Gaining prestige: ridicolous


Abyys

 

Posted

At first I thought it'd be fairly hard to get prestige with the amount I get from mobs, however with 3 other people playing at the same time as I am, we're roughly making 5-8k each a day in prestige at the moment. Moreso if we stumble across a story arc. I still believe however that some of the functional stuff should be turned down. 225000 (at least I think it's that much) for an energy source? You've gotta be kidding me, still we have a very nice area which we can sit around in and talk about how our base has lights yet no power.


 

Posted

I would be good if the reduced the price of decrotive rooms alot, and generaly reduce the price of infirmry and rez circles, controll room and the items in there, energy room and the items in there and the workshop and thoose items too, so you can have a base with an infirmry, 1-3 chill out rooms and muck around with salvage, then if you want to do base raids it costs a bomb so you have to have the stupis 80000000 members active 24/7 to afford it. I have possible one of the biggest CoV SG atm with 40 members, alot over 20 and they are all constantly in sg mode and we dont even have half what we need for controll room, energy room, infirmry and the items that go in them.


 

Posted

Whilst i can appreciate the worries that smaller SG's have (I guess myself and my friends fall into the medium sized SG's) about the costs involved in setting up a fully functional base, i wonder if those in COV have considered the fact that we are only just past the first week since the game was launched.

Personally i think a base is something each SG should have to work hard for and taking the previous post as an example i would hardy expect even a 40 member SG to have the wherewithal to afford a Base this early in the game.

Perhaps some sort of scaling system could be worked where the cost of a bases functions would be costed according to the number of members. EG a large SG is able to create a large base but it will cost them dearly, whereas a small SG with say, less than 10 members, would need to pay far less but would not have access to some of the more sizeable rooms or defenses.
After all, in Villain type scenarios, the vast majority of small underworld organisations, only have a Smoky back room or at best a member of the family owns a small restuarant selling ethnic quisine, rather than a 5* hotel to operate from.


 

Posted

Given that Salvage is one of the main parts of I6; why should it only be open to large SG's with large active memberships?

Apart from the base elitism that that will bring to the game; as well as obvious clan wars, surely it's something that the smaller SG's would enjoy far more?


 

Posted

I like the idea of expensive SG bases, my SG was created on the second day of pre release and its got quite a bit of prestige, we can afford 3-4 rooms with stuff in, sure we cant get anything like controll and power running yet, but the games only been out for like a week maybe two, plus this ncourages bigger sg which in my opinion is better, it means more actve members, bigger raids, bigger battles. And at the end of the day you need a big sg if ur gonna raid hammi.


 

Posted

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And at the end of the day you need a big sg if ur gonna raid hammi.

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Do you actually understand how a Hamidon raid works? You need twenty to thirty controllers to raid Hamidon, not a big sg.


 

Posted

Not everybody wants to play a game with hundreds of members in a super group. My group has 3 members and about 6 to 8 alts we play regularly. I accept that bases haven't been up for long and we all need to earn the prestige to buy stuff but it is still way too expensive to buy anything functional. All we want in our base is the smallest of everything. We will never have enough money to buy a power room and everything else needed to go in it before we can start using the most basic facilities. If we were given x prestige per level of alt to put into the pot it would help. All the level 50's would have much more than the level 10's (as it should be) as payment for their dedication and appreciation of the fact that their alt is an elite hero and possesed of godlike power to us mere mortals..... A super group with 60 members deserves to have the top range facilities in their base but us small groups shouldn't be forced to live in a single room with 2 chairs and a candle like 12 year olds in a tree house. If the fantastic four were penalised like that Galactus would have laughed himself into a hernia. The Joker would have firebombed Batmans bedsit and the brotherhood of evil mutants would have ended up in county court for non payment of rent on their duplex flat.


 

Posted

We don't all have time to play all day.

I used to - but even on 8k a day, it'd take me a LONG time to build a really nice base. Basic functions? A few months. Full functions? A few YEARS.

I wonder how they'll manage to nerf this further


 

Posted

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I wonder how they'll manage to nerf this further

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Our prestige total has a difference of 100k between the SG window and the base editor. There appears to be a rolling nerf ongoing...


 

Posted

Why oh why can't there be a PVE minimal base for cheaper? I don't want to partake in PVP raids, I just want to have a basic functioning base. I have a job, kids and a real life - I was sold on the basis of bases and there's no way that a SG of the size I play in will ever have this. Even if we did, the rent on it would require more play hours than we could muster to keep up to date. Rent on bases = logging on to pay that rent = too much like work and not enough like a game. Can I have my money back for COV since the feature I bought it for won't be available for over a year?


