Best Fire/Kin spec/IOs


Atomic_Manz

 

Posted

[ QUOTE ]
uh, you may wanna let these ppl know that you dont only use war for farming..

just a thought.

[/ QUOTE ]

I think I've made mention of that....

I said the fire/kin/fire is more a teaming/farming build. Obviously any exclusive farming build wouldnt have SB or ID. If the Fire/Kin/Stone works out to be effective in everything I do, I'll just scrap the fire/kin/fire all together.

Which would b e great due to the billions thats tied up on the build!


 

Posted

BURN

(that wasnt very hero friendly, CL.. that was the vil side of you talking wasnt it)


 

Posted

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uh, you may wanna let these ppl know that you dont only use war for farming..

[/ QUOTE ]
It would be a mediocre build at best for doing anything that's not a farm involving enemies with smashing/lethal damage, but that's what dual builds are for.


 

Posted

*ducks from incoming fallout*


 

Posted

[ QUOTE ]
[ QUOTE ]
uh, you may wanna let these ppl know that you dont only use war for farming..

[/ QUOTE ]
It would be a mediocre build at best for doing anything that's not a farm involving enemies with smashing/lethal damage, but that's what dual builds are for.

[/ QUOTE ]

Looking at both builds side-by-side suggests to me that the Fire/Kin/Stone should be able to handle anything the Fire/Kin/Fire is capable of handling. The only difference being is the */Fire offers more smash/lethal resist and global accuracy.

The */Stone has the */Fire killed in defense and max hp without losing much in terms of acc and rech. Maybe I'm missing something?

Personally, I think a lot of a fire/kins survivability comes in knowing how to play the toon rather than what resist/defense he's built around.


 

Posted

[ QUOTE ]
*ducks from incoming fallout*

[/ QUOTE ]

No Fallout is on a Fire/Rad.

I dont farm, I make glowing targets that look like x-mas trees - Starfire Taxi


Lead Squirrel at Dr. E Spider robotic site #643

Nothing saids its your spot like an ourob. Portal dropped on the ground.

 

Posted

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The */Stone has the */Fire killed in defense and max hp without losing much in terms of acc and rech. Maybe I'm missing something?

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Well, for example, a more team-oriented build would have Increase Density and probably dip into Leadership since they don't have to worry so much about survivability. I'm talking about that big picture here, not just other farms.


 

Posted

1 last thing about the */Stone build....If you want it to be only for farming....

- take hasten in place of speed boost at 22.
- take 2 slots from boxing and put in hasten ...leaving you 4 in boxing. Replace Touch of Death with 4 Kin. Combat IOs
- take EE at 49 and slot with 3 rech IOs

Then you have your smash/lethal soft capped with a way to max out your HP or if needed another powerfull heal.


 

Posted

Sounds good brother, I think I'll give your shiz a shotz!

ima have to find regular IOs however since you already have a ton more then I do in IOs.

Ill just have to spend some time tonight going over my options, I started off with the mistake of Fireball: Acc/Dam/Rech (Posi) Acc/Damn/End (something else) and so on LOL i was slotting shiz based on the old HO princaples of individual powers enhances and not the over all of the set bonuses.

So now that ya gave me a heads up I can possibly "know how to play" now that someone was decent enough to give a person some details, instead of insults.

Thanks alot War, your a good man!


 

Posted

Anytime

Just remember if you're going the */Stone build....in regard to boxing.... Whether you put Kinetic Combat or Touch of Death in there, look for the cheapest IOs available. Since you'll never use the power, you just want them for the bonuses. So getting 40s (Touch of Death) or 35s (Kin Combat) isnt needed. Just find the cheapest pieces possible...

I guess that's a good tip for any set mule power that is never used


 

Posted

If you're smart you'll use Mid's Hero Designer.

That way you can pick your powers and IO's before you even set foot in game.


 

Posted

[ QUOTE ]
BURN

(that wasnt very hero friendly, CL.. that was the vil side of you talking wasnt it)

[/ QUOTE ]

What can I say? I'm evil.


