Regen vs. ...the rest of them
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Still, so long as we are going to discuss it, we might as well say how we feel about it.
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Well, if that's the case, then nerf Parry/Divine Avalanche and give Cobra Strike some more love.
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Still, so long as we are going to discuss it, we might as well say how we feel about it.
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Well, if that's the case, then nerf Parry/Divine Avalanche and give Cobra Strike some more love.
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Blasphemy! *summons his BS/regen and BS/WP to the thread with swords drawn and build up on* Nobody touches Parry!
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
... maybe they should restore it to the original 3-4 second activation time?
Careful what you ask for.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Still, so long as we are going to discuss it, we might as well say how we feel about it.
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Well, if that's the case, then nerf Parry/Divine Avalanche and give Cobra Strike some more love.
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How about we just buff Cobra Strike and save me the trouble of shoving a sword up your spine~ :P
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Been actually looking at Katana with the ability to put in 2 -res IO...
Have not run any numbers on it but I'm thinking it could be very high up the list for ST damage, that of course not counting in shields for DM or FM...
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I'm calculating 243 DPS for a Katana/Super Reflexes DPS build that uses both -resist IOs. That's better than the other primaries I've checked so far (all on Super Reflexes for an even playing field) Claws, Dark Melee, Dual Blades and Broad Sword. I still need to calculate Fiery Melee, Martial Arts and Spines to finish up my DPS comparison project.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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The problem is, once you start getting hit with defense debuffs, and you will, because they're freaking everywhere, you can start kissing that investment goodbye.
In fact, Regen has no Debuff Resistance of any kind, and because Regen is not dodging anything, it gets hit with everything. Any debuff in the game has absolutely no mercy to you, and you will constantly be slowed down with every attack that hits you in some way or another.
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Although I agree with this, you can actually get around it pretty easily with Katana or Broadsword since most defense debuffs are melee or lethal. Up until the scrapper ITF this weekend, Cimerorans had never killed my Katana/Regen. And only one of my four deaths was from cascading defense failure. And even then, it was entirely my own fault. I went from soft capped to negative defense to dead in the space of about three seconds, but I was clicking on Moment of Glory as I fell, which probably could have saved me had I hit it a fraction of a second earlier, at least if immediately followed by Dull Pain. I monitor my melee defense and base defense. Base defense going red is my signal to pay close attention to my melee defense and react appropriately. So I was simply too slow. You need to be fast with Regen.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Regen is to clicky and causes to much redraw. Katana/Willpower is the way to go.
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Werner said [ QUOTE ]
It hasn't had a big buff, but apparently it was enough that Invulnerability is now very good.
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I think the main buff was to the way IO's treat typed damage. You can now easily get very high smash/lethal/fire/cold defense [and probably get en/neg as well, I just know Aegis and Kin Combat off the top of my head. ]
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<facepalm>
I knew that. Why did I forget that that was the reason Invulnerability was suddenly so awesome? Not that it sucked before, but the IO change was a huge boost.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Many of my deaths occur with every click power available, they occur so fast.
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Werner: This is my biggest frustration with Regen. Everytime I die in the blink of an eye, I feel extremely cheated. It's frustrating on squishies, but more-so on a Scrapper. You, along with several others, have proved it can still be a strong set, but it just doesn't suit me anymore.
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I can definitely see how that might turn off most people. I guess I just see it as a challenge. I could have survived! I just needed to be THAT much faster! Regen is AWESOME! It's just me that sucks.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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This thread has made my choice for sunday real clear. I'm bringing one of my regens to the all scrapper stf!!
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DO EEEEET!!!
I'll bring my Dark Melee/Super Reflexes this time for variety.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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You can slot regen up for defense as well, sure. The best I've seen anyone manage in this regard is around 20% or so to all positions.
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Mouse Police (kantana/regen) has 41.72% AoE Defense, 33.60% Ranged Defense, and 21.10% Melee Defense. Once I can respec again I can six-slot Sting of the Wasp with Mako's for another 3.75% ranged defense. I can also add a slight bit of global defense by swapping out stealth for manuevers.
(And... if I ever get my hands on a Gladiator's Armor unique I know I could cram it into my build somewhere )
But basically, much better than 20%. Melee of course jumps well up when I'm in combat due to Divine Avalanche.
