Controller for PvP
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From what ive seen /storm would beat */kin or */rad. ( what i say is from personal exp) The -acc from hurricane sorts most kin out as they relyl on acc for most of their PvP powers. cant self heal -end etc if cant land a hit.
Rad again releyies on -acc but F.rain slotted with DefDuffs over powers the acc debuffs imo. as far as Primarys go fire imps are useless against a stormie even with ID. Ice primary slows yes but you get 2 good slows with storm with F. rain and snow storm. Worm hole from grav Primary lets you keep most foes -acc and away from things like hot feet. Illu pets can be a problem but if u let them spawn their pets 1st its not hard to stick your sing in the middle of em to take the aggro. Mind can be a problem with TK but then again worm hole can be a great counter to it. Grav/storm ftw!!. All that said and i dropped worm hole from my build for some stupid reason
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ok but the point i was trying to make is that across the board i believe fire/kin can make mince meat out of more builds than any other build. yes grav/storm can beat fire/kin as u demonstrated but invul/energy can beat grav/storm just as easily and fire/kin can pwn invul/energy. any build can beat another but imo fire/kin can beat and stand up to more builds than any other
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From what ive seen /storm would beat */kin or */rad. ( what i say is from personal exp) The -acc from hurricane sorts most kin out as they relyl on acc for most of their PvP powers. cant self heal -end etc if cant land a hit.
Rad again releyies on -acc but F.rain slotted with DefDuffs over powers the acc debuffs imo. as far as Primarys go fire imps are useless against a stormie even with ID. Ice primary slows yes but you get 2 good slows with storm with F. rain and snow storm. Worm hole from grav Primary lets you keep most foes -acc and away from things like hot feet. Illu pets can be a problem but if u let them spawn their pets 1st its not hard to stick your sing in the middle of em to take the aggro. Mind can be a problem with TK but then again worm hole can be a great counter to it. Grav/storm ftw!!. All that said and i dropped worm hole from my build for some stupid reason
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ok but the point i was trying to make is that across the board i believe fire/kin can make mince meat out of more builds than any other build. yes grav/storm can beat fire/kin as u demonstrated but invul/energy can beat grav/storm just as easily and fire/kin can pwn invul/energy. any build can beat another but imo fire/kin can beat and stand up to more builds than any other
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Hi m8, you must have wrote your post the same time as me as i didnt see it before i started. And i agree with everything you say
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From what ive seen /storm would beat */kin or */rad. ( what i say is from personal exp) The -acc from hurricane sorts most kin out as they relyl on acc for most of their PvP powers. cant self heal -end etc if cant land a hit.
Rad again releyies on -acc but F.rain slotted with DefDuffs over powers the acc debuffs imo. as far as Primarys go fire imps are useless against a stormie even with ID. Ice primary slows yes but you get 2 good slows with storm with F. rain and snow storm. Worm hole from grav Primary lets you keep most foes -acc and away from things like hot feet. Illu pets can be a problem but if u let them spawn their pets 1st its not hard to stick your sing in the middle of em to take the aggro. Mind can be a problem with TK but then again worm hole can be a great counter to it. Grav/storm ftw!!. All that said and i dropped worm hole from my build for some stupid reason
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ok but the point i was trying to make is that across the board i believe fire/kin can make mince meat out of more builds than any other build. yes grav/storm can beat fire/kin as u demonstrated but invul/energy can beat grav/storm just as easily and fire/kin can pwn invul/energy. any build can beat another but imo fire/kin can beat and stand up to more builds than any other
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Hi m8, you must have wrote your post the same time as me as i didnt see it before i started. And i agree with everything you say
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lol yeah didnt notice that we were a minute apart i think as far as trollers go grav/storm wud trump them all but fire/kin will eat the scrappers and tanks don't get me started on them nasty blappers tho
First thing, I dont have problems with blappers on my ill / rad controller, I dont think I have ever lost to a "blapper" 1 on 1.
Secondly I dont have problems with stormies either(not with a PvPbuild). Thing is I hit through the acc debuff because of RI, mine is slotted 3 tohit debuff, 3 defence debuffs and 2 end(HOs), so it comes normally comes down to a shooting contest where I carry a bettter damage / heal ratio. I have killed stormies standing in their hurricane.
2nd, * / kin, has a good chance to win because of the exploit. Without use of the exploit I win. The reason comes down to having a better damage / heal ratio. You simply cant beat having a self heal for duals. One of the reasons empathy trollers are a very good set for duals. Not as good as rad though since they have debuffs and a self heal.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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i think as far as trollers go grav/storm wud trump them all
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I beat Lady White with my amazing all powerful Illusion/Empathy Controller!
World of Jackcraft.
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i think as far as trollers go grav/storm wud trump them all
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I beat Lady White with my amazing all powerful Illusion/Empathy Controller!
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A long time ago m8. a long long time ago...
You asked for it...
World of Jackcraft.
all depends on the enemy you're fightin really...
as said before, both fire/rad and fire/kin make good pvp all-round builds. ill/rad, ill/kin, ill/storm and ill/ff would be good as well. This of course is all for 1v1. In teams I'd go for either ice/storm or earth/storm.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
World of Jackcraft.
Well last time I rattle on bout Rad but Ill/Rad > Ill/Kin, purely as PA does a lot of your damage and benifits nothing from Kin but hits more often and harder with Rad debuffs. Kin may buff Phantom more but Phantom is a bit poo anyway.
Gorgog
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin)
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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For all around goodness I'd probably go with Ill/Kin.
1v1 wise that is.
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Fun build but hardly the best for 1 on 1.
I think my ice / kin will be a powerhouse for 1 on 1s against anything but rad, storm and SR.
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hhmmmm....a good build for teams but 1v1 wheres your damage coming from?
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Epics
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Yup...will be able to do over 700 points of damage with a single blast providing you have containment (which is fairly easy with /kin)
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a good player is very hard to achieve containment on in 1v1s
Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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Transfusion = auto containment, without having to hold.
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Yup, maybe I should've added that you would be using transfusion to get containment
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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ok my bad then, had no idea about this, my 1v1s just got a lot easier thx for the info
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
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is bitter ice scared now?
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
[/ QUOTE ]Twilight grasp has a brief immob.
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
[/ QUOTE ]Twilight grasp has a brief immob.
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Yeah, but you find a controller and a defender who can sync the two perfectly. It just won't happen.
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
[/ QUOTE ]Twilight grasp has a brief immob.
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Now just to get the dev's to give us Dark Miasma as a secondary...
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
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Transfusion = auto containment, without having to hold. Transfusion is an unresistable immob for 0,5 sec, enough to give your next power containment.
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Know of any other powers that do this?
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is bitter ice scared now?
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Never!!
From what ive seen /storm would beat */kin or */rad. ( what i say is from personal exp) The -acc from hurricane sorts most kin out as they relyl on acc for most of their PvP powers. cant self heal -end etc if cant land a hit.
Rad again releyies on -acc but F.rain slotted with DefDuffs over powers the acc debuffs imo. as far as Primarys go fire imps are useless against a stormie even with ID. Ice primary slows yes but you get 2 good slows with storm with F. rain and snow storm. Worm hole from grav Primary lets you keep most foes -acc and away from things like hot feet. Illu pets can be a problem but if u let them spawn their pets 1st its not hard to stick your sing in the middle of em to take the aggro. Mind can be a problem with TK but then again worm hole can be a great counter to it. Grav/storm ftw!!. All that said and i dropped worm hole from my build for some stupid reason