Fire/FF
PvP or PvE?
my apologies...
exclusively PvE
If I could change one thing it would be to dump FF as my secondary. I know the bubbles help teammates, but the set has no wow abilities like kinetics. And the top tier FF powers are pretty awful. Still, more space for pool powers I guess!
Sorry to be negative!
Hmm dont really agree with that. Its true that its powers maybe r not as shiny as others, but just in the surface... sadly i dont have time atm, will write again later on at night with a poss build, though
Well here is the build i promised:
01 : Personal Force Field defbuf(01) defbuf(3) defbuf(3) recred(27) recred(23) recred(36)
01 : Char acc(01) acc(5) recred(5) recred(7) hlddur(7) hlddur(11)
02 : Fire Cages acc(02) acc(11) immdur(40) immdur(43)
04 : Deflection Shield defbuf(04) defbuf(15) defbuf(15)
06 : Swift runspd(06)
08 : Hasten recred(08) recred(9) recred(9)
10 : Combat Jumping jmp(10)
12 : Aid Other hel(12) hel(13) recred(13) recred(36) hel(39) recred(39)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Flashfire acc(18) acc(19) recred(19) recred(27) disdur(23) disdur(37)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dispersion Bubble defbuf(22) defbuf(39) defbuf(40) endred(46) endred(46)
24 : Aid Self hel(24) hel(25) recred(25) recred(36) hel(37) recred(37)
26 : Acrobatics endred(26) endred(46)
28 : Insulation Shield defbuf(28) defbuf(29) defbuf(29)
30 : Cinders acc(30) acc(31) recred(31) recred(31) hlddur(34) hlddur(34)
32 : Fire Imps dam(32) acc(33) dam(33) dam(33) acc(34) dam(40)
35 : Smoke thtdbf(35)
38 : Force Bubble endred(38)
41 : Mental Blast acc(41) acc(42) dam(42) dam(42) dam(43) dam(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(45)
47 : Psionic Tornado acc(47) acc(48) dam(48) dam(48) dam(50)
49 : Indomitable Will recred(49) recred(50) recred(50)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Brief explanation of the /ff powers selected:
lv 1: PFF - The jewel of the crown. You are almost untouchable in it. Arguably, a pseudo Phase Shift, but toggled. Will save ur squishy [censored] in hairy situationsIf u ever get into trouble, aggro too much or simply are ambushed, just click on it and ull be safe and ready to hit the road. Unslotted it provides defense cap against all attacks, including psionics, 50% dmg resist to smash dmg and 60% to lethal dmg. 3 slotted, any defense debuff will just make u laugh (152% deffense if it wasnt capped to 95%).if surrounded, just turn it off, AoE hold and turn it on again for possible heals. Imps will do the rest.
Lv 4: Deflection Shield - Grants an ally with an extra 30% defense to lethal/smash dmg when 3slotted. Great for any AT, uber for defense-based sets.
Lv 22: Dispersion Bubble - An AoE deffense buff and mez protection toggle. Having a vast radius (easy to notice its boundaries as it appears as a huge bubble), 3 slotted provides a 30% deff buff against everything but psionics, and resistance to hold, immobilize and disorient.
Lv 28: Insulation Shield - Grants an ally with an extra 32% defense to fire, cold, energy and negative energy attacks when 3 slotted. Once again, great for every AT, uber for defense based sets.
Lv 38: Force bubble - u cast a huge force field that pulls back and knockbacks any foe trying to get close to u, in a way as storm's tornado does, but 10 times its radius (sadly without the ToH debuffs tornado has tho)
And that's it... now going to Uni, any comments/criticisms welcome
When I looked at your build I thought it was Defenderish (is that a real word ) not a criticism just how I saw it. Instead why not go down the offensive juggernaut route. Use your FF set to get you in the middle of the battle safely and use the Fire powers to turn everything to mush.
