Canon Fodder


5th_Elemental

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post

Death to Disco!
Arc ID: 84420
By: @Wrong Number
Overall Rating: 4.25 Stars

@Cain Lightning says:
Story Flow: This arc needs a bit of fine tuning regarding the text. Having said that, the story was still funny and easy to follow. As an advent fan of rock and roll, it made completing this story even more enjoyable. I really loved the mob and boss info. It cracked me up! Dr Disco Fever had a deep and enjoyable background. 4.5 Stars

@LAMIKE says:
Visual Pop: I thought the costumes were appropriate for the setting, and aside from the Crey, clever. The cool retro throwback outfits of the various musical factions (rocker, rapper, pop star, etc.) were visual pleasures. The NPC dialogue was very funny. I found myself laughing out loud from beginning to end. The last map annoyed me, but I got over when I started reading the custom text. 4 Stars

@Pankrator says:
Fun Factor: Heh. Funny story arc. I really enjoyed all of the comedic elements, such as smashing the disco cassettes and taking down Dr Disco Fever. Rock on! Nice custom power selection. All of the powers fit the names well, with the Diva being my favorite. Ditch the Crey, and place your custom mob into the first mission. I’d rather rescue the “peanut farmer” from them, than the Crey. I think the contact added a lot to my enjoyment. He reminded me of an old rocker friend from back in the day. 4 Stars
I was away on vacation and was happy to see my review when I returned. Thanks all. My comments:

@LAMIKE says:"This arc needs a bit of fine tuning regarding the text." - I am not sure what you meant with this statement. It has been a long time since anyone has found a typo or grammar issue that needed addressing.

@Pankrator says:"Ditch the Crey, and place your custom mob into the first mission." - There are two issues with doing that. 1) The Disco Nation did not exist in 1977 which is when that first mission takes place. It is only because you thwart Dr. Disco Fever's plan during that mission that he begins to assemble them with the hopes of stopping the Disco Demolition (see wikipedia for actual event details) which takes place two years later. 2) I am at 99% on space used on the arc.

Again, thanks all for the great reviews.

WN


Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste

or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story

 

Posted

If you're after a custom content driven arc, you could try my March of the Maniac Mimes arc - ID 3007. The enemies are all custom - minions, lieuts, bosses, EB and AV - most with custom power selection. I think it should meet the 70% criteria!

All feedback is appreciated, even constructive criticims, as I can't make the arc better if I don't know what doesn't work!



 

Posted

A Close Encounter
Arc ID: 233720
By: @Baler
Overall Rating: Incomplete

We’ve read on another reviewer’s thread that this story arc has some errors (which we also encountered while playing). When @Baler notifies us when these issues have been cleared up, we will gladly put this arc back on our queue.

@Cain Lightning
@LAMIKE
@Pankrator


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

If you are still accepting new submissions, you might be interested in my "Galactic Protectorate" Arcs (the ID#'s are in my signature).

While it's still an ongoing (multi-arc) story, each "chapter" is filled with custom enemies which I spent alot of time and effort creating, with a unique storyline not related to canon (the entire story takes place in an alternate universe).

Almost all the people who've played my arcs and provided me feedback have enjoyed my custom enemy groups (even if they didn't enjoy the rest of the arc), so you and your friends might like my arcs, as well




Supplemental Galactic Protectorate Fanfic

 

Posted

The Fracturing of Time
Arc ID: 171031
By: @Tahlana
Overall Rating: 5 Stars

@Cain Lightning says:
Visual Pop: I really enjoyed the custom mobs in this arc. A hoard of winged Raigaus warriors is a scary sight! The Kyrdosi also looked good, before and after their transformation. They kind of reminded me of a classic Star Trek-style alien race. A good selection of varied maps, and just enough colored text rounded out the visual pop. 5 Stars

