Why no to-hit buff IO sets in Mires?
Also a nit pick... Focus is a ranged knockdown attack, not a to-hit buff. Your thinking follow up. Also, followup is a single target attack which gives a static to-hit buff. Black dwarf mire is a pbaoe which gives a to-hit and damage buff per enemy hit. It is a modified clone of Soul Drain, not follow-up.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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It is a modified clone of Soul Drain, not follow-up.
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I hear it described as a follow-up clone alot, lately. I think that's largely because when Castle initially made the changes, someone said it had been given the "follow-up treatment" and it seemed to catch on.
So I guess that makes Black Dwarf Mire the love child of Follow-Up and Soul Drain?
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Hey Joe...
EDIT :: Wow... sorry, I dunno what I was thinking when I miss-read the OP. Consider this a post deleted with my sencirest appologies to the OP, and thanks to Siolfir for pointing out my confusion!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I'm pretty sure Follow Up doesn't Debuff the enemy's To Hit at all. In fact, I don't think it has any form of Debuff, and only buffs you / deals damage.
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Hey Joe...
Just wanted to say that as far as I understand, for Black Dwarf Mire to be able to allow To-Hit-Debuff IO sets, it would actually have to emulate all the other powers that allow To-Hit-Debuff IO sets, meaning that it'd have to actually debuff the To-Hit property of enemies. This of course would sharply contrast with the rest of the debuffing aspects of Warshades, not to mention making Black Dwarf a better tank-form than it already is and ought to be.
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The bolded part is true, and would even make sense if the OP had requested ToHit [u]De[u]buff sets.
Since they requested ToHit Buff sets, and the power provides +ToHit, it seems to be a rather irrelevant point.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Wow Siolfir... I totally misread the OP. Thanks for the heads-up. I, and my OP, stand corrected with apologies to the threads' OP.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
No worries...
I actually missed the entire bit, and only caught what soilfir has quoted.
Thank god for increasingly infrequent forum viewership?
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It is a modified clone of Soul Drain, not follow-up.
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I hear it described as a follow-up clone alot, lately. I think that's largely because when Castle initially made the changes, someone said it had been given the "follow-up treatment" and it seemed to catch on.
So I guess that makes Black Dwarf Mire the love child of Follow-Up and Soul Drain?
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That sounds... disturbing. And I think the 'followup treatment' comments are due to the damage being boosted.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Hey Joe...
Just wanted to say that as far as I understand, for Black Dwarf Mire to be able to allow To-Hit-Debuff IO sets, it would actually have to emulate all the other powers that allow To-Hit-Debuff IO sets, meaning that it'd have to actually debuff the To-Hit property of enemies. This of course would sharply contrast with the rest of the debuffing aspects of Warshades, not to mention making Black Dwarf a better tank-form than it already is and ought to be.
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The bolded part is true, and would even make sense if the OP had requested ToHit [u]De[u]buff sets.
Since they requested ToHit Buff sets, and the power provides +ToHit, it seems to be a rather irrelevant point.
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I imagine the devs thought getting the build up proc in black dwarf mire would be a bit much. I mean, a chance to proc on up to 10 enemies at once, when you've already likely just capped effective ACC to begin with, as well as capped damage to boot?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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I imagine the devs thought getting the build up proc in black dwarf mire would be a bit much. I mean, a chance to proc on up to 10 enemies at once, when you've already likely just capped effective ACC to begin with, as well as capped damage to boot?
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That's a problem?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Hence why it'd be so awesome.
It was also my understanding that it checks for the proc once each activation, not once for each enemy hit. However I am unsure of the actual mechanics. Anyone know for sure?
If it does indeed check once per enemy hit, I know a certain DA/DM Tank of mine that will be putting a Gaussian's in Soul Drain.
As I gather it, it checks once for each enemy hit for aoe damage powers. I could be wrong though..
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
I guess they could set it so the power can't activate more than once a second. That would allow for a single buildup (instead of say 10), and not totally overpower our AT, maybe?
But then consider, even if it does check per enemy... Is it needed? If your miring your already hitting the damage cap, and have already hit the hard cap for tohit
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
For Mires, yes, but a Dark Melee brute would feel the SMASH from that....
It will check once per target - that's just the way procs work. The question should be: Is it flagged "Doesn't stack from same caster" or not?
@Roderick
Either way, warshades dont' really benefit as much from the idea as people would like. We're already capping our damage
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Either way, warshades dont' really benefit as much from the idea as people would like. We're already capping our damage
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The solution should be obvious then.
Kheldians need their Damage Cap Raised! If I can reach it solo, it should be higher!
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Kheldians need their Damage Cap Raised! If I can reach it solo, it should be higher!
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Yes, perfect... and when Imperius becomes so much stronger, everyone will be happy and no one will blame us Kheldians for it
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I had what I thought was a decent idea last night (though I'm sure I'm not the first to think of it)...
Black Dwarf Mire, with its short animation and recharge times, would make an EXCELLENT place for a Gaussian's Chance for Build Up proc.
However I found out (both in Mids and on Test/Live) that neither Sunless Mire nor Black Dwarf Mire accept to-hit buff sets.
What makes this such a strange situation to me is the fact that Focus (of Scrappers' Claws set, after which the new version of Black Dwarf Mire was modeled) and Soul Drain (of Dark Melee and various other sets, which Sunless Mire was modeled after) BOTH accept to-hit buff sets.
What gives?
EDIT: Upon further inspection, I saw that this is a known issue, as outlined in part V of the Post-I13 Kheldian Issues thread.