4 cor's with no kids
My wife and I teamed with 3 others on an all Corr team with the same powers you mention except we had two /colds. With 2 Colds you can hit the def cap.
We pretty much tore through everything. It was fun. You will enjoy that.
Rad/Kin, Ice/Cold, Fire/Dark, Sonic/Rad
enjoy.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
AR/Rad
[ QUOTE ]
Rad/Kin, Ice/Cold, Fire/Dark, Sonic/Rad
enjoy.
[/ QUOTE ]
I talked with him in game and we came to the conclusion that this setup was probably best for him to get diversity and kick major booty from the start and throughout the game. I don't think damage is going to be an issue. There's a whole pile of debuffs on the team and 4 Corruptors bring plenty of shooterating. My thoughts were all focused on survival. Specifically surviving the alpha. I think once the debuffs, holds and controls start flying you've got it won. However, someone has to do something first and that usually causes all the bad guys to react. Dark gets Fearsome Stare at level 20 and that will be fantastic for the job. Until then I think the Kinetics is most suited to running in first.
I think going overboard, especially early, on survival might be a good idea. I think you can stack Shadow Fall, Arctic Fog, the cold Shields, and 4x Maneuvers to great effect. These, combined with the Rad and Dark to hit debuffs will floor the enemy's chance to hit you. I actually think it's overboard but sometimes things go wrong. You can always turn off Maneuvers. Kinetics doesn't have any toggles on the enemies and receives the Cold shields. Also, Transfusion, Transference and Fulcrum Shift all focus around the enemy. All great reasons why the Rad/Kin should run in first and take the brunt of the enemy fire. Radiation gets Irradiate, a PBAoE early, to use once it runs to the middle of the pack. Pass the Rad/Kin inspirations, especially oranges, early and often.
The setup pushes Stamina back on the non-Kin. The slotting is setup for early pre-Speed Boost play. After Speed Boost you may wish to change the slotting. The only important IOs are Knockback IOs. I only slotted them to level 22ish but I chose powers 'till 38. I tend to push travel powers back. I was able to take Super Speed on all of them. Fly packs should take you over any obstacles. I didn't take the tier 9s because I don't think you'll really need them. Most of the guys have lots of toggles. Though Tier 9s + Transference are really good. Feel free to drop powers you may not like/use for more Leadership toggles. I took Mutate/Fallout on the Rad cause I find them fun. You can drop them and take Shout or other powers. Early you might want another attack.
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Thanks again for taking the time to talk with me Smurphy. We've just about got who's gonna play what all figured out.
They are getting married and moving into a new house next week, so I'm not sure when we are going to start this little combo, but we are all looking forward to it.
[ QUOTE ]
Rad/Kin, Ice/Cold, Fire/Dark, Sonic/Rad
enjoy.
[/ QUOTE ]
Just curious...but why not...
Ice/Cold, Fire/Thermal, Sonic/Rad, Rad/Kin?
/Dark will add more -ToHit, but /Rad already does that.
/Thermal will add Resist Shields, and great Debuffs later.
/Thermal just seems like the better set to go with, over /Dark
BrandX Future Staff Fighter
The BrandX Collection
Dark gets another big alpha eater prior to level 20. Howling Twilight is available at level 10 and IMHO should be taken then. This power alone allows dark users to prevail over thermal. I slot the dickens out of hasten and recharge reductions in howling twilight so that is feasible for use on problem spawns.
In my opinion, because of the nature of their heals and their general usage in tandem with having the big ice shields, the 3 corruptors besides the /cold should be able to manage the alpha shot. Transfusion, radiant aura, twilight grasp to the rescue!! At range pulls/opening salvo's of siphon power or siphon speed should give plenty of time for tarpatch placement, radiation infection activation to neuter opponents.
No concealment powers necessary. Travel powers optional. Stamina for the kin only is reasonable. All kinds of win.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thermal is more of a buff set and with this combination of corruptors, Dark is better than Therm. Dark's -ToHit is FAR better than Rad's could ever be, making the +Def shields that much better. It's got strong healing, a better rez, pet support, it gets it's -res much earlier than Therm and it has massive crowd control, allowing it to play out the semi Dom role as well.
Therm is really good, don't get me wrong. But in this situation, you really don't need the extra buffing power. Instead, you want more hybrid debuff/mez to support the other chars.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
So my wife convinced me that our kids are a few years away from being able to team effectively with us. But at around the same time, a friend of mine said he was getting back into the game and bringing his girlfriend with him. I have talked with him and we are all agreed on teaming with 4 cor's.
Now that I can do this grouping with adults and we are ready to go, I want to revisit this topic.
I would like to not reuse any primary or secondary powersets.
I'm thinking Fire, Ice, and Rad for primary, can't decide between Dark, AR, and Sonic for the 4th.
I'm thinking /Kin, /Cold, /Dark, and /Rad for the secondaries.
Does that sound like a good mix? Are there any syngergies I should exploit when combining the primaries with the secondaries? In particular, if there are some primaries where I take almost every power, I should combine them with secondaries where I'm taking fewer powers.
Should we all take the leadership toggles? Some of these builds look like they will be tight.
Will we need stamina? Are there enough +end powers in those secondaries that we could skip?
I welcome any advice, except play what you want to play. I'm aware some people are not concerned with min/maxing or whatever you want to call it. I am looking for how to optimize team play between these powersets. Or other powersets, if you think something would be better.
Thanks.