Energy/Energy Build...


Accel

 

Posted

Ok, got this now...got some spare slots, where should I put them? Should I slot stealth at all?

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation

01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth Empty(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping Empty(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus Empty(38)
41 : Personal Force Field Empty(41)
44 : Temporary Invulnerability Empty(44)
47 : Force of Nature Empty(47)
49 : Boost Range Empty(49)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39)


 

Posted

a few things :

if you've got Energy punch, Bonesmasher and the incoming Total Focus i dont think you'll find a use for Air Superiority. If you want fly, get hover. It's useful in mishes (staying out of range of strong melee mobs) and excellent in PvP) and combined with Power Boost gets around at a fair rate.
My main advice would be to get Power Push.
Other blaster primaries get some sort of control - fire and cie get End control, Ice gets holds and slows. We have KNOCKBACK. yes it's a hold/control of sorts. a knockback can last as long as a hold/immob and can be the difference between pwnz'in or planting.
Power Push is the main facotr in KB, it's summin stupid like mag 4, meaning if it hits, they get knocked back (as yes it pretty much always hits, comes outta the box with 115% acc IIRC) which means you can keep enemies from attacking you. The knockback is long enough to a) start and finish a full snipe b) do a blast and bolt combo c) get into melee range and stick on Bonesmash and Energy punch to get Disorient kicking in.

And yes it even works on bosses etc. War Hulks are officially the easiest boss for me to take down. How i laugh at thier lumbering......ness.

Hope this helps.

Shnyet AWAY


 

Posted

Looks ok to me...probably go with this...

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation

01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45)
02 : Power Blast dam(02) dam(15) acc(34) dam(46)
04 : Energy Torrent kbkdis(04) acc(5) dam(5) dam(19) conrng(31)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth defbuf(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37) thtbuf(31)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping defbuf(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30) endred(42)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus dam(38) dam(42) acc(43) dam(43) disdur(45) recred(45)
41 : Personal Force Field defbuf(41) defbuf(46) defbuf(42)
44 : Temporary Invulnerability damres(44) damres(48) endred(48)
47 : Force of Nature damres(47) damres(48) endrec(50) endrec(50)
49 : Boost Range recred(49) recred(50)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02) recred(37) recred(39)


 

Posted

you dont say what type of Blaster you want to play.....
as a Blapper with a PvE build that nails them in PvP *cough* 11-0 Plight *cough*
I tend to stay very much away from AoE or Cones, when you hit the mid game these become an aggro stealer in teams and a death wish Solo.
I have the solid 2 Bolt/Blast, Burst(short range but ace dmg), Snipe (the ultimate alpha), Nova (ooooh the fun).
Thrust, Punch, Stun, Bonesmasher, Total Focus (these are mainly my insane melee moments) Build up, Aim & Conserve are a must (just too damn good not to). i took Power boost which is loverly for extending Disorient and Knockback.
On the subject of knockback with ED pooing on our Dmg i would suggest a KB enhance in some of your blasts to give you time to kill & a Dis Enhance in your Melees.

For Pools the travel is preference, but imho anything but Fly for a blaster is not tactically sound. if taking Flight take Hover and slot it up! (3-4 slots with ED power boost should help you with this tho ) Air Sup is for tanks & scrappers to take us down an En Blaster uses the much more effective Melee at their disposal

I would take Hasten to start with but drop its non perma backside, as soon as i had enough powers to create a cycle on its own.

I use stealth to good effect (ask Plight ), would recommend this for any Blaster contemplating an excellent Nova strike or PvP of any kind.

Stamina may or may not be a must, i use it but there is a way around it.

