Pulse Rifle set
I would love to see this as well as secondary that would go well with it. A secondary similar to Traps comes to mind.
Virtue: @Santorican
Dark/Shield Build Thread
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I would love to see this as well as secondary that would go well with it. A secondary similar to Traps comes to mind.
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I'd like a gadget/devices themed secondary that doesn't play like Devices or Traps.
Branching Paragon Police Department Epic Archetype, please!
Yeah.. like grenades
I'm only ladylike when compared to my sister.
I want an Explosives primary.
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I want an Explosives primary.
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That better come with power customization so I can make a character who points at stuff to make it explode. Like a certain Marvel mutant.
Branching Paragon Police Department Epic Archetype, please!
Get me my Pistols and then we will talk.
Pinnacle: Hold my beer. Watch this!
Always remember that you are absolutely unique. Just like everyone else.
MA arc #117314!! Try it nao!!
Powers for Pulse Rifle:
1. Pulse Rifle
2. Pulsing Rifle
3. Pulse Rifle Spray
4. Pointless Secondary Effect Non-Pulse Rifle Attack That Nobody Takes (my suggestion: Sleep + DoT)
5. Blob of Pulses: Targeted AoE
6. More Pulse Rifle Than You Can Handle: Strong ST attack
7. Big Damn Pulse (snipe)
8. Still More Pointless Attack That Does Minor Damage and AoE KB
9. Throbbing Rifle Barrage: Nuke
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Powers for Pulse Rifle:
1. Pulse Rifle
2. Pulsing Rifle
3. Pulse Rifle Spray
4. Pointless Secondary Effect Non-Pulse Rifle Attack That Nobody Takes (my suggestion: Sleep + DoT)
5. Blob of Pulses: Targeted AoE
6. More Pulse Rifle Than You Can Handle: Strong ST attack
7. Big Damn Pulse (snipe)
8. Still More Pointless Attack That Does Minor Damage and AoE KB
9. Throbbing Rifle Barrage: Nuke
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No Aim? What are you, AR/?
I have also wanted this set ever since I played my first robo mastermind, like cov beta.
after all, a model, and 3 powers already exist. add aim, a variation of sniper rifle from AR and you are over half done.
Animation for the nuke: plasma pack detonation- character removes "ammo" clip from gun, lobs it like a grenade at a target. Boom. may or may not include -end/-recov like other nukes as seen fit for balance. I would think yes to the -end/-recov, as it would be a ranged aoe with up front huge damage, and after all you just lobbed your rifles whole power source into the spawn to do it, now you need to reload.
that would make 6 powers. I would add a heavy DoT single target attack, like plasma barrage or somthing, where the character fires off 2 or 3 shots with a middlin' length animation, but does high DoT sort of like gloom in dark blast. Would add the 3rd ST "big" hitter like blaze or power burst, but in a somewhat different way for style. plus more then one shot = pew pew
that leaves 2 powers. another aoe, and then some kind of soft control would fill it in. stun comes to mind, but AR has that, I think a knockdown/back shot of some kind would be good here. as for another aoe, theres already a cone from the robo MM attacks, but a targeted aoe might be hard to invent for the rifle without more grenade type. I am thinking some kind of chain induction type power, or like a ranged thunderstrike, where the initial target takes a whallop and his buddies feel it and take some too, just not as bad.
then we would have a laser/plasma/pulse rifle set that wouldnt feel like "the other AR"
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Arc #'s
107020 Uberbots!
93496 A Pawn in Time
The nuke should do damage in-between a normal nuke, and the non-crashign nukes.
As a point of balance, it will drain all end, but leave you with your recovery untouched, seeing as you just need to reload.
Instead of a classic "Aim", perhaps something to make the set unique? A CHARGE if you will?
Essentially, akin to a certain bounty-hunting laser-shooter, you click the charge power, which will act kind of like the base teleporter.poket d teleporter powers: takes a while to go off, and is interruptible.
After the charge period is complete, you have a 120% damage bonus, for the next attack you do.
now, this may sound OP to have something better than BU, but consider that you can only use the charge on your next attack, so one will have to choose wisely as to what attack to charge.
Charge will allso have a relativly quick recharge considering it's long animation and interruptibilty, as well as only being useful for one attack
I've wanted this set since Robot MMs myself. I always thought it should have something a bit unique in it - a targetted toggle attack. You'd select the target and toggle it on, and you'd fire a steady beam at the target while the toggle was on, doing a hefty DoT. It'd be one of those toggles that automatically shut off after a certain amount of time. And if it were really cool, it would set up a narrow cone between you and the target (and potentially a certain distance past the target) and make attacks against any enemies within that area when it ticked damage.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
*sighs wistfully*
I'm only ladylike when compared to my sister.