I16 - /Theram Mastermind
I'm going to lay my bets down that /thermal is meant to go with demon.
Expect fire based damage pets, with flares, fire blast, and fire ball intermingled.
Not sure what to expect for the 18 level power. Maybe short-lived imps?
Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I've gotta say I can't belive they're makeing yet ANOTHER Mastermind secondary.
As someone who is obsessed with playing Masterminds I have to say I have adsolutly no interest in makeing new MMs with the same Primary powers over and over again just so I can try out all the new secondary sets.
Now they are makeing Demon Summoning with going rouge which I am looking forward to and will most likely pair with Pain Domination.
Storm Summoning and Thermal are powers that while I might end up likeing them with a Mastermind where I havn't in the past they aren't even really new. What I mean is that I have used both sets before and hated them but the same can be said for Traps which is not to different from Devices, more power sets which I hate. That being said even though I completely hated Traps I still love my robot/traps MM and got him all the way to 50 where before on other characters I never got passed level 36. And even getting that high took me forever because I hated the character so much I'd just log off and go play another character I hated till I got tired of the character switching and deleted them all.
Anyway to put it simply I will play any Mastermind PRIMARY set they want to throw out there and I would be happy to reuse a secondary power set that I've allready played if I had to (which I don't) but the same can be said the other way around.
The reason for this or at least my reason is because the pets in themselfs are allmost like their own little characters. So to me if my pets are the same as another character I've allready played it'd just be like starting that other character all over again. Like for example, one of my Masterminds who plays as the main villain throughout all my story archs untill Lord Vestereo comes to be. He is actully a soldier/bubbles Mastermind. Now when Storm first came out for Masterminds I was seriously considering just remakeing Admiral Shark as a soldier/storm Mastermind with all the same names for his pets and the same costumes. Why, his name is Shark he was ment to have aquatic powers from the begining I made him righ when the Capt. Mako patron set was announced. Storm is closer to water than bubbles. At any rate he was allready 50 by the time Storm came out and even though I cosidered it I just had no interest in playing Admiral Shark all over again.
I'm not even going to go into the nameing issues that would come with haveing 2 versions of the same character. Some of you may have allready seen or maybe not been aware there were 4 of them but I do in fact have 4 different versions of 1 character. This is a bit different however sence at the time there was no "going rouge" and trying to make a bounty hunter who could play on both sides it just made sence to make 4 of him. Pluse they're not all the same archetype so even though they do have the same powersets they do not play the same like multiple Masterminds would with the same powers. (allso it was done as a test to see what the better archetype was and personally I favor the Brute allthough there isn't much of a difference between the Scrapper and I freaking hate the Stalker.)
At any rate these are all just my opinions take them how you will but the basic jist is Masterminds don't really need any new Secondarys. I'm more exsited for Demon Summoning than anything else.
Just remmeber folks, that it takes ALOT of work to make a MM primary. More work than it takes to make any other set.
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I wanted Cold...
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Thermal>Cold. Nobody wants those retarded looking shields.
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that definitely explains why people want Colds on their team...
+defense > +resists
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Not only flaming zombies, but read the stuff a little more and notice you can have flaming CUSTOM zombies.
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I think they're only adding tinting to the Dark Blast powers in Necromancy.
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I wanted Cold...
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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I wanted Sonic...
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Not only flaming zombies, but read the stuff a little more and notice you can have flaming CUSTOM zombies.
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I think they're only adding tinting to the Dark Blast powers in Necromancy.
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I can dream . . .
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Don't get your hopes up.
I am expecting a gimped version.
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I wouldn't be so sure of that, BaBs said in another thread that the powers being proliferated were the ones that required the least amount of work, so I wouldn't expect too much to be changed about it, if anything.
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I wanted Cold...
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So did I, so did I... ...Kinda wonder if maybe we could talk them into throwing that into I16, or maybe shortly after. Would be nice if they got both Cold and Thermal sorta like how Brutes got Axe and Mace.
Mainly? I just want frozen robots. Their design combines with the ice shields so well. CRYO-BOTS AWAY!
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I wouldn't be so sure of that, BaBs said in another thread that the powers being proliferated were the ones that required the least amount of work, so I wouldn't expect too much to be changed about it, if anything.
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He meant as in the least amount of work animation-wise. Being busy with color customization meant that he likely had very little time to create new animations for sets that'd need them (ones he's alluded to are the Broadsword AS animation and at least four new MA/SS animations)
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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I wanted Cold...
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Thermal>Cold. Nobody wants those retarded looking shields.
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First of all, cold performs a LOT better than thermal, and second, this is the issue where you get to color customize your power effects, perhaps even making them far more translucent!
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I didn't say cold wasn't a better set....it is. But to me aesthetics are very important which is why I have an energy blaster, will keep playing storm summoning no matter how many nerfs it gets, and why I love thermal. Cold is a fantastic power set performance wise but man, those shields look ridiculous and I don't care whether or not you can customize them to be "more transluscent". Unless you can make them look like 'cool' frozen shields I'm staying away from cold. But that's just me. I understand WHY you're disappointed they didn't proliferate cold but I am glad thermal was proliferated instead.
Personally, I'm excited for thugs/thermal. Forge on the enforcers and the bruiser (possibly arsonist haven't decided yet), shields on everyone, warmth for healing punks/enforcers cauterize for the bruiser.
Demons/Thermal FTW...finally my Santanna 'homage toon can come to life.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
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He meant as in the least amount of work animation-wise. Being busy with color customization meant that he likely had very little time to create new animations for sets that'd need them (ones he's alluded to are the Broadsword AS animation and at least four new MA/SS animations)
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Well, he did talk about animations specifically...
How much effort/time does it take them to tweak numbers for sets that require changes stats wise? I remember it took them two tries just to get the Bruiser's hand clap to be knockdown, and in the last proliferation one of the sets got ported without removing the ability to slot taunt enhancements. I'm guessing that they wouldn't port anything that would take more than a bit of tinkering stats wise to get working properly, since whenever they rush things like that they seem to make mistakes.
I could be wrong though, we could see Warmth getting its radius chopped in half like Twilight Grasp or something equally stupid. With Pain Dom retaining it's full radius in Nullify Pain, that would probably kill it for me.
Bots/ or Thugs/ Kin anyone?
....eh maybe not.
Guess I'll have to stick to dual boxing with corruptors.