Stalkers in i7 PVP


Alvan

 

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An empath has to team, too, and i don't see any whining about it. There is not a supreme AT that can always beat any other. A good scrapper will beat a stalker, as a good controller will beat a scrapper, as a good blaster will beat a controller, as a good stalker will beat a blaster. It's all knowing who to attack, or team with the right peeps, and that's not only for scrappers

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Yes i know all that but do you think its right that a lone scrapper can force a stalker so he HAS to team to be on a even level ?

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It depends. If the scrapper has gone out of his way to pick all the stalker hunting tools simply so he can kill stalkers then yes.


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That was... Damn right!


 

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Im glad the feeling of stalkers having the short straw is being ignored/laughed at.

You wanted a serious discussion but you failed when you stated that you are being forced to team. If you want to solo you can - however you shouldnt be able to beat every other AT in the game. The reasons why heros tend to win is due to them teaming. They use there strengths, work together and attempt to minimise there weakenesses. Now in I7 on the test server heros also have the benefit of having an extra 10 levels on most villains making them have a fantastic advantage so judgements cannot really be made as things are not balanced currently.

Stalkers in I7 are getting a fairer game. There are several buffs coming stalkers way such as debuffs not interupting AS etc. The real problem seems to be your unwillingness to try and adapt and come up with another answer (the other pvp zones never really helped the situation by allowing stalkers to almost get away with murder). I dont see how going around completely invisble to everyone and ASing them makes it a fun game. If you want to survive you should be forced to team - its not villain vs hero but villains vs heroes where those that work together are far more likier to get further.

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Yes i know all that but do you think its right that a lone scrapper can force a stalker so he HAS to team to be on a even level ?
I'm sorry but i do not like to be forced to do anything.

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Im sorry to say but your judgement on what stalkers can do is very much misguided. You state you dont want to be forced to team but if you do want to take down certain AT's that is what you are going to have to do - you are simply going to have to live with that or find another game. You may have worked out you cant take down a scrapper solo, wait till you see tanks (you will cry as your AS tickles them)

Finally you may lose the ability to AS willy nilly now but embrace the stalkers next best friend - snipe


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

TBH , stalkers work better in gropus of 3 ... I know this becauuse im teamed usually when i PVP aswell as beeing on Ventrilo with mics/headphones and the other 2 stalker have grant invis, im getting it at lvl 47. It works so well, go in strike hard get out grant invis whilst your escaping they lose targets the mission is complete. Meet up at your designated location to rebuff , pick the next targets and attack.

3 stalkers can quite happily reduce numbers on the opposite team alot more quicker than a team of 3 other AT's.

Stalkers were designed to take down certain AT's within the opposite team, Defenders and controllers are a primary target of a stalker if they die the team that are grped with them preety much falls apart quickly because they have nothing to dish our heals and holds anymore. On my list there primary anyway, blasters and scrappers and tanks are last for me , as the main damage dealers like brutes and corrupters take them down as well as the extra heavy DPS from MM's.

People disagree that stalkers are not team players, at the end of the day, 1 stalker alone can make all the difference in a 8v8 fight and turn the tables for your side...


 

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Sometimes right now, today, before i7, I know for a fact that I can be seen. A couple of empaths with clear mind kicking around and I may as well have a neon sign above my head.

Being seen does not force you to be a scrapper and it does not stop you being a stalker. It makes things harder, but that's the nature of PvP. Sometimes I can make easy kills, sometimes I can't.

Hide is not a big shiny WIN button, it's an advantage that you have to make best use of to kill heroes.

A perception++ scrapper may be able to see you, all on his own, but he can't, for example, see through buildings - it's up to us Stalkers to adapt and to learn to work angles and environmental factors to aid our killing. It is entirely possible to be completely hidden from view from a hero five feet away, behind a wall or a building and use zoom and mouse-look to watch gangs of heroes, waiting for the right moment.