@LAMIKE says:
Fun Factor: I felt this arc was true to it’s “solo friendly” keyword. The powers of the mobs matched their descriptions well. There was a nice balance of MA Tool use, such as locating glowies, freeing allies, etc. Overall the arc was a complete package in regards to my fun factor, and is definitely worth replaying. 4.75 Stars

@Pankrator says:
Story Flow: The story read like a good novel. It was well written, had great structure, and was exciting. The background information on practically every custom mob was deep and interesting to learn about. Discovering that the contact is actually you, in essence, was a really creative twist. The story was so original that I didn’t want to stop playing until I succeeded in the end. I would love to see more Kyrdosi used in a future arc! 5 Stars

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Pest Control
Arc ID: 271731
By: @JadKin
Overall Rating: 4.25 Stars

@Cain Lightning says:
Story Flow: This story was well presented, simple and easy to follow. There was a wide assortment of custom critters amongst the Pest mob. Reading the different background text was both fun and informative. The clues provided did a good job in tying everything together. The major issue I had with the arc was the contact. He provided minimal inspiration along the way. A bit more interactive text from the contact would greatly improve this arc. The promise of a monetary reward was not enough of a motivation for me to want to continue. 3.75 Stars

@LAMIKE says:
Visual Pop: The Ants looked awesome. The Crey at the beach could have been outfitted better. Perhaps replacing them with a bunch of civilians in beach attire would have made them more immersive. I thought there was a bit of repeated NPC dialogue, with multiple people saying the exact same thing. I liked the use of the maps, which were fun to explore. 4.50 Stars

@Pankrator says:
Fun Factor: I felt the challenge level was ok, but I wouldn’t consider it “Challenging” as a keyword. I would like to have seen some EB/AV varieties of Ants. I also felt the “Save the World” keyword wasn’t hammered home enough by the contact. That being said, I loved the custom power building of the various Ants! Squashing all of them was very fun, enough to continue playing to the end. I would easily play through this arc again, just to battle the Ants. 4.25 Stars


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
A Close Encounter
Arc ID: 233720
By: @Baler
Overall Rating: Incomplete

We’ve read on another reviewer’s thread that this story arc has some errors (which we also encountered while playing). When @Baler notifies us when these issues have been cleared up, we will gladly put this arc back on our queue.

@Cain Lightning
@LAMIKE
@Pankrator
Wow. Very much appreciate the re-run. I just triple checked to see if everything is as it should be and it looks like it is. So I look forward to hearing from you again.

Thanks very much.


 

Posted

Rider’s Ribs Restaurant Rescue
Arc ID: 163967
By: @Zamuel
Overall Rating: 3.5 Stars

@Cain Lightning says:
Fun Factor: First off, I would keyword this mission arc “Solo Friendly”. There are definitely no player-killers present. There was a bit of repeat of the rescue objective, and having to rescue the same person twice was a drag. Although I liked the variety of opponents, they seemed to have a motley assortment of weapons and abilities at their disposal. The power selection of the custom mobs should better reflect the source of their power (King Colonel’s radiation powers) and the weapons they wield. At the very least, a swap of samurai swords and broadswords for cleavers and clubs would make it feel more appropriate. 3.5 Stars

@LAMIKE says:
Story Flow: This review was a tough one. I am still unsure as to whether this was an attempt at a drama or a comedy. There were plenty of instances of both present, which confused me. I felt like an outsider trying to intervene in a family affair, but if I was somehow related to one of the characters, I might have felt more immersed in the story. Regarding the format in which the arc was presented, I found many glaring issues which further proofreading should fix up nicely. 3.25 Stars

@Pankrator says:
Visual Pop: While there was a plethora of mob types, many of them were dressed in civilian, humdrum clothing. I realize this might have been the angle you are going for, but I would suggest altering their appearance to better suit their names. Perhaps by adding some sort of green aura effect to the Colonel’s troops would better reflect how they obtained their powers. Aside from that, Disasta Recipe was funky. 3.5 Stars

