Best Fire/Kin spec/IOs


Atomic_Manz

 

Posted

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Hes been playing on this toon for about 9 months, pretty sure hes not a noob.

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I dont think they're talking about me...



If they are, then oh well. There's plenty here who have farmed and played with me enough to know better.


 

Posted

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No offense War Admiral, but both your builds seem a little whacked to me, why only 1 slot in Fulcrum Shift? And where is the +Recharge?

Mine is Fire/Kin/Psy, has perma Indomitable Will and Hasten, chops the recharge of accolades from 25 minutes down to only 5, and touches maximum recharge frequently.

The proc in Psionic Tornado is pretty much a guaranteed to go off every mob and lasts for 6 seconds and Psy Tornado is back up in 4.



[/ QUOTE ]

Because after playing my kin for such a long time, I've found that's really all thats needed in FS if you have a decent amount of global ACC and RECH. It stacks...and it doesnt take that much to cap your dmg so having more RECH than needed is a waste. I've found that around 80% global does great.

In the /fire build, I dont have the +RECH proc. In the /stone build, its in fissure slotted first where it should be.

Without additional buffs, you do not have perma hasten. You need 105% global for that. But with the FF proc and siphon speed, you do....as do I. I dont find going way over the amount needed an extra bonus but rather wastefull.

My /Stone build is untouchable. I walk around soft capped on smash/lethal and now with EE, I also maintain max HP.

There are some holes in the /fire build, but its not that bad. I played it for months and months and never felt like I was missing on much of anything. Unfortunantly, the +RECH proc cant go in that build.


 

Posted

I've teamed with War admiral. He was a good team kin.

I've farmed with wonka. He farms well, to say the least.


 

Posted

[ QUOTE ]
No offense War Admiral, but both your builds seem a little whacked to me, why only 1 slot in Fulcrum Shift? And where is the +Recharge?

Mine is Fire/Kin/Psy, has perma Indomitable Will and Hasten, chops the recharge of accolades from 25 minutes down to only 5, and touches maximum recharge frequently.

The proc in Psionic Tornado is pretty much a guaranteed to go off every mob and lasts for 6 seconds and Psy Tornado is back up in 4.

Here is my Fire/Kinetics:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wild Wonka: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Accuracy/Recharge[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Endurance/Recharge/Hold[*] (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (7) Doctored Wounds - Heal[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (11) Gravitational Anchor - Immobilize/Recharge[*] (11) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Recharge[*] (13) Gravitational Anchor - Chance for Hold[*] (15) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Siphon Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Hot Feet <ul type="square">[*] (A) Armageddon - Damage[*] (15) Armageddon - Damage/Recharge[*] (17) Armageddon - Accuracy/Damage/Recharge[*] (17) Armageddon - Damage/Endurance[*] (19) Armageddon - Chance for Fire Damage[*] (19) Endurance Reduction IO[/list]Level 12: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 14: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (23) Absolute Amazement - Accuracy/Stun/Recharge[*] (25) Absolute Amazement - Accuracy/Recharge[*] (25) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Chance for ToHit Debuff[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Numina's Convalescence - Heal[*] (29) Miracle - +Recovery[*] (29) Miracle - Heal[*] (31) Regenerative Tissue - +Regeneration[/list]Level 18: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (31) Unbreakable Constraint - Hold/Recharge[*] (31) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (33) Unbreakable Constraint - Accuracy/Recharge[*] (33) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy/Recharge[*] (50) Performance Shifter - EndMod/Accuracy[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Recharge Speed[/list]Level 24: Kick <ul type="square">[*] (A) Kinetic Combat - Knockdown Bonus[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (34) Aegis - Resistance[*] (36) Aegis - Resistance/Endurance/Recharge[*] (40) Steadfast Protection - Resistance/+Def 3%[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Recharge Speed[*] (40) Endurance Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (37) Expedient Reinforcement - Accuracy/Damage[*] (37) Expedient Reinforcement - Damage/Endurance[*] (37) Expedient Reinforcement - Endurance/Damage/Recharge[*] (39) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (40) Efficacy Adaptor - EndMod/Endurance[*] (42) Efficacy Adaptor - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (46) Accuracy IO[*] (46) Accuracy IO[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Recharge[*] (42) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance[*] (45) Aegis - Resistance/Endurance/Recharge[*] (45) Endurance Reduction IO[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (48) Ragnarok - Accuracy/Recharge[*] (50) Ragnarok - Chance for Knockdown[*] (50) Force Feedback - Chance for +Recharge[/list]Level 49: Speed Boost <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4.25% Defense(Ranged)[*]6.13% Defense(AoE)[*]4% Enhancement(Heal)[*]96.3% Enhancement(RechargeTime)[*]75% Enhancement(Accuracy)[*]5% FlySpeed[*]42 HP (4.13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 7.5%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 9.7%[*]28.5% (0.48 End/sec) Recovery[*]62% (2.63 HP/sec) Regeneration[*]13.9% Resistance(Fire)[*]13.9% Resistance(Cold)[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[/list][u]Doctored Wounds[u]
(Transfusion)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Unbreakable Constraint[u]
(Cinders)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Ragnarok[u]
(Psionic Tornado)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Speed Boost)<ul type="square">[*] Knockback Protection (Mag -4)[/list]
[/ QUOTE ]

Wow.

