Uber whirling death machine (Spines/Regen build)
Erm I think its a waste to run tactics and focussed accuracy, IMO it'd be better to keep tactics, but get darkness mastery pool, Its SO much better than body mastery in PvP and PvE. The hold that you get will work great on squishies alike in PvP. Dark blast does nice damage, and tenebrous tentacles....nuff said.
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Erm I think its a waste to run tactics and focussed accuracy, IMO it'd be better to keep tactics, but get darkness mastery pool, Its SO much better than body mastery in PvP and PvE. The hold that you get will work great on squishies alike in PvP. Dark blast does nice damage, and tenebrous tentacles....nuff said.
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Tactics is for Warburg +perception, Focused accuracy gives +perception and resistance to accuracy debuff, so I'll be laughing at Rads and Darks. Impale is an immobilise with high damage and -fly, that's everything I'd want out of a hold. Energy Torrent has knockback, which when a well prepared squishie is -fly'd I can keep them knocked down for the kill.
The combined +perception makes me a stalker killer, and I'll hardley ever miss, Tactics gives resistance to fear and confuse too, something I can't get from Integration.
You actually have to be silly to take Dark over Body, I can't be having those SRs and Ice tanks running around.
World of Jackcraft.
hmmmm i like it hobo although i sense its more a solo pvp build and less team orientated since you seem to want to be able to cover a lot of PvP areas..still a really good build tough to be brought down...prolly best chance is with multiple holds stacked and then simply trying to get this build down.nice one.
Well in warburg your lowerd to lv 38 so I think the Darks and Rads will Be laughing at you as fail time and time agian to hit the side of a barn. But It looks a nice build would be very good for the new PvP zone wich I think is a lv 50 zone.
Loose the slots in tactics and put them in build up. All tohit buffs.
For all attacks. 2acc 3dam 1recharge instead. You need it for Warburg.
Whirlwind is too late. You need it in Warburg, otherwise the good blasters will eat you alive.
Edit: Loose the slots in fast healing and put them in whirlwind (another end red) and 1 more in hasten.
A Paragon Defender
My ED build.
01) --> Storm Kick==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
01) --> Fast Healing==> Heal(1)
02) --> Reconstruction==> Rechg(2) Rechg(7) Rechg(9) Heal(9) Heal(11) Heal(11)
04) --> Quick Recovery==> EndRec(4) EndRec(13) EndRec(13)
06) --> Focus Chi==> Rechg(6) Rechg(15) Rechg(15) TH_Buf(17) TH_Buf(17) TH_Buf(50)
08) --> Crane Kick==> Acc(8) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(23)
10) --> Combat Jumping==> Jump(10)
12) --> Hurdle==> Jump(12) Jump(23) Jump(25)
14) --> Dull Pain==> Heal(14) Heal(25) Heal(27) Rechg(27) Rechg(29) Rechg(29)
16) --> Integration==> GolgiExp(16) Heal(31) Heal(31)
18) --> Crippling Axe Kick==> Acc(18) Acc(31) Dmg(33) Dmg(33) Dmg(33) Rechg(34)
20) --> Resilience==> DmgRes(20)
22) --> Hasten==> Rechg(22) Rechg(34) Rechg(34)
24) --> Super Speed==> Run(24)
26) --> Health==> Heal(26)
28) --> Instant Healing==> Heal(28) Heal(36) Heal(36) Rechg(36) Rechg(37) Rechg(37)
30) --> Stamina==> EndRec(30) EndRec(37) EndRec(39)
32) --> Eagle's Claw==> Acc(32) Acc(39) Dmg(39) Dmg(40) PeroxExp(40) Rechg(40)
35) --> Whirlwind==> EndRdx(35) EndRdx(42) EndRdx(42)
38) --> Assault==> EndRdx(38)
41) --> Petrifying Gaze==> Acc(41) Acc(42) Hold(43) Hold(43) Hold(43) Rechg(45)
44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(46) CentiExp(46) Rechg(46)
47) --> Tactics==> EndRdx(47) TH_Buf(48) TH_Buf(48) TH_Buf(50)
49) --> Swift==> Run(49)
A Paragon Defender
erm why bother with laser eyes? surely throw spines should be your main ranged attack eh? personally i'd rather have conserve all day long - especially for ye olde farm style mishes - or your non-stop mayhem ones.
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Loose the slots in tactics and put them in build up. All tohit buffs.
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I reckon that this build is going to be a non-stop action kind of thing, I don't want to be not hitting things for any period of time just so that I can hit everything every now and again.
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For all attacks. 2acc 3dam 1recharge instead. You need it for Warburg.
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Or I could just keep my slots in Tactics which lets me remove an acc slot from every attack as I understand it and keep my recharges so I can cycle faster and have a higher DPS.
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Whirlwind is too late. You need it in Warburg, otherwise the good blasters will eat you alive.
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I think it's more of a case of a good Spines/Regen will eat good Blasters alive. With Spines you've got the ability to keep a Blaster at range - which is what must be done, Blasters simply can't do enough damage to kill a Scrapper before the Scrapper kills them at a range.
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Edit: Loose the slots in fast healing and put them in whirlwind (another end red) and 1 more in hasten.
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The end cost of Whirlwind 2 slotted for end reduction is 0.58 end/sec and 3 slotted it's 0.51 end/sec... No thanks I think I'd rather get bang for my buck. Possibly one more in Hasten though I'll give you that.
World of Jackcraft.
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erm why bother with laser eyes? surely throw spines should be your main ranged attack eh? personally i'd rather have conserve all day long - especially for ye olde farm style mishes - or your non-stop mayhem ones.
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The more Ranged attacks you can cycle the better chance of taking out a good PvP Blaster you have.
World of Jackcraft.
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My ED build.
01) --> Storm Kick==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
01) --> Fast Healing==> Heal(1)
02) --> Reconstruction==> Rechg(2) Rechg(7) Rechg(9) Heal(9) Heal(11) Heal(11)
04) --> Quick Recovery==> EndRec(4) EndRec(13) EndRec(13)
06) --> Focus Chi==> Rechg(6) Rechg(15) Rechg(15) TH_Buf(17) TH_Buf(17) TH_Buf(50)
08) --> Crane Kick==> Acc(8) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(23)
10) --> Combat Jumping==> Jump(10)
12) --> Hurdle==> Jump(12) Jump(23) Jump(25)
14) --> Dull Pain==> Heal(14) Heal(25) Heal(27) Rechg(27) Rechg(29) Rechg(29)
16) --> Integration==> GolgiExp(16) Heal(31) Heal(31)
18) --> Crippling Axe Kick==> Acc(18) Acc(31) Dmg(33) Dmg(33) Dmg(33) Rechg(34)
20) --> Resilience==> DmgRes(20)
22) --> Hasten==> Rechg(22) Rechg(34) Rechg(34)
24) --> Super Speed==> Run(24)
26) --> Health==> Heal(26)
28) --> Instant Healing==> Heal(28) Heal(36) Heal(36) Rechg(36) Rechg(37) Rechg(37)
30) --> Stamina==> EndRec(30) EndRec(37) EndRec(39)
32) --> Eagle's Claw==> Acc(32) Acc(39) Dmg(39) Dmg(40) PeroxExp(40) Rechg(40)
35) --> Whirlwind==> EndRdx(35) EndRdx(42) EndRdx(42)
38) --> Assault==> EndRdx(38)
41) --> Petrifying Gaze==> Acc(41) Acc(42) Hold(43) Hold(43) Hold(43) Rechg(45)
44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(46) CentiExp(46) Rechg(46)
47) --> Tactics==> EndRdx(47) TH_Buf(48) TH_Buf(48) TH_Buf(50)
49) --> Swift==> Run(49)
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Interesting, how fast is that jump speed you got there? And leaving Tactics out before 38... this a level 50 PvP build right? Or one catered to TG's little 'gank-squad'?
World of Jackcraft.
Just 1 thing , are you guys sure regen still needs stamina?
I have a spine/regen she can run SS,quills,sprint,integr + attacks and her endurance never drops...
QR is just awesome, and made me save 3 precious power slots.
What level is your Spines? The Spines set is pretty damn end heavy, Quills is a pretty large end drainer, Throw Spines and Energy Torrent end costs are a big chunk too, and you tend to spam those as often as possible especially in PvP.
Add the costs of Assault, Tactics and Focused accuracy my end would have a negative recovery rate without Stamina.
World of Jackcraft.
At level 50 my spines/regen is able to run Integration, FA, tough, assault, tactics and quills for quite a while before end becomes an issue and I need to use conserve power - I generally only need it in AV fights or againts Carnies/Malta. It is, however, primarily a PvE build.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Used to be that I chewed through end so much a DA Scrapper would be proud, but then I got more slots with ED and put an end reducer in all the toggles, now it all runs smoothly. Actually, I couldn't fit Quills into my current build so I guess that helps.
World of Jackcraft.
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Or one catered to TG's little 'gank-squad'?
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OI!!!leave me out of this!!!
Well, if you run whirlwind,assault,tactics,integr,quills,FA Im sure you will run out of end sometime, tho there is conserve if its a lvl40+ zone (as pvp not in game yet...unless arena), but If I pvp I will sure have a kinetic in team so that SB will keep me at max end for sure, if I solo in a pvp zone, needs some end management tho.
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Or one catered to TG's little 'gank-squad'?
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OI!!!leave me out of this!!!
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Teehee.
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Well, if you run whirlwind,assault,tactics,integr,quills,FA Im sure you will run out of end sometime, tho there is conserve if its a lvl40+ zone (as pvp not in game yet...unless arena), but If I pvp I will sure have a kinetic in team so that SB will keep me at max end for sure, if I solo in a pvp zone, needs some end management tho.
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This is a very self-reliant build, it fills gaps which you can't always have and is a perfect Scrapper choice for any team. The Scrapper can go do his own thing and run around murdering any squishie without the need of help, but of course if help comes then weyhey move onto the next target faster.
World of Jackcraft.
Afaik whirlwind use endurance/mob. You really need the 3rd slot.
Tactics is about 11-12% tohit for a scrapper with 3 slots. Its too low a value to make you hit anything. Im slotting tactics cause I dont really need the slots else where. 2 accuracy is better than tactics.
If you dont slot build up, you would have no chance to hit through things like radiation infection before you get focussed accuracy. Besides its very hard to do damage after ED without build up. Fx. you cant overcome an empaths heal without build up.
I dont get tactics sooner cause I would rather have the other powers. Whirlwind is better than tactics in Warburg.
You dont fight that many Stalkers anyway.
A Paragon Defender
of course tactics to hit is worthless, its just for +percept, and fear,confuse reduction.
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of course tactics to hit is worthless, its just for +percept, and fear,confuse reduction.
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Yup. The perception only actually.
The confuse/fear reduction doesnt matter much. Touch of Fear 3 slotted with fear and you are feared so long the supression will kick in anway. Same thing with a slotted confuse from a mind troller.
A Paragon Defender
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Afaik whirlwind use endurance/mob. You really need the 3rd slot.
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If you look at the build you'll see that I wont need to run into many things like your Martial Arts scrapper does, that build can quite happily stay at a range as long as it wants, with an occasional 'joust' (Run past the enemy with Ripper qued for the high damage's sakes). So the end cost is so incredibly small between 2 and 3 slots it just makes no difference.
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Tactics is about 11-12% tohit for a scrapper with 3 slots. Its too low a value to make you hit anything. Im slotting tactics cause I dont really need the slots else where. 2 accuracy is better than tactics.
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Hmm this is something I wasn't sure about, seeing those figures I think I'd 3 slot Sprint and maybe one more in Hurdle, possibly Hasten.