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Small Fears
Arc ID: 12285
By: @Wall of Knight
Overall Rating: 4.5 Stars

@Cain Lightning says:
Story Flow: This arc had creepy horror story elements reminiscent of Silent Hill. The formatting was not only well done, but I thought there was clever usage of child-like speech (especially considering that the contact was a panicked child). The clues provided nice additional depth, which the contact could not, and helped propel the story along. The Professor X-like telepathic assistance provided by the contact helped the story cohesiveness, and was a nice touch. 4.75 Stars

@LAMIKE says:
Visual Pop: There was a great combination of Actual Fears (Bully, Principle, Bad Girl) and Imaginary Fears (Monster Under the Bed, Evil Clown, Monster in the Hall), both being original and scary. The costumes were well done, and totally fit the “Horror” theme. There was a nice selection of maps, with none being too large. The auras were appropriate and not over used. The NPC dialogue was immersive, and helped tie in with the visuals. 5 Stars

@Pankrator says:
Fun Factor: The challenge level was fairly intense. The various powers of all of the custom mobs fit nicely, were not too overpowering, and definitely fit their descriptions. I really liked the inventive MA Tool usage, such as noted above under Story Flow. This story arc suits the “Horror” and “Magic” keywords perfectly. As the missions unfolded, the scare factor kept increasing. The only issue I had was that Mother Mayhem had to be fought twice. I would much rather have fought your custom AV twice, who I found really cool. This one has a high replay value! 4 Stars


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
Small Fears
Arc ID: 12285
By: @Wall of Knight
Overall Rating: 4.5 Stars

@Cain Lightning says:
Story Flow: This arc had creepy horror story elements reminiscent of Silent Hill. The formatting was not only well done, but I thought there was clever usage of child-like speech (especially considering that the contact was a panicked child). The clues provided nice additional depth, which the contact could not, and helped propel the story along. The Professor X-like telepathic assistance provided by the contact helped the story cohesiveness, and was a nice touch. 4.75 Stars

@LAMIKE says:
Visual Pop: There was a great combination of Actual Fears (Bully, Principle, Bad Girl) and Imaginary Fears (Monster Under the Bed, Evil Clown, Monster in the Hall), both being original and scary. The costumes were well done, and totally fit the “Horror” theme. There was a nice selection of maps, with none being too large. The auras were appropriate and not over used. The NPC dialogue was immersive, and helped tie in with the visuals. 5 Stars

@Pankrator says:
Fun Factor: The challenge level was fairly intense. The various powers of all of the custom mobs fit nicely, were not too overpowering, and definitely fit their descriptions. I really liked the inventive MA Tool usage, such as noted above under Story Flow. This story arc suits the “Horror” and “Magic” keywords perfectly. As the missions unfolded, the scare factor kept increasing. The only issue I had was that Mother Mayhem had to be fought twice. I would much rather have fought your custom AV twice, who I found really cool. This one has a high replay value! 4 Stars
Thanks for the review! I'm glad you enjoyed the arc

As a minor aside, the second brawl with Mama M was actually purely optional- you could have bypassed her entirely, if you'd wanted to. She had her asylum back, so she couldn't care less about you, once you'd done what she wanted.


"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates

MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"

 

Posted

Quote:
Originally Posted by ArrowRose View Post
I would love it if you would play my arc :
In Pursuit of Liberty - ID 221702.
First I wanted to say thank you and your group for playing my arc. One of your team mates in gamed PMd me a 5 stars and a reason that made me smile. In your official in game feedback you told me to look for feedback in this thread.

I can't seem to find it. If you could post it or point me to it (I do have those days), I would really appreciate it.

Thanks


@Gypsy Rose

In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest

 

Posted

Quote:
Originally Posted by ArrowRose View Post
First I wanted to say thank you and your group for playing my arc. One of your team mates in gamed PMd me a 5 stars and a reason that made me smile. In your official in game feedback you told me to look for feedback in this thread.