I would have left Aid Other and Aid self out or at least slotted a few interupt reducers in there, with slotted Health the downtime is pretty low anyway. Rather than go down a healing route why not go Leadership instead. The Imps would really benefit from that extra damage from Assault. I wouldn't recommend Maneouvers normally but with the FF set it would add even more defense to the team, even if that team is just you and the imps. 3 damage on the imps an accuracy and 2 recharge, without the heal you might lose them a little more often. The loss of the accuracy is offset by running Tactics.
I would lose Smoke, too many mobs see through it post 30 and the defense from Maneouvers would offset its deletion. The Imps are a nightmare to control Aggro around as well.
If you have the slots I would 6 slot Hasten. Even with ED it is still useful.
I can't really comment on the Epics as I have only just tried Fire myself. Again if you decided then you have more AoE and single target damage - great with containment.
From your post I would say you are probablly not enjoying yourself because you are sitting back playing somewhat of a Defender role. I would say get in there and start knocking heads together. You might even try Bonfire. You could set up a bounce back between Bonfire and the Bubble keeping everything on its back.
Defender?? I tank AVs with that build lol lol.
Anyway, I find funny seeing that build as 'defenderish' when i got just 5 powers from secondary, 3 toggles and 2 ally buffers. Arguable, anyway :P. I never use defender powers in battles, only pff when in danger and heal while in it. It's a really active build, bearing in mind it took me 12 days lv1-lv50, soloing all the way from lv32 ( i was sick and didnt have to work , had nothing better to do hehe).
No need of interrution time reducers on medicine pool. PFF gives u the time u need even surrounded by mobs. Heal other is mainly for pets, and after battle (u'll find it useful mainly against exploding enemies like nemesis).
Leadership is useless in pve. Its base buff is 3.5 (or 2.5, cant remember), and really dont make a difference. They are useful in pvp to see invis guys, and thats it.
Oh, forgot! 6slottiing hasten, ull get only 6 seconds quicker recharge than 3 slotting it (6.4 secs to be specific). If u find that worth, u can always do it. I personally dont
cheers for the help guys, will have a go and see how I do.
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Defender?? I tank AVs with that build lol lol.
Anyway, I find funny seeing that build as 'defenderish' when i got just 5 powers from secondary, 3 toggles and 2 ally buffers. Arguable, anyway :P. I never use defender powers in battles, only pff when in danger and heal while in it. It's a really active build, bearing in mind it took me 12 days lv1-lv50, soloing all the way from lv32 ( i was sick and didnt have to work , had nothing better to do hehe).
No need of interrution time reducers on medicine pool. PFF gives u the time u need even surrounded by mobs. Heal other is mainly for pets, and after battle (u'll find it useful mainly against exploding enemies like nemesis).
Leadership is useless in pve. Its base buff is 3.5 (or 2.5, cant remember), and really dont make a difference. They are useful in pvp to see invis guys, and thats it.
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Well let's face it, /FF is by definition a bit "defenderish", right? and the least "active" secondary besides sonic. Sure, fire/ will keep you busy, but just compare with your fire/kin... Assault gives you 15% damage which is not bad for the imps, and Tactics is still very useful imho (although probably less important for /FF than for /kin granted). And being able to tank AVs doesn't make your build more offensive (certain defender builds can do it too), it just shows you're /FF, right?
Some brief comments:
- I wouldn't bother slotting Fire Cages for immob since I use it mainly to set up containment. 1/2 acc and 1 endred might be better.
- I am always dubious about trollers 3-slotting Health. We take damage in bursts, so increasing a very slow regen rate makes little difference (different story for tanks and scrappers) especially if you have a heal.
- I wonder whether Smoke is useful that late.
- Not sure why you went for Psi epics except for the psi resistance in the shield (or to have some psi dmg?). The single-target attack is not great, you already have Acrobatics for some mez protection and the AoE attack comes rather late (47). Anyway, more a question than anything else (I do have it on my ill/rad though)
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Why no Hotfeet + PFF combo? Isn't that the really nasty trick Fire/FF has up its sleeve? Hotfeet on, Fire Cages, PFF, stand and laugh manically / make snappy remarks.
