Human/Dwarf Warshade


Cynic

 

Posted

OK I know its early and I haven't got to 50 yet, but have tried to build a controlling/tanking human/dwarf build and really cant seem to do it. Seen a few all human builds, seen a few full shapeshifter builds. The only human/dwarf builds I've seen are for PBs

Is this possible?

Mostly when I'm building a character I try to find an existing build and alter it, or I ask MaX for a build and alter that. I can personallise builds but unless I really know the powersets well I can build from the ground up.

Please help me, I dont want my first day after hitting 50 to just be sat staring at the power screen, I will need some direction


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]

Mostly when I'm building a character I try to find an existing build and alter it, or I ask MaX for a build and alter that. I can personallise builds but unless I really know the powersets well I can build from the ground up.


[/ QUOTE ]I was trying to make this one for him, got the the 40's thinking that it lacked slots, then realized I hadn't even slotted any of the dwarf powers, and gave up

I much prefer Shapeshifters


 

Posted

Let me see what I can do.

Ok, how's this? Let me know if you're looking for something different and I'll make the adjustments. I know you end up with 3 travel powers, but SS is really for the stealth and SJ is really for Acrobatics.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
---------------------------------------------
01) --> Shadow Bolt==> EndRdx(1) Acc(9) Dmg(48) Dmg(48)
01) --> Absorption==> DmgRes(1) DmgRes(50)
02) --> Gravity Shield==> EndRdx(2) DmgRes(3) DmgRes(3) DmgRes(5)
04) --> Gravimetric Snare==> EndRdx(4) Acc(5) Dmg(40) Dmg(46) Dmg(48)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shadow Blast==> EndRdx(8) Acc(9) Dmg(15) Dmg(17) Dmg(17)
10) --> Hurdle==> Jump(10)
12) --> Sunless Mire==> Acc(12) Rechg(13) Rechg(13) Rechg(15)
14) --> Super Speed==> EndRdx(14)
16) --> Shadow Cloak==> EndRdx(16)
18) --> Gravity Well==> EndRdx(18) Acc(19) Hold(19) Hold(23) Hold(27)
20) --> Black Dwarf==> DmgRes(20) DmgRes(21) DmgRes(21) EndMod(23)
22) --> Health==> Heal(22) Heal(46) Heal(46)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Stygian Circle==> Rechg(26)
28) --> Gravity Emanation==> EndRdx(28) Acc(29) KB_Dist(45) KB_Dist(45) KB_Dist(50)
30) --> Inky Aspect==> EndRdx(30) Acc(31) DisDur(43) DisDur(45) DisDur(50)
32) --> Dark Extraction==> Acc(32) Acc(33) Dmg(33) Rechg(33) Rechg(34) Rechg(34)
35) --> Starless Step==> Acc(35)
38) --> Eclipse==> Rechg(38) Rechg(39) Rechg(39) Acc(39) Acc(40)
41) --> Quasar==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Rechg(43) Rechg(43)
44) --> Combat Jumping==> EndRdx(44)
47) --> Super Jump==> Jump(47)
49) --> Acrobatics==> EndRdx(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Shadow Step==> Range(1) Range(11) Range(11)
01) --> Dark Sustenance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Shadow Recall==> Range(10)
---------------------------------------------
20) --> Black Dwarf Strike==> Acc(20) Dmg(27) Dmg(37) Dmg(40)
20) --> Black Dwarf Smite==> Acc(20) Dmg(29) Dmg(37) Dmg(37)
20) --> Black Dwarf Mire==> Acc(20) Dmg(31) Dmg(36) Dmg(36)
20) --> Black Dwarf Drain==> Acc(20) Heal(31) Heal(34) Heal(36)
20) --> Black Dwarf Step==> EndRdx(20)
20) --> Black Dwarf Antagonize==> Acc(20)
---------------------------------------------


Omnes relinquite spes, o vos intrantes

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Posted

Cheers mate............ the power names mean so little....... Digital Desire and I were ina pub called The Hobbit on Saturday, and they had guest Ales. I read the list and I swear they looked like a power set. I know where the Devs get their power names from now. Real ales!