I can't seem to find it. If you could post it or point me to it (I do have those days), I would really appreciate it.

Thanks
Same here. I got a comment last week and figured that the OP must have been out of town for a while or something, then these new ones got posted. Is he spacing the updates or something?


 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
Regarding the format in which the arc was presented, I found many glaring issues which further proofreading should fix up nicely.
I'm curious on what the main issues here were. The story is in an interesting comedy/drama mix so it's possible that there may not be much that can be done outside of a little rewording.


 

Posted

The Portal Bandits
Arc ID: 3326
By: @Lazarus
Overall Rating: 4 Stars

@Cain Lightning says:
Visual Pop: Right from the start, there was visual pop! I liked the look of the contact Iron Samurai. There was a very nice mix of Nagan costume designs, with a high-tech/alien reptile flavor. Using the Crey Scorpion model as Security Chief Riker was a cool addition which I haven’t seen used often. The choice of maps was good, but the last one was a bit big. Overall, the NPC dialogue was good, but there were some questionable comedic attempts in one of the missions which seemed to fall flat. 4.25 Stars

@LAMIKE says:
Fun Factor: The Challenging keyword for this story arc seems off, as we had an easy time both in team mode as well as solo. Regarding the MA Tool usage, there was not much to do aside from “defeat” objectives, however the clever use of ambushes helped keep things fun. There was such a large variety of powers amongst the mobs that I found it difficult to see a common theme, but since they were built properly, again, I found myself enjoying it. 4 Stars

@Pankrator says:
Story Flow: I stopped counting grammatical errors after five, so having another set of eyes check things out would help. It felt like there were too many similar missions, and not enough variety of bosses. I also felt the comedic mission was out of place (filler mish?), which made the overall arc suffer. I was thinking “jump the shark” after seeing the hotdog cart. The contact didn’t provide much information, however, the mob descriptions helped fill the gap. 3.75 Stars

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In Pursuit of Liberty
Arc ID: 221702
By: @Gypsy Rose
Overall Rating: 4.5 Stars

@Cain Lightning says:
Fun Factor I felt the story arc matched up to the keywords “Complex” and “Origin”. There was an adequate amount of stuff to uncover and do to keep things interesting. Considering the help you get from numerous allies (is Statesman really necessary in this arc?) and the fact that most signature villains are EBs rather than AVs, I think “Solo” as a keyword might fit here as well. Having said that, the arc was still very enjoyable and has a high replay value for both soloists and teams. 4.5 Stars

@LAMIKE says:
Story Flow: This arc’s presentation was great, which I really appreciate. The story was clever, and following Liberty through the various points of her life was interesting. Nice, deep mob info and backgrounds which I enjoyed a lot. Having to gather the parts of her costume and weapons was fun and kept my attention all the way through. The only negative I would address is that at the very end, it felt like the story ran out of gas. The text information got progressively less and less, so you could afford to make it a bit more epic. 4.5 Stars

@Pankrator says:
Visual Pop: Schwing! I loved the hot members of the Liberty Force, especially Liberty Rose all grown-up. The Garden of Evil mob was neat (cool Devoured Earth) and well supported by the custom character Fatal Fern. The design was nice all throughout the arc except for the fourth mission. It had a bland mix of canon critters, and I would have much preferred another custom mob here. Although the maps seemed large, the proper use of the right type of mission objectives (i.e.: no “defeat alls”) allowed the missions to be completed nice and swift. 4.75 Stars


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

Psychophage
Arc ID: 283197
By: @Venture
Overall Rating: Incomplete

We attempted to review this arc and immediately encountered significant problems with the custom power building of the mobs which made it unplayable. When @Venture notifies us when this issue has been cleared up, we will gladly put this arc back on our queue.

