Spider/Bane??
Mine does alright in RV. Ranged build, with Shatter for a kiteable melee attack. Nothing special, just make sure you get the stealth IO. Banes have the highest stealth cap after stalkers.
Pretty much no defense though, so be prepared to get hit quite a bit. Good news is that with 2 Tactics, you can pretty much see everybody and hit pretty much anything.
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Mine does alright in RV. Ranged build, with Shatter for a kiteable melee attack. Nothing special, just make sure you get the stealth IO. Banes have the highest stealth cap after stalkers.
Pretty much no defense though, so be prepared to get hit quite a bit. Good news is that with 2 Tactics, you can pretty much see everybody and hit pretty much anything.
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VEATs are also the only AT's that can see a Stalker from more than 10 ft away.
However, Banes and Fortunata's were hit pretty hard, and are no where near as good as they were during i12 and before.
22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.
Still playing for reasons unknown.
I never PvP with him during i12, so I can't comment on that.
Going Rouge is gonna be fun, being to see all the stalkers running around
Whats the max range you can see a capped stalker?
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I never PvP with him during i12, so I can't comment on that.
Going Rouge is gonna be fun, being to see all the stalkers running around
Whats the max range you can see a capped stalker?
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For a regular player like 10 feet, but for the Bane/Widows etc its like 110 feet i think
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For a regular player like 10 feet, but for the Bane/Widows etc its like 110 feet i think
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The snipes are longer ranged right?
Snipes have a 150 foot range
Interesting.
I have both a widow and a spider,
as others stated, once VEAT's were up there with stalkers and blasters in terms of pvp effectiveness( specifically forts), but now, I'd say their on the lower rung, of my builds, my huntsman perhaps performs the best between the debufs, and WAWG( which often i wish was a fast recharging ST web grenade).
Basically it was a combination of things,
-defense is worthless for the most part now, I understand defense is very difficult to balance with the way the game is set up, but for pvp purposes its worthless
-status effects are largely marginal( the main reason WAWG is useful is for anti-fly and anti-SJ reasons)
-Damage on veats were brought down a lot for the purposes of pvp( perhaps under the mistaken assumption the two former points were functional), they just don't have good burst damage in pvp anymore
In other words,
1 on 1 vs. a blaster, my VEAT will die, in fact 1 on 1 vs. a great many number of builds, my VEAT will die, with that said if your intent on pvping with a VEAT, your best bet is on a team working as fire support.
I think when they nerfed their damage was the exact same time they nerfed elusivity( sp), which unfortunately that and DR basically killed defense, if they hadn't adjusted damage at the same time, i'm pretty confident VEAT's would be where they should be, but as it is, I'm pretty sure their underperforming as an AT
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I have both a widow and a spider,
as others stated, once VEAT's were up there with stalkers and blasters in terms of pvp effectiveness( specifically forts), but now, I'd say their on the lower rung, of my builds, my huntsman perhaps performs the best between the debufs, and WAWG( which often i wish was a fast recharging ST web grenade).
Basically it was a combination of things,
-defense is worthless for the most part now, I understand defense is very difficult to balance with the way the game is set up, but for pvp purposes its worthless
-status effects are largely marginal( the main reason WAWG is useful is for anti-fly and anti-SJ reasons)
-Damage on veats were brought down a lot for the purposes of pvp( perhaps under the mistaken assumption the two former points were functional), they just don't have good burst damage in pvp anymore
In other words,
1 on 1 vs. a blaster, my VEAT will die, in fact 1 on 1 vs. a great many number of builds, my VEAT will die, with that said if your intent on pvping with a VEAT, your best bet is on a team working as fire support.
I think when they nerfed their damage was the exact same time they nerfed elusivity( sp), which unfortunately that and DR basically killed defense, if they hadn't adjusted damage at the same time, i'm pretty confident VEAT's would be where they should be, but as it is, I'm pretty sure their underperforming as an AT
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That's so accurate I would sig it if it would fit. Well said. QFT'd.
Spider/Bane, Spider/Bane
In new PvP, What a pain.
Dies a lot, can't get kills.
And you can forget about farming pills.
Hey there, there goes a Spider/Bane (to the hospital again).
The best comics are still 10�!
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I had a 50 spider with IO's then ended up deleting it, I hated it!
Fort is so much better & the widow is cool to play with elude.
Alot of new players said to me I wanna get to 50 so I can make a spider, I said don't bother you'll end up hating it. I PL'd this kid to 50, he made a spider, I PL'd it to 40 for him then he comes back a few day's later and said.. I hate it!
DUH!
I told him to make a fort.... o well. LOL
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"A coward dies many times before their death, the valiant taste death but once." - William Shakespeare
Learn it... OWN IT!
Nice Poem! MY Crab's been gettin destroyed!
Oh wait...
...
I blame widows.
@Mazzo Grave

Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Is a bane good in pvp? I always wanted to know if it is actually good.