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If you dont slot build up, you would have no chance to hit through things like radiation infection before you get focussed accuracy. Besides its very hard to do damage after ED without build up. Fx. you cant overcome an empaths heal without build up.
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Running a 100 yards or so away from a rad debuffer is easier. Wouldn't I be right in saying that 0 slotted build up would hit the target easier without acc debuffs than 3 slotted ToHit through a acc debuff? Yey slots.
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I dont get tactics sooner cause I would rather have the other powers. Whirlwind is better than tactics in Warburg.
You dont fight that many Stalkers anyway.
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The night is young in Stalker PvPland, if you know what I mean. But this isn't really just for Stalkers, a lot of people have the Concealment pool and any Blaster that knows what they're doing is going to be right out of the way, invisible, waiting to pick out his target likely from above. If I can see them I can -fly them and throw them to the wolves so to speak.
World of Jackcraft.
So no more MoG'ing through hurricane then?
I'd be suspicious of how often energy torrent is going to be a better choice than the other attacks you have available. Maybe useful with recharges to apply knockback but is there a possibility the other slots could be more useful elsewhere?
Other attacks available:
Barb Swipe (LOL!)
Boxing
Kick
Air Superiority
Jump Kick
Flurry
Thanks but no thanks, those attacks all wish they could be ranged cone knockdown, with Energy damage.
Unless I missed the available attack you had in mind?
World of Jackcraft.
I meant it would have a main utility to knocback runners but wondered how useful the extra damage slotted is compared to where you thought you might put a few other slots. Although I'm not sure aobut what the spines attack chain is like on a scrapper, not so fast?
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Exported from Ver: 1.6.8.0 of the CoH_CoV Character Builder
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Name: Uber whirling death machine... of death.
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Regeneration
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01) --> Lunge==> Acc(1)Dmg(39)Dmg(40)Dmg(40)Rechg(40)Rechg(43)
01) --> Fast Healing==> Heal(1)Heal(34)Heal(39)
02) --> Reconstruction==> Rechg(2)Rechg(3)Rechg(3)Heal(11)Heal(11)Heal(21)
04) --> Quick Recovery==> EndRec(4)EndRec(5)EndRec(5)
06) --> Build Up==> Rechg(6)Rechg(7)Rechg(7)
08) --> Impale==> Acc(8)Dmg(9)Dmg(9)Dmg(21)Rechg(25)Rechg(25)
10) --> Hasten==> Rechg(10)Rechg(46)
12) --> Dull Pain==> Rechg(12)Rechg(13)Rechg(13)Heal(15)Heal(15)Heal(19)
14) --> Super Speed==> Run(14)
16) --> Integration==> Heal(16)Heal(17)Heal(17)EndRdx(19)
18) --> Hurdle==> Jump(18)
20) --> Health==> Heal(20)
22) --> Stamina==> EndRec(22)EndRec(23)EndRec(23)
24) --> Resilience==> DmgRes(24)
26) --> Ripper==> Acc(26)Dmg(27)Dmg(27)Dmg(31)Rechg(31)Rechg(31)
28) --> Instant Healing==> Rechg(28)Rechg(29)Rechg(29)Heal(37)Heal(37)Heal(37)
30) --> Assault==> EndRdx(30)
32) --> Throw Spines==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)Rechg(34)
35) --> Tactics==> TH_Buf(35)TH_Buf(36)TH_Buf(36)EndRdx(36)
38) --> Quills==> Acc(38)Acc(39)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Laser Beam Eyes==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)Rechg(46)
47) --> Energy Torrent==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)Rechg(50)
49) --> Whirlwind==> EndRdx(49)EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Here ladies and gentlemen I present to you the uber-whirling death machine... of death. PvP build as you might be able to see on first look, if not then look elsewhere!
Any comments? Is this not better than anything you could come up with for PvP? This build is mainly for Warburg/level 50 action.
Of course I'd never spec into this, I love Moment of Glory, Spine Burst and Tough too much.
World of Jackcraft.