@Cain Lightning
@LAMIKE
@Pankrator


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
The Portal Bandits
Arc ID: 3326
By: @Lazarus
Overall Rating: 4 Stars

@Cain Lightning says:
Visual Pop: Right from the start, there was visual pop! I liked the look of the contact Iron Samurai. There was a very nice mix of Nagan costume designs, with a high-tech/alien reptile flavor. Using the Crey Scorpion model as Security Chief Riker was a cool addition which I haven’t seen used often. The choice of maps was good, but the last one was a bit big. Overall, the NPC dialogue was good, but there were some questionable comedic attempts in one of the missions which seemed to fall flat. 4.25 Stars

@LAMIKE says:
Fun Factor: The Challenging keyword for this story arc seems off, as we had an easy time both in team mode as well as solo. Regarding the MA Tool usage, there was not much to do aside from “defeat” objectives, however the clever use of ambushes helped keep things fun. There was such a large variety of powers amongst the mobs that I found it difficult to see a common theme, but since they were built properly, again, I found myself enjoying it. 4 Stars

@Pankrator says:
Story Flow: I stopped counting grammatical errors after five, so having another set of eyes check things out would help. It felt like there were too many similar missions, and not enough variety of bosses. I also felt the comedic mission was out of place (filler mish?), which made the overall arc suffer. I was thinking “jump the shark” after seeing the hotdog cart. The contact didn’t provide much information, however, the mob descriptions helped fill the gap. 3.75 Stars
Well the ******* forum ate my reply and I can't be bothered to retype out all of my counterpoints again. All I'll say is "way to miss the point" several times and leave it at that. Apparently you're not the target audience for this arc anyway.

Screw it, I have the time and am annoyed enough.

1) Complaining about grammar is meaningless without examples of what was wrong. If this is another case of whining about speech mannerisms and claiming that fictional characters should all speak perfect English despite most people not doing so in reality, then we're already done here.

2) Lack of common theme because there was too much variety in powers? Variety is a major part of their theme! They're essentially a group of min/maxers. Would you rather have had the original issue 13 beta version where everyone had Energy Aura and did lethal damage? I suppose that would have been common enough for you.

3) If you expected tons of bosses who a single player (and most AE players are solo anyway) would never see then you picked the wrong arc. The point of this group is to do what most canon groups fail at, and that is to provide a large variety of minions and lieutenants. If you just wanted to see the same couple minions over and over so you could have a different boss in every spawn then just go fight some Tsoo.

4) Sorry you didn't like mission 3, usually that is the one I get the most positive comments on. People seemed to like seeing the critters exhibiting some personality as they explore human culture in their downtime and show how the minions aren't taking this whole endeavor very seriously since the player is the only thing that really poses a threat to them in this story.

5) Not the first time I've heard that the fourth mission map is big. Sorry, but the Devs still haven't put the smaller version of that map into MA and it's also the most linear Rikti map available that has a portal chamber in it. All other Rikti maps are bloody mazes.


 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
Psychophage
Arc ID: 283197
By: @Venture
Overall Rating: Incomplete

We attempted to review this arc and immediately encountered significant problems with the custom power building of the mobs which made it unplayable. When @Venture notifies us when this issue has been cleared up, we will gladly put this arc back on our queue.
It looks to me like the lead post in this thread has been edited to remove the request for "challenges". I do wish editing was constrained to a reasonable window of a few hours.

I was able to solo this arc with nominal difficulty on my 50 Claws/SR, who admittedly is very well-slotted. My 50 DM/Regen took a beating but was able to clear it. It's not a map full of Bosses (or worse); it uses properly-constructed factions with Minions, LTs and Bosses. Even attempting to break the rules as much as I could bring myself to, I would never have submitted an arc I couldn't clear myself.

Unless you're going to be more specific in your complaints, I can only assume that either a) you're nowhere near as good at this as you try to present yourselves as being, or b) you're just making an excuse not to review the arc, in keeping with the personal attack you chose not to retract while editing your post.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

If you are still looking for new arcs to review, you might want to check out my arc #6143 "Escalation".

