7


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
*raises hand* Designated Sapper killer for my duo. I duo with......... A REGEN.

So why? Cause they have to hit me twice to fully sap me, two attacks hits a regen twice, usually takes a bit more than two for them to get me twice.

[/ QUOTE ]

Interesting. I don't think a sapper has ever hit me twice - generally not alive to get the second shot off.
Why you ask. A well built regen can drop all the way down to next to bugger all end and it's STILL not an issue since in all likelihood he effectively has infinite endurance.
Besides, never seen an SR scrapper last long jumping into the middle of a +3 mob. Not saying it can't be done, but would wager *most* SRs don't like taking that kind of risk.

[/ QUOTE ]

they can take it now, imagine what they can do in i7

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Should have seen some of my exploits i8 will be a SR nerf guarenteed


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

As I love my Broadsword/superreflexes scrappper I have to make a comment.

While in the early levels it might be hard, as you get to SO's and stamina you will have a gigantic boost. Also SR is verry good with Broadsword because of the combination with parry easily maxing your defenses. Even against +3 bosses you'll hit the def cap easily. (slot parry for accuracy and defense)
Also SR is very good in PVP cause of perception bonus and practiced brawler is one of the strongest status protections easily permanent with one recharge SO.

One thing of the Broadsword set is I think you need hasten, that way you can skip some of your primary powers and have an attack chain with your strongest attacks and parry. Parry really is a very very strong power.
mine is: parry-&gt;head splitter-&gt;parry-&gt;disembowel, repeat. Very efficient "arresting". (do you say "you're under arrest" after you've split a villains head?)

Please take Hack as the first power and not slash, hack is the most worthless attack of a BS-scrapper.


 

Posted

[ QUOTE ]
[ QUOTE ]
*raises hand* Designated Sapper killer for my duo. I duo with......... A REGEN.

So why? Cause they have to hit me twice to fully sap me, two attacks hits a regen twice, usually takes a bit more than two for them to get me twice.

[/ QUOTE ]

Interesting. I don't think a sapper has ever hit me twice - generally not alive to get the second shot off.
Why you ask. A well built regen can drop all the way down to next to bugger all end and it's STILL not an issue since in all likelihood he effectively has infinite endurance.
Besides, never seen an SR scrapper last long jumping into the middle of a +3 mob. Not saying it can't be done, but would wager *most* SRs don't like taking that kind of risk.

[/ QUOTE ]

NOT LIKE RISK? Super Reflexes is all about the risk! Jumping into +3 mobs is fun! All the Scrapper secondaries have their good points, but I will always love my MA/SR's inability to differentiate between damage types - Psionic, Toxic, etc... we either get hit or we don't.


 

Posted

Come issue 7, SR is probably going to be FOTM.

Surely everyone has noticed the glut of Ice tanks and SR scrappers running around atlas? when they used to be rare as rocking horse manure?

Nothing to do with scaling defence, Im sure

It worth recalling that defence does get progressively more tasty at higher levels for the simple reason that non-damage effects get more common. Stuns, Mez, End drain, Slows, all become more common. Defence will stop attacks HITTING (and thus stop these effects). Resistance will do nothing at all, Regeneration just patches these up. A SR scrapper is always going to get mezz'd less, and end-drained less, and slowed less, simply because they get HIT less.

So who would you send in to fight a Malta Sapper in issue 7?


 

Posted

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...So who would you send in to fight a Malta Sapper in issue 7?...

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Don't sappers autohit?

I would send someone who could confuse him :P


 

Posted

Good question, though I'm pretty sure I've seen them miss me before. Not too often, though, and it could be that I was just wrong.


 

Posted

Nope, their end draining attacks are standard attacks and need a tohit roll.


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
So who would you send in to fight a Malta Sapper in issue 7?

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I'd probably do my standard Leeroy Jenkins routine as any of my scrappers and do it personally. As I've said, as long as you kill them first and kill them fast, getting hit once is a non-issue for my Regens. Getting hit twice just means I have to pop a Catch-A-Breath, which the rest of the time are beyond useless to a Regen. Having RA or AM or whatever cast on me, may well mean I don't even need to do that.

And there's always only one Sapper per group, so short of the occasional overlapping groups or patrolls adding, it's very feasible to be sapper free by the time you got hit twice.

'Course, if the SR or anyone else wants to help, it's very much appreciated.


 

Posted

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Surely everyone has noticed the glut of Ice tanks and SR scrappers running around atlas? when they used to be rare as rocking horse manure?

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Yes to ice tanks, no to the SR scrappers. When it comes to scrappers, these days, every one seems to be regen. Just my obsverations.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

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Surely everyone has noticed the glut of Ice tanks and SR scrappers running around atlas? when they used to be rare as rocking horse manure?

[/ QUOTE ]

Yes to ice tanks, no to the SR scrappers. When it comes to scrappers, these days, every one seems to be regen. Just my obsverations.

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not just "these days" :P


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

I actually smile when I see a non-Rergen scrapper, they're so rare! I purposefully decided against regen when I made my first one, simply because everyone (well, nearly) does Regen. I was the second BS/Invuln scrapper on Defiant according to Sar's list, and I'm proud of that. Compared to Regen I wouldn't be surprised to see that there are more Regen 50's than any other type.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Oh I know regen is still "teh uber" or whatever, but I have been noticing a significant SR popularity increase since scaling defence was announced...

If theres one thing I hate in this game its the alarming frequency of certain sets: Empaths, Regens, Stone/Granites, Ice/Energy or Energy/Energy blasters... etc etc. About the only group of sets I can genuinely say have true variety are the 'troller ones...