(Not saying that it's easy or that I'm not sacrificing other things in an all-out pursuit of defense, or that this somehow makes my regen better than another set with the same amount of money dumped into it... but still, you can get very close to capped positional defenses on regen.)
my lil RWZ Challenge vid
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Many of my deaths occur with every click power available, they occur so fast.
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Werner: This is my biggest frustration with Regen. Everytime I die in the blink of an eye, I feel extremely cheated. It's frustrating on squishies, but more-so on a Scrapper. You, along with several others, have proved it can still be a strong set, but it just doesn't suit me anymore.
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I can definitely see how that might turn off most people. I guess I just see it as a challenge. I could have survived! I just needed to be THAT much faster! Regen is AWESOME! It's just me that sucks.
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Well, in some ways I agree with you, in others I don't. I've played two /regen scrappers to 50, one a BS/Regen and the other a Spine/Regen. I've also played a BS/Shield to 48... and it's considerably more survivable than the regens and puts out lots more damage.
Regen is a secondary where you're either just fine or dead in 2 seconds... I've taken both of my Regens thru the STF and they go from full to dead vs the patron AV's and LR faster than I can click dull pain or recon. My Shield seems to fare much better... I've gone deathless on an STF at 45 (sk'd to 49 of course). I AM soft capped to all positions with my shield which does make a considerable difference.
In fairness both of my regens are primarily HO builds with limited set bonuses since they're both pre-issue 9 characters while my BS/Shield is heavily IO'd. Still, the best Mid's builds I've come up with for the regens end up around 25% defense which isn't enough to prevent the cascade defense failure. Maybe I should try investing in a second build on them to try a set-IO build... their main builds would take 5 respecs to pull all the Hami-O's off.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I almost never have issues with my Kat/Regen if I use Dull Pain consistently. I've actually done far better with my Kat/Regen compared to, say, my soft-capped Night Widow.
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You can slot regen up for defense as well, sure. The best I've seen anyone manage in this regard is around 20% or so to all positions.
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Considering that it's already been shown that it's possible to softcap a kat/regen and a BS/regen, you may want to actually check to see what's possible with IOs and sword sets, though the build did sacrifice much in the way of recharge and offensive functionality. My DM/Regen build manages 33% +def(melee), 24% +def(ranged), and 29% +def(AoE) while being able to generate more than 200 DPS and a 6 second downtime on Hasten.
20% is usually what I see without too much sacrifices. I'm more than willing to be proved wrong if you'd like to post some of your builds, though.
Some of it also depends on the primary. Short of Parry and Divine Avalanche, some primaries may allow different IO sets than what other primaries could, some without compromising as much.
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Been actually looking at Katana with the ability to put in 2 -res IO... Have not run any numbers on it but I'm thinking it could be very high up the list for ST damage, that of course not counting in shields for DM or FM...
[/ QUOTE ] I'm calculating 243 DPS for a Katana/Super Reflexes DPS build that uses both -resist IOs. That's better than the other primaries I've checked so far (all on Super Reflexes for an even playing field) ? Claws, Dark Melee, Dual Blades and Broad Sword. I still need to calculate Fiery Melee, Martial Arts and Spines to finish up my DPS comparison project.
[/ QUOTE ] wow! very nice, that's like 15 more dps than what i had on my claws. now only if i could get my self to buy that IO, might go well on my kat/fire.
I should really start saving all of my "experimental" builds...
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Been actually looking at Katana with the ability to put in 2 -res IO... Have not run any numbers on it but I'm thinking it could be very high up the list for ST damage, that of course not counting in shields for DM or FM...
[/ QUOTE ] I'm calculating 243 DPS for a Katana/Super Reflexes DPS build that uses both -resist IOs. That's better than the other primaries I've checked so far (all on Super Reflexes for an even playing field) ? Claws, Dark Melee, Dual Blades and Broad Sword. I still need to calculate Fiery Melee, Martial Arts and Spines to finish up my DPS comparison project.
[/ QUOTE ] wow! very nice, that's like 15 more dps than what i had on my claws. now only if i could get my self to buy that IO, might go well on my kat/fire.
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I calculated 227 DPS for a maxed-out Claws build, so with you getting approximately that, that's a good sign that maybe these numbers are realistic and can be achieved on more practical builds than the ones I'm using for comparison. I need to finish this project. It's getting close. Only Fire and Spines to go.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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20% is usually what I see without too much sacrifices. I'm more than willing to be proved wrong if you'd like to post some of your builds, though.
