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Posts
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Thank you for the reply.
The more I read up on the forums, the more I begin to doubt the capabilities of a defensive character. Perhaps somebody could shed insight on the tohit/defense ratio. It would seem that it is MUCH easier to get a tohit rating above any type of defense whatsoever. Is this true? Do I have to sacrifice too much to avoid hits frequently? -
Another question:
Is stealth and invisibility used in addition to hide, only to decrease the chance of being detected by another player or mob? Do I need both stealth and invisibility? Is the time to reconceal myself shorter by using either stealth or invisibility? -
I know that this isn't the appropriate location to ask such a question, as most of the replies will be completely biased.
I am having difficulty deciding between a corruptor and a stalker. From what I've read on the forums, stalkers had been the best at pvp for quite some time. However, I cannot find any recent information involving the efficiency of stalkers after i12 or i13.
How long does it take to remove travel suppression after engaging an enemy?
I noticed that super reflexes compiles a useful arsenal of avoidance abilities. More specifically, I was wondering if the use of super reflexes (high avoidance) and dark melee (accuracy debuffs) would negate enough of the opponents chance to hit that I would be extremely hard to hit, even through diminishing returns.
What is the duration of the tranq dart and taser gun? Is it long enough to reconceal myself for an additional assassin strike?
Is the passive regeneration buff effective enough to consider acquiring?
Are the level 15 and 25 titles placed before or after the character's name? (eg "The Vicious Goofball" or "Goofball The Vicious")
While using Build-Up, how much health, in a percentage, is an assassin strike usually witnessed to remove from an opponent's healthbar.
What are the weaknesses of a stalker, in terms of archtypes?
When they introduces diminishing returns, did they absolutely destroy any chance of creating a stalker with such a massive amount of defense that they can become nearly unhittable? Or was that never possible from the beginning?
What archtype do corrupters struggle with the most, if anyone here knows?
Would somebody here be so kind as to attempt to pursuade or disuade me to make a stalker instead of a corruptor? Personal experience is probably the most reliable tool at your disposal.
Once again, I know many of these questions are "newbish", but I appreciate those of you who lend a hand. -
Thank you very much for all of your help!
You've answered many of my primary questions, and for such consideration, you have my deepest gratitude. I will now finally be able to create my stalker without second guessing myself while leveling.
I am, however, open to more information, if somebody would be so kind as to assist me further.
One more question:
It describes the hold and sleep origin abilities to be unreliable. Instead, would a reliable damage debuff be more effective? -
I suppose it would be wise of me to, first off, let you all know that I've been playing this game for approximately 2 days. Many of these questions will sound dumb, but please bare in mind that we all started at some point. The following questions will be regarding pvp character usage; I am making a stalker because they seem to do the best in open world pvp.
1. Is Dark Melee viable in pvp? Although I don't see many DM stalker posts on the forums, the spec looks interesting; Having both accuracy debuffs and a lifedrain could present extremely beneficial in the longevity of my character.
- Do the chance to hit debuffs from the various abilities
stack?
2. Is Energy Melee still accepted to be one of the best stalker pvp specs? I have read that it had undergone a nerf, but I also read that many still play EM stalkers.
- Can you effectively stunlock a target until death with
the numerous abilities which can disorient?
3. Although I've narrowed my primary spec down to two options, I am still very undecided about my position on the secondary specialization. I have read that both WP and Regen are popular as of lately, but both seem to be reinforcing primary specs which do not reduce damage (chance to hit) or specs which do not have a heal (siphon life).
- Would it be overkill to have both DM and Regen? Too
much healing and not enough offensive ability?
- Is oppressive doom, in the dark armor secondary, too
taxing on ones own health to provide a continuous
disorient?
- If the accuracy debuffs from DM and DA stack (I'm not
sure), then would I theoretically be able to avoid nearly
all incoming damage? ( taking into consideration
diminishing returns)
4. My largest concern yet may be that I am unaware of which abilities shroud the character. I spent quite a bit of time creating a character appearance I can take joy in playing. I would hate to have wasted my creativity, only to be shrouded within a hide or concealment ability.
5. Although I personally would find super speed the most enjoyable, I could see teleportation to be somewhat of a larger benefit to pvp; the ability to enter and escape combat nearly instantly is an invaluable tool. I however, have no personal experience, nor information to back this claim up.
- Would teleportation be too strenuous on my energy to
travel long distances?
I would like to thank anyone taking the time to read my post. I show even more appreciation for those who reply, helping not only I, but perhaps others who read and learn from this.