 

Posted

There is hope. I calculate that if we complete one TF a week for a whole year, we will earn 2.5 million prestige.

Thats not enough for the next plot up, but whats a year between friends?


 

Posted

I see that there are many discordant opinions.
After some day doing my base, i changed my idea from 'ridicolous' to 'devs can distinguish from big and small sg". How?
Well, with only 10 members (3 active, other only alts) i have built a 2 room base: Entrance and Workshop room
I fully decorated the base (Oranbega style) and i put also a workshop table, waiting for energy and control.
Of course, that is with the smallest plan available. But i like my base atm. And furnitures are cheap, so we can do any experiment with decorations with no problems.

I'm actually half-way for the control room.

I think there are 2 different uses of base:
for small sg, that can't raid at first instance, would be really cool the use of workshop and, most important, a Teleport room. The teleport can improves the speed of all low lvl members (you'll say: oh, really?? We never minded! )

So... why devs don't change the costs of any not-directly-related-to-pvp rooms, leaving the other prices unaltered?
Also: i think plans cost really a bunch.
Can the devs give us at least the 2 kind more accessible, leaving the others unaltered?

In this way, i think, any sg can get functional, but small, bases faster, and big sg will have a chance to have bigger.
It's clear that all sg can get all, but the problem is the time...
If i can get a small, but functional, base (not for raids) in 2-3 months max, instead of one year, i will be happy.

EDIT: Another idea could be that some low cost item is available based on the number of members. So big sg can't access a too-cheap item for them. When a small sg will increase, they can only 'upgrade' if they want (not add), just selling old room (no more available) and buying new ones....


 

Posted

Here I paste a list from the blog of the SG "Bringers of Hope":

Rooms:
Control room 100.000 Needed for the rest of the base
Energy room 150.000 Needed for the rest of the base
Workshop 100.000 Needed to give salvage some use

Functional items for the rooms
Mainframe 150.000 Needed for the rest of the base
Basic Generator 225.000 Needed for the rest of the base
Basic Worktable 25.000 Needed to give salvage some use (tech types)
Basic Forge 25.000 Needed to give salvage some use (arcane types)

Total 775.000 (wow!)

And if you're planning to get into PvP between bases (raids and so), you're going to need medical structures, and defenses. Just a simple corridor, almost the smallest defense structure (1x2 squares, very small) costs 3.000.000 prestige.

I dont think any normal SG could afford that. Most of the SG dont have 20-30 active members, and I dont know too many players in the SG's I'm member of who play 5 hours a day

Bases shoulnt cost as much as real houses! lol


 

Posted

What i really find shocking is that this hasnt been addressed or commented on by the devs.


 

Posted

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What i really find shocking is that this hasnt been addressed or commented on by the devs.

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You find that shocking? Your easily shocked then! Its par for the course at this stage.


 

Posted

Does anyone know if a worktable needs power cause then we can put our salvage to work and build our own Generator fast.
If not well more members are needed then

(common brother get internet already)


 

Posted

Worktable's need control and energy.

That's 750,000 Prestige (Remembering that a full team gives 300,000) just to be able to do something with Salvage.

Oh yeah, and that's just until the next rent period where you'll have to pay 7,500 Prestige per fortnight or so to keep it working.

But I hear it's working in the massive SG's in the States, so we can't be wrong, can we?


 

Posted

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What i really find shocking is that this hasnt been addressed or commented on by the devs.

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Well.. there is always the possibility that it is working as they intended..

So far my SG has energy and computer rooms plus working generator and main-frame. Next up is workshop room.. This might actually be possible.

There still exists the problem of getting proper salvage refinement working without the need of constantly selling and buying worktables. I couldnt do it in Beta with 36 million prestige, cant see it happening here either.


 

Posted

I logged back in to City of Heroes when City of Villains came out; to see what had changed in Issue 6, and I spent a good few days making a really nice-looking base (we have a kitchen, board room, office, library, bathrooms, labs, areas to relax...) but the problem is - it is completely non-functional.

Yes, I could earn the Prestige; but frankly this would mean devoting much more time to City of Heroes than I have available - and playing missions that i stopped playing because I was finding boring and repetitive (and let's face it - a grind)

It'd be nice if I would have enough Prestige for something in maybe 8-10 hours of playing; then I could at least feel like I've achieved something while I run through more missions I've grown bored of until I get to the wonderful Task-Forces and Trials of the late-30s.

This was an amazing new feature; worktables and salvage was a fantastic idea (looting, anyone?) but most of us can't even use it!! What's the point in bringing in a great new feature that people can barely use; and then ignoring everyone's very valid complaints on it?