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I know I've posted my DM/Regen build in a couple of places before. Here's a slightly tweaked variant with a tad less recharge (10% less) and bit more defense (the empty IO is for the Gladiator's Armor 3% +def) than the once I referenced: 33.5% +def(melee), 27.97% +def(ranged), and 29.57% +def(AoE).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
+def concept: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(46)
Level 1: Fast Healing -- RgnTis-Regen+(A)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dam%(11)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(48)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(17), Numna-Heal(27)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(45), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Here is my fire/regen, not too sure on the best dps I've put out but I usually use incinerate > gfs > cremate. It has in Fast Healing Panacea: Heal/End, Heal, and Chance for Hit points/endurance and in Tough it has Gladiator's Armor:Res/End and +defense.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
WiFry: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(23)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Dct'dW-Heal/EndRdx(7), Mrcl-Heal/EndRdx(29), Mrcl-Heal(36), RgnTis-Regen+(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(31)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-End%(15)
Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 8: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
Level 16: Integration -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33)
Level 18: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 20: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(37)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(48)
Level 28: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 30: Instant Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(43), RechRdx-I(43)
Level 32: Greater Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(50)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Virtue: @Santorican
Dark/Shield Build Thread
For what it's worth, Mouse Police's current build: (powers may not appear in the actual order I selected them though)
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mouse Police Virtue: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Hero Profile:
Level 1: Sting of the Wasp <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (7) Crushing Impact - Damage/Endurance[*] (13) Crushing Impact - Damage/Recharge[/list]Level 1: Fast Healing <ul type="square">[*] (A) Healing IO[/list]Level 2: Flashing Steel <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (5) Scirocco's Dervish - Damage/Endurance[*] (5) Scirocco's Dervish - Damage/Recharge[*] (9) Scirocco's Dervish - Accuracy/Recharge[*] (13) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (7) Efficacy Adaptor - EndMod/Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 8: Reconstruction <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (9) Numina's Convalescence - Heal[*] (11) Numina's Convalescence - Heal/Endurance/Recharge[*] (39) Numina's Convalescence - Heal/Recharge[*] (46) Numina's Convalescence - Endurance/Recharge[*] (50) Numina's Convalescence - Heal/Endurance[/list]Level 10: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (21) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Divine Avalanche <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (15) Mako's Bite - Damage/Endurance[*] (15) Mako's Bite - Damage/Recharge[*] (17) Mako's Bite - Accuracy/Endurance/Recharge[*] (17) Mako's Bite - Chance of Damage(Lethal)[*] (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (23) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Miracle - Heal[/list]Level 18: Integration <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (23) Miracle - Endurance/Recharge[*] (25) Miracle - Heal/Recharge[*] (25) Miracle - Heal/Endurance/Recharge[*] (27) Miracle - Heal[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (27) Efficacy Adaptor - EndMod/Endurance[*] (29) Efficacy Adaptor - EndMod/Accuracy[*] (29) Efficacy Adaptor - EndMod/Recharge[/list]Level 22: The Lotus Drops <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (31) Scirocco's Dervish - Damage/Endurance[*] (31) Scirocco's Dervish - Damage/Recharge[*] (31) Scirocco's Dervish - Accuracy/Recharge[*] (33) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 24: Dull Pain <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (33) Miracle - Endurance/Recharge[*] (33) Miracle - Heal/Recharge[*] (34) Miracle - Heal/Endurance/Recharge[*] (34) Miracle - Heal[/list]Level 26: Soaring Dragon <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (34) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Damage Increase IO[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (37) Aegis - Resistance/Endurance[*] (37) Aegis - Resistance/Recharge[/list]Level 32: Golden Dragonfly <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[/list]Level 35: Resilience <ul type="square">[*] (A) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Recharge[*] (42) Steadfast Protection - Resistance/+Def 3%[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Recharge[*] (43) Aegis - Endurance/Recharge[*] (43) Aegis - Resistance/Endurance/Recharge[*] (45) Aegis - Resistance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Endurance[*] (46) Luck of the Gambler - Endurance/Recharge[/list]Level 44: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 47: Calling the Wolf <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (48) Mocking Beratement - Taunt/Recharge[*] (48) Mocking Beratement - Taunt/Recharge/Range[*] (48) Mocking Beratement - Accuracy/Recharge[*] (50) Mocking Beratement - Taunt/Range[/list]Level 49: Stealth <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
my lil RWZ Challenge vid
Now, as for my projected build after a final (ha!) respec: would move one slot from Health to Sting of the Wasp and six-slot that with Mako's for more ranged defense, and might possibly swap out Stealth for Maneuvers (but keep slotting the same).