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Cheers mate............ the power names mean so little....... Digital Desire and I were ina pub called The Hobbit on Saturday, and they had guest Ales. I read the list and I swear they looked like a power set. I know where the Devs get their power names from now. Real ales!

[/ QUOTE ]Come now, I believe it's time to take your pills...


 

Posted

Looks pretty good actually, not sure about the second blast attack, did like the look of orbiting death in its place, am trying to avoid being too blastery in my Epic. Is the stealth as good as Cloak Of Darkness? If so I can navigate missions with it and Super Jump, not need on the stacking stealth from SS (which I tend to just run into people with, am a bad SSer)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

If you want Orbiting Death, don't take it until after Eclipse or it's nothing more than a debt magnet. Shadow Cloak is good, but personally I found that I needed SuperSpeed to avoid being spotted, especially on closed maps.


Omnes relinquite spes, o vos intrantes

My Characters
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Last.fm Feed

 

Posted

[ QUOTE ]
WHERES YOUR NOVA???


[/ QUOTE ]

[ QUOTE ]
but have tried to build a controlling/tanking human/dwarf build

[/ QUOTE ]

nuff said, at least try to read other posts before replying


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Hi Cynic,

i'm building and running a human/dwarf warshade - currently level 29.

what i aimed to do was: quick fast attacks in human form till dwarf, with minimal aggro along the way, once at dwarf slot the form but leave more as a shifter powerup form from dwarf Mire, then use human form most fo the time.

What actually happened was i got orbiting death and slotted that up as fast as possible, i kept the 2 quick attacks and slotted them up too, it was good fun having orbiting death to trim down the HP of the mobs, but you need to use it wisely, still is fun infact.

what also happened was life became a lot easier with level 12, sunless mire means you actually start kicking out some damage.

at 28 i respecced the fast shodow bolt out in favour of shadow blast. i still havent taken a travel power but i am going for superspeed at 30. I also moved dwarf back to 26 and got stygian circle and stamina at 20 and 22 rather htan dwarf form. i did find once i got dwarf it was a bit of a let down, i presume that the actual powers in dwarf need slotting but at this point i dont have the luxury of the spare slots, so it'll probably get some more work applied in the 30s.

Below is the build of my warshade, pre 27 respec and post 27 respec.

its worked and is fun so far, you are squishy with a tank fallback, you gather aggro but unless you're careless you shouldnt die thru it.

one major tip i find: Toggles aint just on and stay on, you need to move and change them round as they are needed, statically turning them on and leaving them on will get you killed, run your endurance out and generally make the character not feel nice to play at all.

Comment: i always read Orbiting Death gets you killed and gives you debt, for me, the only time this has been the case is when i've played stupid vs baddies that i really should know better about, so not the power thats a problem, its the player that makes the power a problem.

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Warshade
Primary Powers - Ranged : Umbral Blast
Secondary Powers - Support : Umbral Aura

01 : Absorption damres(01)
01 : Ebon Eye acc(01) dam(3) dam(7) dam(15)
02 : Shadow Bolt acc(02) dam(3) dam(7) dam(15)
04 : Orbiting Death endred(04) endred(5) acc(5) dam(11) dam(25) dam(25)
06 : Combat Jumping jmp(06)
08 : Gravity Shield endred(08) endred(9) damres(9) damres(11) damres(17)
10 : Swift runspd(10)
12 : Sunless Mire acc(12) recred(13) recred(13) recred(17)
14 : Shadow Cloak endred(14)
16 : Hurdle jmp(16)
18 : Gravity Well acc(18) recred(19) recred(19)
20 : Black Dwarf endrec(20) damres(21) damres(21)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Stygian Circle recred(24)
26 : Unchain Essence recred(26)
-------------------------------------------
20 : Black Dwarf Strike enhancement(20)
20 : Black Dwarf Smite enhancement(20)
20 : Black Dwarf Mire enhancement(20)
20 : Black Dwarf Drain enhancement(20)
20 : Black Dwarf Step enhancement(20)
20 : Black Dwarf Antagonize enhancement(20)


Aim for this build was to have super jump and teleport as the travel powers, it was to have dwarf form as its endurance regening form,
in human form it was going to be fast quick single target attacks with orbiting death as the primary aoe that could be used whenever needed.