Every mob you fight is custom throughout.

it's got custom bosses, and EB and an AV.

I think that's enough to fit your criteria.

Thanks in advance and hope you enjoy!


I'm a published amateur comic book author: www.ericjohnsoncomics.com
******MA Arcs****
Arc 5909: "Amazon-Avatars"
Arc 6143: "Escalation" (Nominee: Architect Awards, Nominee: Player Awards, and Dev's Choice!)

 

Posted

Thanks for the review. I've had to take the arc down for awhile, but when I revamp it and put it back up, I'll definitely make some changes based on these comments.


QR

Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

Posted

"A Ghost Story....."

From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.

MA:101857


From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.

MA:101857

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post
In our opinion, it takes far more creativity to come up with an MA story with a lot of custom content, than to try to put together a story with "been there, done that" opponents. People like Venture lack the creativity for customization, and choose to hide behind stock mobs, long winded missions, and uninspired rehashing of in-game content.
Whereas in my opinion, it is much more difficult and challenging to attempt to create a new and interesting story using the established and familiar factions, characters, story, lore etc of the game - all the content that jaded players dismiss as "old and tired" - rather than tossing all of the above in the trash and relying on custom characters to provide novelty. Certainly one can scrawl randomly upon a blank canvas, but how good are you at producing something both recognizable and attractive by coloring within the lines?

To put it more simply: anyone can cook something unusual and memorable (and possibly even edible) with exotic ingredients - is it not at least as great an accomplishment to make an appetizing dish out of something as familiar and "boring" as macaroni and cheese?


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Megajoule View Post
Whereas in my opinion, it is much more difficult and challenging to attempt to create a new and interesting story using the established and familiar factions, characters, story, lore etc of the game - all the content that jaded players dismiss as "old and tired" - rather than tossing all of the above in the trash and relying on custom characters to provide novelty. Certainly one can scrawl randomly upon a blank canvas, but how good are you at producing something both recognizable and attractive by coloring within the lines?

To put it more simply: anyone can cook something unusual and memorable (and possibly even edible) with exotic ingredients - is it not at least as great an accomplishment to make an appetizing dish out of something as familiar and "boring" as macaroni and cheese?
You are BOTH right.

IMHO the very best MA content is grounded in the established lore/cannon but at the same time uses that as a springboard to put forth a new and/or interesting twist to the game we all enjoy.

An MA with all customized content with no roots is the established game feels disjointed/disconnected from the 'reality' all characters/'toons came up thru/from.

An MA with all established mobs/bosses/AV more times then not have the feel of 'been there, done that'.

But when you have an MA with some of each it is fresh and new enough to keep you excited/inspired but rooted in the 'reality' of the game so it doesn't feel like you were dropped in on some sort of alternate reality that you have no clue about.

Now that I have said my piece, I will shamelessly plug my MA: 101857, "A Ghost Story....." ;p It is a good mix of customerization, rooted in established lore. It has a good story line for those of you that like to read but can be completed in about an hour for those of you that like an fast action pace and not 'bogged' down.

Hope you ALL enjoy!


From the slums of the Rogue Isles to the highest levels of Arachnos. A tragic love, unforgivable betrayal, a web of lies & a truth long buried is uncovered! The untold story of how a Night Widow named Belladonna Vetrano came to be the Ghost-Widow & the man she loved then died for.

MA:101857

 

Posted

See those two arcs listed in my sig down below? I'll toss them into the mix.

The first one is all custom, although Paragon City and The Rogue Isles are named-checked. The second one is focused around the AE so might count as canon (I guess?) but has both canon and custom toons in it and dare I say the canon foes are used as noncanon. If you're curious about how i pull that off, check it out. Both arcs have lots of plays (94 and 49 last I checked) and are at 4 stars.

Edit:rereading the first post I see that you don't even want to touch anything dealing with a canon place, so skip the second arc then.


