Is Super Reflexes ever taken anymore?
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Freedom
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There is your problem
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Spoken like a person who doesn't claim their home server as Freedom.
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Freedom
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There is your problem
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Spoken like a person who doesn't claim their home server as Freedom.
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*shrug* I like that I can find a lot of people on freedom. I can make up for the level 42 invuln tanker that ONLY runs invincibility and acrobatics ("so I don't get knocked down") with the extra defs and conts that are available on a high population server that thinks kin + stoner + emp = "team"
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Freedom
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There is your problem
[/ QUOTE ] right....
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I rolled a character in freedom last week and I honestly couldn't stand being in AP because of the sheer stupidity that was going on.
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What does this have to do with the OP not seeing SR scrappers in Freedom?
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Who knows. Maybe he was trying to point out that the sky is blue on Tuesdays and that a new baby will be born tomorrow.
As for being on topic, Spines/SR and a DM/SR (work in progress) on Protector. In my opinion, I believe SR is the best secondary there is.
SR is late blooming with MA, it's awesomely early blooming with the sword sets (near softcapped melee defence at 17 with only one parry).
I don't think you're looking hard enough for /SRs although there may be less low level ones due to the newness and sexiness of shields. My SRs are spines and dark on freedumb, 2xkatana elsewhere for scrappers and mace and ElM for brutes, so I love the set.
It's true. This game is NOT rocket surgery. - BillZBubba
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I have not seen a toon with Super Reflexes for a very long time. If there are toons out there on Freedom that have SS, what powers should/can I avoid? I am playing a toon with SS for roleplaying purposes and teaming in mind and I like it. I know that there other sets that are way better, but I actual like the power set myself!
My main set is Martial Arts again for roleplaying purposes and again I KNOW there are better sets but I do like the damage it does and the the way it looks. If anyone wondered. it is a good combo imo.
Please feel free to leave any advice on builds.
Ho Lee Cow - magic scrapper - Freedom server
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as for the SR question, your simply not looking very well if you see none, there are plenty to see.
as for the SS question (meaning Super Speed, as this being the scrapper forum and no access to Super Strength) avoid Flurry, esspecially as a scrapper, and take Hasten as your tier 1 requirement to get Super Speed, and Whirlwind isnt really worth much except for concept reasons. SS is very good but it is limited in horizontal movement, so you may want a jump pack or something for high walls and such. it also has a great PvE stealth innate in it which when combined with a +stealth IO equals invis.
also if your playing it for roleplaying purposes, you may want to try playing on the Virtue shard, being the unofficial RP server, it is common place there. RP'ing on "freedumb" will get you kicked or just avoided in general, as MOST of the population on "freedumb" have no idea what RP is, and no frelling clue of what they are doing.
/sarcasm
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*shrug* I like that I can find a lot of people on freedom. I can make up for the level 42 invuln tanker that ONLY runs invincibility and acrobatics ("so I don't get knocked down") with the extra defs and conts that are available on a high population server that thinks kin + stoner + emp = "team"
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Heh, you should see the crazy RP builds I find on Virtue
I like Freedom, I like calling it Freedumb. It's nice to start a villain at level 1 and find a 8-man team to get you to level 8 in Mercy Island almost as fast as the sewers (I say almost because there's a lot of travel time in Mercy).
And, anyhow... To find good players you just have to join 1 or 2 of the most popular channels (I have 4 for Freedumb myself). That's where most of the the good players are. Besides if you've been playing for more than 6 months and didn't make good global friends who know other skilled people, you're doing it wrong.
I like Virtue too, and I like Justice a bit. My experience with Justice is a bit weird because it seems to me everybody blind invites you which is kinda annoying, but ymmv of course.
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My experience with Justice is a bit weird because it seems to me everybody blind invites you which is kinda annoying, but ymmv of course.
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that's not a Justice thing, that's an MMO thing. and i find it annoying too.
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Freedom
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There is your problem
[/ QUOTE ] right....
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I rolled a character in freedom last week and I honestly couldn't stand being in AP because of the sheer stupidity that was going on.
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What does this have to do with the OP not seeing SR scrappers in Freedom?
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Absolutely nothing, just looking for an outlet to express my recent distaste for Freedom lol.
Virtue: @Santorican
Dark/Shield Build Thread
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My experience with Justice is a bit weird because it seems to me everybody blind invites you which is kinda annoying, but ymmv of course.
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that's not a Justice thing, that's an MMO thing. and i find it annoying too.
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I know that's part of the game but I got scared by the quantity of blind invites I got on Justice. On Freedom I almost always get a tell first. In fact, all my invites since I returned to the game (past 10 days) have been preceded by tells, I only played on Freedom since I came back.
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Freedom
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There is your problem
[/ QUOTE ] right....
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I rolled a character in freedom last week and I honestly couldn't stand being in AP because of the sheer stupidity that was going on.
[/ QUOTE ] Do you want a cookie or something?
