Ill/kin


Anarky_EU

 

Posted

K, i've started an illusion kinetic troller, and wondered how best to slot my powers and what ones are cool.
(note, due to the storyline, repel is a must and have already taken it)


 

Posted

Well, the powers I have chosen (or will be choosing) for this build are the following:

Illusion Control:
<ul type="square">[*]Spectral Wounds [*]Blind [*]Deceive [*]Flash [*]Group Invisibility [*]Phantom Army [*]Spectral Terror [*]and the last power (forgot the name) [/list] Kinetics
<ul type="square">[*]Transfusion [*]Siphon Power [*]Siphon Speed [*]Increase Density [*]Transferance [*]Fulcrum Shift [/list]For a travel power, I have Fly, but Super Speed or Super Jump will also work great with Group Invisibility, because you can just run past any enemies unseen. Make sure you don't get Superior Invisibility (or whatever it was called again), because Group Invis makes teams much happier and in the end in does the same thing. I'd also consider taking some powers from the Fitness, Leadership and Speed power pools, mostly to make sure you can keep casting powers constantly without too much downtime. Good luck with the build!


 

Posted

Well, I'd suggest maybe getting Blind and Flash for the earlier levels, but try to get rid of them later on. Illusion isn't a proper Controller sense. It's more like a MasterMind -&gt; It uses distractions. I think... get al of the Illusion powers, maybe leaving Superior Invis, Blind, and Flash. My Kinetics Corruptor didn't take Increase Density. Speed Boost top ups are annoying enough, but ID just doesn't last enough for me to be bothered. I HATED Inertial reduction. Do - not - get - it. Of course, Siphon Speed and SB are ever useful. I think the only two people that can have perma hasten are SR Stalkers/Scrappers and Kinetics users. I think ID and IR are the only ones I missed... Oh yeah, repel is terrible in PvE, but it can be a God in PvP.


 

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Well, I'd suggest maybe getting Blind and Flash for the earlier levels, but try to get rid of them later on.

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Your two holds to set up containment???

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I HATED Inertial reduction. Do - not - get - it.

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My /kin troller uses IR as a travel power and it works fine (I did get Fly first, then respecced out at 28). Allows you to pick up something more useful elsewhere. And the only power in Illusion which is nice to have, but probably not a "must-have" is deceive (assuming you only take 1 invisibility). I really like it and have kept it, but it's true you can live without (although it does make your life a lot easier if you solo).


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Hehe, making another troller. It seems you found out where true power lies: controllers!

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Well, I'd suggest maybe getting Blind and Flash for the earlier levels, but try to get rid of them later on. Illusion isn't a proper Controller sense. It's more like a MasterMind -&gt; It uses distractions. I think... get al of the Illusion powers, maybe leaving Superior Invis, Blind, and Flash. My Kinetics Corruptor didn't take Increase Density. Speed Boost top ups are annoying enough, but ID just doesn't last enough for me to be bothered. I HATED Inertial reduction. Do - not - get - it. Of course, Siphon Speed and SB are ever useful. I think the only two people that can have perma hasten are SR Stalkers/Scrappers and Kinetics users. I think ID and IR are the only ones I missed... Oh yeah, repel is terrible in PvE, but it can be a God in PvP.

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No blind!? Just even thinking that is a sin to the controller nature! And flash is good too... exactly setting up containment and holding the mobs. Admittedly ill isn't quite the controller in the sense the other primaries are, but a controller without holds is like a blind man without limps. You could postphoning flash a bit and wait till you have more slots for it though and acces to TO's, otherwise it's performing far below its potential and at the low lvl you get acces at flash you have too many other things to slot (blind 6 slotted!!!)

Some ill trollers don't take flash at all indeed- but i'd suggest you keep it. You are a troller no matter what anyone tries to tell you!

Deceive is not a must have if you have other powers you really wanna have, but im on line with statboy. It's a very good power and i'd never skip it on any of my ill nor mind trollers.

And if you wanna make teams and yourself happy take group invis over sup invis when you not going for pure pvp. It's a very teamfriendly power and it doesn't have the huge end cost as sup invis.

