Energy/Energy Jackhammer


Amazing_Shnyet

 

Posted

I've decided to re-roll my main as i wasn't enjoying his /Dev side (Not saying it's not good, just i don't enjoy it). So i decided to go Eng/Eng and become a real 'power' player, hence the Jackhammer in the title

Anyway, here is my proposed build, and bear in mind i'm not wanting to follow 'cookie-cutter' builds, but going for something a little 'different'

Name: Deluge
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
---------------------------------------------
01) --> Power Bolt==> Acc(1) Acc(3) Dmg(9) Dmg(15) Dmg(27) Rechg(42)
01) --> Power Thrust==> Acc(1) Acc(36) KB_Dist(46)
02) --> Energy Punch==> Acc(2) Acc(3) Dmg(9) Dmg(13) Dmg(19) Rechg(42)
04) --> Build Up==> Rechg(4) Rechg(5) Rechg(5) TH_Buf(50) TH_Buf(50)
06) --> Power Burst==> Acc(6) Acc(7) Dmg(7) Dmg(19) Dmg(25) Rechg(42)
08) --> Swift==> Run(8) Run(33) Run(34)
10) --> Bone Smasher==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(15) Rechg(43)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14) Jump(31) Jump(45)
16) --> Aim==> Rechg(16) Rechg(17) Rechg(17) TH_Buf(48) TH_Buf(50)
18) --> Hurdle==> Jump(18) Jump(34) Jump(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Power Blast==> Acc(22) Acc(23) Dmg(23) Dmg(25) Dmg(27) Rechg(43)
24) --> Stealth==> DefBuf(24)
26) --> Hasten==> Rechg(26) Rechg(31) Rechg(31)
28) --> Sniper Blast==> Acc(28) Dmg(29) Dmg(29) Dmg(33) IntRdx(33) Rechg(43)
30) --> Acrobatics==> EndRdx(30) EndRdx(46)
32) --> Nova==> Dmg(32) Dmg(36) Dmg(37) Rechg(37) Rechg(37) Rechg(39)
35) --> Super Speed==> Run(35) Run(46)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(39) Dmg(40) Dmg(40) Rechg(40)
41) --> Personal Force Field==> DefBuf(41)
44) --> Power Boost==> Rechg(44) Rechg(45) Rechg(45)
47) --> Health==> Heal(47) Heal(48) Heal(48)
49) --> Grant Invisibility==> Rechg(49)

01) --> Sprint==> Run(1) EndRdx(34)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)


 

Posted

You do realise everyone hates knockback? (I personally detest Nova anyway)

Sorry, very unconstructive of me..


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

[ QUOTE ]
You do realise everyone hates knockback? (I personally detest Nova anyway)

Sorry, very unconstructive of me..

[/ QUOTE ]

Heh, maybe they do, but i don't And with me being a seasoned tanker, i know the effects of it in a team situation


 

Posted

Del-boy, it doesnt look like you'll end up with much control in this build. Unless you can pretty much perma-Power Boost (i cant seem to make it) and slot for knockback, and chain blasts with melee's to keep them on their bums. Up until 38 you'll be depending VERY heavily on Power Thrust, and hoping ur lucky stars on disorient effects from your melee. If you're gunna b blapping, ur running a dangerous game. Power Push is a good control. Stun can be good in a chain. and both have very quick activations.
Also you're taking Snipe 20 levels after it's available. Now i know it isnt in a PvP blapper's mind, but i find it VERY good in PvP, and just as a thought, i find it one of my HIGHEST knockback moves. You could theoretically get it, slot it with interrupt reductions and knockbacks and really go to town with it. I just think that for those 28 levels you'll struggle to have a good opening shot without Snipe if the mob's facing you. You'll be at half health before your first melee lands.
I know that you know your stuff, and i hope my comments have opened up a few new doors of thought for ya.
Enjoy.