@Celestial Lord and @Celestial Lord Too

 

Posted

I still think you're a PL'd nub...i've even farmed with your SG while they were PL'ing you and you seemed like a nub then too!

Just sayin


 

Posted

[ QUOTE ]
I still think you're a PL'd nub...i've even farmed with your SG while they were PL'ing you and you seemed like a nub then too!

Just sayin

[/ QUOTE ]
I'll resist saying evil things here.


 

Posted

You shouldn't.


"I do it better than anybody you've ever seen do it.
The screams from the haters, it's got a nice ring to it.
I guess every super hero needs his theme music .."

 

Posted

[ QUOTE ]
I still think you're a PL'd nub...i've even farmed with your SG while they were PL'ing you and you seemed like a nub then too!

Just sayin

[/ QUOTE ]

WOW! Dont know ya, glad of it too lol

Dont know why your talking BS over the internet, some poor pathedic excuse of a man who prob only does this over the internet because he dont have to worry about broken bones you would normaly get IRL.

Well it is a forum, and your OP....well....dont matter lol but thanks all the same for the words of kidness when all I has was a question for veteran Fire/Kins.


 

Posted

[ QUOTE ]
I still think you're a PL'd nub...i've even farmed with your SG while they were PL'ing you and you seemed like a nub then too!

Just sayin

[/ QUOTE ]

That's because he is. It's sad, really.


@Celestial Lord and @Celestial Lord Too

 

Posted

[ QUOTE ]
[ QUOTE ]
I still think you're a PL'd nub...i've even farmed with your SG while they were PL'ing you and you seemed like a nub then too!

Just sayin

[/ QUOTE ]

That's because he is. It's sad, really.

[/ QUOTE ]

You know, people like you are the nubs, calling people names for no reason.

Here is an example, not much has changed for a Fire/Fire Tanker, even if then IOs would have came out I would have still asked for build info, just to see others.

Capt Blaze was not PLd, but I would have still asked having leveled up to 50 on my own the right way.

So if that makes me a nub...then so be it, I call it making sure I dont screw up and make costly mistakes.

I sure wish I was as perfect, cool and quick as you, damn....ide be soooooo much more happy!


 

Posted

Hey War_Admiral,

One dumb question.

Is your three-slotting of Stamina really optimal? With the +End proc already in there and Transference, you're looking at monster recovery as it is. No place else that you could eke out a little "somethin' somethin'"?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

How long ago was it when you leveled the fire/fire tank to 50?

Wasn't it 2005 or something?

Oh and sorry for calling you a "nub", thats just a term I use for people who don't know what they are doing. And its ok to be a "nub", just not a level 50 "nub". And hey, I might even be wrong about you. Maybe.


 

Posted

No offense War Admiral, but both your builds seem a little whacked to me, why only 1 slot in Fulcrum Shift? And where is the +Recharge?

Mine is Fire/Kin/Psy, has perma Indomitable Will and Hasten, chops the recharge of accolades from 25 minutes down to only 5, and touches maximum recharge frequently.

The proc in Psionic Tornado is pretty much a guaranteed to go off every mob and lasts for 6 seconds and Psy Tornado is back up in 4.

Here is my Fire/Kinetics:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wild Wonka: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (3) Basilisk's Gaze - Accuracy/Recharge[*] (3) Basilisk's Gaze - Recharge/Hold[*] (5) Basilisk's Gaze - Endurance/Recharge/Hold[*] (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 1: Transfusion <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (7) Doctored Wounds - Endurance/Recharge[*] (7) Doctored Wounds - Heal[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 2: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (11) Gravitational Anchor - Immobilize/Recharge[*] (11) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (13) Gravitational Anchor - Accuracy/Recharge[*] (13) Gravitational Anchor - Chance for Hold[*] (15) Positron's Blast - Chance of Damage(Energy)[/list]Level 4: Siphon Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Hot Feet <ul type="square">[*] (A) Armageddon - Damage[*] (15) Armageddon - Damage/Recharge[*] (17) Armageddon - Accuracy/Damage/Recharge[*] (17) Armageddon - Damage/Endurance[*] (19) Armageddon - Chance for Fire Damage[*] (19) Endurance Reduction IO[/list]Level 12: Siphon Speed <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 14: Flashfire <ul type="square">[*] (A) Absolute Amazement - Stun[*] (23) Absolute Amazement - Accuracy/Stun/Recharge[*] (25) Absolute Amazement - Accuracy/Recharge[*] (25) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Chance for ToHit Debuff[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (27) Numina's Convalescence - Heal[*] (29) Miracle - +Recovery[*] (29) Miracle - Heal[*] (31) Regenerative Tissue - +Regeneration[/list]Level 18: Cinders <ul type="square">[*] (A) Unbreakable Constraint - Hold[*] (31) Unbreakable Constraint - Hold/Recharge[*] (31) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (33) Unbreakable Constraint - Accuracy/Recharge[*] (33) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy/Recharge[*] (50) Performance Shifter - EndMod/Accuracy[/list]Level 22: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Recharge Speed[/list]Level 24: Kick <ul type="square">[*] (A) Kinetic Combat - Knockdown Bonus[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (34) Aegis - Resistance[*] (36) Aegis - Resistance/Endurance/Recharge[*] (40) Steadfast Protection - Resistance/+Def 3%[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Recharge Speed[*] (40) Endurance Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 32: Fire Imps <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (37) Expedient Reinforcement - Accuracy/Damage[*] (37) Expedient Reinforcement - Damage/Endurance[*] (37) Expedient Reinforcement - Endurance/Damage/Recharge[*] (39) Expedient Reinforcement - Accuracy/Damage/Recharge[/list]Level 35: Transference <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (40) Efficacy Adaptor - EndMod/Endurance[*] (42) Efficacy Adaptor - EndMod/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (46) Accuracy IO[*] (46) Accuracy IO[/list]Level 41: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense/Recharge[*] (42) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 44: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance[*] (45) Aegis - Resistance/Endurance/Recharge[*] (45) Endurance Reduction IO[/list]Level 47: Psionic Tornado <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (48) Ragnarok - Accuracy/Recharge[*] (50) Ragnarok - Chance for Knockdown[*] (50) Force Feedback - Chance for +Recharge[/list]Level 49: Speed Boost <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]9.25% Defense(Fire)[*]9.25% Defense(Cold)[*]5.5% Defense(Energy)[*]5.5% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4.25% Defense(Ranged)[*]6.13% Defense(AoE)[*]4% Enhancement(Heal)[*]96.3% Enhancement(RechargeTime)[*]75% Enhancement(Accuracy)[*]5% FlySpeed[*]42 HP (4.13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 7.5%[*]MezResist(Held) 7.5%[*]MezResist(Immobilize) 7.5%[*]MezResist(Sleep) 7.5%[*]MezResist(Stun) 7.5%[*]MezResist(Terrorized) 9.7%[*]28.5% (0.48 End/sec) Recovery[*]62% (2.63 HP/sec) Regeneration[*]13.9% Resistance(Fire)[*]13.9% Resistance(Cold)[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Basilisk's Gaze[u]
(Char)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[/list][u]Doctored Wounds[u]
(Transfusion)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Hot Feet)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Unbreakable Constraint[u]
(Cinders)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Expedient Reinforcement[u]
(Fire Imps)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Ragnarok[u]
(Psionic Tornado)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Speed Boost)<ul type="square">[*] Knockback Protection (Mag -4)[/list]


 

Posted

Don't feed the nubs.


 

Posted

Hes been playing on this toon for about 9 months, pretty sure hes not a noob.


 

Posted

[ QUOTE ]
Hey War_Admiral,

One dumb question.

Is your three-slotting of Stamina really optimal? With the +End proc already in there and Transference, you're looking at monster recovery as it is. No place else that you could eke out a little "somethin' somethin'"?

[/ QUOTE ]

I went 3 for the health bonus. If you didnt want that many, you might move a slot or 2 to FS or Siphon speed or anywhere else you feel needs an extra boost.