Ice / Storm controller


Carnifax

 

Posted

As the title says, I'm planning me an Ice/Storm controller. As I don't know Ice Control of Storm Summoning I'd like your advice on this build:

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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Arctic Force
Level: 50
Archetype: Controller
Primary: Ice Control
Secondary: Storm Summoning
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01) --> Block of Ice==> Acc(1)Dmg(3)Hold(5)Hold(7)Rechg(11)Hold(19)
01) --> Gale==> Acc(1)
02) --> Frostbite==> Acc(2)Dmg(3)Immob(5)Immob(7)Acc(17)Immob(19)
04) --> O2 Boost==> Heal(4)Heal(11)Heal(17)
06) --> Recall Friend==> Rechg(6)
08) --> Shiver==> Acc(8)Slow(9)Slow(25)Slow(37)
10) --> Steamy Mist==> EndRdx(10)DmgRes(36)DmgRes(36)DmgRes(37)
12) --> Ice Slick==> Rechg(12)Rechg(13)Rechg(13)
14) --> Teleport==> EndRdx(14)Range(15)Range(15)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Freezing Rain==> Dmg(22)Dmg(23)Dmg(23)Rechg(37)Rechg(40)
24) --> Hurricane==> EndRdx(24)EndRdx(25)EndRdx(36)
26) --> Glacier==> Acc(26)Acc(27)Acc(27)Hold(29)Hold(29)Rechg(34)
28) --> Assault==> EndRdx(28)EndRdx(40)EndRdx(43)
30) --> Tactics==> TH_Buf(30)TH_Buf(31)EndRdx(31)EndRdx(31)EndRdx(34)TH_Buf(34)
32) --> Jack Frost==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
35) --> Vengeance==> DefBuf(35)DefBuf(46)
38) --> Lightning Storm==> Dmg(38)Dmg(39)Dmg(39)Rechg(39)Rechg(40)
41) --> Fire Ball==> Acc(41)Dmg(42)Dmg(42)Dmg(42)Rechg(43)Acc(43)
44) --> Fire Shield==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)EndRdx(46)EndRdx(46)
47) --> Consume==> Acc(47)Acc(48)EndMod(48)Rechg(48)
49) --> Fire Blast==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Containment==> Empty(1)
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G-Force


 

Posted

I can comment Storm side of things only.

Most obvious thing is Freezing Rain. This isn't a Damage power at all. The Damage it throws is just for show, the "rain of ones" aren't even 1s afaik but a crappy fraction. You'll never kill anyone with it.

Slot it with dmg Resist debuffs, recharge / end reduction & slows. It's main function is the lowering of victims dmg resistances & the knockdown it does

I'd also throw some to-hit debuffs into Hurricane. It's not really a practical power to have up most of the time (the visuals are annoying for one) so maybe remove an end reduc and add an accuracy debuff.

Snow Storm is a great power for reducing the speed mobs attack at. Plus since the -recharge it has can't be enhanced its a one slot power really. Since you're Ice already though you may not need it (I'm Illusion so it benefited me more).

I think +range enhances affect the range of Lightning storm which can be handy as the knockback means it often knocks mobs out of its range. Giving it a larger area to pick targets from seems to help a bit.


 

Posted

As for the Storm set...

I recommend putting 3 recharges and 2 def debuffs (there's no such thing as resist debuffs ) in Freezing Rain.

Hurricane really benefits from 3 acc debuffs and 2 end reductions should be enough in there.


 

Posted

[ QUOTE ]
As for the Storm set...

I recommend putting 3 recharges and 2 def debuffs (there's no such thing as resist debuffs ) in Freezing Rain.

Hurricane really benefits from 3 acc debuffs and 2 end reductions should be enough in there.

[/ QUOTE ]
Erm yes there is. Freezing Rain doesn't lower Defense, it lowers Damage Resistance. I've 3 in Carnis build.

When you cast Freezing Rain you do more damage to those affected, not hit them more often (which is what defense debuff enhances do., make em easier to hit.) Or whatever you want to call them.


 

Posted

[ QUOTE ]
[ QUOTE ]
As for the Storm set...

I recommend putting 3 recharges and 2 def debuffs (there's no such thing as resist debuffs ) in Freezing Rain.

Hurricane really benefits from 3 acc debuffs and 2 end reductions should be enough in there.

[/ QUOTE ]
Erm yes there is. Freezing Rain doesn't lower Defense, it lowers Damage Resistance. I've 3 in Carnis build.

When you cast Freezing Rain you do more damage to those affected, not hit them more often (which is what defense debuff enhances do., make em easier to hit.) Or whatever you want to call them.

