Translucency


Blackavaar

 

Posted

Translucency.

We're able to apply it to NPCs in the Mission Architect, Ghost Pirates and office workers, and the Contact Hologram.

When do we, as players, get to make individual costume slots transparent?

Perhaps I want to make a character who is an Astral Projection of a powerful psychic who's been comatose for several years. Or the ghost of a young woman cut down in cold blood seeking revenge on the Rogue Isles Police for either helping or not saving her.

But I want it, either way. =-3

-Rachel-


 

Posted

Stealth Powers make you far more translucent than the Ghosts I'm referring to.

-Rachel-


 

Posted

[ QUOTE ]
Stealth powers will make you partly transparent. Although I'm always in support of more auras.

[/ QUOTE ]

I actually do use Stealth for that effect on one of my characters (she thinks she's a ghost---she has issues) I like the idea of making this an aura. Would you see that as having a secondary effect such as defense or something purely cosmetic?


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

100% Cosmetic. I'm referring solely to a costume option at the tailor.

Not an Aura, but a selectable level of visibility. Either Translucent or fully visible, not a slider. Wouldn't want players making themselves TRULY invisible, after all.

But this should be available at level 1, not 30+ as a costume option for characters.

-Rachel-


 

Posted

[ QUOTE ]
Stealth Powers make you far more translucent than the Ghosts I'm referring to.

-Rachel-

[/ QUOTE ]

Just as a note (as this doesn't do what you're talking about,) Stealth IOs make you somewhat less translucent, it seems. At least to me. But of course you can't apply them to individual costume slots (or turn them off, other than as a dual build.)


 

Posted

[ QUOTE ]
100% Cosmetic. I'm referring solely to a costume option at the tailor.

Not an Aura, but a selectable level of visibility. Either Translucent or fully visible, not a slider. Wouldn't want players making themselves TRULY invisible, after all.

But this should be available at level 1, not 30+ as a costume option for characters.

-Rachel-

[/ QUOTE ]

Ok, I see what you're getting at and I kind of like the general idea. Would you be open to making it an unlockable (defeat 100 ghosts ect.) or IO (i.e. Rocket Boots)?


Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.

 

Posted

Yeah I would love that. Actually it could be part of a terrific arc - where you get some kind of "invisiblity item" like a potion, piece of technology, etc - and that is a reward in the tailor for your efforts.

I have no idea how it would work for US, but obviously it'd be something cool.


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Posted

Probably an Invention, so that even a level 1 character could use it.

Though the Arc idea -is- cool I hate that I can't wear Roman Armor until after 35....

-Rachel-


 

Posted

You can make a decent Gladiator costume until you can earn the military uniforms. Not just any schmo can be in the Roman military, you know? You have to prove yourself worthy, just like getting a Cape.

As for the idea, I like it.

You can (sort of) get this kind of effect by using Stealth or Stealth IOs, but then you are at the mercy of a power to maintain your concept.

Since this transparency wouldn't convey any stealth I see no reason not to allow it, assuming it is possible and not too time consuming to implement.


 

Posted

Gotta make sure there is a hard limit in effect so invisi aura and stealth don't make you full invis to everyone.

Even thought that would be awesome.


 

Posted

I'd actually like to see per-costume-item translucency of some sort allowed at costume creation. This could let us make, say, an invisible head, invisible arms, invisible legs and so forth, as well as let us have a wholly-translucent body.


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Posted

I've got a character who uses a stealth IO in Sprint for a translucent appearance. And I'm with Bill, it seems he's less so than with a stealth power.

Also, I second the idea of per-part translucency (or even invisibility, if a way to avoid turning it into an exploit could be worked out); the prospect of making animated armor with nothing inside or an invisible character with a visible suit and tie are pretty tempting.

I see no reason not to make it an aura, though.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Reasons not to make it an aura unlocked at level 30

1. Character Concept at level 1 to play a ghost, invisible man, astral projection, hologram, Elemental Spirit, Incorporeal -anything-
2. Cybernetic Heart = Ghost?
3. The higher the gate you put on something the less people will use it appropriately. Which is why we've got characters in supertight spandexy superheroic style just swapping to Roman Armor with nothing under it. They took a huge fight to wear it and they're gonna wear it, even if it's inappropriate for their character.
4. Concept Strangling. Playing one of the various character concepts listed in the first point from level 1 often makes more sense than 30 levels of "Whatever" and the concept blossoming thereafter.

Reasons to have Translucency be unlocked by a Costume Aura
1. If half of Atlas Park was running around with it on -everyone- would be annoyed and bored with it, quickly.
2. It's more or less consistent with the original auras in game-concept, if not in game mechanics.

Reasons to have it unlocked through invention salvage and recipe
Combines all the benefits of the above with no additional penalties.

-Rachel-


 

Posted

i defiantly like this idea too, bout about it being not an aura but an option. Also like the idea of per part, to make the "haunted suit of armor" type char's. And there is something to this in comics too, Many chars had invisible heads(headless) and there is the Gentleman Ghost I think is his name in DC.


 

Posted

I could go for translucency, but there would have to be some sort of threshold to ensure it wasn't abused for PvP purposes, I would wager.

Another problem could be costume bits. NPCs are built around one costume, which is basically their skin. On player characters, costume bits are layered on top of other bits. If you think that skirts disappearing when underwater is an issue, imagine a translucent skirt showing your translucent netherregions :/


 

Posted

Well *visually* it's fine to have something allow you to see through it, but game wise as long as it doesn't impart any changes to the accuracy of others perception, I see nothing wrong. Visually spotting things is nice in a pvp zone, but being able to "see" them by tabbing is where the game kind of requires more attention.

So as long as it doesn't tag things to be *completely invisible* by itself, I see nothing wrong.


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