What i found is that dwarf at 20 was a stop gap till the human form had stamina and stygian circle, stamina meant that the human form regenned faster than dwarf form and i totally underestimated how good stygian circle is straight out of the box with just one recharge on it.

Also, after 27 levels of teleporting i changed my mind on superjump and wanted more of a fire and forget travel power...

Thus the respec was built thus:


Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Warshade
Primary Powers - Ranged : Umbral Blast
Secondary Powers - Support : Umbral Aura

01 : Absorption damres(01)
01 : Ebon Eye acc(01) dam(3) dam(7) dam(17)
02 : Gravity Shield endred(02) damres(3) damres(5) damres(15)
04 : Orbiting Death endred(04) dam(5) dam(7) dam(23) acc(25)
06 : Swift runspd(06)
08 : Shadow Blast acc(08) dam(9) dam(9) dam(17)
10 : Hasten recred(10) recred(11) recred(11)
12 : Sunless Mire acc(12) recred(13) recred(13) recred(15)
14 : Shadow Cloak endred(14)
16 : Hurdle jmp(16)
18 : Gravity Well acc(18) acc(19) recred(19) recred(23)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Stygian Circle recred(22) Empty(25) Empty(29)
24 : Black Dwarf damres(24)
26 : Unchain Essence acc(26) recred(27) recred(27) dam(29)
28 : Inky Aspect endred(28)
30 : Super Speed runspd(30)
-------------------------------------------
24 : Black Dwarf Strike enhancement(24)
24 : Black Dwarf Smite enhancement(24)
24 : Black Dwarf Mire enhancement(24)
24 : Black Dwarf Drain enhancement(24)
24 : Black Dwarf Step enhancement(24)
24 : Black Dwarf Antagonize enhancement(24)

Haste is the component that makes the Shadow Blast work fast, this power i very rarely see people talk about but its good damage compared to the rest of the set, since respeccing to this build and taking Inky Aspect at 28 i've found the build come to life as more of a control aspect.
Couple this with Orbiting debt and you can kill whole groups of minions without even taking a single hit as everythings disorientated all the time. Note i dont have health to cover this HP drain and so far i've not needed it. Unchain Essence has a disorient attached to it, using this and inky aspect you can disorient bosses and lt's also.

Stygian circle and stamina mean you dont need the dwarf form other than for emergencies and powerups, but with so many toggles running i found i got sick of changing form and retoggling mid fight, so i'll do it if assured that the group has the mob under control, but if its a bit loose then changing form and retoggling just takes too long.

Last note on this for the mo:

Orbiting debt will knock a stalker out of stealth, inky aspect will disorient anything not running status protection and it does last a fair while, but the 'tick' oin this seems to be fairly spaced out so you may need to stand in place for about 3 seconds to effect.
Shadow cloak increases your perception so you can see hidden stalkers, however shadow cloak only gives your stealth past about 40 yards.

Really last note:
I've found with my warshade the planned from beginning route didnt really work for me, as discovering new powers how they worked and what it meant radically changed my view of the character and thus its very freeform and subject to change as time goes on, Work In Progress for sure.

This has been one of the 'funnest' characters i've played once up to level 18 (and the hold), and its just got better as time goes on. very different from all the other characters i have, and actually requires me to think about what i'm doing, its when i take it for granted is when i die


@ExtraGonk

 

Posted

Extra's made some good comments there. My WS is currently level 41 or something, havent played it for a while.

I would strongly recomend having a planned respec. The WS in the late game is very different from early game. Slotting is tough, although easier now with ED.

I only use the inherent teleport, with stamina its not a problem, and you can slot it for an extra range if you want to move really fast.

Human form WS is very different from any other toon I have played, when I first played him all my SG mates nick-named him "Shrouded Debt", his actualy name being "Shrouded Dark", however this was back when human form had -30% res to all...

Powers to look out for:
Gravity Emanation - cone disorient with knockback
Gravity Well - single target hold with decent damage
Inky Aspect - PBAoE disorient, great in conjunction with gravit emanation.
Dark Extraction - pet from fallen enemies
Eclipse - PBAoE, self +end, +res - more enemies the better, but you have to be careful using this.
Sunless Mire - PBAoE self +dam +acc, more enemies the better, use with black dwarf mire for great damage, the combindation of the two actually does ok damage.
Stygian Circle - self +health +end this is an amazing power, use during or after a fight when there are fallen enemies, 2-3 enemies for FULL health, 5-6 for FULL endurance. Lt's give more, bosses even more.
Shields - often underestimated, but if you are in a team with say 1-2 controllers and 2-3 defenders/tanks and you have the shields on you will have 85% res and ok status protection. Even solo these can help.

Binds are very important, I have one bind that changes me into dwarf and changes tray to those powers:
</bind X "powexec_toggleon Black Dwarf$$goto_tray 4">
Another which changes into human form, and if I keep pressing it turns on my shield and things (I'm at work so this is just guessing from memory):
</bind X "powexec_toggleon Quantum Shield$$powexec_toggleon Gravity Shield$$powexec_toggleon Inky Aspect$$powexec_toggleoff Black Dwarf$$goto_tray 1"

I currently have my alt try up all the time, and I sometimes have to go into the third tray (ctrl+num).

At 41 my warshade is seriously powerful, leaping about changing forms, firing of AoE's, nukes, pets, healing himself, going toe to toe with large groups, and controlling them. Playing it is sometimes manic, sometimes timing goes wrong and I'm faceplanted, but most of the time its just great fun.


 

Posted

thanks Dark and gonk.

I always have three trays up and was going to reserve the top for Dwarf if I could manage it.

Does anyone know which blast the temp power you get in CoV is? Am just wondering really, would give me a rough idea of what that blast does and then the scaling for the other blasts from it.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
IIRC you get Shadow Blast and Gravimetric Snare - been a while since I had it though.

[/ QUOTE ]You get ST blast and cone blast IIRC, not sure which the ST blast is though.


 

Posted

i thought it was shadow bolt and gravitic emination, but i thought the grav. em. one was just a cone damage + minor stun instead of other way around on WS


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

shadow blast is a two handed animation, shadow bolt is a single handed 'push' animation.

whichever it is is your answer

Also shadow bolt charges very very fast, shadow blast is rather slow.

at level 28 vs even con blast does about 100 damage, bolt did about 35


@ExtraGonk

 

Posted

It was shadow bolt then, thanks


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
WHERES YOUR NOVA???


[/ QUOTE ]

[ QUOTE ]
but have tried to build a controlling/tanking human/dwarf build

[/ QUOTE ]

nuff said, at least try to read other posts before replying

[/ QUOTE ]
Well, a dead mob is the best way of controlling them as it gives you 100% resistance to their damage and they're perma held.....
I think that a well placed Nova can be very controlling, making things dead and leaving only some survivors.
But teaming with the Rangers made me witness how a nova can also mess things up by scatterin stuff, spreading aggro and killing nothing.


 

Posted

I meant not taking the squishy blaster, stand back, shoot and hope form, not that I was avoiding a nuke power


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I think Golden_Crusder meant as in Dark Nova form, not the 'Nova' style Quasar attack.

[/ QUOTE ]


 

Posted

[ QUOTE ]
I think Golden_Crusder meant as in Dark Nova form, not the 'Nova' style Quasar attack.

[/ QUOTE ]TBH, I read the stuff Jiazu wrote with dark nova in mind, and it aplied mostly to that as well


 

Posted

dammit ji, you're such a n00b


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright