Energy/Energy Build...
Energy/Energy is a GREAT build for soloing. PLenty of damage moves in your primary and lots of self-buffs in the secondary.
Must haves:
Power Blast/Bolt are your two workhouses, always start a fight with Snipe. Buildup AND Aim are both lovely to have. If you have melee leanings then there are some nice melee moves including the awesome Total Focus at 38.
Plus there's Nova. Risky, suicidal at times but a move that has become my signature.
Not so must haves:
Power Burst/Explosive Blast. Both moves have detractors. Me, I felt Power Burst doesn't do enough damage. Some say Explosive Blast (being an AoE move) is risky, but used tactically it's certainly worthwhile.
Hope this helps.
I've used all my respecs trying out different builds and now i need another one. Playing to 50 and playing on from 50 are two different things. That said, one well planned build couldn't get you to 50 but i think you'd stil need a respec depending on how you play and what your enjoyment is.
To expand.
Past 50, if you still do missions, it's good to have a nice PvE build. That said. If you play more PvP, you want a better PvP build.
If you don't play PvP or never intend to, though with CoV it's kinda hard to ignore, then as an En/En you can take more AoE blasts. For PvP, you definitely need more melee. But melee also works in PvE too, whereas En/En AoE just doesn't really cut it PvE.
So:
En/En is a good blapper.
Reasons: Powerful melee attacks with fairly powerful range attacks.
Total Focus is good, but you'll need at least one of Bone Smasher or Energy Punch. Preferably both i think.
En/En is not so good at AoE (Nova apart).
Energy AoEs just don't do enough damage, even fully slotted.
Now I'm not EN/EN, I'm Ice/En, so it's rather different, but I think I've learnt a few thinks that you may find helpful buddy:
1. THere are four buffs in the energy set: COnserve power, power boost, and boost range. These are all legendary. One can't really just take CP any more due to ED, but power boost can still be made nearish perma, and will be perma whilst you have hasten around if it's slotted with 3 recharge SOS. This'll make you really potent and if you have slotted for knock back I'll presume they will fly with this. It'll help you in melee to; extra disorient time. Boost range is useful if you don't wanna mix it up in melle. This can also be near perma. THis'll allow you to fight from a longer distance, meaning you'll have more time to 'arrest' melee opponents as they try to make it into range. CP still rocks though.; you'll just have to me more selective about when you use it.
2. Energy has a great knockback, and is the way it controls enemies from range. Utilise attacks like power push to keep your enemy flying through the air. If you keep using knock back attacks (power boost will increase the chance of it happening on attacks that don't always do it, which'll help here) they won't be able to attack. This is easiar to do in arena or solo enviornments however. In teams, its just good for creating an opening.
3. I'd slip bone smasher in there if not energy punch as well if you're planning on doing a bit of PvP as it is a toggle dropper meaning you can get back to employing perma knockback. Bone smasher packs alot of punch and it's wind up time is plenty bearable so it's a useful panic button for mobs/villains who get to close.
Well that's what I have picked up, hope that helps buddy!
Is acrobatics from the Leaping pool worth getting, do you think?
its generally a good plan.
what are the thoughts on power push, i see it as a pain in the [censored] when im put on my bum : /
must haves also include aim and build up. i would say that your core attacks would be power burst/bolt (1st 2 single ranged ones) and bonesmasher and energy punch, all 3 slotted with damage. the rest of it is up to you, but i like the who power boost thing with total focus. good as the snipe is, its optional.
get aid self if i were you (om not but i did for me )
Plight
Well, thanks for the information people, it's much appreciated...seeing as though I can't get the hero planner to work yay, I'll do it all manually. Then I'll need some help with slotting
Yah, I'm stoopid.
Having a L27 En/En Blaster at L27 (and played a */en to L50) I do have some thoughts....
Power Bolt/Blast are essential if you are going to be a 'normal' blaster
Power Burst..someone said damage sn't good...It is about 25% more than Power Blast (about double Power Bolt) but has minimal range. Great for blapping.
Energy Torrent....weak damage, decent KB...but can draw aggro in team play
Sniper Blast... Not as effective as it used to be (pre ED) but can be a good fight starter (though I personally don't have it- my fight starter is bonesmasher)
Aim....Essential
Power Push...Prbably better for PvP than PvE
Explosive Blast...Weak, draws aggro but looks nice
Power Thrust....Got to take it, but a waste slotting it
Energy Punch....Excellent damage but you have to be prepared to run in and hit em
Build Up....take it...NOW
Bone Smasher....Uber Damage and stun
Conserve Power...Has a fair amount of down time. I'd personaly say this is more useful in the later game (for those long extended fights)
Stun...Playing around with this. Long animation but good for pvp...worth considering
Power Boost...Nice power with a few uses
Boost Range...Never liked it, not as powerful as most L35 powers. Very dependet on how you are going to play your character as to whether you take it
Total Focus...OMG the bomb...take it slot it...the reason for being a blaster is clear when you see the damage
So basically it is down to the style you want to play. En/En can be versatile, decent range, ok AoE, Excellent close range, so choose style of play and build to that.
[ QUOTE ]
Is acrobatics from the Leaping pool worth getting, do you think?
[/ QUOTE ]
Only if you want Superleap as your travel power.
This is my planned build to L30. i find soloing a doddle up to red minions...
I am a bit of a crazy loon blaster diving in and laying the smack downdesn't always run smoothly
L32 will be Nova
L38 will be Total Focus
No idea what i'll take at 35, Force Mastery will be epic pool
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust acc(01)
01 : Power Blast acc(01) dam(3) dam(5) dam(15) recred(29)
02 : Energy Punch acc(02) dam(3) dam(5) dam(15) recred(27)
04 : Build Up recred(04) recred(9) recred(9)
06 : Power Burst acc(06) dam(7) dam(7) dam(19) recred(29)
08 : Air Superiority acc(08)
10 : Bone Smasher acc(10) dam(11) dam(11) dam(19) recred(27)
12 : Aim recred(12) recred(13) recred(13)
14 : Fly fltspd(14) fltspd(21)
16 : Power Bolt acc(16) dam(17) dam(17) dam(21)
18 : Hurdle jmp(18)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Conserve Power recred(24) recred(25) recred(25)
26 : Aid Other inttim(26)
28 : Power Boost recred(28) recred(31)
30 : Aid Self inttim(30) inttim(31) inttim(31)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
badger, i think im right in saying that you would be better with the second slot of flight in power boost, this affects hover speed in fights too.
i would put a heal SO in aid other, not interrupt, and i would put 3 heals and a recharge or 2 in aid self, i wouldnt personally even bother with 1 interrupt here, as an energy blaster, solo you should be able to put every mob in a spawn on their back at once, and the 0.7 interrupt of aid self or w/e it is is good enough in this situation, i would say put 1 or 2 in it tops as a blaster, but in my xp of it, you dont need any for it to save your bacon.
Plight
[ QUOTE ]
badger, i think im right in saying that you would be better with the second slot of flight in power boost, this affects hover speed in fights too.
i would put a heal SO in aid other, not interrupt, and i would put 3 heals and a recharge or 2 in aid self, i wouldnt personally even bother with 1 interrupt here, as an energy blaster, solo you should be able to put every mob in a spawn on their back at once, and the 0.7 interrupt of aid self or w/e it is is good enough in this situation, i would say put 1 or 2 in it tops as a blaster, but in my xp of it, you dont need any for it to save your bacon.
Plight
[/ QUOTE ]
I don't have hover.....Air superiority for its knockdown
Flight needs three slots to cap, i'd prefer that rather than messing with power boost
I intend to slot aid other with three interrupts too
3 interrupts is more than .7 (see below)
It really can be a bacon saver
Schedule C Enhancements (40%, 20%, 10%) are:
Interrupt
This bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater. So your bonuses when slotting in multiples of the same Single-Origin Enhancement work out to:
1 SO: +40%
2 SO: +80%
3 SO: +112%
4 SO: +118%
5 SO: +124%
6 SO: +130%
fair point on the AS, much more functional than hover in may ways, but not others.
when i said 0.7 i meant base. i dont have probs with the int time on heals usually and the have no interrupt SOs in them,
Plight
i av had acrobatics my self its worth gettin the issue 6 patch was so stupid i finally downloaded it god it takes for ever
Ok, how's this for powers?
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
Level 01 : Power Thrust
Empty ( 01 )
Level 01 : Power Bolt
Empty ( 01 )
Level 02 : Power Blast
Empty ( 02 )
Level 04 : Energy Punch
Empty ( 04 )
Level 06 : Build Up
Empty ( 06 )
Level 08 : Sniper Blast
Empty ( 08 )
Level 10 : Hasten
Empty ( 10 )
Level 12 : Hurdle
Empty ( 12 )
Level 14 : Super Speed
Empty ( 14 )
Level 16 : Health
Empty ( 16 )
Level 18 : Energy Torrent
Empty ( 18 )
Level 20 : Stamina
Empty ( 20 )
Level 22 : Aim
Empty ( 22 )
Level 24 : Conserve Power
Empty ( 24 )
Level 26 : Combat Jumping
Empty ( 26 )
Level 28 : Super Jump
Empty ( 28 )
Level 30 : Acrobatics
Empty ( 30 )
Level 32 : Nova
Empty ( 32 )
Level 35 : Power Boost
Empty ( 35 )
Level 38 : Boost Range
Empty ( 38 )
Level 41 : Total Focus
Empty ( 41 )
Level 44 : Personal Force Field
Empty ( 44 )
Level 47 : Temporary Invulnerability
Empty ( 47 )
Level 49 : Force of Nature
Empty ( 49 )
-------------------------------------------
Level 01 : Brawl
Empty ( 01 )
Level 01 : Sprint
Empty ( 01 )
Level 02 : Rest
Empty ( 02 )
Ok, I just dropped power burst for energy torrent, but also, should I have bone smasher instead of energy punch?
too many travel powers IMO
Energy Punch AND Bone Smasher are both good, Bone Smasher is better though
Personally I would have hasten/super speed until my attacks were 6 slotted then respec into SJ/Acro and get rid of hasten SS You don't really need all of those travel powers
when do i get hot feet for my science blaster and what lvl
Thread hijacker!
Anyway, I personally would like to keep both hasten and superspeed, just that, really. They're just things I like and would like to hold on to.
It's probably a bit wrong and stuff...but any suggestions are very very welcome.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation
01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Bone Smasher dam(18) dam(19) acc(31) disdur(31) disdur(46)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping Empty(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Boost Range recred(38) recred(42) recred(42)
41 : Total Focus dam(41) dam(42) dam(43) acc(43)
44 : Personal Force Field defbuf(44) defbuf(45) defbuf(45) recred(48)
47 : Temporary Invulnerability damres(47) damres(48) damres(48)
49 : Force of Nature damres(49) endrec(50) endrec(50) damres(50)
-------------------------------------------
01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39)
Hmmmm...Hasten is VERY early...I'd not take it until after Stamina...even with ED.
Twin Travel Powers could be avoided by taking Flight (I know it's slow, but you can fly dammit )
PFF is ok, but I prefer KB-Field...Utility as well as Defence
If you're going for close range, take Burst instead of Bolt or Blast. Dump Range for a good utility.
If you're not, dump Bonesmasher.
And Rest should NEVER be slotted IMH(AB)O
Ok then...
Please could you explain why hasten being early makes a difference? (learning time )
And also, what should I get instead if I dump bonesmasher?
Ok, Hasten has a large End drain when it wears off and for the early game, a recharge slot will probably suffice...you won't need to be firing off that many shots at once - thus better post Stamina.
Bonesmasher is just not as good as Total Focus in anything; and unless you're a blapper it shouldn't be part of your cycle.
If you have a free Power pool, grab something cheap like Aid Other, Leadership etc.; most of the time you'll have End to spare.
If not, any KB powers are good for those times when something nasty gets too close.
For instance, to beat a Purple boss; here's my attack chain.
Stealth, Aim, Powerpunch, Build up, Total Focus, Bolt, Blast, Torrent, Explosion, Snipe.
Most will go down from that and you might take 1/5 health damage.
So basically taking hasten early won't matter if I've already got Stamina?
I might take stealth instead of bonesmasher then...
ss and stealth are a winning combination.
i'd take boost range at 49 though if you are going to take it. it's good to go straight out of the box and means you can slot other powers earlier on.
Deleted
Ok, I'm not going to pretend to be an expert, because I'm not...my blaster is kinda...well...not too great at the moment, and since I have a freespec, I thought I should use it...only problem is, I don't really have a clue. Because this is my first toon, I've just kinda gone with it, but now I'd like to have a good, proper build...I don't really want to focus on PvP or anything like that; yeah, I'll do PvP, but it's not going to be the main thing. I'd like to be able to solo a bit better, perhaps. If you want to see my current build, I'll make an attempt to get it