Controller for PvP
only transfusion has the immo, transference doesn't have afaik
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin)
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Aye, makes you wanna slot transfusion/transference with range...
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AFAIK, best thing for ice trollers is slow debuffs, which u can have plenty just with kins as a secondary. So what does Ice better than, lets say, fire, which provides much more dmg, or illu - no need to say how annoying illu can be on 1 vs 1-
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Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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You prolly are, its a very rare day if I loose on my ill / rad. Ill take on your fire / ff anyday if your up for it, with my ill / rad troller. Just have to be on test server cause right now Im running a pure PvE build.
Btw ice / kins are also very nice for 1 on 1 pvp, except against defence sets or sets with good tohit buffs like rad.
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Well my build is the following (I respecced at lv50 trying to get a nice PvP build, but something went wrong ). Any comments/advices welcome:
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura hel(01) hel(3) hel(5)
01 : Spectral Wounds acc(01) acc(3) dam(5) dam(7) dam(7) recred(46)
02 : Blind acc(02) acc(9) recred(13) recred(15) recred(15) hlddur(37)
04 : Accelerate Metabolism recred(04) recred(11) recred(11) endrec(25) endrec(27) endrec(27)
06 : Hasten recred(06) recred(9) recred(25)
08 : Combat Jumping jmp(08)
10 : Swift runspd(10) runspd(37) runspd(37)
12 : Group Invisibility recred(12) recred(13) recred(36)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Phantom Army recred(18) recred(19) recred(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Radiation Infection thtdbf(22) thtdbf(23) thtdbf(23) defdbf(29) defdbf(43) endred(45)
24 : Lingering Radiation acc(24) recred(31) recred(31) recred(31) slw(34) slw(34)
26 : Acrobatics endred(26)
28 : Spectral Terror acc(28) acc(29) ferdur(40) ferdur(46)
30 : Assault endred(30)
32 : Phantasm acc(32) acc(33) dam(33) dam(33) dam(34)
35 : Enervating Field endred(35) endred(36) endred(36)
38 : EMP Pulse acc(38) acc(39) recred(39) recred(39) recred(40) hlddur(40)
41 : Indomitable Will recred(41) recred(42) recred(42) defbuf(42) defbuf(43) defbuf(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(46) endred(50)
47 : Psionic Tornado acc(47) acc(48) dam(48) dam(48) dam(50) recred(50)
49 : Tactics thtbuf(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
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Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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You prolly are, its a very rare day if I loose on my ill / rad. Ill take on your fire / ff anyday if your up for it, with my ill / rad troller. Just have to be on test server cause right now Im running a pure PvE build.
Btw ice / kins are also very nice for 1 on 1 pvp, except against defence sets or sets with good tohit buffs like rad.
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Well my build is the following (I respecced at lv50 trying to get a nice PvP build, but something went wrong ). Any comments/advices welcome:
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura hel(01) hel(3) hel(5)
01 : Spectral Wounds acc(01) acc(3) dam(5) dam(7) dam(7) recred(46)
02 : Blind acc(02) acc(9) recred(13) recred(15) recred(15) hlddur(37)
04 : Accelerate Metabolism recred(04) recred(11) recred(11) endrec(25) endrec(27) endrec(27)
06 : Hasten recred(06) recred(9) recred(25)
08 : Combat Jumping jmp(08)
10 : Swift runspd(10) runspd(37) runspd(37)
12 : Group Invisibility recred(12) recred(13) recred(36)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Phantom Army recred(18) recred(19) recred(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Radiation Infection thtdbf(22) thtdbf(23) thtdbf(23) defdbf(29) defdbf(43) endred(45)
24 : Lingering Radiation acc(24) recred(31) recred(31) recred(31) slw(34) slw(34)
26 : Acrobatics endred(26)
28 : Spectral Terror acc(28) acc(29) ferdur(40) ferdur(46)
30 : Assault endred(30)
32 : Phantasm acc(32) acc(33) dam(33) dam(33) dam(34)
35 : Enervating Field endred(35) endred(36) endred(36)
38 : EMP Pulse acc(38) acc(39) recred(39) recred(39) recred(40) hlddur(40)
41 : Indomitable Will recred(41) recred(42) recred(42) defbuf(42) defbuf(43) defbuf(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(46) endred(50)
47 : Psionic Tornado acc(47) acc(48) dam(48) dam(48) dam(50) recred(50)
49 : Tactics thtbuf(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
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I would swap EM Pulse for either SS or Decieve, take out 1 slot from group invis and slot LR with 2,2,2 (acc,slow,rechg).
3 slotted hurdle and CJ would help you kite better, if you have any left probably put some into end reds in leadership powers.
Other then that the only way I can see you losing to a tank is if you just stand there and fight, though maybe Ive just been lucky, though I think I did once lose to an SS/Nrg brute when I didnt buff with AM and stoped to laugh when he shouted for me to stop running .
That is probably your answer though, never take your finger off the space bar and one of the direction keys.
Gorgog
P.S. Ill/Rad does seem to stink a bit in teamed PvP though .