This is almost the exact build I just came up with for my fire/kin. Sadly she will probably never see it on live being I hate to farm and burned out on kinning like 3 lvl 50 kins ago, so I know I won't dump that kind of influence on her.


 

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+RECH proc cant go in that build.


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Woah, there is a proc for +rech? Am I shopping at the wrong WW's? What is it called?


 

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I've teamed with War admiral. He was a good team kin.

I've farmed with wonka. He farms well, to say the least.

[/ QUOTE ]

I think you've played with my /fire build.

You should see my /stone in action.

Fissure DMG + Stuns = lots of win


 

Posted

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[ QUOTE ]
+RECH proc cant go in that build.


[/ QUOTE ]

Woah, there is a proc for +rech? Am I shopping at the wrong WW's? What is it called?

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Force Feedback


 

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War is the man... enough said...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
+RECH proc cant go in that build.


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Woah, there is a proc for +rech? Am I shopping at the wrong WW's? What is it called?

[/ QUOTE ]

Force Feedback

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Ohh "Chance" for +recharge. Gotcha. Can't you slot multiples of that in a build making it not a proc..or am I dilusional?


 

Posted

When you slot it in footstomp or psinado...it has a pretty big chance of going off since it has more targets to hit off of. I had it in my old ss/shield brute and it'd go off 1/4 times it seemed like..when I was in big mobs.


 

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How long ago was it when you leveled the fire/fire tank to 50?

Wasn't it 2005 or something?

Oh and sorry for calling you a "nub", thats just a term I use for people who don't know what they are doing. And its ok to be a "nub", just not a level 50 "nub". And hey, I might even be wrong about you. Maybe.

[/ QUOTE ]

Used the quick-reply didn't you? Who exactly were you responding to?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

[ QUOTE ]
[ QUOTE ]
No offense War Admiral, but both your builds seem a little whacked to me, why only 1 slot in Fulcrum Shift? And where is the +Recharge?

Mine is Fire/Kin/Psy, has perma Indomitable Will and Hasten, chops the recharge of accolades from 25 minutes down to only 5, and touches maximum recharge frequently.

The proc in Psionic Tornado is pretty much a guaranteed to go off every mob and lasts for 6 seconds and Psy Tornado is back up in 4.



[/ QUOTE ]

Because after playing my kin for such a long time, I've found that's really all thats needed in FS if you have a decent amount of global ACC and RECH. It stacks...and it doesnt take that much to cap your dmg so having more RECH than needed is a waste. I've found that around 80% global does great.

In the /fire build, I dont have the +RECH proc. In the /stone build, its in fissure slotted first where it should be.

Without additional buffs, you do not have perma hasten. You need 105% global for that. But with the FF proc and siphon speed, you do....as do I. I dont find going way over the amount needed an extra bonus but rather wastefull.

My /Stone build is untouchable. I walk around soft capped on smash/lethal and now with EE, I also maintain max HP.

There are some holes in the /fire build, but its not that bad. I played it for months and months and never felt like I was missing on much of anything. Unfortunantly, the +RECH proc cant go in that build.

[/ QUOTE ]

Ahh I see, the reason I make sure I have so much recharge is for two reasons. One for keeping perma Indomitable will up, with 4-5 Siphon Speeds stacked and reason two to keep the other ATs capped with FS while teaming, if a brute happens to get on my ITF, I want to keep them at 800%.


 

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SOs for the Win!


 

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SOs for the Win!

[/ QUOTE ]
Not really.


 

Posted

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[ QUOTE ]
SOs for the Win!

[/ QUOTE ]
Not really.

[/ QUOTE ]

Tsk Tsk Those trusty SOs have brought everything from Hamidon to Tyrant to their knees. Stop sleeping on the SOs!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
SOs for the Win!

[/ QUOTE ]
Not really.

[/ QUOTE ]

Tsk Tsk Those trusty SOs have brought everything from Hamidon to Tyrant to their knees. Stop sleeping on the SOs!

[/ QUOTE ]

But with IO's you can do it solo...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
SOs for the Win!

[/ QUOTE ]
Not really.

[/ QUOTE ]

Tsk Tsk Those trusty SOs have brought everything from Hamidon to Tyrant to their knees. Stop sleeping on the SOs!

[/ QUOTE ]

But with IO's you can do it solo...


 

Posted

[ QUOTE ]

Ahh I see, the reason I make sure I have so much recharge is for two reasons. One for keeping perma Indomitable will up, with 4-5 Siphon Speeds stacked and reason two to keep the other ATs capped with FS while teaming, if a brute happens to get on my ITF, I want to keep them at 800%.

[/ QUOTE ]

Wonka why won't you itf with my brute??


 

Posted

[ QUOTE ]
[ QUOTE ]

Ahh I see, the reason I make sure I have so much recharge is for two reasons. One for keeping perma Indomitable will up, with 4-5 Siphon Speeds stacked and reason two to keep the other ATs capped with FS while teaming, if a brute happens to get on my ITF, I want to keep them at 800%.

[/ QUOTE ]

Wonka why won't you itf with my brute??

[/ QUOTE ]

Maybe he just not that into you.


Member - Pingus, & Legendaries
Angry Sysop 50 BRUTE - Angry Woodsman 50 TANK - Angry Florist 21 CONTROLLER
"Did your Phantom Army just take the Elevator? Imaginary People riding Elevators? *facepalm*