Fire Melee Attack Chain
I was running Incin - Scorch - Crem - Scorch on my Fire/SR but it seemed to cause a *ton* of AV / Boss running behavior. Wonder if that's been toned down since. This was right after AE launched.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
well see my build on my fire/sr has 96%end reduction in all attacks and 80-88%end reduction in the toggles side from ss which only has 1 end red in it
Can you post your build, Swift_Frost?
yea sure
EDIT:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mulciber: Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (5) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (5) Crushing Impact - Damage/Recharge: Level 50[*] (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 50[*] (7) Red Fortune - Defense/Recharge: Level 50[*] (9) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (9) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Endurance: Level 50[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (11) Red Fortune - Defense/Endurance: Level 50[*] (13) Red Fortune - Defense/Recharge: Level 50[*] (13) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (15) Red Fortune - Endurance: Level 50[/list]Level 4: Cremate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (17) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (25) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 12: Boxing <ul type="square">[*] (A) Empty[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (25) Numina's Convalescence - Heal/Endurance: Level 50[*] (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27) Miracle - Heal: Level 40[*] (29) Miracle - Heal/Endurance: Level 40[*] (29) Miracle - +Recovery: Level 40[/list]Level 16: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 18: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (31) Luck of the Gambler - Defense/Recharge: Level 50[*] (31) Luck of the Gambler - Defense: Level 50[*] (31) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (33) Performance Shifter - EndMod/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (33) Performance Shifter - EndMod/Accuracy: Level 50[*] (34) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (34) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 24: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (36) Luck of the Gambler - Defense: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 26: Incinerate <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (39) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 28: Quickness <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 30: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (40) Luck of the Gambler - Defense/Recharge: Level 50[*] (40) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Crushing Impact - Damage/Endurance: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (42) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (42) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (43) Red Fortune - Defense/Endurance: Level 50[*] (45) Red Fortune - Defense/Recharge: Level 50[*] (45) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (45) Red Fortune - Endurance: Level 50[/list]Level 38: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 50[*] (46) Red Fortune - Defense/Endurance: Level 50[*] (46) Red Fortune - Defense/Recharge: Level 50[*] (46) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (48) Red Fortune - Endurance: Level 50[*] (48) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 41: Fire Sword Circle <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (48) Scirocco's Dervish - Accuracy/Recharge: Level 50[*] (50) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50[*] (50) Scirocco's Dervish - Damage/Endurance: Level 50[*] (50) Multi Strike - Damage/Endurance/Recharge: Level 50[/list]Level 44: Flurry <ul type="square">[*] (A) Empty[/list]Level 47: Super Speed <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 49: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]73% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]175.7 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 20.9%[*]7.5% (0.13 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]
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[ QUOTE ]
I was running Incin - Scorch - Crem - Scorch on my Fire/SR but it seemed to cause a *ton* of AV / Boss running behavior. Wonder if that's been toned down since. This was right after AE launched.
[/ QUOTE ]
Yup, they still run, a lot. But that's sort of a good thing, because I'm pretty sure it's tied to the damage they're taking, which only says good things about FMs damage.
Mmm, sweet burney goodness
PS- Nice build Swift, I'm so stealing bits of that
For highest dps I know that Incin > GFS > Cremate is the chain you'll want to use. I do not recall the numbers needed to run that.
Virtue: @Santorican
Dark/Shield Build Thread
[ QUOTE ]
I'm not a big numbers guy, but I do have a high level FM/SR, and its worth mentioning that GFS is a REAL End hog.
[/ QUOTE ]
GFS has a slightly higher DPE than FS or Cremate. Actually, Scorch, FS, Cremate & GFS all have roughly the same DPE, and they're all higher than almost all other scrapper attacks. Incin is just ridiculous. Fire as a whole for almost all sets have high DPEs all around.
Sure, the actual cost might seem high, but if you take into account activation & recharge times, GFS is actually a very low drain on your overall end bar. Of course there's no reason not to slot all your attacks w/some end redux--easy enough to do w/IOs.
An Offensive Guide to Ice Melee
I'm getting a bit lost between recharge times and animation times, but I'm trying to see if this has enough recharge to do the incinerate - cremate - GFS chain.
I kind of remember my Fire/WP doing that chain when hasten was up, but I was reading this thread and my memory must be faulty because it's not gapless as I remember by the recharge times I have in my saved build (I've deleted the character unfortunatly). I have nearly the same times (a few twentieths of a second less here and there).
Then again perhaps I was doing Incinerate - Cremate - GFS - Cremate... Hmm. I know it was a three attack for sure, so no Scorch or FS in the mix.
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Somewhat related, considering BU activation times in the mix, what sort of recharge would be needed to fit two Fire Sword Circle in one BU? I think as it is i'm half a second short, but I'm not factoring BU activation.
[ QUOTE ]
I'm getting a bit lost between recharge times and animation times, but I'm trying to see if this has enough recharge to do the incinerate - cremate - GFS chain.
[/ QUOTE ]
Incinerate -> GFS -> Cremate needs 237% recharge in GFS. You currently have 173.75% while Hasten is running.
I thought so too. I guess I was doing a Incinerate - Cremate - GFS - Cremate chain. I do remember it was with just those three attacks and that it was gapless. The numbers still don't seem to add up though, but I'll check it once it's all slotted and running.
[ QUOTE ]
I thought so too. I guess I was doing a Incinerate - Cremate - GFS - Cremate chain.
[/ QUOTE ]
It wasn't that chain either because it needs more rechrage. Cremate needs needs to recharge in 1.848 to run without gaps, that would be 333% recharge in Cremate.
Ok, I dug through my characters and found the Fire/WP, turns out I hadn't deleted it after all.
The chain I used was Cremate - Incinerate - GFS with about one second gap for GFS to be up with Hasten running. The build was never finished, I never got around to slot with Crushing Impacts of level 50 nor put the LotGs in, so that one second gap might've gone down a few tenths of a second.
Lol yeah, fire/SR is a little end heavy. I had to IO my fire/SR with a cheap build, and it just barely covered up my end problems. Once you get endurance out though, there aren't really any more cons to Fire/SR; impressive damage with impressive defenses. I've soloed a good bit of AVs, and my build cost me about 100 mil lol (Probably less now, i notice a lot of my IOs i used are cheaper in price)