Here's a question for the Mid experts: why is it that Stealth in the above build claims to give me 2.65% defense (under the info tab for that slot) but when I turn it on my defense jumps up a full 5.3%? This, btw, matches what I actually get in-game, a 5.3% bump with Stealth on. Supposedly Maneuvers would give me 3.21% defense and per Mids that appears to be all it actually gives me... so Stealth gives me the bigger across-the-board defense bump?
Oh yeah, caveats: 1. Build is designed for as much positional defense as I could manage, so if my DPS or whatever suffers a little, I'm fine with that. 2. I like fly. 3. Another scrapper might dump Call of the Wolf for Instant Healing or something else (my friend can't fathom a regen scrapper without Instant Healing, but honestly I've never felt I needed it). YMMV.
Oh yeah, caveat #4: I like set bonuses. There are probably a few things I could improve by frankeslotting but... I'd rather have the set.
my lil RWZ Challenge vid
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Now, as for my projected build after a final (ha!) respec: would move one slot from Health to Sting of the Wasp and six-slot that with Mako's for more ranged defense, and might possibly swap out Stealth for Maneuvers (but keep slotting the same).
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Switch out Sting of the Wasp for Gambler's Cut. If you need reasons, let me know. I have plenty and they're all good.
[ QUOTE ]
Here's a question for the Mid experts: why is it that Stealth in the above build claims to give me 2.65% defense (under the info tab for that slot) but when I turn it on my defense jumps up a full 5.3%? This, btw, matches what I actually get in-game, a 5.3% bump with Stealth on. Supposedly Maneuvers would give me 3.21% defense and per Mids that appears to be all it actually gives me... so Stealth gives me the bigger across-the-board defense bump?
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This is because Stealth grants 2 unenhanced 1.875% +def(all) buffs. One is active all the time and the other is suppressed for 10 seconds when you attack or are hit.
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Oh yeah, caveats: 1. Build is designed for as much positional defense as I could manage, so if my DPS or whatever suffers a little, I'm fine with that. 2. I like fly. 3. Another scrapper might dump Call of the Wolf for Instant Healing or something else (my friend can't fathom a regen scrapper without Instant Healing, but honestly I've never felt I needed it). YMMV.
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*/Regen without IH is perfectly reasonable, though it is giving up one of */regen's more potent tools. I wouldn't do away with it, but, then again, I only really have use it in the extreme circumstances that I regularly place myself into.
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For the benefit of the OP, Regen is still a great set despite being more high-maintenance compared to Willpower or Super Reflexes. Of all the sets, I think it has the easiest ride through the lower levels. On the end-game, high-end challenges at level 40+, it's still a great and reliable scrapper for pretty much anything out there.
Now, some people have said that regen lags behind other sets because of IOs and certain other challenges. Most of that is hype. Oh yes, Regen doesn't get as much of a return in benefits from IO sets as other secondaries do, but that doesn't mean you are going to suck [censored] either. I was able to take a MA/Regen scrapper (arguably the weakest primary) through the RWZ Challenge and solo a Rikti Pylon, so don't think that Regen will fall too far behind other sets while you are having fun in the game.
However, some of the naysayers of Regen are correct because of the need to specialize a build for very particular goals, such as AV hunting. Some people like to make very specialized builds, which require picking certain powers, sets, and forsaking certain QoL powers (like travel powers) in order to min/max for the task at hand. In this case, other sets might be more attractive than Regen, unless you are ready to pair up Regen with one of the Broadsword or Katana.
But in general, Regen is good as any other set out there. As long as you are having fun with it, then that's the right set for you.
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Just as a final disclaimer, I don't think /regen is bad. I don't think any scrapper anything is bad, and I probably wouldn't make us the target of attention right now either, as there are other powersets *cough*gravity/devices*cough* that could really use some dev attention. Still, so long as we are going to discuss it, we might as well say how we feel about it.