I'm very, very far from the best stalker, but I like to think (hope) that I'm difficult to kill, because I play my stalker like a predator, waiting for that right moment. I watch from middle-range and wait for someone to end up separated from the herd in one way or another. If I get the feeling that someone has spotted me, then I back off, drop behind scenary and loop around to another position. This tactic works for me even in fights where I know full well that I can be seen. There will be a tactic out there that will work for you, even if you can be seen.

This isn't meant as a flame, but complaining that one hero archetype with one particular secondary in one PvP zone will be able to see Hide+Stealth Stalkers all on their lonesome is going to meet with little sympathy from heroes who were told, repeatedly, "Sorry, not our problem... Keep moving... CoH is a team game!" when they noted that one villain archetype could kill without a team.

SR Scrapper with perception++ is going to be the scissors to a Stalker's wrapping paper of invisibility. I'm looking forward to killing heroes anyway and the surprised look on their face when I do.


 

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This isn't meant as a flame, but complaining that one hero archetype with one particular secondary in one PvP zone will be able to see Hide+Stealth Stalkers all on their lonesome is going to meet with little sympathy from heroes who were told, repeatedly, "Sorry, not our problem... Keep moving... CoH is a team game!" when they noted that one villain archetype could kill without a team.

SR Scrapper with perception++ is going to be the scissors to a Stalker's wrapping paper of invisibility. I'm looking forward to killing heroes anyway and the surprised look on their face when I do.

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Agree with everything you said but would just like to add you will find alot more than just one type of scrapper (infact there be several ATs) that can see you.

I certainly enjoy these battles with the very few that can see you *cough* Devidose. The battles that take place are far more exciting and enjoyable. Some of these battles I can win, others I will lose.

I feel stalkers rely on there invisbility to much. Just because you can be seen does not mean you cannot be uneffective. As great as it is having grant invisbility, I think I would much prefer other buffs such as forge which you are far more likely to get than GI or just using cunning tactics to gain the upper hand.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

i know this has been mention , but i would like to ask how many people have a scrapper with peception and still lost to a stalker or better yet how many stalkers will admit to not runing an d staying to fight only to find hey! i won! quite easily actually!

I for one will raise my hand on both.


 

Posted

Nicely put.
As said before, being seen is not the end of the world. May I remind you that you can still get off that critical as long as you are hidden, It doesnt matter whether youre actually 'seen' or not. Just avoid damage until you get off the strike. So maybe the tactic in RV should be to have teammates, brutes, doms, corruptor debuffs engage enemy in combat first, possibly trap them, and then stalker sneaks in from behind and put a sword/claw/something between their ribs.. Thats what I was personally thinking when I talked about teamplay..

Stalkers are all about choosing the right moment to attack, not just march to any opponent, do 2-shot kill and waltz away with no chance of enemy counterattack. Come on, did you really think that stalkers were allowed to get some 100-0 kill ratios with 1-2 shot kills and overall untargetability?
Reality check!

Besides, I have snuck up on people in sirens with my blaster on occasion and I dont even have any kind of stealth power.. Maybe stalkers need more practise in movement


 

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i think the majority of posters are basicly playing heroes and hate stalkers and are just laughing plus tainted takes every opportunity to try and flame me and brings no real opinions to a discussion so i'll just alert the mods to remove any flaming posts.

I understand no one AT has the upperhand in PVP and that heroes should have an even hand in pvp V stalkers, i also understand the per/stealth caps but it still dosn't explain why scrappers can increase per alone while stalkers are forced to team to increase stealth.


Defiant's GoEH/MILITIS METUS

 

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To hammerfall and mellon, as Dumbeldore said "I dont need a cloak to become invisible"

I cant say I've seen any flaming posts, and there are at least 3 responses from stalkers which are unsypathetic. I'm not going to tell you how to play, but I play my stalker in such a way that I could prolly turn off stealth if I wanted.

Also, RV is only on test just now so maybe things will still be tweaked before going live.


My MA IDs:
Fiend Space: 211464

 

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i'd like for once to have a serious discussion about this so comments like 'stop whining and moaning' are nothing more than flame bait and i'll just get them removed.

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Erm, actually, I decide what gets removed.

That said, I would ask people to remember that there is no need to be rude when posting your comments.

I'd also be interested to find out how much experience you have of 40+ PvP at this time?


 

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I have PVP'd alot in RV , and i would have to say its awesome!, although yes. You do get seen alot by nearly everyone as people get tactics or they have +perception powers. BUT i can land an as 9/10 on someone simply because i come from above with SJ and there to slow to react. However the normal damage that stalkers do i think should maybe be boosted a tiny bit , as taking out blasters is so much harder because of the dmg resistance shields. I got held with 1 hold from a controller though kujin rin !? whats going on there ?. BUT the debt that turrets give on the pillboxes should seriously get nerfed... I went from 0 debt to 167k debt in 5mins just trying to cap a pillbox... and the bloody turrets get +per aswell..

Oh yeah , that reviving at 1 hp and 10 endurances in Rv needs to be stopped ... its sorta crap if somone hasnt got a heal or there rest hasnt regend because you have to sit and wait for ages ... either should be changed OR Put an insps seller in there .

I love the idea of beeing able to get prestige for killing the opposite team when u take RV. But the amount you kill is very slim because they all just run, i think 1k prestige is better for somone u kill, as it makes people want to win the zone more and PVP harder, it should encourage alot more people to PVP then aswell.. Maybe the killing opposite team to change the zone back should be lowered to like 50 instead of 100 , i seriosuly doubt u will get 30 a side fighting, very rarley get 16v16..


 

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i'd like for once to have a serious discussion about this so comments like 'stop whining and moaning' are nothing more than flame bait and i'll just get them removed.

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Erm, actually, I decide what gets removed.

That said, I would ask people to remember that there is no need to be rude when posting your comments.

I'd also be interested to find out how much experience you have of 40+ PvP at this time?

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ah my guardian angel i bow to your wisdom.

yeah i've been on test quite abit and like the pervious poster has said there are alot of ppl with more Per than a stalker can get alone.
when there are more lvl 50 stalkers i would imagine things might change but it still dosn't changed the fact that stalkers cannot improve stealth to the cap without a team and grant invis but with a 2 minute duration and the chance there will not be anyone in the team or willing to buff stalkers every 2 minutes makes things uneven as scrappers do not need the team element to out preform stalkers in RV.

I don't expect total invis for stalkers i expect heroes to beable to see stalkers in RV thats to be expected but with the amount of per a scrapper can get theres no counter other than grant invis that means the range stalkers can be seen is to large thus making stalker specials ineffective.


Defiant's GoEH/MILITIS METUS

 

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Ah finally a post that starts to address what i see as the problem with RV it acts as if its a PvE zone....with our friends the overpowered Longbow.My stalker tho built as a concept not particularly with PvP in mind has always held his own, he can scrap when necessary and has stood toe-to toe with tanks and scrappers in Sirens.
In 15 mins in RV he had been TP foed..something that has never happened before(entropy shield), been attacked by singularities while hidden, and attacked while hidden by pop-up turrets.Resulting in debt a substantial amount.This doesn't take into account being held on one hit and seeing attacks that are properly slotted do much reduced damage.Quite simply without changes I dont see him visiting RV again until he's lvl 50, shame cos certain aspects of it are quite cool, but if I want to get him to 50 I can't really risk the high lvls of debt that can be accrued for little or no real reward.
It does strike me also that this could be the death of the Concept character as to be successful in PvP it seems even more neccessary to min/max your build..and I'm really not certain if I can be bothered to respec my characters yet again.


 

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seems the americans feel the same way about per and RV HERE


Defiant's GoEH/MILITIS METUS

 

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Muwahahaha, it's about time someone did something about stalkers sneaking around and 1 hit killing all the time, and this is coming from a villain.


 

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If the Per++ annoys you so much... You don´t NEED to go to RV, so you don´t see yourself FORCED to HAVE to team =P


 

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SR focued senses (300 +per), focused accuracy (300 +per) and tactics (+234) this gives +834 perception beating the standard hide+stealth combo of -890

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Just to point out you can easilly be seen outside of RV as well.