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Well let's face it, /FF is by definition a bit "defenderish", right? and the least "active" secondary besides sonic.
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I agree with u, FF is by definition a defenderish set. In fact that's why its a defender primary. But what i meant by saying it was nefenderish at is that u active ur toggles on and u forget about the secondary (unless u want to buff a teammate). Thus u can concentrate in the troller primary while in battles. The statement was due to a comment saying something like 'playing like a defender', and the build can't be further from that due to what i said b4.
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Some brief comments:
- I wouldn't bother slotting Fire Cages for immob since I use it mainly to set up containment. 1/2 acc and 1 endred might be better.
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True, that's the main purpose, and u dont really need immob dur slots there, but didn't find a place where those slots were more useful that time. Endred is not really necessary, the build is quite 'light' and dont thing u run out of end just with ur primary
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- I am always dubious about trollers 3-slotting Health. We take damage in bursts, so increasing a very slow regen rate makes little difference (different story for tanks and scrappers) especially if you have a heal.
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True, health doesnt help trollers as much as other builds, yet it's always a nice add-on, and pve intended no other power was more useful imo. Health will also save ur life many times, those times u u just survive by the peak of the red part of ur bar
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- I wonder whether Smoke is useful that late.
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Smoke is always useful, but wouldnt change it for any of the other powers previously selected. Which would u drop instead of it then?
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- Not sure why you went for Psi epics except for the psi resistance in the shield (or to have some psi dmg?). The single-target attack is not great, you already have Acrobatics for some mez protection and the AoE attack comes rather late (47). Anyway, more a question than anything else (I do have it on my ill/rad though)
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Of course, psi resistance makes a difference at latter levels. After lv40 prolly the most feared dmg is psi. Babbage, the clockwork king, mother mayhem, that double AV mission in an asylum... they are probably the missions that tankers avoid the most (not fun for a granite being 1-shot me thinks ), and yet, u can stand ur ground, often as the only survivor, having time enough to run for cover. Or if there are more survivors, to aid them.
Acrobatics, thus, is Mag1 mez protection... which is actually almost as having nothing. It's used as an anti-knockback toggle, but we all know any lt or boss will cut thru it like a knife thru butter. The added mez protection is, imho, very useful and handy. Shame it's not perma anymore, tho
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Why no Hotfeet + PFF combo? Isn't that the really nasty trick Fire/FF has up its sleeve? Hotfeet on, Fire Cages, PFF, stand and laugh manically / make snappy remarks.
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It used to be that fun ooooh yeaaah... sadly it was scr... ermmm.. nerfed when i6 was realeaed iirc (or was it i5?).. Well anyway, now they cant be used at the same time . U will still see the pff and hot feet animations, but u wont hurt nor aggro until u turn pff off
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I agree with u, FF is by definition a defenderish set. In fact that's why its a defender primary.
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Maybe this is just terminology. I don't equate "defenderish" with "passive" (all these are defender primaries, right?). Kinetics is the obvious example.
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True, health doesnt help trollers as much as other builds, yet it's always a nice add-on, and pve intended no other power was more useful imo. Health will also save ur life many times, those times u u just survive by the peak of the red part of ur bar
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Health regen works by ticks (every 5 secs iirc), so you will simply gain a bit more with each tick if you have Health, thus it won't save you if you're getting hammered and deep in the red.
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Smoke is always useful, but wouldnt change it for any of the other powers previously selected. Which would u drop instead of it then?
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I would say if you can't pick it before the mid-20s, just skip it. This is really not a very useful power to use in the 40s.
