Grav/? build, Any ideas?
Grav EN would make good use of Ragdoll. I cant see Grav getting much benefit from Ice or Fire, so probably EN, Thorns or Psi would work well. EN has power boost, which is nice, Psi has a damage type that is hardly resisted, which is nice.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I agree that energy would be a nice choice. Good single target damage going in both sets, it fits conceptually and Power Boost makes for stronger control.
I suspect Grav/Psi would be a "challenge", to put it nicely. There's a Grav/Psi in my VG that makes it work really well but that's with a long controller background. The damage in /Psi is lacking until 38, the control in Grav is one of the weakest of the dom primaries so I'm not sure where the strength would be.
Wormhole + AoE imob from grav combined is a good psuedo hold. Lift is nice single target control until higher levels, and the pet is the best controlling one of all the sets. I dont think grav is that control light, more that its damage heavy.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Grav/thorns
A Paragon Defender
could really gimp yourself and go grav/psi
but seriously i think i'd would probably go Nrg or Ice as the powerboost in ice would be nice on the few holds grav does have.
Defiant's GoEH/MILITIS METUS
Meh. Wormhole is cool and sure, Wormhole and the immob can be a ghetto hold, but grav still seems very light on AoE control, and specifically AoE soft control. And the best AoE control powers come very late in the set too.
How do Wormhole, and Dimension Shift compare to Ice Slick, Arctic Air, Flash Freeze and Shiver? Or Seeds of Confusion, Carrion Creepers and Spore Burst? I won't even start on Mind.. even Fire looks more controllery than Grav to me.
That's partly because I don't really rate Dimension Shift. Although to be fair, it's a hugely powerful ability.
That's fair, I dont rate Flash Freeze for the ice, cause Ice slick wakes them up, I really rate Arctic Air, but I'm in the minority for that, and I dont rate shiver, not such a large minority.
I'd like ice to have a stun, but that would give ice too much. I think I'd have to put Grav over fire for control too, cause fire's soft controls tend to grab agro.
To Chels, EN would probably be better IMO because of placement for attacks, ice is very PBAoE and certainly feels very melee, but Grav doesn't look melee to me. But then I've not had a big experience with grav and would happily bow down to your thoughts if you said it did.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Derailing this thread totally now..
I respecced Jadis into a much more control heavy build once I got the final two attacks and I've actually been pretty happy with Flash Freeze (never used to have it before). I tend to use it on mobs that don't fit onto Ice Slick, or if there's another spawn aggroed or ambush mid fight. It's just one more option, although not often needed. To be fair, Dimension Shift would work for that too, more safely but potentially more annoyingly.
What, everyone doesn't love Arctic Air? Sure it's an end hog but so wonderful. I do call it my aggro aura, though.
Need AA and CE to tank properly, otherwise the brutes and MMs hog the agro
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Grav is a really tricky beast mainly because its only got 1 AoE hold and 1 single target hold and thats it.
This means your gonna be taking hits if your using immobs to fill in the gaps (hasten is a real must with grav) but you'll mainly find yourself throwing around the single target hold as the AoE hold is quite a long recharge.
Most people fill the hole with wormhole or dimension shift but thats going to scatter the mobs or make them unhittable.
So in saying all that you want a secondry power thats going to do bucket loads of damage fast so you don't have to recast any holds and don't have to run around like a headless chicken trying to melee everything or a power with alot of range.
Just a side note but propel on doms is 'kill me now' button ...its works on controllers because of containment and is worth the animation time but the dom version seems underpowered without containment and the animation time is not worth the damage.
just my opinion.
Edit: just to answer cynic's question .. oh yes your going to be in melee whether you like it or not with grav hehe
Defiant's GoEH/MILITIS METUS
Take Dimension Shift. Slot minimally for recharge and endurance (I have 1 of each). Love it until the day you die.
Sure many groups whine about the power and even many controllers avoid it like the plague and the general consensus even among doms still is that you shouldn't take it.
Here's why you should: we don't get defender primaries as our secondaries. Your AoE hold is innately inaccurate, doesn't last long enough, and takes too long to recharge. Dimension Shift is accurate enough (sometimes too accurate, but that happens) without any acc enhancements at all. It recharges fairly quickly so you can use it at the start of pretty much any fight, and to top it off it lasts longer.
If tossed on a group the right way and it's a big one, it can illiminate half of the group until the other half is dealt with. Unslotted for accuracy (which is what you want) you can throw it on bosses, and particularly elite bosses and AVs to phase shift almost ALL of their entourage, leaving your entire team to pound on the boss/EB/AV until they're dead. And trust me, this can go fast if it's the only mob you have to take account with in boss/EB cases.
It's also a good emergency trigger if you hadn't used it, in case things start going bad, to instantly relieve the pressure.
Yes, sometimes this power will hit all mobs but one. You're still ahead, even if it slows things down a little bit. If people complain, then they don't understand what you're doing for the team. My regular team when I played my dominator every single day came to love dimension shift as I did.
Coupled with power boost and/or your AoE hold this will turn a very hard fight into a very easy fight, because first you take on the non shifted mobs, then drop the hold once the shifted return to reality, take those out.
A further trick with grav/energy far superior to using crushing field which is little more than an aggro sink to get you killed is to use Wormhole to teleport a group, then use Whirling Hands to stack the two disorients. It's "not quite a hold" but it comes damn close. If something big isn't disoriented you can stack Total Focus and Bone Smasher on top of that (or seperately) and again you have a disorient.
But yeah. I cannot state enough the importance of taking Dimension Shift on a grav dominator. You might be able to get away with not taking this as a controller, but as a grav dominator you're weak on control and this will become your best friend, especially in tough boss fights.
As a last sidenote: I took propel and 6 slotted. I most certainly don't regret it, besides doing really solid damage it also gives me a respectable chain with which to stay at range if I need to, and the knockback doesn't hurt either. YMMV.
Grav/Enr is a patchwork set of powers as far as control goes, but as stated above clever use of powers goes a long way. The reward is doing pretty nasty damage. You haven't lived until you unleashed your full attack chain on an EB or AV while under domination using a grav/enr.
The way I see it is that being a) from a controller background and b) the "holds" being 80% effective of a controller's holds (afaik), dominators tend to need more powers to make up for this - we need to be able to sleep, disorient, hold, immobilize on the fly and be ready, so having more powers to play with, helps (also I think Villain missions tend to be a bit more fast-paced)
I won't go over the advantages and disadvantages because most have already been noted above in previous posts. You just need to make sure you know what power to use and more importantly, when.
Propel is not needed at all since most of your secondary powers are offensive - besides, the animation time is not worth the risk as a dominator.
Gravity/Psi isn't as bad as people make it sound! Sure it can be more frustrating than other sets, but it is a set to be proud of, seeing as how other players see it as "gimped".
Also, just for the record, I don't have Hasten or Stamina, and have never taken them (and probably never will)
PS. Hi Jadis *waves*
@Under Control
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PS. Hi Jadis *waves*
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Welcome back! I'd like to think I managed to summon you by mentioning you in a thread
Hey there guys i'm relitivly new to the dominator scene although i've had some practise.
So could anyone advice me on some ideas for a Grav/? build? would be good because i've been meaning to make one for a while and i'd like to give the class some justice.
So... any ideas?