[/ QUOTE ]

It does both, lowers Res and Def.

Also, dont slot for slow in Freezing rain, ice/storm is a god at slow even before any slow SOs. Ice Slick, Snow Storm and Freezing Rain more than slow down anything under their effect.

Slot 3 to-hit debuffs in hurricane, if you get good at it, you can push mobs in to the ice slick/snow storm/freezing rain combo, by running around the outside pushing inwards.

Also, if you use hurricane and Artic Air together with snow storm on a tough mob and push it into a corner, that mob is pritty much gona die due to not being able to hit you, and then once it misses it take ages for its powers to recharge. Plus Airtic Air slows down mobs movement way better than snow storm, so i can only asume that the -recharge is better


 

Posted

[ QUOTE ]
[ QUOTE ]
As for the Storm set...

I recommend putting 3 recharges and 2 def debuffs (there's no such thing as resist debuffs ) in Freezing Rain.

Hurricane really benefits from 3 acc debuffs and 2 end reductions should be enough in there.

[/ QUOTE ]
Erm yes there is. Freezing Rain doesn't lower Defense, it lowers Damage Resistance. I've 3 in Carnis build.

When you cast Freezing Rain you do more damage to those affected, not hit them more often (which is what defense debuff enhances do., make em easier to hit.) Or whatever you want to call them.

[/ QUOTE ]

Sorry I should have been more specific... there are no such things as Damage Resistance Debuff Enhancements, that's why I've recommended Defence Debuff slotting.


 

Posted

No I understood you perfectly

I could have sworn that I've Damage Resist debuffs in it though. And in Tar Patch for my MM.

Apologies if I'm wrong though.

*Edit* Yep, I'm wrong. Throw the Defence debuffs in so.

*To Developers* Why can't we add -Dmg Resist enhances to our powers?
/em ThrowsToysOutOfPram

Oh, can we have an ingame tantrum emote too?


 

Posted

AFAIK there is no damage resistance debuff enhancement. Shame really

Anyways, thank you for the input about storm. I'm still curiuos if I got the primary right...

G-Force


 

Posted

Trust me, you did, ice/storm is the best fun ive ever had with a controller, sure you have poor damage, but the control is fantastic


 

Posted

- Lightning Storm is end hungry, try to get one end red in there if you can. Maybe you can drop one from either leadership power, the third endred you got there will only be about 0.02-0.03 end/sec reduced.

- Frostbite and Ice Slick don't mesh. Having both is fine, just remember not to use them together. I'd imagine frostbite is great for setting up containment for Fire Ball.

(And on that note, you might want to take Tornado if you're going for damage later on. Frostbite is excellent for keeping foes from being knocked back by it, allowing it to deal full damage. If you do pick tornado, and go heavy on Frostbite, I'd take a look at Arctic Air as well. Goes very well with frostbite for extra protection. Drop Shiver in that case, since most things will get slowed by AA instead. Then you can just Frostbite, run/tp in with Hurricane and AA going, drop Freezing rain, Tornado, Lightning Storm and then go all out with Fireball/holds. Apply frostbite when needed. The enemies that survive the initial burst will be slowed, tohitdebuffed and possibly confused or disoriented, leaving little chance of you getting hit. In theory )

- I personally picked up Chilblain on my Ice/Storm. It's excellent for immobilizing AVs, most of them have zero immob resists (Infernal and one other praetorian (can't remember who) are all I can think of right now that are hard/impossible to immobilize) which really helps in the forties. Frostbite probably works just as well, but as I don't use frostbite otherwise, Chilblain is more efficient for me. Snow Storm is also great here, it's more reliable than Shiver for boss fights.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

[ QUOTE ]

*To Developers* Why can't we add -Dmg Resist enhances to our powers?
/em ThrowsToysOutOfPram


[/ QUOTE ]It's the way they coded the damage and resistance, and enhancements, it would require major reworking of the code to get us those... which is a shame


 

Posted

Thank you for all the input. Created the controller yesterday: Arctic Force

I took out Steamy Mist and replaced it with Arctic Air.
How important is tactics in PvE & PvP?

I would like to put Tornado in, but can't think of something that could go...

