Invuln / SS build, any advice?
I'm not sure it is wise to have only 2 attacks, jab and brawl until level 28. Especially as you aren't slotting jab until 43.
Currently you are slotting some powers very early, Comabt Jumping and taunt for example. Comabt Jumping is not worth slotting until you have SOs and have powers like tough hide and health slotted. Some say it isn't worth slotting but I disagree.
I would suggest having Knockout blow ( the level 10 SS power if I'm right ) before invincibility. Unfortunately that means you need to delay one of your must have powers until 22. However it does mean you could have one fully slotted attack when you get SOs. My tentative suggestion would be delaying Resist Physical Damage until 22. The other options are Dull Pain, taunt or the fitness pool.
On my build I got my second attack at 10. My third at 28 and the last 2 at 35 and 38.
@Unthing ... Mostly on Union.
Can't really comment on the SS side of things but:
1. Unstoppable is a good pick IMHO. Even dropping Fly there would be worth it.
2. Those toggles are going to need some End Redux in them. Unless you have some crazy plan, that build is going to be heavy on the blue stuff. You've kind of gone to town on the slots in the attacks, maybe dropping some there and putting them in the toggles would be feasible.
Otherwise, good stuff.
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Can't really comment on the SS side of things but:
1. Unstoppable is a good pick IMHO. Even dropping Fly there would be worth it.
2. Those toggles are going to need some End Redux in them. Unless you have some crazy plan, that build is going to be heavy on the blue stuff. You've kind of gone to town on the slots in the attacks, maybe dropping some there and putting them in the toggles would be feasible.
Otherwise, good stuff.
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I have Unstoppable and hate it. I believe Inv tankers are divided over this power.
As far as the toggle end usage is concerned, I managed fine the 20 levels between Stamina and Conserve power with the 3 inv toggle and no end reducers in them. This was with perma-hasten too! If you can put an end reducer in a few of your attacks ( as done in this build ) you can save far more endurance than putting them in toggles.
I did respec into end reducers in my toggles but only because I decided to take the fighting pool which are exepnsive toggles. This was to get the endurance cost down of the whole lot to the same as just the Inv toggles.
@Unthing ... Mostly on Union.
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I have Unstoppable and hate it. I believe Inv tankers are divided over this power.
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Maybe worth pointing out that since the enormous cut in Mez resistance, Unstoppable is just about the best defence in the game against Mez heavy enemies - not only is it a Mez protection in its own right, but uniquely amongst Tank defences it's a click power so you don't lose all damage resistance the instant a Mez does land.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
Unstoppable has NO resistance or defence against Psionic damage.
Defiant 50's
Many and varied!
@Miss Chief
He said Mez resist alan (eg resistance to holds, stun etc), not psionic resist or defense :P
Read this guide bud...hopefully you'll find it as useful as I did.
US Guide 1
edit: took one link off...no longer works
96
@Captain Solaris
Guild of Extreme Heroes "Strength is in Unity"
Drop the def in Combat jump. They will add a total of less than 2% defence. Put them in something else.
A Paragon Defender
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Drop the def in Combat jump. They will add a total of less than 2% defence. Put them in something else.
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I say just leave them until the 30s or 40s. You get 1% def for the extra 2 slots. Sounds poor but def all adds up.
@Unthing ... Mostly on Union.
i got 1 end red and 2 recharges in my rage which is more than enough to make it perma, it is like a drug and whilst fighting a heavy end cost and rage coming off can lose somewhere near a 1/3rd end, which is when i like adrenalin boost if i can get it cos if its ur last 3rd bye bye toggles, i have conserve energy anyway but i still have got caught out, u will suffer 10 secs of doin nothing when rage drops
i would not be without unstoppable "ever" u can crash and resume functionality in the middle of a battle if u slot everything else right with good timing again a risk, i usually aim to use it in the last 3 mins of a fight
if u havent made a tanker yet i would sincerely suggest u just work out how to slot the powers and not designate when to have them just yet. u develop a playstyle as u go (even tankers dont play the same way) and with every defeat or near defeat u then evaluate what u need between levels.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Does the end reduction in Rage make it take away less end when it crashes?
