Boxing and Kick
Are you leaving them 1 slotted? If so, take Kick and throw a Force Feedback +Rech in it. If you actually want to use it as an attack, I'd go with Boxing because of the quicker activation time.
I'm new..so not sure what that enhancement does. As for the slotting...I haven't figured it out yet. I think SS has enough offense so that I don't need to slot up the power pool attack...but I'm not 100% sure. I just like seeing the kick mixed in.
I 4 slotted boxing for Kinetic Combats and often use it as auto attack for fury building. Then I switch auto attack to punch once fury is built up.
Boxing's chief benefit over Kick to my mind is the fast animation time. At worst, it can replace Brawl for easy fury building - and punchvoke effect. At best, it's a perfectly fine fast attack, good for proccing.
The Kinetic Combat set someone suggested would give you nice bonuses and more mitigation. I'm not happy with the accuracy you get with it, but you can't have everything, that won't make a difference for fury building value, and set bonuses elsewhere may help that out.
Also it has a chance for knockBACK which can get annoying if your using it to build fury like they others have mentioned.
It has both faster recharge time and faster anivation time than kick, and people generally hate knockback.
Boxing has a chance to disorient, the kick is knockback
Another question regarding Boxing. Does it cause any redraw issues for Stone/ brutes? If I'm using it as an auto will I end up having to have the hammer redrawn each time afterwards?
The low acc of kin combat set acc is weak but I normally go with lower acc in my attack sets just because of all the bonus to acc you get with power sets. Purples are 15 and positrons are +9. If I am not hitting at 95 percent consistantly with all my attacks then I toss in a Kismets +6 to hit in def power. This makes you base to hit 81 so with a min amount of acc you hit the 95 chance to hit the vast majority of the time.
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Another question regarding Boxing. Does it cause any redraw issues for Stone/ brutes? If I'm using it as an auto will I end up having to have the hammer redrawn each time afterwards?
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Yes, it will redraw. Any of the attacks in the pool sets (air superiority, flurry etc.) will do that.
I have always taken kick on my tankers simply for humor reasons. Most all of my tanks are small and due to their height, it looks like they are kicking the baddies in the "family jewels". Plus, when the knockback lands from kick, I just find it funny especially when it makes the target fall off a bridge or ledge.
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Another question regarding Boxing. Does it cause any redraw issues for Stone/ brutes? If I'm using it as an auto will I end up having to have the hammer redrawn each time afterwards?
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Stone brutes don't really have redraw issues. Seismic Smash, Stone Fists, etc don't have the hammer out either. The hammer is a "fake" weapon like Fire Sword etc that doesn't have a "draw" animation. It just appears at the beginning of the animation.
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Another question regarding Boxing. Does it cause any redraw issues for Stone/ brutes? If I'm using it as an auto will I end up having to have the hammer redrawn each time afterwards?
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Stone brutes don't really have redraw issues. Seismic Smash, Stone Fists, etc don't have the hammer out either. The hammer is a "fake" weapon like Fire Sword etc that doesn't have a "draw" animation. It just appears at the beginning of the animation.
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Thank you very much!
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Another question regarding Boxing. Does it cause any redraw issues for Stone/ brutes? If I'm using it as an auto will I end up having to have the hammer redrawn each time afterwards?
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Yes, it will redraw. Any of the attacks in the pool sets (air superiority, flurry etc.) will do that.
I have always taken kick on my tankers simply for humor reasons. Most all of my tanks are small and due to their height, it looks like they are kicking the baddies in the "family jewels". Plus, when the knockback lands from kick, I just find it funny especially when it makes the target fall off a bridge or ledge.
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I'll probably take kick as well just for fun and concept. Hopefully it won't be too bad..if not I'll use build 2 to add boxing. Kicking off ledges or down stairs does sound like fun.
It's more important to take the powers you're going to have fun with. Way more important.
People just take boxing because it's a better attack; it's actually a better attack than SS/ jab.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
QR Another benefit of kick is slotting kinetic crash for the KB protection and 7.5% recharge - very useful on /fire armor brutes.
Boxing you can slot with the purple stun , or stupefy sets for some recharge as well, or proc it out for fury building fun.
Im a recharge junkie on my brutes, so whatever gives the most recharge is usually what I use for these "throwaway" type powers.
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I 4 slotted boxing for Kinetic Combats and often use it as auto attack for fury building. Then I switch auto attack to punch once fury is built up.
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This. There's little reason to take kick - boxing is a great attack in the low levels and a good IO mule at the high end with both stuns and melee as options.
I am currently working on a Stone Melee/Shield Defense Brute, as well a Super Strength/Shield Defense Brute. I plan to take the fighting pool on both, and I chose kick on the Super Strength purely for the visual change up during combat. I noticed most of the builds I see in guides seem to have boxing instead. What benefit(s) if any does Boxing offer over Kick?