Current export:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Ice Control
Secondary Powers - Support : Storm Summoning

01 : Gale acc(01)
01 : Block of Ice acc(01) dam(3) hlddur(5) hlddur(7) recred(17) hlddur(19)
02 : Frost Bite acc(02) dam(3) immdur(5) immdur(7) acc(17) immdur(19)
04 : O2 Boost hel(04) hel(34) hel(46)
06 : Recall Friend endred(06)
08 : Shiver acc(08) conrng(9) slw(9) slw(43)
10 : Arctic Air endred(10) endred(11) endred(11) slw(37) slw(43)
12 : Ice Slick recred(12) recred(13) recred(13)
14 : Teleport endred(14) rng(15) rng(15)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Freezing Rain recred(22) recred(23) defdbf(23) recred(37) defdbf(37)
24 : Hurricane endred(24) endred(25) thtdbf(25) endred(34) thtdbf(40)
26 : Glacier acc(26) acc(27) acc(27) hlddur(29) hlddur(29) recred(31)
28 : Assault endred(28) endred(36)
30 : Tactics endred(30) thtbuf(31) thtbuf(31) thtbuf(36) endred(36)
32 : Jack Frost acc(32) dam(33) dam(33) dam(33) acc(34)
35 : Hover fltspd(35)
38 : Lightning Storm dam(38) dam(39) dam(39) endred(39) recred(40) recred(40)
41 : Fire Ball acc(41) dam(42) dam(42) dam(42) recred(43)
44 : Fire Shield damres(44) damres(45) damres(45) endred(45) endred(46) endred(46)
47 : Consume acc(47) acc(48) endrec(48) recred(48)
49 : Fire Blast acc(49) dam(50) dam(50) dam(50)

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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

May need to tune the slotting a bit more

G-Force


 

Posted

Steamy Mist isn't the power I'd replace with Arctic Air. The resists are nice to have and have saved me a number of times. And the stealth part is invaluable to me (I have Super Speed for virtual invisibility combo). I'd skip Shiver instead, get Arctic Air at 8 and Steamy Mist at 10. You'll have plenty of slows anyway.

Oh, and slow enhancements only affect run speed, not recharge speed. That part of slow cannot be enhanced. Just so you know.


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

Isn't arctic air a PbAoE stealth? Does it stack with Steamy Mist?


 

Posted

It was once a PBAoE stealth (i think), but now, its a PBAoE -speed, -recharge, confuse,and its says in the discription that "foes will flee due to the bitter cold, albeit slowly", they do flee, sometimes, so i asume it also has a minor fear aswell


 

Posted

Thx for all the help again, this is what I've come up with:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Ice Control
Secondary Powers - Support : Storm Summoning

01 : Gale acc(01)
01 : Block of Ice acc(01) dam(3) hlddur(5) hlddur(7) recred(17) hlddur(23)
02 : Frost Bite acc(02) dam(3) immdur(5) immdur(7) acc(19) immdur(37)
04 : O2 Boost hel(04) hel(17) hel(43)
06 : Hasten recred(06)
08 : Arctic Air endred(08) endred(9) endred(9) slw(15) slw(19) slw(36)
10 : Steamy Mist endred(10) endred(11) endred(11) damres(15) damres(37) damres(50)
12 : Ice Slick recred(12) recred(13) recred(13)
14 : Super Speed runspd(14)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Freezing Rain recred(22) recred(23) recred(40) defdbf(43) defdbf(46) endred(50)
24 : Hurricane endred(24) endred(25) endred(25) thtdbf(43) thtdbf(37)
26 : Glacier acc(26) acc(27) hlddur(27) hlddur(29) recred(29) recred(31)
28 : Assault endred(28) endred(36)
30 : Tactics endred(30) thtbuf(31) thtbuf(31) thtbuf(34) endred(36)
32 : Jack Frost acc(32) dam(33) dam(33) dam(33) hlddur(34) hlddur(34)
35 : Hover fltspd(35)
38 : Lightning Storm recred(38) dam(39) dam(39) dam(39) endred(40) recred(40)
41 : Fire Ball acc(41) dam(42) dam(42) dam(42)
44 : Fire Shield damres(44) damres(45) damres(45) endred(45) endred(46) endred(46)
47 : Consume acc(47) acc(48) endrec(48) recred(48) recred(50)
49 : Vengeance defbuf(49)

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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)

Took ss over tp as tp in a PvP zone is probably not a good idea.

G-Force


 

Posted

Sorry Gen... gonna nitpick.

For Steamy Mist you only really need 2 end reds (you can use this slot somewhere else), plus Hurricane is not too end draining with just 2 end reds (best to change the third one into an acc debuff).


 

Posted

That may very well be, but this build is very heave on endurance. I get more out of slotting an end reduction in steamy mist than I would in putting it in assault or tactics.

You do have a point about the hurricane one, is the extra debuff worth it?

G-Force


 

Posted

Just curious as to why you took Consume over Fire blast?

I personally would rearrange your epic powers and get Fire ball at 41, Fire blast at 44 and Fire Shield at 47. For a PvP build anyway, because I doubt you would get much use out of Consume in an Arena or Base Raid.