I "think" the end cost is when u use it not when it drops
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
only takes it away form when it starts up it uses about 15 end point, so one will drop that right off, anymore is a bit of a wast on rage, and nothing stops the down cycle, execpt unstoppable, but it only ten seconds, not very harsh at all, as long as you not in a fight. and ther eis not cost at the drop, jsut a def debuff and unable to attack for 10 seconds
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[...] unable to attack for 10 seconds
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10 seconds can be a very long time
there is a cost when it drops u only have to stand still and test it 4 yourself - YEP JUST TESTED IT! - when rage wore of my stamina dropped 30 points the end redux doesnt help this like i said it just helps the cost when u activate it
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
indeed you are correct, and for 28 ends points. but the actvation cost is inamal (only 5 ends points) which if you have stamina wil be recharged in a single tick. (three slotted with SO's of corse)
no need to be vitreolic though.
i never use it if i think it will ware off in a battle anyway, as the def debuff alone will get you killed (againt anything dangerous) that 10 seconds can be an eternity in the middle of a fight.
vitriolic? i was far from being vitriolic i was excited that i could correct the information and not expressing fierce hate or anger through severe criticism. You misintepreted my meaning now dont do it again!!
not all powers are for everyone, rage is a risky drug and so is unstoppable but i have done more good with them than bad but i will still far from recommend them. what may often work for me may not work well for other people.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The build of my tank has changed slightly during the levelin, I made him more tanker than scranker, this is what he looks like now:
01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(11)
01) --> Jab==> Acc(1)
02) --> Resist Physical Damage==> DmgRes(2) DmgRes(5) DmgRes(5)
04) --> Dull Pain==> Heal(4) Heal(7) Heal(7) Rechg(13) Rechg(13) Rechg(15)
06) --> Swift==> Run(6)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(11)
10) --> Combat Jumping==> DefBuf(10)
12) --> Taunt==> Taunt(12) Rechg(15) Rechg(40)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) TH_Buf(23) EndRdx(23)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Knockout Blow==> Acc(22) Acc(25) Dmg(31) Dmg(33) Dmg(33) Rechg(34)
24) --> Air Superiority==> Acc(24) Acc(25) Dmg(33) Dmg(34) Dmg(34) Rechg(37)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
28) --> Resist Elements==> DmgRes(28) DmgRes(29) DmgRes(29)
30) --> Resist Energies==> DmgRes(30) DmgRes(31) DmgRes(31)
32) --> Boxing==> Acc(32)
35) --> Tough==> DmgRes(35) DmgRes(36) DmgRes(36) EndRdx(36) EndRdx(37) EndRdx(37)
38) --> Foot Stomp==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Char==> Acc(41) Acc(42) Hold(42) Hold(42)
Planning to go for Fire Blast and Fireball as in the original post, with either Rage or Fly at lvl 49, with only 2 slots, after 6 slotting Fireball.
Every people that teamed with me thusfar said my build is workin and after tankin +3/+4 Pretorian AVs with not much difficulty I think I can say the same.
If u are happy with that and it works for you then great i personally have completely different ideas due to what suits me, i did have air superiority once i had to respec it out of me quick, hurl is equal to haymaker for damage plus additional range just a bit slower thats all. I have had tough and weave but with the primaries being mainly smash and lethal anyway and not every enemy attacking with slash and lethal attacks anyway i opted for more attacks. I have holds and disorients plugged in my build cos i like to be able to own sappers for myself at lvl 40. Every tank could be tanking +3 or +4 AV's depending on the AV and their type of tank and team make up.
Also its good to go in with a good inspiration tray and not have to use any of it during the mission on the way to the AV as this is helps to make life a whole lot easier. So trying to be as careful as u can on route to the AV can also play a key factor in complete success.
i personally believe that getting all the primaries and secondaries solely and playing to their strengths is good enough to get a job done. But as long as u slot right (which in the case of your primaries u have) u have a good tank and the recharge on taunt is bang on enough. When u get rage be sure to add taunts into invincible u may not be able to attack but atleast u have additional taunting power whilst doing nothing. i will only use rage on certain av's and at certain times.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think of Rage as a situational power, maybe the fight is goin wrong, the healer died, kick in Rage, finish everyone off and recover, that sort of things.
Indeed I'll slot a taunt in Invincibility, after 6 slottiing Fire Blast I'll put the slot in Invincibility, then at lvl 50 i'll put the remaining slot from the lvl in Rage, to make it 2 recharge.