Epics depend on your Choice of style, as a Blapper Force is a must, Blastrollers like the Elec, Fire or Ice. i honestly dont know who like Munitions.....not a slight i really dont know.

as for Slotting.....with Ed abound all bets are off but 3 dmg for sure, an Acc, Attack Rate, End redux, KB, or Dis where you can spare them.

oh and dont waste 2 slots on rest use them where needed, with hasten fairly early and the recharge time not mattering later on they really are a waste of good slots.
En


 

Posted

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Energy Blast
Secondary Powers - Support : Energy Manipulation

01 : Power Thrust dam(01) acc(3) kbkdis(46)
01 : Power Bolt dam(01) dam(3) acc(36) dam(45) kbkdis(31)
02 : Power Blast dam(02) dam(15) acc(34) dam(46) kbkdis(39)
04 : Energy Torrent kbkdis(04) acc(5) dam(5) dam(19) conrng(31)
06 : Build Up recred(06) recred(7) recred(7) thtbuf(43)
08 : Sniper Blast dam(08) acc(9) acc(9) inttim(11) dam(39)
10 : Hasten recred(10) recred(11) recred(13) recred(13) recred(15)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14) runspd(29) runspd(40)
16 : Health hel(16) hel(17) hel(17) hel(19) hel(39)
18 : Stealth defbuf(18)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(27)
22 : Aim recred(22) recred(23) recred(34) thtbuf(37) thtbuf(37)
24 : Conserve Power recred(24) recred(25) recred(25) recred(27) recred(31)
26 : Combat Jumping defbuf(26)
28 : Super Jump jmp(28) jmp(29) jmp(40)
30 : Acrobatics endred(30) endred(42)
32 : Nova dam(32) dam(33) acc(33) dam(33) recred(34) acc(40)
35 : Power Boost recred(35) recred(36) recred(36) recred(37)
38 : Total Focus dam(38) dam(42) acc(43) dam(43) disdur(45) recred(45)
41 : Personal Force Field defbuf(41) defbuf(46) defbuf(42)
44 : Temporary Invulnerability damres(44) damres(48) endred(48)
47 : Force of Nature damres(47) damres(48) endrec(50) endrec(50)
49 : Boost Range recred(49) recred(50)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint Empty(01)
02 : Rest recred(02)


Going with this. I think.


 

Posted

before i reply to En's post i will say this, energy has a decent base recharge anyway, the fact that there isnt much to slot apart from acc or recharge (no need to slot and stun really and slotting KB makes life harder), all meas that you dont really need hasten, with at least 6 attacks cycling you should be laughing, maybe 1 recharge SO in each attack if it seems to be unavailable at any point will cover it.

En is spot on right, an uber blastor build will mash a straight out elec melee build like mine, i dropped stealth as i really dont need it in PvE, i used to have it but dropped it at i5 cos of the change to perception on aggro of any mob. regardless of primary/secondary choice (and with both toons having breakfrees) i feel its fair to say that any blaster with aim and build up, stealth and fly, will beat any blaster who has no stealth, no togglable travel (tp) every time. i.e. Energon vs me. the whole thing with my build and idea was to try and get as much of the elec in as possible, not to rely on any pools, getting to 50 with onlytp and presence pools was something i was really happy with, now im dropping hasten again it seems. but its the choice i make, as ive said many times, a pvp blaster needs acro really, just to hold off the cheap 1 shot holders (fire blasters with epics ) not that this affects proper blsatrollers as they have far greater ranged hold ability.

now i know i like to stir, and so do u lot prolly, but i think that in a no break free fight, a build like energons would never beat a holding blastroller/blaptroller build, purely cos unless u slot total focus to hold for as long as something like char or shocking bolt then a 1 for 1 mez at the point the stealther destealths will mean the blastroller has enough time to un mez and kill the nrg blaster or w/e they may be. i've seen this happen a lot, but with breakfrees it never really happens, hence the 11-0 ness.

im thinking about getting my US blaster over and speccing him for a proper pvp build, and keeping my main for fun etc. doubt i will but we'll see.

also last thing. i think it was shnyet that said snipe was the best alpha ever, might have been En tho, but as i was explaining to a mate in the car the other day, if ur a melee blaster then its not true, in the time u aim+BU+snipe then run in, u lose most of ur buffs, in this time u get an extra melee attack in if u buff as u enter melee, and those melees are like 1 shot snipes without any interrupt time, so if u dont mind the 3 second animation and u have the range to lay more damage in while ur buffs are up (i.e. ur a ranged blaster) then it may be true, but for any1 with slotted melees its generally better not to open like this. ive found with my blaster, if i open with snipe i dont want to 'waste' my buffs as i know how important they are once im in melee to pretect myself, especially with ED and an ineffective snipe if it isnt buffed (hence im dropping it again i think :/)

well fun fun

Plight

rematch soon En


 

Posted

I agree with plight on the BFless bouts and Blapper vs Blastroller, from experience without BF's the Blastroller will control (pardon the pun) a bout.

