Arch/Device
The real question is how much inf and effort do you want to devote ?
Planning on IOing out ? Going to use a leveling up build then respec to a final ? Want to just work toward a final ? Frankenslot Ok ? Set IOs a must ? Purples a must ?
The character is my main hero and mostly used for fun. i want to get him sets but I want him at max effectivness for PvE. Not so sure the set works well for pvp so Im not gonna really stress on that.
Here is my Arch/Device names SureShot. I basically wanted him to be extremely accurate and I tried to make up for damage in sets for the lack of build up because of Targeting Drone.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Fistful of Arrows -- Acc-I(A), RechRdx-I(3), EndRdx-I(3), HO:Centri(7), HO:Centri(11), HO:Centri(13)
Level 4: Snap Shot -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(23), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/EndRdx(45)
Level 6: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(43)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), RechRdx-I(19)
Level 14: Super Speed -- Run-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Cloaking Device -- EndRdx-I(A), EndRdx-I(36)
Level 24: Hover -- Flight-I(A), Flight-I(25), Flight-I(25)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 28: Trip Mine -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40)
Level 30: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit(50)
Level 32: Rain of Arrows -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), Dmg-I(33), Dmg-I(34), Dmg-I(34)
Level 35: Caltrops -- RechRdx-I(A)
Level 38: Gun Drone -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(42)
Level 41: Body Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50)
Level 47: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-Acc/Rchg/EndRdx(50)
Level 49: Stunning Shot -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]
- [*]21% DamageBuff(Smashing)[*]21% DamageBuff(Lethal)[*]21% DamageBuff(Fire)[*]21% DamageBuff(Cold)[*]21% DamageBuff(Energy)[*]21% DamageBuff(Negative)[*]21% DamageBuff(Toxic)[*]21% DamageBuff(Psionic)[*]21.3% Enhancement(RechargeTime)[*]56% Enhancement(Accuracy)[*]108.4 HP (9%) HitPoints[*]MezResist(Stun) 4.4%[*]20% Perception[*]10.5% (0.18 End/sec) Recovery[*]68% (3.42 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.78% Resistance(Energy)[*]3.78% Resistance(Negative)[/list]
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
You must never dip below 95% to hit...unless you take some incredibly massive debuffs! You've got about as much set bonus accuracy as needed to cap out your chance to hit on +1 maybe +2 normal enemies! Then, of course, you've got targetting drone and have your attacks slotted for accuracy!
Its a concept build to be sure. but his name is SureShot.. What I love most is when I fight Arachnos.. I laugh at the smoke grenades.. I also enjoy when Paragon Protectors go Elude.. yeah right.. I still have a pretty decent chance to him them. (92% tohit buff when I hit Aim... 32% when running toggles)
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
oh it works in PVP trust me Silent Rage is mine and there are a few that might agree he works just fine
Im lvling a arch/device blaster currently.. and I was wondering how it did in PvP..
My first 50 is a archery/devices. I am in the middle of changing things up for PvP. Great powers like Rain of Arrows are not so effective in PvP. Powers like Caltrops are very good against Stalkers. Still working on it, but found basically that my AoE powers are pretty useless.
By far my most favorite blaster set for soloing as well as very nice for a natural hero concept. sadly I have been gone for a while and have forgotten much of what i did with my L 32 blaster. Looking at the 'guides' provides a little knowledge as to what i was intending to do with him but Im at a loss on what to slot and how many slots should go into a number of the skills, with a few of the things that have changed over the time i was gone I would much like a few pointers or a semi current guide if someone has a link to it. (just to let you know how long Ive been gone the character has gained 1 free respec and 12 free costume tokens..)
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On my Archery/Devices (currently at level 40, might go ahead and log in today to push for 41), I decided to pursue a high Ranged Defense build (will be slightly above 40% at 50), alongside some moderate +Recharge and +Damage. I've played with and without Trip Mine, doesn't seem to make a significant difference unless I'm fighting an EB, and even then it's debatable whether it's worth having because it takes so long to set up enough mines to make a difference in the time to defeat the EB.
Take both Snap and Aimed. If they aren't both in your build now, respec into whichever one is missing. Those are your "I've fallen and can't get up" powers.
Take both Taser and Stunning Shot. Despite the low range on Taser, it's worth having just to stack Stuns on a boss or remove two other foes from combat while you fight the rest of the spawn.
Fistful of Arrows and Explosive Arrow are your AoE damage output when RoA isn't recharged, or before level 34 (the point at which you have RoA well slotted). Explosive is also very good for following up RoA so you aren't left with a bunch of almost defeated and very annoyed critters crawling up your skirt.
Blazing Arrow is a must, even if you have aspirations of being an "all AoE" blaster. Not taking Blazing Arrow will result in a flock of angry ducks descending on your home and redefining your definition of "white wash".
Aim is your only damage buff. I, and practically everyone else who has ever played a /Devices blaster, recommend taking it.
Powers which I consider to be optional include Caltrops (by the time anything reaches you, it should be keeling over), Targeting Drone IF you're only playing PvE and using set IOs or +Acc set bonuses (essentially, TD will only be useful if you're PvPing or you're determined not to use set IOs at all), Smoke Grenade (has a hit check on the -ToHit, and after 50 levels of that crap with my pre-I7 TA/A, i know it's not worth bothering with), Time Bomb (lolbomb) and Ranged Shot.
APP: I like Elec, simply for that extra cone. With smart slotting and/or some moderate +Recharge from other sources (Speed Boost, Hasten, set bonuses, etc.), you can have Fistful recharging in under 4s, which would allow you to chain Fistful/Static/Explosive/Fistful and deal almost exactly the same damage as RoA. Very handy.
Slotting: SOs or generic IOs, 5-6 for single-target attacks, 6 for the cones and AoEs. 1-2 Acc, 3 Dam, 1-2 Rchg in each. 3-6 slots for the other powers, at your discretion.
Slotting with set IOs: Depends on whether you're frankenslotting or pursuing set bonuses. If you're frankenslotting, four level 50 set IOs (one triple and three doubles) will give you ~47% Acc, ~95% Dam, ~26 or ~47% End Reduction and ~26% or ~47% Rchg (End and Rchg will depend on how you slot). If you're going for set bonuses, five of almost any set will be sufficient to optimize the power and get you most of the better set bonuses.
If you don't have it yet, download Mids' planner and experiment with different IO builds to find one you think will be good for you.
The links in your sig are broken. Need to fix.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
By far my most favorite blaster set for soloing as well as very nice for a natural hero concept. sadly I have been gone for a while and have forgotten much of what i did with my L 32 blaster. Looking at the 'guides' provides a little knowledge as to what i was intending to do with him but Im at a loss on what to slot and how many slots should go into a number of the skills, with a few of the things that have changed over the time i was gone I would much like a few pointers or a semi current guide if someone has a link to it. (just to let you know how long Ive been gone the character has gained 1 free respec and 12 free costume tokens..)