On a last note, i tried IR, it was fun. I ditched it later though, because personally i'd rather not waste a slot on that as travelpower while anyway i want to get into the ss pool to have either hasten and possibly ss (would be smart to get hover too when you go the ss route: siphon speed + hover is fly without the penalties and/or the sj pool for the very needed delicious status protection from acrobatics. So its a kinda fun redundant power imo.

Either way, go your own way and bear the consequences
Ill/kin is great. Have fun!


 

Posted

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K, i've started an illusion kinetic troller, and wondered how best to slot my powers and what ones are cool.
(note, due to the storyline, repel is a must and have already taken it)

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To anyone who tells you not to take Flash, I say this: Controller Nuke.

It goes like this: Run into spawn while invisible. Fire Flash. If there's a boss, zot him with Blind. Then use Fulcrum Shift and your epic AoE.


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

 

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Hehe, making another troller. It seems you found out where true power lies: controllers!

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Yer, they just too much fun too


 

Posted

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Well, the powers I have chosen (or will be choosing) for this build are the following:

Illusion Control:
<ul type="square">[*]Spectral Wounds [*]Blind [*]Deceive [*]Flash [*]Group Invisibility [*]Phantom Army [*]Spectral Terror [*]and the last power (forgot the name) [/list] Kinetics
<ul type="square">[*]Transfusion [*]Siphon Power [*]Siphon Speed [*]Increase Density [*]Transferance [*]Fulcrum Shift [/list]For a travel power, I have Fly, but Super Speed or Super Jump will also work great with Group Invisibility

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i agree wit the powers...


 

Posted

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Well, the powers I have chosen (or will be choosing) for this build are the following:

Illusion Control:
<ul type="square">[*]Spectral Wounds [*]Blind [*]Deceive [*]Flash [*]Group Invisibility [*]Phantom Army [*]Spectral Terror [*]and the last power (forgot the name) [/list] Kinetics
<ul type="square">[*]Transfusion [*]Siphon Power [*]Siphon Speed [*]Increase Density [*]Transferance [*]Fulcrum Shift [/list]For a travel power, I have Fly, but Super Speed or Super Jump will also work great with Group Invisibility, because you can just run past any enemies unseen. Make sure you don't get Superior Invisibility (or whatever it was called again), because Group Invis makes teams much happier and in the end in does the same thing. I'd also consider taking some powers from the Fitness, Leadership and Speed power pools, mostly to make sure you can keep casting powers constantly without too much downtime. Good luck with the build!

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Sounds good, on my ill/kin i specced out of fly at 24, using siphon speed as a travel power until 28 and then getting Inertial Reduction as a travel, ive also taken assault and tactics instead of hover/fly. Im not too keen on flash but if u do get it 6 slot it ASAP 2hold/2rechargered/2acc


 

Posted

i think you should take inertia reduction and no travelpowers at all, its hard at first, you need mobs to siphon, you will be ganked "few" times but when you get the inertia it all starts working out, and you save a few powers. Its challenging but really rewarding at the end


 

Posted

I would like to tell the story of my illusion/storm troller (Phantasmogoria - currently lvl 29). His story in a nutshell is that he is a ghost, so I felt obliged to take superior invisibility, even though this particular power doesnt seem a popular choice. How glad am I that I chose this. This power is always on. By using this I can always take the alpha strike in teams. It allows me to stand in the middle of a mob, release PA, hit Flash, drop my freezing rain on them and then concentrate on locking down any stray enemies with blind, if they aren't all dead after that SI will keep you alive if that +2 boss tries to stomp on your head. The defense boost you gain using SI is significant and has kept me alive many times. Why is this great power so often overlooked? Having kin as a secondary to illusion will be great when I7 hits, which if I'm correct in my understanding, will allow the pets to benefit from the buffs (can only imagine PA + Phantasm + Fulcrum Shift!!)