As for Snipe as The Alpha, it was me that said that, and i do agree that the melee Alpha pwns (i use it myself a lot), but with Accel's build only having Total Focus and no other melees i would look at that as a Ranged build even with the use of Jousting with SS. Total Focus is a great attack but the Activation time is a bit too long for a melee alpha. Imho Bonesmasher beats Total Focus on the Alpha as its activation time is next to nothing, it has very good Dmg & an lengthy Disorient, i would then use TF as a meaty follow up whilst they are stunned. The main advantage of Energy/ Energy is the mix of Range and melee, which when used effectively give a devestating Dps and Dis or KB.

on that note, Knockback...seen as a pain when in teams is a saving grace when soloing, i try to slot certain attacks for this and avoid overusing them in team (mainly to finish someone off)

Oh and Plight...name the time and your on :P


 

Posted

nice sig

soon mate. TM of course

[sig] Plight0r wpns teh En ftw1[/sig]

Plight


 

Posted

i planned a i7-respec for my blaster and ask for your advice

Name:
Level: 50
Archetype: Blaster
Primary: Energy Blast
Secondary: Energy Manipulation
---------------------------------------------
01) Power Blast ->Dmg(1) Dmg(3) Dmg(3) Acc(5) Rechg(19) Rechg(21) #1 attack
01) Power Thrust ->Dmg(1) Dmg(46) Dmg(46) Acc(48) meleeattack #3
02) Power Bolt ->Dmg(2) Dmg(5) Dmg(7) Acc(7) Rechg(19) Rechg(21) #2 attack
04) Build Up ->Rechg(4) Rechg(9) Rechg(9) TH_Buf(25) dmgboost #1
06) Power Burst ->Dmg(6) Dmg(11) Dmg(11) Acc(13) Rechg(29) #3 attack, low range
08) Sniper Blast ->Dmg(8) Dmg(13) Dmg(15) Acc(15) IntRdx(19) IntRdx(19) my opener, intrdx will help in battles
10) Combat Jumping ->DefBuf(10)
12) Aim ->Rechg(12) Rechg(17) Rechg(17) TH_Buf(25) dmgboost #2
14) Super Jump ->Jump(14)
16) Conserve Power ->Rechg(16) Rechg(31) Rechg(46)
18) Hurdle ->Jump(18)
20) Health ->Heal(20) Heal(31) Heal(31)
22) Stamina ->EndMod(22) EndMod(23) EndMod(23)
24) Acrobatics ->EndRdx(24) my statusprotec against knockback/down
26) Bone Smasher ->Dmg(26) Dmg(27) Dmg(27) Acc(29) meleeattack #2
28) Hover ->Fly(28) Fly(34) Fly(36) DefBuf(36) DefBuf(37) DefBuf(37) fly out of meleerange
30) Air Superiority ->Acc(30) Acc(36) against flying foes in PvP *down to earth, i will blast you*
32) Nova ->Dmg(32) Dmg(33) Dmg(33) Acc(33) Rechg(34) Rechg(34)
35) Energy Torrent ->Dmg(35) Dmg(37) Dmg(39) Acc(39) Rechg(43)
38) Total Focus ->Dmg(38) Dmg(39) Dmg(40) Acc(40) Rechg(40) Rechg(45) meleeattack #1 xtreme dmgoutput with buildup/aim
41) Shocking Bolt ->Dmg(41) Dmg(42) Dmg(42) Hold(42) Hold(43) Rechg(43) good dmg/hold
44) Charged Armor ->DmgRes(44) DmgRes(45) DmgRes(45) against smash/lethal/electric
47) EMP Pulse ->DisDur(47) EndMod(48) Acc(48) Rechg(50) no practical knowledge someone advice?
49) Teleport Foe ->Acc(49) Acc(50) IntRdx(50) for PvP
---------------------------------------------
01) Sprint ->Run(1)
01) Brawl ->Acc(1)
01) Defiance ->Empty(1)
02) Rest ->Rechg(2)

thx for tips/advice