Using MA to make a personal base. Is it possible?


Eva Destruction

 

Posted

I searched through the various posts here, so forgive me if this or a similar question has been asked and answered already. If I wanted to use the MA to create a personal base, and populate it with just allies walking around, is it possible to do?

Corrollary to the first question: Is there a way to set a mish to always con grey mobs, so that they'll never attack you? I ask this in case you have to have some form of enemy mob in the mish, which would prevent the first scenario from being possible. I know there's sliders to set min and max level on the mish, but those will auto exemp you if you're higher than the max. I want to use custom mobs, so no picking a regular mob.


Possible solution given by another player: They said to add a defensible object and make the surrounding mobs friendly, but wouldn't there still be enemy mobs in the rest of the map?


Any help you guys can give would be great.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Well, custom enemies, no. But standard enemies will not level up to the level of the mission. For instance, if you made a mission with the minimum level of 25, and threw Skulls in there, they'd cap out at like 15, making them gray.


 

Posted

[ QUOTE ]
You can set the map to "empty" and populate it with allied bosses and patrols. You will have to add something like a blinky that allows the mission to be completed.

[/ QUOTE ]

How does one set the map to empty? I've tried every way I know how, and when I ask about it in-game, people think I got told wrong. I have a map with a defensible object, set the spawning mobs to ally, but it won't let me go on unless I put an enemy group in.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Qr - out of interest, what would you be doing in your 'base'? Not having any teleport pads or crafting stations or salvage racks etc, is it just like an RP kind of thing?

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

[ QUOTE ]
Qr - out of interest, what would you be doing in your 'base'?
Eco

[/ QUOTE ]

Hey, what happens in the base, stays in the base.


 

Posted

[ QUOTE ]
Qr - out of interest, what would you be doing in your 'base'? Not having any teleport pads or crafting stations or salvage racks etc, is it just like an RP kind of thing?

Eco

[/ QUOTE ]

Very much RP, yes.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I think this is actually a very clever idea -- and another one the devs may not have anticipated players doing -- sort of like a way to have housing


 

Posted

[ QUOTE ]
[ QUOTE ]
Qr - out of interest, what would you be doing in your 'base'?
Eco

[/ QUOTE ]

Hey, what happens in the base, stays in the base.

[/ QUOTE ]

people that go in...never find their way out!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Thanks for the help, guys. I got it working.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.