Aspiring Stalker Seeking Assistance


Daemodand

 

Posted

I suppose it would be wise of me to, first off, let you all know that I've been playing this game for approximately 2 days. Many of these questions will sound dumb, but please bare in mind that we all started at some point. The following questions will be regarding pvp character usage; I am making a stalker because they seem to do the best in open world pvp.

1. Is Dark Melee viable in pvp? Although I don't see many DM stalker posts on the forums, the spec looks interesting; Having both accuracy debuffs and a lifedrain could present extremely beneficial in the longevity of my character.

- Do the chance to hit debuffs from the various abilities
stack?

2. Is Energy Melee still accepted to be one of the best stalker pvp specs? I have read that it had undergone a nerf, but I also read that many still play EM stalkers.

- Can you effectively stunlock a target until death with
the numerous abilities which can disorient?

3. Although I've narrowed my primary spec down to two options, I am still very undecided about my position on the secondary specialization. I have read that both WP and Regen are popular as of lately, but both seem to be reinforcing primary specs which do not reduce damage (chance to hit) or specs which do not have a heal (siphon life).

- Would it be overkill to have both DM and Regen? Too
much healing and not enough offensive ability?

- Is oppressive doom, in the dark armor secondary, too
taxing on ones own health to provide a continuous
disorient?

- If the accuracy debuffs from DM and DA stack (I'm not
sure), then would I theoretically be able to avoid nearly
all incoming damage? ( taking into consideration
diminishing returns)

4. My largest concern yet may be that I am unaware of which abilities shroud the character. I spent quite a bit of time creating a character appearance I can take joy in playing. I would hate to have wasted my creativity, only to be shrouded within a hide or concealment ability.

5. Although I personally would find super speed the most enjoyable, I could see teleportation to be somewhat of a larger benefit to pvp; the ability to enter and escape combat nearly instantly is an invaluable tool. I however, have no personal experience, nor information to back this claim up.

- Would teleportation be too strenuous on my energy to
travel long distances?

I would like to thank anyone taking the time to read my post. I show even more appreciation for those who reply, helping not only I, but perhaps others who read and learn from this.


 

Posted

1. DM is viable, certainly. Since PvP was revamped in i13 so that damage dealt in PvP is based on animation time rather than recharge (how it is determined in PvE) it's not the best set, but it's just as capable as most of the other Stalker sets. The tohit debuffs stack, but wear off rather quickly if you're having to chase your target which will often be the case.

2. Energy Melee was nerfed in PvE by reducing the magnitude of the stun in Total Focus and lengthening the animation time for Energy Transfer. As mentioned previously longer animation time = more damage in PvP so it's still a good PvP set. As for stunlocking someone, that's possible in PvE but not PvP for a variety of reasons. First, the stuns are much shorter (2 second base duration) and second, mezzes are suppressed to prevent just such a thing from happening. For more information about mez suppression I suggest poking around in the PvP section.

3. DM/Regen wouldn't be overkill, any more than Regen all by itself has a good chance at being overkill. Willpower is suggested because it has +perception, which Regen is missing. Oppressive Gloom isn't too taxing on your health since it's very minor damage, but it's difficult to use effectively in PvP because of the relatively small radius and point blank aspect; you'd also rather have the critical from hidden status than to break it just for a very short duration stun. Accuracy debuffing has issues if you're expecting to just not get hit - tohit buffs are rather common, and most PvP-built characters have plenty of accuracy and tohit bonuses so that they can hit defense-based secondaries.

4. If you want to be able to see your character all the time, you don't want to play a Stalker. Unless Hide is suppressed, you're essentially just a transparent outline with some effects from your armors on. Since I've never bothered using it, I don't know if the "Suppress Close FX" setting will bypass this or not, but it should prevent the game from drawing armor toggles/etc; this only affects the machine you're using, though.

5. Teleportation does not work very well in PvP at all - to prevent people from pulling hit-and-run attacks travel powers are suppressed when do nearly anything. Unlike all of the other powers, which are still able to move albeit slower, when teleport is suppressed ot does not work at all. Other than that, it's not that much endurance to get around but it requires more attention.

Also keep in mind that I'm a casual PvPer at best, and most of my experience was prior to i13 - I've tried it since a few times and simply don't like it as much. So take the answers with a grain of salt, knowing it's not exactly a PvP expert that's giving them.


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Posted

Thank you very much for all of your help!

You've answered many of my primary questions, and for such consideration, you have my deepest gratitude. I will now finally be able to create my stalker without second guessing myself while leveling.

I am, however, open to more information, if somebody would be so kind as to assist me further.

One more question:
It describes the hold and sleep origin abilities to be unreliable. Instead, would a reliable damage debuff be more effective?


 

Posted

The sleep and holds are good for dropping offensive toggles. YMMV


 

Posted

I know that this isn't the appropriate location to ask such a question, as most of the replies will be completely biased.

I am having difficulty deciding between a corruptor and a stalker. From what I've read on the forums, stalkers had been the best at pvp for quite some time. However, I cannot find any recent information involving the efficiency of stalkers after i12 or i13.

How long does it take to remove travel suppression after engaging an enemy?

I noticed that super reflexes compiles a useful arsenal of avoidance abilities. More specifically, I was wondering if the use of super reflexes (high avoidance) and dark melee (accuracy debuffs) would negate enough of the opponents chance to hit that I would be extremely hard to hit, even through diminishing returns.

What is the duration of the tranq dart and taser gun? Is it long enough to reconceal myself for an additional assassin strike?

Is the passive regeneration buff effective enough to consider acquiring?

Are the level 15 and 25 titles placed before or after the character's name? (eg "The Vicious Goofball" or "Goofball The Vicious")

While using Build-Up, how much health, in a percentage, is an assassin strike usually witnessed to remove from an opponent's healthbar.

What are the weaknesses of a stalker, in terms of archtypes?

When they introduces diminishing returns, did they absolutely destroy any chance of creating a stalker with such a massive amount of defense that they can become nearly unhittable? Or was that never possible from the beginning?

What archtype do corrupters struggle with the most, if anyone here knows?

Would somebody here be so kind as to attempt to pursuade or disuade me to make a stalker instead of a corruptor? Personal experience is probably the most reliable tool at your disposal.

Once again, I know many of these questions are "newbish", but I appreciate those of you who lend a hand.


 

Posted

Another question:

Is stealth and invisibility used in addition to hide, only to decrease the chance of being detected by another player or mob? Do I need both stealth and invisibility? Is the time to reconceal myself shorter by using either stealth or invisibility?


 

Posted

[ QUOTE ]
Another question:

Is stealth and invisibility used in addition to hide, only to decrease the chance of being detected by another player or mob? Do I need both stealth and invisibility? Is the time to reconceal myself shorter by using either stealth or invisibility?

[/ QUOTE ]

To be completely unseen an untargetable in pvp zones you need your hide, stealth from power pool and also what is know as a Stealth IO. It's an IO that grants stealth just for having it slotted in a travel power.

stealth and invisibility can't be turned on at the same time and you can't attack while Invisable is on.


 

Posted

Thank you for the reply.

The more I read up on the forums, the more I begin to doubt the capabilities of a defensive character. Perhaps somebody could shed insight on the tohit/defense ratio. It would seem that it is MUCH easier to get a tohit rating above any type of defense whatsoever. Is this true? Do I have to sacrifice too much to avoid hits frequently?


 

Posted

In PvE, Defense works wonderfully well. In PvP, currently, it is borked.

Why? It's due to the 1-2 hit of Defense getting severely curtailed by Diminishing Returns, and Elusivity being reduced to currently brokenly low levels (10 points of Elusivity...it may as well not even be there. The whole point of Elusivity is to balance out the plethora of ToHit available. At 10 points...it just doesn't do that. Nowhere near.)

It isn't as bad for Stalkers as it is for, say, Scrappers though. This is because for Stalkers in PvP, their true, first-line of protection isn't the secondary, it's Stealth and having the ability to choose when and where to strike. As a Stalker in PvP, your secondary only comes into play when you've made some kind of mistake, or went against what you should have known were overwhelmingly bad odds.


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Posted

[ QUOTE ]
Why? It's due to the 1-2 hit of Defense getting severely curtailed by Diminishing Returns, and Elusivity being reduced to currently brokenly low levels (10 points of Elusivity...it may as well not even be there. The whole point of Elusivity is to balance out the plethora of ToHit available. At 10 points...it just doesn't do that. Nowhere near.)

[/ QUOTE ]

Yup.


Thanks to DR...I think that Elusivity should have been somewhere around 15-20 pts, and Defensive sets wouldn't be so trashed right now