Shnyet AWAY


 

Posted

I was thinking about trying to work in Snipe earlier, but i guess i'll have to see how this build pan's out as i level up. My main aim is for the enemy to faceplant before my main cycle finishes


 

Posted

a quick look and a quick reply - drop 1 acc from TF and insert 1 disorient in there. If u wanna get fast cycle, drop 1 acc from powers where u got 2 acc and insert 1 additional recharger. U wanna do aim+BU+PB all the time, and u gotta have nimble fingers to pull this off - infact, u gonna be pushing buttons more and faster than a scrapper on meths

Try to wiggle in snipe and power boost earlier. After you get total focus you're going to have 2, almost 3 alpha strikes (bone smasher, total focus and snipe) at your disposal. Not too many stand after this assault. Snipe, run up, TF (disorient) then bone smash (disorient + toggle-dropper). Blast and snipe, then Bonesmash and/or TF again.

I went elec for my epic (I am en/en also), and charged armour and the hold is good. Very good. Consider this for your epic, I know the PFF is a panic-button solution but you wanna be able to dish out enough damage and still have some control/defence while you're at it


 

Posted

Powerblast at lv 22? I'd take that before Powerbolt.

I'd slot combat jumping with jump height for unsurpressed vertical movement during combat. It's a waste of slots to slot it for defence as the base value is so low.

3 slots on Superjump? A bit overkill perhaps? I've never seen the need for more than 1, especially considering you're slotting hurdle already. Same goes for Superspeed. With slotted Swift your already at the run speed cap with one slot on SS, the second slot adds nothing.

Why take stealth? A concept thing maybe? With Superspeed you don't really need it in PVE and in PVP it's not that useful. If your gonna take it, better slot it with end reduc instead, because the defense is basically nothing.

Grant invis is a good power, but it's very very end heavy. Better slot it with end reductions as the recharge is already minimal.

I'd also slot both Total Focus and Bone smasher with End reducs as those tend to drain quite a bit of endurance.


 

Posted

[ QUOTE ]
Power Push is a good control. Stun can be good in a chain. and both have very quick activations.

[/ QUOTE ]
Stun has a horribly long activation time, at least in comparison to the other powers in the set.

[ QUOTE ]
I just think that for those 28 levels you'll struggle to have a good opening shot without Snipe if the mob's facing you. You'll be at half health before your first melee lands.

[/ QUOTE ]
FWIW, I've been blapping with Doctor Gonzo since Outbreak, only picked up Sniper Blast at 32, and I've never struggled for an opener - having the option of the Concealment pool helps to get that much closer before the first shots are fired.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
Why take stealth? A concept thing maybe? With Superspeed you don't really need it in PVE and in PVP it's not that useful. If your gonna take it, better slot it with end reduc instead, because the defense is basically nothing.

[/ QUOTE ]
Well, I used stealth + SS as invis. And end reduc was one-slotted in stealth. But that was I4 and I5. I respecced into flight and didn't go concealment for I6, so dunno now about the "stealth + SS = invis"-part anymore....


 

Posted

I'd really include Sniper MUCH earlier and Energy Torrent for Offence/Defence.
Swift, Hurdle, Stamina, Health ???????
1 Acc PVE, 2 Acc's PvP seems to be the normal form. You didn't specify Del.
Def buff on CJ is near useless; Jump mod is better.
Slot Disorient into Focus
Grant Invis is very much a 'concept' power.
All three Zaps (Bolt, Burst,Blast) seem strange; explosive is VERY good.


 

Posted

[ QUOTE ]

FWIW, I've been blapping with Doctor Gonzo since Outbreak, only picked up Sniper Blast at 32, and I've never struggled for an opener - having the option of the Concealment pool helps to get that much closer before the first shots are fired.

[/ QUOTE ]

Ah right cool, cheers Syn, I've been wondering how this works (im running a blapper type on the side at the moment. Do you just run Stealth or do you have Invis and drop it before you attack? And is Bonesmasher (or your equivelant strongest melee) your opener or do you start with crowd control?
Cheers.