 

Posted

Maybe you could review my arc? It uses some custom enemies as central to the plot, but you also fight the established villain groups upon which my custom group is based. It's a very tongue-in-cheek story arc, and you should go in expecting it to be less than serious (I even went so far as to flag it as "comedy," but that's subjective, I guess). I recommend soloing it with a character that has all their staple powers (usually level 32), but the arc's level is 40-54 (mainly because of some of the "canon" critters I included, though I would strongly urge low-level characters to not play my arc, unless they want a challenge).

Some other tips, based upon my custom group's most common tactics:

-Bring blues (one minion type and the sole boss type have Short Circuit, and one of the two Lts. has Power Sink).
-Have Stun protection (Of my custom minions, one has beanbag, one has taser, one has Jab and Handclap, and another has Martial Arts moves but not Cobra Strike, while one of my Lts. and the Boss have Beanbag).
-Yes, the boss type has Tesla Cage, but it's only him (and he doesn't have Ignite, so that's good).
-Be ready for occasional caltrops (my custom group has five minion types, one of which uses 'trops).

-There is a custom AV at the end (EB for small groups), but I don't think he's much more powerful than your average AV/EB (I'd compare his EB form to a moderately more powerful all-electric Longbow Ballista with ranged capabilities that he prefers not to use). However, if he's too much for you, you have a very powerful ally for that fight (you can ditch him somewhere if you want to go it alone), and while he has both Electric Blast and Melee, he DOES NOT have the following moves: Voltaic Sentinel, Lightning Rod, Build Up (or whatever EM has), and Aim (basically, he doesn't have any self-buffs, summons, or the broken teleport move that would be a horrible thing to give to an AV). However, he does have every other move from both sets (he's set to Melee, though, so I only see him use Thunderous Blast very rarely, I'd be more worried about Thunder Strike if I were you).

Above all, YMMV, just be careful. I think I balanced my group pretty well for midhigh-high level characters (but take that with a grain of "I mainly play Masterminds, who are the Easy Mode of Co*" salt), so you should do okay (or at least you should be if my custom mobs are working as intended). Good luck.

PS: Please post feedback in my thread, especially if my mobs are too powerful (I want my arc to be no more or less challenging than an in-game story arc). Specifically, if you can, post which power you think is making them too powerful, and suggest a move to replace it.


[B]The Once and Future Official Minister of Awesome[/B]
[I]And don't you forget it.[/I]
[URL="http://paragonunleashed.proboards.com/index.cgi"][IMG]http://gamefacelive.com/bre/joker.png[/IMG][/URL]

 

Posted

A Close Encounter
Arc ID: 233720
By: @Baler
Overall Rating: 3.75 Stars

@Cain Lightning says:
Fun Factor:
Thumbs up on matching the keywords. You captured the sci-fi flavor well and it was every bit as easy as advertised. Although there was a wide assortment of objectives (gather glowies, destroy objects, rescue allies, etc.), the clues received were so vague and uninformative that the novelty of receiving them lost its charm. Reducing the amount of clues while detailing the ones that remain would probably help clean this up. 3.75 Stars

@LAMIKE says:
Story Flow:
While I found the story interesting, it took a bit too long to unfold. When all was revealed, your concept made sense and I found it pretty cool. There was a lack of detail on the mob and boss info, and some questionable naming convention (Squiigs, Squoogs, Squaags) (Grunts, Command, Trooper). Frankly, this is rather bland and took away from the appeal. As far as the clues, since there was so little information to uncover (most likely intended, at first), it’s hard to gauge their effectiveness. Even Mulder and Scully found out more of the plot in the early stages of each episode to propel them forward. 4 Stars