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Of course, psi resistance makes a difference at latter levels. After lv40 prolly the most feared dmg is psi. Babbage, the clockwork king, mother mayhem, that double AV mission in an asylum... they are probably the missions that tankers avoid the most (not fun for a granite being 1-shot me thinks ), and yet, u can stand ur ground, often as the only survivor, having time enough to run for cover. Or if there are more survivors, to aid them.
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Again, I do like the Psi epic on my ill/troller and it probably makes sense to have psi resistance for this build (although I assume some of the bubbles help, right?) but I wouldn't take it just for the few AVs with psi dmg you will encounter. As we all know, there are ways of dealing with them and a decent team with the right ATs and power-sets will have no problem against any of these. Again, I think Psi Tornado is great, it's just a shame you have to wait 6 more levels to get it compared to Fireball.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I mistook your build for that of the OP - my apologies.
When I looked at the build I saw FF and then taking Medicine and thought that the OP was playing more of a Defender role explaining why he wasn't having as much fun as he should be.
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Health regen works by ticks (every 5 secs iirc), so you will simply gain a bit more with each tick if you have Health, thus it won't save you if you're getting hammered and deep in the red.
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It will, the, unless u r hammered in less that 5 secs then. And i repeat it, health is not as useful on trollers as on other ATs, but, none of the other poweres i didnt take instead, either. Just tell me which would u change it for and i'll tell u why i preferred health
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I would say if you can't pick it before the mid-20s, just skip it. This is really not a very useful power to use in the 40s.
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And then again, i think smoke really shines against nemesis (snipers) and malta (sappers) and u'll find them lv35+, which is where i took smoke. If u dont like it thats ok, but saying it's not useful lv35+ is, at least, arguable
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Again, I do like the Psi epic on my ill/troller and it probably makes sense to have psi resistance for this build (although I assume some of the bubbles help, right?) but I wouldn't take it just for the few AVs with psi dmg you will encounter. As we all know, there are ways of dealing with them and a decent team with the right ATs and power-sets will have no problem against any of these. Again, I think Psi Tornado is great, it's just a shame you have to wait 6 more levels to get it compared to Fireball.
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I think i said several reasons why i took psi epics, not just the AVs, but oh well . In terms of survavility no other epics beats psi imho. I got fire epics on fire kin just for the fun of seein that already insane dmg output became so high that's almost stupid lots of fun there hehe. But without fulcrum and syphon power, i'd always stick for kin on a fire/ff. On /kin u better boost the attack, on /ff the defense, if u ask me. (although fire will always do really nice damage no matter what secondary u got).
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I have been struggling to settle with my Fire/FF troller. Even though he is my oldest character I have never been particularly happy with him. He is lvl 30 and has recently gained a respec...
any hints or suggestions on what I should get?
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Erm.... having exclusively teamed with the aforementioned Fire/FF controller for those 30-odd levels.... I'd also like to add that he's constantly supported by a Rad/Rad Defender.
Don't know if this changes anything - he is after all AM'd for most of the time.
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
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I have been struggling to settle with my Fire/FF troller. Even though he is my oldest character I have never been particularly happy with him. He is lvl 30 and has recently gained a respec...
any hints or suggestions on what I should get?
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For extra bit of control, Fire Cages + Repulsion Bomb.
I just transferred my hero Chill Pill (Ice/FF) to the test server and respecc'd just to see what the power would do. Works wonders!
Although I'm not sure that when they changed the way the power worked, if they also change the recharge. Will have to check up on that.
All that happens, is that a bubble "bomb" is thrown at a targetted mob, when it lands it knocksBACK surrounding mobs and disorients them. However with something such as Fire Cages (or Frostbite/Stone Cages) used before hand, it could act as a mini hold too (yes I know Fire controllers get Flash Fire, but you can never have too much control can ya now? )
@Under Control
I have been struggling to settle with my Fire/FF troller. Even though he is my oldest character I have never been particularly happy with him. He is lvl 30 and has recently gained a respec...
any hints or suggestions on what I should get?