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Union
Trolls:Ill/Rad,MC/Rad,Fire/Storm
Blap:Ice/Nrg
Offender:Rad/Psi
Tank:Ice/Stone
Vilians
Stalker:Spines/Regen
Corrupter:Ice/Rad
Brute:Stone/EM
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I would swap EM Pulse for either SS or Decieve, take out 1 slot from group invis and slot LR with 2,2,2 (acc,slow,rechg).
3 slotted hurdle and CJ would help you kite better, if you have any left probably put some into end reds in leadership powers.
Other then that the only way I can see you losing to a tank is if you just stand there and fight, though maybe Ive just been lucky, though I think I did once lose to an SS/Nrg brute when I didnt buff with AM and stoped to laugh when he shouted for me to stop running .
That is probably your answer though, never take your finger off the space bar and one of the direction keys.
Gorgog
P.S. Ill/Rad does seem to stink a bit in teamed PvP though .
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Union
Trolls:Ill/Rad,MC/Rad,Fire/Storm
Blap:Ice/Nrg
Offender:Rad/Psi
Tank:Ice/Stone
Vilians
Stalker:Spines/Regen
Corrupter:Ice/Rad
Brute:Stone/EM
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Aye, not using EM pulse much for pvp, could of get ss instead. About LR, 1 acc + tactics wont be enough? I slotted 3 recred to make it perma, not giving a chance to melee types to come close.
About how i lost to a tank.. well i used LR on him, and was preparing RI to start the proper attack... he used rage, brock thru LR 1 hit and my HP was at 40% and stun. While i was using bf he hit me again and i was down . Thats how he got me, hehe
Was tired last night and missed that u only have 3 slots in heal, would go for 3,2,1 (heal,rechg,end red) for the heal.
SS tanks and brutes can be nasty really due to perma +Acc from Rage .
LR is almost perma with 2 rechg, AM and hasten, maybe 1 Acc is enough but I like to be certain meself.
Also when you fight do you summon and use debuffs in mid air? That way you are still moving a little while rooted, prob not much help vs a good player but every little helps I think.
Vs ATs with pets I find its best to drag them from their pets, Fire troller esp, with fear you can then summon Phantom in between the player and the pet/s for KB and PA close to the player and as far away from his pets as poss. As you know we have little way to set up containment so PA makes up a lot of our damage and therefore you dont want their attention divided.
Hope this has helped.
Gorgog
It has , Now I know some changes i want done... and i will when peeps that have respecced 3 times can do it again . Thx for helping out
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Hmmm then i must be something wrong, since my Illu/rad seems to do worse than my fire/ff in PvP.. prolly bad slotting then... Now that i managed to kick some regens butt, a fire/kins hit me even on my ID... and whats worse, an invul/ss tank did that later (OMG!).. nevertheless I revenged with my fire/ff later
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You prolly are, its a very rare day if I loose on my ill / rad. Ill take on your fire / ff anyday if your up for it, with my ill / rad troller. Just have to be on test server cause right now Im running a pure PvE build.
Btw ice / kins are also very nice for 1 on 1 pvp, except against defence sets or sets with good tohit buffs like rad.
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Well my build is the following (I respecced at lv50 trying to get a nice PvP build, but something went wrong ). Any comments/advices welcome:
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission
01 : Radiant Aura hel(01) hel(3) hel(5)
01 : Spectral Wounds acc(01) acc(3) dam(5) dam(7) dam(7) recred(46)
02 : Blind acc(02) acc(9) recred(13) recred(15) recred(15) hlddur(37)
04 : Accelerate Metabolism recred(04) recred(11) recred(11) endrec(25) endrec(27) endrec(27)
06 : Hasten recred(06) recred(9) recred(25)
08 : Combat Jumping jmp(08)
10 : Swift runspd(10) runspd(37) runspd(37)
12 : Group Invisibility recred(12) recred(13) recred(36)
14 : Super Jump jmp(14)
16 : Health hel(16) hel(17) hel(17)
18 : Phantom Army recred(18) recred(19) recred(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Radiation Infection thtdbf(22) thtdbf(23) thtdbf(23) defdbf(29) defdbf(43) endred(45)
24 : Lingering Radiation acc(24) recred(31) recred(31) recred(31) slw(34) slw(34)
26 : Acrobatics endred(26)
28 : Spectral Terror acc(28) acc(29) ferdur(40) ferdur(46)
30 : Assault endred(30)
32 : Phantasm acc(32) acc(33) dam(33) dam(33) dam(34)
35 : Enervating Field endred(35) endred(36) endred(36)
38 : EMP Pulse acc(38) acc(39) recred(39) recred(39) recred(40) hlddur(40)
41 : Indomitable Will recred(41) recred(42) recred(42) defbuf(42) defbuf(43) defbuf(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(46) endred(50)
47 : Psionic Tornado acc(47) acc(48) dam(48) dam(48) dam(50) recred(50)
49 : Tactics thtbuf(49)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
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Just want to add to earler suggestions - you'll probably get more milage from swift+hurdle+stamina rather than (swift/hurdle)+health+stamina.
A slightly higher regen won't save you're bacon half as well as getting out of Dodge ASAP. It'll also make you highly mobile together with combat jumping. With radiant aura available and slotted I really don't see much need for Health.
I went this way with my ill/rad and have been very happy with it so far.
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin)
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Aye, makes you wanna slot transfusion/transference with range...
A Paragon Defender