@Pankrator says:
Visual Pop:
I found the overall costume design unimpressive. The Eagle’s Talons reminded me of park rangers, and could use a more serious/tougher look (especially since they’re used quite often throughout the arc). Unfortunately, the Qald’s also suffered from this. You have a chance to create here, so I’d rather you used the costume editor to come up with a more unique look. I failed to find one instance of colorful text usage or even a bold/italicized word. What about a title for each mission? There was nothing exciting about the NPC dialogue; it could really use some spicing up. 3.5 Stars

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


The History of Statesman
Arc ID: 219484
By: @JJAC
Overall Rating: 4.5 Stars

@Cain Lightning says:
Story Flow:
Excellent presentation as it read well. The whole way through the arc, I was sufficiently compelled to continue on. The transmissions by Mender Lazarus were entertaining, reflected well on the canon character, and provided a solid sense of immersion. The clues and popups did a good job of connecting the various parts of this arc together and rounded out the story flow well. 4.5 Stars

@LAMIKE says:
Visual Pop:
Here we have some excellent use of costume design! I loved the Jags, War Hulks, Spartans, etc. Not overusing the auras made appreciating the designs a pleasure. The map selections were appropriate and fit the story. There was a nice use of text color selections to differentiate the various character dialogues. Speaking of which, I laughed a lot at the NPC speech. 5 Stars

@Pankrator says:
Fun Factor:
Definitely a soloable arc. It doesn’t play as well for a team due to the “What Waita” gag. If you’re not the leader, it’s easy to miss this joke (only the team leader sees the response that sets up this gag). As a parody, this was right on. I understood most of it and laughed out loud numerous times. Definitely a recommendable arc, but not necessarily repayable because it was quite easy. Good use of custom powers with nothing out of balance. 4 Stars


MA Arcs
Part 1: "Get Max" #41646
Part 2: "Birth of a Super Group" #58817
Part 3: "Mecha Mania" #111009
Part 4: "Worst of Elements" #134592
Part 5: "Payback" #169058

 

Posted

Quote:
Originally Posted by 5th_Elemental View Post

In Pursuit of Liberty
Arc ID: 221702
By: @Gypsy Rose
Overall Rating: 4.5 Stars

@Cain Lightning says:
Fun Factor I felt the story arc matched up to the keywords “Complex” and “Origin”. There was an adequate amount of stuff to uncover and do to keep things interesting. Considering the help you get from numerous allies (is Statesman really necessary in this arc?) and the fact that most signature villains are EBs rather than AVs, I think “Solo” as a keyword might fit here as well. Having said that, the arc was still very enjoyable and has a high replay value for both soloists and teams. 4.5 Stars

@LAMIKE says:
Story Flow: This arc’s presentation was great, which I really appreciate. The story was clever, and following Liberty through the various points of her life was interesting. Nice, deep mob info and backgrounds which I enjoyed a lot. Having to gather the parts of her costume and weapons was fun and kept my attention all the way through. The only negative I would address is that at the very end, it felt like the story ran out of gas. The text information got progressively less and less, so you could afford to make it a bit more epic. 4.5 Stars

@Pankrator says:
Visual Pop: Schwing! I loved the hot members of the Liberty Force, especially Liberty Rose all grown-up. The Garden of Evil mob was neat (cool Devoured Earth) and well supported by the custom character Fatal Fern. The design was nice all throughout the arc except for the fourth mission. It had a bland mix of canon critters, and I would have much preferred another custom mob here. Although the maps seemed large, the proper use of the right type of mission objectives (i.e.: no “defeat alls”) allowed the missions to be completed nice and swift. 4.75 Stars
Thanks so much for your review of my arc.

Based on your input, I did the following:

I removed Statesman from the last mission.

I added some text to the MA overview indicating that the arc difficulty scales based on your setting and that at level one it is soloable.

I tried to add a bit more detail at the end but I am almost completly out of space.

I changed the mob in the 4th mission a bit based on some specific suggestions from another review, but I was unable to make them custom due to lack of space.

I am so glad that you enjoyed my arc! Thanks for playing it and for such a nice review.


@Gypsy Rose

In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest