Farms since i15 changed?
This is not a farm change, but rather a change to all missions. Running on unyielding and invincible will now allow bosses to spawn in normal groups even when solo, not just specifically placed bosses in the missions which is what would happen before.
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Yeah I'll bet if you tried to directly ask a Dev about it they would not freely admit that this was a "farming" change because it affects all missions equally.
On the other hand having bosses now spawn in specifically 'ideal' Fire/Kin farm missions pretty much implies that this is yet another "speed bump" that will reduce the speed of farming down a notch to a level the Devs would probably accept as a tolerable.
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Farming aside, it's a change that I like. I -like- facing bosses, and like the fact that I'll be running into them more often than just where they are "scripted" to appear in missions. Hell, maybe this can help get me those Bone Daddy and Damned badges redside...
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No wonder I ran into more Lost bosses than I could handle on my Inv Brute...
I didn't notice, but then again, i farm AV's
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Hurting farmers aside though, I can understand the logic. Most soloing toons can handle a boss at the end, why not some more throughout the mish?
Another added bonus:
More chances at Pool Cs.
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Hurting farmers aside though, I can understand the logic. Most soloing toons can handle a boss at the end, why not some more throughout the mish?
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I agree. Bosses aren't that bad.
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Another added bonus:
More chances at Pool Cs.
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I didn't think of that. I am liking this change even more now.
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This is like having Ra's Al Ghul show up at your birthday party.
This is how boss spawning is supposed to work.
Since we were told that soloing at DiffLev 1 would suppress bosses, it was logical to assume that once you have two or more team members, or, at DiffLev 2 or higher, then bosses would spawn.
However, I was shocked to learn of some popular farm missions where six members on the team did not spawn bosses. That had to be a bug and not working as intended. And it was used to the advantage of the farmers (dare I say... exploited?).
So, it sounds like the 'weighting' of the foes was fixed.
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Well, i dont mind it. I like it even. Bosses don't slow me down anyway, so i get an inf bump on each one. I even seen a levl 1 boss walking in Atlas. That was soo cool, to me.
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This is not a farm change, but rather a change to all missions. Running on unyielding and invincible will now allow bosses to spawn in normal groups even when solo, not just specifically placed bosses in the missions which is what would happen before.
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It seems there are a lot of little changes in i15 that weren't in the patch notes. This is one I like a lot.
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This is how boss spawning is supposed to work.
Since we were told that soloing at DiffLev 1 would suppress bosses, it was logical to assume that once you have two or more team members, or, at DiffLev 2 or higher, then bosses would spawn.
However, I was shocked to learn of some popular farm missions where six members on the team did not spawn bosses. That had to be a bug and not working as intended. And it was used to the advantage of the farmers (dare I say... exploited?).
So, it sounds like the 'weighting' of the foes was fixed.
[/ QUOTE ] I like this change a lot. If I ever decide to reslot my fire/kin(about a 2% chance) and start farming again it will help me get better drops and only slow me down a little. And it will make normal mission running more fun on my other characters.
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Farming aside, it's a change that I like. I -like- facing bosses, and like the fact that I'll be running into them more often than just where they are "scripted" to appear in missions. Hell, maybe this can help get me those Bone Daddy and Damned badges redside...
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Yeah overall I think it's a cool change as well regardless of the farming implications.
It'll provide a bit more of a challenge if you want to solo and more opportunities for Pool C drops.
I'm surprised this didn't get a mention in the patch notes. The Devs must consider it to be more of an "exploit fix" (which they don't talk about) than a QoL enhancement but it's kind of cool that it basically serves as both of those things at the same time.
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I run (i know someone) a demon farm of lvel 49's. It is only ran with 2 accounts. Since i15 it has been spawning bosses. I ran it for months before i15 and it has never had bosses. Even when a 3rd account would fill, it never had bosses.
I know of a BP farm that has always had bosses in it, just not the demon.
Either way, i was happy (and shocked) to see bosses spawn in it now.