My Blaster (lv 50) has Perception range of:

Player: 500 base
Tactics (50 Blaster): +243
Targeting Drone: +300

This brings my perception to 1043 (good 110 short of perception cap of 1153)

Hide gives you: -500
Stealth gives you: -390

For a total of -890, as you said.

Looking at this, I can see you from far far away.

And I have this combo at Warburg already. And Siren's Call. And Bloody Bay.

You have already been seen by solo heroes without any outside assistance, the sad thing is that you haven't ran into them before and had no need to develop any special tactics against them. I've been killed by solo stalkers a million time, but they haven't relied on their hiding abilites against me - cunning use of situational awareness and movement powers is required, but it's very doable.

The advantage of tactics is of course a bit lesser in BB and SC and WB. The totals of my Perception in these areas are: 973, 987 and 1009. All which easilly beat the Stealth + Hide -combination -890.

Have you considered getting Invisibility or Phase Shift as a secondary Concealment Power?

Also good thing to consider about is the fact that Stalker Stealth Cap is 10 ft lower than the perception cap on any character. So if you are borh buffed to the maximum amount, you will be seen at 10 ft.

Quick Edit: PS. Placate is a lifesaver for Stalkers, even if Assault shortens the duration of it a bit, you can still pull off a nice AS in that time.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

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Perception doesnt bother me to much , a good stalker knows how to attack properly and from what angles..


 

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Perception doesnt bother me to much , a good stalker knows how to attack properly and from what angles..

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And theres your answer, perception or not a half decent stalker will still get his kills, you can pump your team mates all you want with clear mind, they'll still get you.

No you aren't forced to team, grant invis is handy but i'm not going to rely on it, Sure i'll lose a few kills but hey i'll still be getting a [censored] load of them, just by using criticals and placate.


 

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I think mez protection has been lowered to .. i got held by acouple holds through kuji-in rin and retus in RV but this would never happen on live as it is now so somethings has changed .. not seen any notes tho.


Defiant's GoEH/MILITIS METUS

 

Posted

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I think mez protection has been lowered to .. i got held by acouple holds through kuji-in rin and retus in RV but this would never happen on live as it is now so somethings has changed .. not seen any notes tho.

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Did you happen to see how many holds got through? The amount of holds my blaster for example can spew out in RV is three times the amount he has on SC for a simple example. I don't even want to know what the numbers are on my controller. So it might be just the ammount of attacks coming at you that has changed, not the mez protection that has been lowered.

If that feels like a trend and it worries you, pick up Acrobatics to help you deal with them a bit better. (I'm doing that for my taunt-tanker for RV even if he has damn good mez protection already)


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

I was just on test and got told by 2 stalkers that they were held with one hold application; either this is a bug or they missed the fact they had stacked holds on them or had their mezz resist knocked off in some other way. They also said that they could take 14 holds in Siren's on live (that's a Mag resist of 42) so I'm not sure about the credibility of this. I would have been interested in testing this but one of them was talking so much nonsense my teeth were beginning to hurt.

All of my holds and holds with domination have been behaving as expected so if there is an issue it's probably villains only.


 

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Sounds like a damn big bug. Well, that's what test server is for, thank god for that. Should run a few testruns on Test Server at some point to see if this is really the case or if they were just the sort of stalkers who need to click for mez resistance and were hold before they could click... (not to be sceptical, but that sort of thing happens a lot)


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

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with the amount of per a scrapper can get theres no counter other than grant invis that means the range stalkers can be seen is to large thus making stalker specials ineffective.

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Except that they are effective in the hands of a competent stalker. I read a few days back about some stalkers planning on taking invis to stack with hide to reach and stay at the stealth cap for as long as they like. I'm not sure if that works or not, if so you could be invisible from 10feet or more for as long as you like. So, you WOULDNT have to team, AND would be virtually unhuntable even to large hero teams.


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