Carrion creepers, what the freak does it do?


Augury

 

Posted

Can someone please tell me how carrion creepers work? And please, don't regurgitate the in game description because it tells me nothing about how it functions exactly, and I'd rather not wait til 26 to plan my character out. ><

Anyway, from what I gather you dump an AoE somewhere, that takes 1/4th of your endurance, innately does nothing, and WHEN someone dies (and if its inside the patch) nearby mobs get immobilized and you get a vine thats much like the ones in the respec mission tree room?

Or am I totally getting it wrong here? Reading the description it seemed pretty useless to me and I did some research and found that apparantly its a staple power and draws people alone to plants dom set. I just can't find -why- it's so good and what it does, beyond the basic uninformative description from the game.


 

Posted

If a foe dies in the radius of Carrion Creepers a creeper vine will spawn to attack your enemies, and entangle roots will grow near the corpse. My guess it'd be a nice thing to toss in an enormous group of enemies.


 

Posted

So that's it? You pay 25 endurance for an AoE that immobilizes, does a tiny bit of damage, and has a chance of knockback on attack, all that IF something dies in it?

... I really don't see what's so good about it then.

EDIT: I just noticed that while the fluff text says its immob upon death and summoning of a vine with minor damage and knockdown chance, the mouse over mentions -Speed, -Fly and -Jump. Count me confused. This power needs better description, damnit.


 

Posted

This is the game description and how it works seems clear to me:

You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe. Recharge: Very Long[/b]

So, how does it work? you see a group of enemies, target the ground they are on and boom a bunch of vines that look like tentacles burst out of the ground and start going crazy, enemies get tossed up in the air by the vines (Knockdown) if one or more get KO'd some Roots appear and immobilise a few targets.

A power like this is close to an AOE hold - Ice Slice and Ice Patch are pretty similar. You have to remember the targets are being continually knocked down - if you've been the target of something like this you will know how powerful it is. The downside is anything that has resistance to Knockdown won't be affected.


 

Posted

Okay, my bad. This should show me to actually delete an unused char to doublecheck if my sources have the up-to-date description. (the one I got my hands on was apparantly older and didnt mention the live, or the speed thing, or anything)

This actually sounds really great. Thanks for the information.


 

Posted

I've mine 5 slotted now , 2 acc ,2 imom , 1 damage and it's hilarious to watch. Once your past your set of bad guys and move on to the next (even up levels) the creepers appear and help out again. It is a bit like the ice slick power only thorny.


 

Posted

It is a very good power, doesn't mix well with the slick though but does the same sort of thing. Considering the duration and recharge on the AoE holds these powers are the bread and butter of the dominators crowd control


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I'm thinking of slotting it with 3 recharge and 1 acc. I'd slot it further but my build currently requires the slots elsewhere (I've squeezed as many in as I could, really).

I figure one acc SO should be enough to make it "fairly" accurate, and 3 recharges because... well, what good is a power that isn't available? I have hasten as well so it should be fairly available.


 

Posted

It´s often the initial damage that kills a dominator in big teams with just one dominator. Carrion Creepers does one lovely thing for a dominator: it draws aggro. If you start it first thing in a big battle it will take the initial damage until you have confused them and held those who got out of the Carrion Creepers area.
If you are fighting on a platform they will extend from the ground level through the platform to reach your foes.
If you finish a fight fast the creepers will follow you into the next fight as well - even if they have to take the elevator to get there


 

Posted

[ QUOTE ]
It´s often the initial damage that kills a dominator in big teams with just one dominator. Carrion Creepers does one lovely thing for a dominator: it draws aggro. If you start it first thing in a big battle it will take the initial damage until you have confused them and held those who got out of the Carrion Creepers area.
If you are fighting on a platform they will extend from the ground level through the platform to reach your foes.
If you finish a fight fast the creepers will follow you into the next fight as well - even if they have to take the elevator to get there

[/ QUOTE ]

Which might be why most people suggest me to stay back instead of rushing in tossing seeds of confusion and roots everywhere. It takes me 3 seconds to lure enough aggro to keep the brute busy for five minutes trying to get it all back. ^_^;

So carrion to pull some of your insane aggro of you is always nice.


 

Posted

Bit of an old post but i wanted to find out more about Carrion creepers and found an excellent post on it on US sites.Thought it would be of use to anyone thinking of going Plant dom.


Carrion Creepers (pet summon, AoE slow, knockdown, immobilise + small damage over time)

Available: level 26


Carrion Creepers is a wonderful power, and a truly unique beast in the CoH/V world - and rather difficult to describe. When you cast it (by choosing a location like any other pet power - although this can be cast very far away), a patch of dark brambles spread out in a large patch on the ground to indicate the radius of the power. These brambles are actually just graphical 'icing' to show where the power was initially cast - the actual power is an invisible untargetable pet which will actually follow you around when the mobs you cast it near are defeated (you can see it following you if you summon it and then walk through some water somewhere as you see a second set of ripples moving close behind you) - it will even follow you up elevators and it flies too so can keep up with you wherever you go. This invisible entity has a large slow aura around it which will slow the movement of any mobs near it and also has a -fly, -jump component. This makes it a particualrly vicious weapon in PvP as opponents won't even be able to see that you effectively have a huge slow, -fly, -jump aura following you around which will then stick to them like glue.


The invisible pet summons 'subpets' of its own (the huge creeper vines which spring up out of the ground and last just a short while) which attack the mobs close by. It will try to summon a creeper vine for each nearby enemy, but it does an accuracy check to decide whether each summon is successful or not - so slotting accuracy in this power will mean you get more creeper vine spawns - very noticeable in large teams. These creeper vines use a damage over time attack and have a chance to knock down too. When an enemy is defeated within range of the pet, a small patch of immobilising roots sprouts up which will entangle any nearby mobs, together with another creeper vine which begins attacking any nearby enemies too.


One of the key features of the power is the creeper vine 'subpets' - since they are actual physical entities which can be attacked by the mobs, the patch and its creepers actually absorb aggro which can make it an excellent move to open with (especially for absorbing large and dangerous 'alpha strikes'), allowing you to then move in with seeds of confusion. The aggro isn't always assured though so beware of some stray shots coming your way. It can be cast from around corners and behind obstacles though which can add even more safety. Beware of the range of the pet though - it can summon creepers quite a long way away which can be a risk when trying to avoid aggroing extra nearby groups of mobs.


It does eventually expire and it also has a very long recharge, so you will want to slot it with 3 recharges at the very least. I would also recommend 1-2 accuracies and then perhaps damage if you have any slots left over. Immobilise and slows are only of limited use really since the creeper vines attract aggro anyway so mobs aren't likely to try and run away. If you PvP then slows are perhaps of more value.



This is by far the best description i have been able to find on it and it explains the wierd stuff i have seen and was considering Bug reporting.


 

Posted

Very nice description .

Creepers has been a vital bread & butter part of my dominator build since I got it. 6 slotted with 3 x recharge, 2 X accuracy & currently 1 x knockdown, although I've toyed about a lot with that last slot.
Way it is at the moment it keeps whole mobs off their feet to give me plenty of time blasting out thorn barrage & feeding my pet .

With hasten & the duration on the followup creepers, I almost always have the writhing beauties for company .


 

Posted

Great info, thanks for posting this!


 

Posted

i have to admit, it is the most entertaining power i've ever seen. and the fact that it's so functional is like icing on the cake!


 

Posted

I'm fairly sure knockdown enhancers will increase the distance of KB, which might knock dudes *out* of the creepers which you probably don't want to do. Since I'm PvP oriented I went for Slow as well as ACC and Recharge. It is a great power although not as effective as Ice Slick for pure control.


 

Posted

[ QUOTE ]
I'm fairly sure knockdown enhancers will increase the distance of KB, which might knock dudes *out* of the creepers which you probably don't want to do. Since I'm PvP oriented I went for Slow as well as ACC and Recharge. It is a great power although not as effective as Ice Slick for pure control.

[/ QUOTE ]

Yep, have seen this happen, even if just a handful of times since trying it. I'm still toying around with the last slots on it, & putting Slows next on the list .


 

Posted

The planner I'm using lists its duration as 40 seconds and recharge as 360 seconds. Is this correct? I seem to remember from teaming with you that you had it available for most spawns, but 40 seconds duration would suggest that it won't have much time to actually follow you around assuming the fights last a reasonable time..

1 bar and I'll be able to see this for myself but I'm just curious (and bored at work )


 

Posted

The base recharge is right (6 minutes) but the power lasts 2 minutes. Because it follows you around this does mean you can have it active most of the time with rechargers and hasten.


 

Posted

Excellent, this sounds even better than I expected. I clearly have some happy creepy times ahead.


 

Posted

[ QUOTE ]
I'm fairly sure knockdown enhancers will increase the distance of KB, which might knock dudes *out* of the creepers which you probably don't want to do. Since I'm PvP oriented I went for Slow as well as ACC and Recharge. It is a great power although not as effective as Ice Slick for pure control.

[/ QUOTE ]

Best mobs to use this against? Rikti Monkeys

FLYING MONKEYS FTW!!!eleven!1!

Had me in stitches the first time it happened to me with my Dominator...

(And every time I see it, even now, I can't help thinking about making some kind of 'spank the monkey' reference. Although I _try_ to restrain myself from using my outside voice...)


 

Posted

How old is that post? I've been useing it for a while now and it does not seem quite correct.

Carrion creepers comprises of 2 parts.
Part one: a Slow patch; Like other patch powers, this is a fixed AoE that you can lay down on a target area, any enemy entering the patch is slowed (this does not follow you around)
Part two: whipping vines; when you lay down the Slow patch you also summon 1 whipping view + 1 per enemy in the AoE of the slow patch(I think there might be a hit chance on the extra summons). (note innitally the vines did not have HP (like phantom army) however this has been changed so that they now do)
The vines are not actually invis they start off under the floor level (use it on a walkway and your will see what I mean) The whipping vines will come up from the ground under an enemy, they attack for a fairly small amount & knockdown chance, also any enemy who stands close to them for too long gets a thorn immobilise on them (this does a very small but continious damage)
In addition to the innital summon any enemy who dies in the Slow patch causes an extra vine to be summoned.
The Vines are actually classed as pets and do follow you around, they appear to need an enemy to be stationary for a small amount of time before they will spring back out of the ground and attack (good use for your immoblise powers here )

The overall damage of this power is not great but what is great about it is that because the vines are classed as pet enemy mob will attack them, makeing it one of the best alpha strike taker in CoV (The Best in my opinion ) so drop this on nicely packed groups then get inclose with your Cone Confuse and AoE immoblise for maximum effect
One down side to carrion creapers is that all thoes vines can make targeting a bit of a problem at times, so target the mob you most want dead before dropping them.

(I get the feeling that using Carrion creapers when running domination causes extra vines to be summoned but I'm not 100% about that)


 

Posted

[ QUOTE ]
Part one: a Slow patch; Like other patch powers, this is a fixed AoE that you can lay down on a target area, any enemy entering the patch is slowed (this does not follow you around)

[/ QUOTE ]

From a PVP perspective I can say the slow patch definitely does follow you around like an aura, and additional vines will spring up if heroes are lingering around you. The -Fly is also still active, victims can jump normally but I'm not 100% sure if superjump is supressed.

I've also noticed if a hero pauses multiple times, you will get multiple vines springing up as well. Thanks for the extra info on the vines I hadn't noticed the underfloor feature

It is a great aggro draw, the creepers go berserk in Siren's on a Longbow group. jejeje. It still tickles me what an odd beast it is.


 

Posted

Carrion Creepers are hentai tentacles which are fortunately Plant Dominators only! It's very chaotic, very very chaotic when you unleash it. Especially on an 8 man hero group in a middle of a fight


 

Posted

[ QUOTE ]
[ QUOTE ]
Part one: a Slow patch; Like other patch powers, this is a fixed AoE that you can lay down on a target area, any enemy entering the patch is slowed (this does not follow you around)

[/ QUOTE ]

From a PVP perspective I can say the slow patch definitely does follow you around like an aura

[/ QUOTE ] I just did some testing and I stand corrected, the slow patch does follow you about.
And an accuracy enh does seem to increase the chance of vines spawning.


 

Posted

I have a lvl 14 plant/thorn dominator and am really looking forward to this power since reading this thread.

In PvP, is this following invisible patch clever enough to launch against invisible foes (namely Stalkers) who are sneaking up to assassinate poor squishy me? I just imagine a stalker thinking how invulnerable as he sneaks up behind me, suddenly getting a faceful of vines, etc. Hehehehe