Kat/SR traveless on Freedom.
It's an older toon so I play her a bit less but she's oodles of fun.
As someone said previously: all powers are nice to have but elude can be dropped once you've achieved softcapped defenses.
@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
QR
SR is a great set, but is a late bloomer, so you may have trouble with it early on. Because SD and, to a lesser extent, WP are newer sets, and easier to play at the lower levels, you probably see a lot more of those pre 30-35 . But I think there are defintiely other secondaries that are less common than SR.
In the end game, SR is awesome. I love my IO'd BS/Inv, as it is my main, but as I am starting to kit out my Fire/SR, I have to admit it will probably end up stronger overall, with a lot less work. The only real issues to address are End management (easy to do once you slot IO sets) a self-heal (I decided against Med pool, and just carry Green insps).
If you are sticking to SO's/generic IO's, you probably want all the SR powers, plus go into Fighting for Tough / Weave. I would also at least invest in the Steadfast Res/Def Unique. If you are going to eventually kit out with IO sets, you have several options to soft-cap your Defenses, and can probably skip Elude. I would still take the other 8 powers though.
One point that might be skewing perceptions is that you can instantly SEE a shield on a Shield Scrapper, even in the distance. You have to examine the powersets of a Super Reflexes Scrapper (or happen to be nearby when Practiced Brawler animates, hoooo-ah!) So the OP is seeing every Shield Scrapper in range and likely missing a bunch of SR Scraps.
IMHO one way to keep SR balanced against Shields is to prevent Active defense from stacking defense debuff protection. Just make it "does not stack from same caster." That way SR would be the only practically un-debuffable defense set (heroside) and it's fair, since it has little else. SD would have middle-of-the-road defense debuff resistance, but it gets baseline resistance, extra hit points, and damage (!) to help mitigate.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My Fire/SR scrapper on Victory hit 50 last night. I worked out a build last week to soft cap my defenses -- I'm a bit ashamed to admit that I didn't even remember to include the Steadfast Res/Def unique -- but anyway I already have AoE and Ranged softcapped and as soon as I manage to get four melee attacks completely slotted with Touch of Death I'll have melee covered as well.
My main problem right now is that it's still an endurance hog, I haven't gotten to fixing that part of the build just yet. I can only afford to do so much at one time. But my build as planned should solve that problem to my satisfaction as well.
The team I was on last night had two high level tankers that, as far as I could tell, were well IO'd. One was a shield tanker with shield charge. Guess who took the alpha for every spawn? I did! Everyone else was just standing around looking dumb and waiting for someone to do something, so I took the lead. With Fort on my all defenses were softcapped, so it was quite easy.
my lil RWZ Challenge vid
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One point that might be skewing perceptions is that you can instantly SEE a shield on a Shield Scrapper, even in the distance. You have to examine the powersets of a Super Reflexes Scrapper (or happen to be nearby when Practiced Brawler animates, hoooo-ah!) So the OP is seeing every Shield Scrapper in range and likely missing a bunch of SR Scraps.
IMHO one way to keep SR balanced against Shields is to prevent Active defense from stacking defense debuff protection. Just make it "does not stack from same caster." That way SR would be the only practically un-debuffable defense set (heroside) and it's fair, since it has little else. SD would have middle-of-the-road defense debuff resistance, but it gets baseline resistance, extra hit points, and damage (!) to help mitigate.
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SR is balanced and works quite well with SOs. Shields can not make that claim. Don't be calling for nerfs to a power set that only becomes good when IOs are added into the mix.
Try playing both with SOs only and you'll see what I mean.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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Try playing both with SOs only and you'll see what I mean.
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I did when it was on test. Took my main over, respeced back into his SO build while dumping all his enhancements in the trash for inf(man did THAT feel weird) and reslotted with SOs.
At that point I had a mace/shield brute at 50 with SOs and a claws/sr scrapper at 50 with SOs.
I ran them both through the paces in the RWZ. At that time, I found that SR beat SD by exactly as much as I would have expected it to due to the extra damage output that SD offers.
Be well, people of CoH.
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Try playing both with SOs only and you'll see what I mean.
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I did when it was on test. Took my main over, respeced back into his SO build while dumping all his enhancements in the trash for inf(man did THAT feel weird) and reslotted with SOs.
At that point I had a mace/shield brute at 50 with SOs and a claws/sr scrapper at 50 with SOs.
I ran them both through the paces in the RWZ. At that time, I found that SR beat SD by exactly as much as I would have expected it to due to the extra damage output that SD offers.
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So did I and I read your posts during that closed beta. With out IOs SR is a superior secondary. If IOs hadn't been introduced and Shields didn't look as cool as they do I'm fairly certain there would be far fewer of them out there.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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Freedom
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There is your problem
[/ QUOTE ] right....
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I rolled a character in freedom last week and I honestly couldn't stand being in AP because of the sheer stupidity that was going on.
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What does this have to do with the OP not seeing SR scrappers in Freedom?