yep rage to your attacks is what unstoppable is to your defence adding the kill before being killed element. u can be so damaging a hero that u have no need for defence if u think about it. for example a red sapper could drop my endurance and drop my toggles in a group had it not been for all my disorients, holds and knockbacks and their durations during my attack cycles. its not a question of what u use, its how u use it that counts.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
After some testing and thanks to Dr. Rock Sustainable Damage thingy, I respecd into a buld like this:
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Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: J. Brute Weave
Level: 48
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
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01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(11)
01) --> Jab==> Acc(1)
02) --> Resist Physical Damage==> DmgRes(2) DmgRes(5) DmgRes(5)
04) --> Dull Pain==> Heal(4) Heal(7) Heal(7) Rechg(11) Rechg(15) Rechg(15)
06) --> Swift==> Run(6)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9)
10) --> Combat Jumping==> DefBuf(10)
12) --> Taunt==> Taunt(12) Taunt(13) Rechg(13) Rechg(46)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) TH_Buf(23) EndRdx(43)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Knockout Blow==> Acc(22) Acc(23) Dmg(25) Dmg(25) Dmg(34) Rechg(36)
24) --> Boxing==> Acc(24)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
28) --> Tough==> DmgRes(28) DmgRes(29) DmgRes(29) EndRdx(33) EndRdx(33) EndRdx(34)
30) --> Weave==> DefBuf(30) DefBuf(31) DefBuf(31) EndRdx(31) EndRdx(33) EndRdx(34)
32) --> Air Superiority==> Acc(32) Acc(36) Dmg(36) Dmg(37) Dmg(37) Rechg(37)
35) --> Rage==> Rechg(35) Rechg(40) Rechg(43)
38) --> Foot Stomp==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Char==> Acc(41) Acc(42) Hold(42) Hold(42) Hold(43)
44) --> Fire Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Fire Ball==> Acc(47)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Dropping REn and REl as they add very little to my survivability but adding Weave, wich, stacked with CJ, Tough Hide and Invincibility gives a good defense and improves a lot the DPS I can survive..
Not quite at granite lvl, but pretty damn close to ... half of the Granite value...
hmm looks like a build i used to have as far as your defenses and resistances go (without ever losing REl and REn or unstoppable) well close enough for me to know its good points and bad anyway. i will only say this though "there is alot more than sustainable damage to worry about". However i did like the build i had for most of the game content it was great.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Indeed there's more than that, but being a tanker, that's what my build should be about, taking damage
For unstoppable I probably will have a spot at lvl 49 due to not having nothing else to pick and a slot to have his resistance cap by himself at lvl 50.
REl and REn, with 3 slots against an even lvl Behemot Overlords and an even level Nuon(the minions from Anti Matter AV) were decreasing the damage by 2-3 points(11% res is REALLY a low value)so I respecd em out to make place for Rage(wich I love)and Weave, wich helped a lot, far more than those 3 damage resisted..
For a PvP build they MAY be useful due to all those nrg meleers/blappers out there, but in PvE it's a bit a waste IMO.
But then again, I can't take decisions on how you'll have to build your toon, I'm just asking and explaining how my tanker is evolving and hoping it helps someone else
This is my build as I thought it:
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Exported from Ver: 1.6.9.0 of the CoH_CoV Character Builder
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Name: J. Brute
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Super Strength
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01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)
01) --> Jab==> Acc(1)Dmg(43)Dmg(43)Dmg(43)
02) --> Resist Physical Damage==> DmgRes(2)DmgRes(5)DmgRes(5)
04) --> Dull Pain==> Heal(4)Heal(7)Heal(7)Rechg(11)Rechg(13)Rechg(13)
06) --> Swift==> Run(6)
08) --> Unyielding==> DmgRes(8)DmgRes(9)DmgRes(9)
10) --> Taunt==> Taunt(10)Rechg(11)Rechg(15)
12) --> Combat Jumping==> DefBuf(12)DefBuf(15)DefBuf(46)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> DefBuf(18)DefBuf(19)DefBuf(19)Taunt(27)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Resist Elements==> DmgRes(22)DmgRes(23)DmgRes(23)
24) --> Resist Energies==> DmgRes(24)DmgRes(25)DmgRes(25)
26) --> Tough Hide==> DefBuf(26)DefBuf(27)DefBuf(29)
28) --> Knockout Blow==> Acc(28)Dmg(29)Dmg(31)Dmg(31)EndRdx(31)Rechg(33)
30) --> Haymaker==> Acc(30)Dmg(33)Dmg(33)Dmg(34)EndRdx(34)Rechg(34)
32) --> Air Superiority==> Acc(32)Dmg(36)Dmg(36)Dmg(36)EndRdx(37)Rechg(37)
35) --> Rage==> Rechg(35)Rechg(37)Rechg(40)
38) --> Foot Stomp==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Taunt(40)Rechg(40)
41) --> Char==> Acc(41)Hold(42)Hold(42)Hold(42)
44) --> Fire Blast==> Acc(44)Dmg(45)Dmg(45)Dmg(45)EndRdx(46)Rechg(46)
47) --> Fire Ball==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)Rechg(50)
49) --> Fly==> Fly(49)Fly(50)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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I dropped Unstoppable because i'd rather be less tough always than very tough for 2 minutes then become the squishiest in the team, I mainly focused on Tanking for the first 26 lvls, slotting and picking only defensive powers and not any attack, that I picked after i got all my tanking tool up and running..
I got Air Superiority cos of it's high knockdown %, it can be easily be replaced by anything else, as is Fly at lvl 49..
If anyone can help with this and give some advice on slotting, picking(what lvl and why)or any addition/subtraction that can be made it'll be really appreciated!