Shnyet AWAY


 

Posted

Wow, it's nice to see some real replies for a change
And also i didn't really leave much of an explanation as to why i was doing what i was doing

The slotting i wasn't really concentrating on when i made that build, so i wasn't checking the numbers etc. I want this version of Deluge to run smoothly in both PvE and PvP, hence two accuracy enhancement's in certain powers i wouldn't want missing at a crucial moment. Power Bolt over Power Blast is simply faster cycle times, and my main playstyle is always up close, even with a ranged attack. Weird i know, but ask anyone who has teamed with me

Mesmer, you saved me some slot's I went completely oblivious to the fact i had slotted all the travel powers that much, so thanks. And the stealth is a little conceptual/useful, in PvE and PvE for both hunting and searching for glowies.

And for Silver Weasel, yes you read it right The whole fitness pool This is to maximize my movement capabilities in fights, as Deluge was originally Energy/Devices, i had a LOT of slots left and found slotting these were a godsend, and really have tried to work the same concept into all my builds. Health really was just a last resort to minimise downtime on higher levels.

And finally, concept rules there are no AoE's apart from Nova, which is a kind of 'Incredible Hulk' thing, where rage hit's full and he explodes

Well, enough rambling methink's, but thank's a lot for pointing out the enhancement benefits and misused slots


 

Posted

[ QUOTE ]
Ah right cool, cheers Syn, I've been wondering how this works (im running a blapper type on the side at the moment. Do you just run Stealth or do you have Invis and drop it before you attack? And is Bonesmasher (or your equivelant strongest melee) your opener or do you start with crowd control?

[/ QUOTE ]
Used to have Stealth, 'specced it out in favour of Invis with my last free respec. Invis covers the gaps that Stealth left, although Rikti are a pain. Half the trick is in powering up on the move, then dropping Invis before cueing the first attack - timing is everything.

As far as tactics goes, I go by the general rule of "everything's going to drop" if it's a group of 4 or less - opening with Energy Punch usually, as I have a better attack chain that way; any more that that, or for specific foes, I'll apply a bit more forethought - and mezzes, although I'm not reliant on them... I generally find that the Disorients in EP and BS, and the KB in the Energy primary serve me well enough as 'control' in PvE. If there's a group that I think is impossible to tackle, I'll try to pull a small group off - but that rarely happens solo, and in teams there are usually other options available.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I've got my chappie up to level 10.8 now Del, and I am so glad I took torrent early, I am going to slot it with knockbacks rather than damage as it is a totally cool opening power, select furthest strong enemy in mob (angle your run if possible to make them near the back of the mob), hit build up charge in with torrent selected then keep running hit with bone smasher, energy punch etc etc, I almost got Frostfire on my own, he held me when I was one hit away from taking him down (I didn't have bone smasher in the chain at the time) butt he damage was done. Torrent for the win!

I also plan on taking snipe late...


 

Posted

[ QUOTE ]
You do realise everyone hates knockback? (I personally detest Nova anyway)



[/ QUOTE ]Some of us understand it's worth as a controlling tool, it is much underappreciated but still damn effective.


 

Posted

[ QUOTE ]
Some of us understand it's worth as a controlling tool, it is much underappreciated but still damn effective.

[/ QUOTE ]

I only have a problem with it at the moment becuase I have recently played my Earth/Rad through from 30-48. I always go through my missions on invincible with as large a team i can get.

When a blaster the same level as me Novas (not killing anything) and spreads the whole battle, moving them all out of debuff range, off my quicksand, off my earthquake, and leaves them too spread to hit all with ranged targetted aoe's I get a sudden urge to hit the 'kick' button (not that I ever do).

Give me Thunderous Blast or Inferno anyday!


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

Yeah, i'm not a huge fan of knockback in teams, but i do solo a lot, and PvP even more. So knockback provides a major part of my playstyle


 

Posted

[ QUOTE ]

When a blaster the same level as me Novas (not killing anything)

[/ QUOTE ]

I agree that this is a pain, but it'd have to of been in the 32-34 area that the "not killing anything" bit comes in . I team with an ice controller a lot, and we either alternate our "nukes" (my Nova, and his AoE "flash freeze" i think it is) or if its a particularly tough group we'll do both, so that he freezes first, and then i nuke, so they dont get blasted out of range cos they'r blocks of ice
Just a lil tip for you energy Blasters feeling Controller and Tanker wrath out there

Shnyet AWAY


 

Posted

I've got a blaster at 30 on very similar lines to this.

In order to minimise downtime i use medicine pool.

I have no AOE (the aggro they pull isn't worth the rubbish damage imho) and no sniper blast...

tactics are run up while hitting Aim+BU, Bonesmasher (usually one dead) Powerburst/Energy Punch (another dead)
then whatever powers I have left until my big damages are left

Basically control through damage output

I personally wouldn't slot TF with disorient, i'd go 2 acc/3 dam/1 end red. And not sure if i will bother with Nova.

Made the mistake of taking stun...horrible power, time to make a cup of coffee while it animates, and its a lower mag stun than other Energy attacks


 

Posted

Del - if you have an attack cycle you want to bind to one key, let me know via a PM and I'll set up a macro file for you to use, I managed to bind BU+AIM+Snipe to one key (with the help of Plight ) as an example.


 

Posted

[ QUOTE ]
Del - if you have an attack cycle you want to bind to one key, let me know via a PM and I'll set up a macro file for you to use, I managed to bind BU+AIM+Snipe to one key (with the help of Plight ) as an example.

[/ QUOTE ]

Really? FFS! I've been after something like that for bloody ages!!! Gimmeh!!!!


 

Posted

Am I right in thinking that power boost doubles the buffs of aim and Buid up. It certainly seems that way when I use it. SO surely you should take it earliar? That, is if I'm actually right. I did get that infomation originally from Amazing Shnyet


 

Posted

As far as i heard Rogue, it only doubles the Accuracy buff, not the damage.........unfortunately


 

Posted

Wasn't so much that you took the whole Fitness Pool Del, more the order in which you took them...personally I'd think Sprint, Health, Stamina, Hurdle would be more effective but YMMV.


 

Posted

Here's how I've built my Nrg/Nrg blapper up untill lvl 30.
(pay no attention to the enhancement placing as it is most likely not optimal, and certainly not the way I have them in game)

Slot[01] Level 1 (Starting Primary) : Power Blast /Acc,Dmg,Acc,Dmg,EndRdx,Dmg
Slot[02] Level 1 (Starting Secondary) : Power Thrust /Acc,Acc
Slot[03] Level 2 : Power Bolt /Acc,Dmg,Acc,Dmg,EndRdx,Dmg
Slot[04] Level 4 : Build Up /HitBuf,HitBuf,Rchg,Rchg,Rchg
Slot[05] Level 6 : Power Burst /Dmg,Acc,Dmg,Acc,EndRdx,Dmg
Slot[06] Level 8 : Hover /Empty
Slot[07] Level 10 : Bone Smasher /Dmg,Acc,Dsrnt,Acc,EndRdx
Slot[08] Level 12 : Swift /Run,Run,Run
Slot[09] Level 14 : Fly /EndRdx,EndRdx,Jump,Jump
Slot[10] Level 16 : Health /Heal,Heal,Heal
Slot[11] Level 18 : Stealth /DefBuf,DefBuf,DefBuf,DefBuf
Slot[12] Level 20 : Assault /EndRdx,EndRdx,EndRdx,EndRdx
Slot[13] Level 22 : Stamina /EndRec,EndRec,EndRec
Slot[14] Level 24 : Tactics /EndRdx,HitBuf,EndRdx,EndRdx,HitBuf,HitBuf
Slot[15] Level 26 : Explosive Blast /Acc,Dmg,Acc,Dmg,EndRdx,EndRdx
Slot[16] Level 28 : Hurdle /Empty
Slot[17] Level 30 : Invisibility /Empty

Another thing is, why do ppl moan so much about knockback? If a target is knocked out of your range, the target is no longer your responsibility, and you should find a target that needs your attention. I know that with this build, I can be trusted to take out +1 (maybe even +2) bosses on my own. And more often than not, within the first 10 seconds of the fight, and this is largely because of knockback, if they can't stand up and fight.. they.. uhm.. can't stand up and.. eeh. fight.. yeah.