Come on states, swing that nerfbat! harder! again, again!


 

Posted

So people play what works and avoid what's anywhere between non-fun and plain old broken. Big surprise there.

- Empath is the easiest to find a group as (partly also because they're almost guaranteed they'll actually do their defender job, instead of insulting your intelligence with fairy tales about how their blasting is more useful to the group.)

- Regen is pretty much the only flavour which doesn't suck more *** before SOs than the vaccuum toilets on the space shuttle. No, I do _not_ find it fun to be out of breath every 5 minutes. Add SR being basically broken against Lt or higher before I7, Inv having been nerfed to death in I5 and I6, and Dark being pretty much on par with Inv but needing more end/sec than even SR, and there you go. Now you know why Regen is popular.

- Stone is the only tanker flavour which wasn't nerfed into near uselesness by I5 or I6.

- Blasters actually have a lot more variety than you credit them with. Ice/Energy and Energy/Energy blasters are the easiest to solo. You know, for those times when one isn't in the mood to put up with a pick-up group that acts like they're on hard drugs. But even then, they're not _that_ dominant. In fact, if there's a FOTM, Fire comfortably outnumbers both Ice and Energy combined.

You see variety in controllers because 4 out of 6 primary sets do the _exact_ same thing with different graphics. So there isn't all that much of a difference between taking Ice or taking Fire. Both do the same thing. But even there, Illusion is the eternal FOTM, and easily accounts for half the controllers out there. And it accounted for about 80-90% of controllers before Containment. Same deal: it was the only soloable one pre-32. At the opposite end of the spectrum, with how many Mind Controllers have you grouped so far? Right. Now those are a rare breed.

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Come on states, swing that nerfbat! harder! again, again!

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1. Be careful what you ask for, you might just get it. I've defended certain nerf actions in the past, in a mis-guided faith that surely this time States and the gang will do the maths and finally have a well balanced game.

The problem is: they just can't do maths. They'll blindly swing between stupid extremes, and create new problems for each one they solve.

E.g., the "fix" for tanks being freaking useless and less tough than a scrapper since I1, just produced the uber-tanks of later that could herd whole maps, and those produced the rampant PL-ing problem.

E.g., the I7 fix for Defense is overshooting the mark again. Now SR outclasses not just Invuln Scrappers, but even Invuln _Tankers_. You can easily get 95% damage mitigation to _all_ damage types, where an Invuln Tanker is capped at 90% and needs 8 powers and a pool to get there for smash and lethal only. Heck, play a bit with the ice epic in the character builder, and see how it also creates the possibility to make a _Blaster_ or Controller with more mitigation _and_ damage output than some "scranker" Tankers. I.e., exactly the tank/mage combo that States shoots his mouth about not wanting. Mark my words, I8 will be "nerfing defense back again."

Every single bloody "issue" just created another problem for the next issue to "fix". Every single FOTM was just replaced by another newly-created FOTM.

Frankly, at this point I fail to see any reason to cheer for a nerf any more. This utterly _clueless_ approach to balancing has just messed with everyone's characters for no actual benefit: the game still isn't any more balanced than I1 was. It was all annoyance and zero benefit.

So frankly, I just wish they'd leave the game alone already. They can jolly well code a new set, or a new zone for all I care, but all this random nerfing some and making others uber overnight, is just getting on my nerves already.

2. Frankly, I fail to see the purpose of "balancing" as being "let's make the game suck for everyone." Seeing how utterly useless or annoying some of the other sets used to be, "Come on states, swing that nerfbat!" strikes me as... mis-guided at best.

Even for balancing purposes, I'd rather see the negative parts fixed than a round of nerfing all that's still fun to play. Nerfing everyone into sucking exactly as much as the least fun combination, well, I fail to see why I'd keep playing something like that. I don't need to pay a monthly fee to have a miserable time.


 

Posted

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A SR scrapper is always going to get mezz'd less, and end-drained less, and slowed less, simply because they get HIT less.

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Furthermore, SR's mez protection is an easily perma-able clicky as opposed to Regen's droppable toggle. Plus Practiced Brawler doesn't make you look like a fairy, unlike Integration. It does have a slightly annoying rooting animation, but it looks cool so thats OK.


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So who would you send in to fight a Malta Sapper in issue 7?

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The same as I'd send before I7: [garyoldmaninleon] EVERYBODY!! [/garyoldmaninleon]


 

Posted

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So who would you send in to fight a Malta Sapper in issue 7?

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The same as I'd send before I7: [garyoldmaninleon] EVERYBODY!! [/garyoldmaninleon]

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Errm well everybody... i'd grab an illu/mind troller to control it without taking aggro before everybody rushed in shouting 'Geronimooooo!!'


 

Posted

personally i find 'confused' sappers a liability, even if they are hitting on the baddies the splash damage off the sap still hits you, i feel much safer with the sapper face down on the floor to confused

i always found superspeed in with air super queued and they midnight grasp and smite kill, seemed to do the job.


@ExtraGonk

 

Posted

ToF

And as mobs tend to have a reaction time, I just run in ToF the sapper and either kill him or work my way through the others.

Or Headsplitter/Disembowel (BS/Rgn) the knockup/knockdown stops them from hitting back and the sheer damage kills them quickly.


 

Posted

i brawl them to death.

+Res (EndDrain) FTW


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

just send me in
start with focus and then use my normal attack chain including air sup = 1 'arrested' sapper
no problems at all