 

Posted

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...I'd suggest maybe getting Blind and Flash for the earlier levels, but try to get rid of them later on. Illusion isn't a proper Controller sense. It's more like a MasterMind -&gt; It uses distractions. I think... get al of the Illusion powers, maybe leaving Superior Invis, Blind, and Flash....


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You'd be mad to drop Blind. You're a Controller! Personally I'd never drop Flash either although it is a shadow of its former self. Blind is a must as a offensive &amp; defensive (Blind the +2 lieut that is kicking your head in) power.

Spectral Terror is a must though. This is your main Control power thanks to the quick recharge.

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...if they aren't all dead after that SI will keep you alive if that +2 boss tries to stomp on your head. The defense boost you gain using SI is significant and has kept me alive many times...


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I think its 12.5% to everything (or used to be anyway). Its the same as Group Invis. The only difference between the workings of the two powers is that SI gives a better Stealth figure I think. So you're less likely to be noticed when it is running. Once you are noticed (due to being spotted or attacking) the two work the same way.

Oh, and remember Fulcrum Shift won't affect PAs but will affect the Phantasm. Not even the changes coming in I7 should affect that (as PAs are powerful enough already).


 

Posted

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i think you should take inertia reduction and no travelpowers at all, its hard at first, you need mobs to siphon, you will be ganked "few" times but when you get the inertia it all starts working out, and you save a few powers. Its challenging but really rewarding at the end

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Yer, I found after getting siphon speed that i may do inertial reduction as travel power..... is it ppossible to get it perma-like with recharge reductions?


 

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Yer, I found after getting siphon speed that i may do inertial reduction as travel power..... is it ppossible to get it perma-like with recharge reductions?

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It's already perma since its duration is the same as its recharge.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

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Well, the powers I have chosen (or will be choosing) for this build are the following:

Illusion Control:
<ul type="square">[*]Spectral Wounds [*]Blind [*]Deceive [*]Flash [*]Group Invisibility [*]Phantom Army [*]Spectral Terror [*]Phantasm [/list] Kinetics
<ul type="square">[*]Transfusion [*]Siphon Power [*]Siphon Speed [*]Increase Density [*]Transferance [*]Fulcrum Shift [/list]

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These powers are all good, anyway:
Increase Density it's impossible to keep perma on all the team, it's the best unmezzing power tho, when you see 'ZZZZ' you just hit em with ID, it's not a buff like Clear Mind or Clarity, it's a power to use to unmezz people, not to keep them buffed.
Deceive it's not top priority IMO, very useful in PvP and very showy in Malta mishes, but not much more.
Superior Invis it's UBER. You can go in a mob, hold one and Spectral Wounds him to death and the rest of the mob won't notice you, even after he's dead(Unless there's someone boosting their perception around or a sniper)
I advise you 6 slot Transfusion(2 acc and 3 heals at least)because it's the best AoE heal in the game and has a huge -regen component that will make AV/EB fight a walk, flooring their regen rate.


 

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Increase Density it's impossible to keep perma on all the team, it's the best unmezzing power tho, when you see 'ZZZZ' you just hit em with ID, it's not a buff like Clear Mind or Clarity, it's a power to use to unmezz people, not to keep them buffed.

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See, to me you've got it the wrong way around there. ID has an absolutely brilliant resistance buff, whereas CM and Clarity don't. I'd use them completely the opposite way around.


 

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Increase Density it's impossible to keep perma on all the team, it's the best unmezzing power tho, when you see 'ZZZZ' you just hit em with ID, it's not a buff like Clear Mind or Clarity, it's a power to use to unmezz people, not to keep them buffed.

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See, to me you've got it the wrong way around there. ID has an absolutely brilliant resistance buff, whereas CM and Clarity don't. I'd use them completely the opposite way around.

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Not to mention that ID doesn't affect Sleep. *sigh*


 

Posted

ZOMG SPEED BOOST!!!

How can you not take this cool power that allmost doubles your xp. Just keep this baby on then entire team and watch the xp roll in. And in the breaks where you arent buffing you can play with the other cool stuff like PA, Fulcrum Shift , blind + sw + epic blast combo, siphon speed and stuff like that.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr