Another Issue
This is a bad idea.
Bug fixes should be issued normally, between issues as they crop up. Setting aside a whole issue's creation worth of time for bug-fixes would be disastrous. Many players would leave due to the lack of increased content (as some have commented on for the past 3 issues) and others would just think it a waste.
No matter -what- the Devs do there will be bugs in code because this game is evolving. If it were a final product game they could fix all the bugs that exist now and be done with it. But since they're adding new content on a (roughly) regular schedule any bug fixes they install today -might- be broken by the patch 2 months from now.
A Bug Fix issue is a bad idea.
Hiring a Bug Fix TEAM, however, would be a fantastic idea, IMO.
-Rachel-
Okay, this again. The thing is, at first glance, this seems like a reasonable thing to say, until you realize that the people fixing bugs aren't the same people making new content. If you were to stop all new content development (which itself is not a great idea) and move all those people over to bug fixes, chances are good you'd actually slow the progress of bugs getting fixed because you're introducing people to something that isn't part of their jobs.
MMOs are tricky beasts, with new features being grafted onto old code all the time, so bugs are to be expected and inevitable. Sometimes the problem is straightforward and a fix is forthcoming quickly. Sometimes it isn't and it isn't. Arresting new content development wouldn't get bugs fixed any faster. It might prevent new bugs from being introduced, best case, but only until new content resumes.
How exactly is the game "not very playable"? Or was that just hyperbole?
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
[ QUOTE ]
This is a bad idea.
Bug fixes should be issued normally, between issues as they crop up. Setting aside a whole issue's creation worth of time for bug-fixes would be disastrous. Many players would leave due to the lack of increased content (as some have commented on for the past 3 issues) and others would just think it a waste.
No matter -what- the Devs do there will be bugs in code because this game is evolving. If it were a final product game they could fix all the bugs that exist now and be done with it. But since they're adding new content on a (roughly) regular schedule any bug fixes they install today -might- be broken by the patch 2 months from now.
A Bug Fix issue is a bad idea.
Hiring a Bug Fix TEAM, however, would be a fantastic idea, IMO.
-Rachel-
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This.
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So since devs are always so busy with making new issues can you please realize new issue that contain just bug fixes, because every issue we get more and more of them and game slowly becomes not very playable. Thank you.
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Hmmm...played it yesterday, will play it again. Well damn, I play it pretty often. Seem's pretty playable to me.
Did I like the bio bug for instance? No! Chat bug? No! Are there other bugs that I *sigh* at when I encounter them? Yes!
But is the game unplayable? No way.
Bugs get fixed, then they get repaired and then we get new bugs, then they get repaired. It's an endless cycle
BrandX Future Staff Fighter
The BrandX Collection
There are extremely few (I can't say none, because I think there ARE one or two right now) game-breaking or game-crashing bugs.
If the game doesn't function properly, that's something they'll be working on immediately. If there's a minor quality of life thing (like the /hc help bug/change) it's hardly something that everyone worries about OR is affected by, and never affected so much that it actually breaks the game. Because even last I saw, some of the people with the most bitter complaints about such things ... are STILL PLAYING DAILY.
So yeah, hyberbole.
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
[ QUOTE ]
Okay, this again. The thing is, at first glance, this seems like a reasonable thing to say, until you realize that the people fixing bugs aren't the same people making new content. If you were to stop all new content development (which itself is not a great idea) and move all those people over to bug fixes, chances are good you'd actually slow the progress of bugs getting fixed because you're introducing people to something that isn't part of their jobs.
[/ QUOTE ]
Therein lies the largest problem with a "bugfix issue" (though certainly not the only one). Either you sit the entire development staff in front of the code, which is like asking your plumber to perform your brain surgery, or you sit the non-programming portions in a room and tell them "Okay, guys, just play cards until the next issue".
In visual terms...
We'll always have Paragon.
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[ QUOTE ]
Okay, this again. The thing is, at first glance, this seems like a reasonable thing to say, until you realize that the people fixing bugs aren't the same people making new content. If you were to stop all new content development (which itself is not a great idea) and move all those people over to bug fixes, chances are good you'd actually slow the progress of bugs getting fixed because you're introducing people to something that isn't part of their jobs.
[/ QUOTE ]
Therein lies the largest problem with a "bugfix issue" (though certainly not the only one). Either you sit the entire development staff in front of the code, which is like asking your plumber to perform your brain surgery, or you sit the non-programming portions in a room and tell them "Okay, guys, just play cards until the next issue".
In visual terms...
[/ QUOTE ]Just like the people who complain about getting new costumes instead of new content (or vice versa)... do you expect Jay to go do pohsyb and Ghost Widow's job, or Castle to do BackAlleyBrawler's job? How about asking Hero 1 to take Blue Steel's place?
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yes, agree that developers shouldn't just sit around but maybe Forbing is right and they do need some kind of bug fix team. You want to know few?
SG entrace crash still there, acro bug won't be fixed ETA, pvp IO drop won't be fixed ETA (checked prices on them? some go for 700 mil ..HELLO????), placate is bugged for how many issues..and i don't even ask to fix it for pvp but pve at least.
Target in the air for plant, sleep proc chance, crashes that reroll my toon back.
Honestly i wasn't very happy when i rolled something nice with my merits and then my toon crashed and i had to reroll... to something cheap and useless.
I understand that developers want to publish fast to make players happy but every time next issue comes out lately i always make myself ready for next day of crashes, new bugs etc. How about your leader crashes and nobody gets star and you can't continue TF w/o leader come back online (good if he actually comes back...). Besides honestly what is the point to run new TF when Reichsman bugs out on you and even with all debuffs in the world his HP bar won't move at all so you have to petition to Mod to finish this bs. Ah and should i remind you on Numi TF 3rd mish or KHTF that kicks whole team out of mish no matter how many times you enter and Mod tells you: ah sry, i cant fix it, i will provide this to Senior CS. Have a good day.
They have a bug fix team.
It doesn't mean that they can instantly identify and fix bugs that they come across.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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It doesn't mean that they can instantly identify and fix bugs that they come across.
[/ QUOTE ]And to elaborate on this, a quote I like: "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. Kernighan
The reason I'm referencing this quote is to say... DEBUGGING IS [censored] HARD. A bug may seem like an easy fix... but rarely are they. I've experienced bugs that I could not track down... I ended up re-writing and re-factoring pretty much ALL the code that had ANYTHING to do with what the bug was doing, and STILL couldn't fix it... eventually a tiny bug fix in a completely different section of the code base that was completely unrelated fixed it. It was a very minor memory leak that turned out to be also causing memory corruptions (which just happened to manifest itself in that specific bug).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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So since devs are always so busy with making new issues can you please realize new issue that contain just bug fixes, because every issue we get more and more of them and game slowly becomes not very playable. Thank you.