Soloing AV/GM's


Barneym

 

Posted

t Gaidin, Yeah. Unlike with Scrappers where it really is a case of maximising attack chains and DPS, given the -regen in Rad you have a lot more wiggle room. So uh yeah, I think you should almost certainly be able to solo AVs, just not so sure about GMs. I'll be keeping an eye out for that thread, I'm interested myself

t Gearford, Bitteschön.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

My top pics for AV/GM soloing would be

/Traps
/Rad
/Cold

Dark would be nice as well if only there was a way to kill regen in dark.



 

Posted

Quote:
Originally Posted by Silas View Post
Um, Twilight Grasp is -500% for 20sec (as powerful as Lingering Rad but with 10s less duration) and Howling Twilight is -500% for 30 sec.

A DM corr (especially with Fluffy out) can easily flatline an AVs regen.
Twilight Grasp is -50% regen, and Howling Twilight has a 3min recharge.

A /dark corr cannot even come close to flatlining an AVs regen.


 

Posted

Quote:
Originally Posted by Silverado View Post
Twilight Grasp is -50% regen, and Howling Twilight has a 3min recharge.

A /dark corr cannot even come close to flatlining an AVs regen.
Haha, whoops. I totally misread Redtomax. You're absolutely right, my bad. It did seem odd to me typing it out. I shouldn't post authoritatively this early in the morning.

Thanks for catching that

Edit Post has been deleted, heh.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by Gaidin View Post
I was concerned about the lack of solid ST attacks as well, but Dark's ST attack's animation times are all quick(sans snipe), and Gloom provides excellent dps, so I was hoping that between Darkblast, Gloom, and Life Drain a good chain could be found. APP attacks could also help fill in a good chain perhaps. Also, it's damage type is less resisted than most.

I'm good at Mids builds, but I'm not good at figuring out attack chains and the required recharge. Once I get the toon leveled some, I can go ask the Scrapper forum number crunchers for some help.
I would go TT over lifedrain for your chain.

Quote:
Originally Posted by Silas View Post
easily capable of soloing GMs.
Depends on how patient you are. Thanks to mortar scatter you would need properly slotted challenge/prove in your chain.


 

Posted

or web nades and caltrops. the slows work suprisingly well (or at least they did on scrapyard for my en/trap)


 

Posted

Quote:
Originally Posted by Silverado View Post
Twilight Grasp is -50% regen, and Howling Twilight has a 3min recharge.

A /dark corr cannot even come close to flatlining an AVs regen.
with 3 slots you got 90sec recharge with 30sec duration

+ twilight grasp form you and your dark servant, which means -100% regen

So...i think you can manage it to kill an AV with /dark cor or as a dark def...definitely worth a try


BANG BANG!!!

 

Posted

Quote:
Originally Posted by RAWSIDE View Post
with 3 slots you got 90sec recharge with 30sec duration

+ twilight grasp form you and your dark servant, which means -100% regen

So...i think you can manage it to kill an AV with /dark cor or as a dark def...definitely worth a try
I never said you can't somehow manage to finish off a weak AV, I just said that /dark alone can't shutdown an AVs regen by itself. -100% regen is a laughable value against an AV, so you're gonna need a blast primary that does over 90 DPS (after debuff interruptions, AV self healing capabilities, resistances and defensive T9s are factored in) in order to kill one.


 

Posted

As far as Sonic Traps goes for AV & GM soloing.

What exactly are we looking to do ?

Are we looking to get to the Defense cap ?

I found this build, it was from a Archery Trap build someone posted. I stripped it down and it covers the AOE and Range Defense cap

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Scream -- Empty(A)
Level 1: Web Grenade -- DblAc-Acc/Immob/Rchg:30(A)
Level 2: Howl -- Empty(A)
Level 4: Triage Beacon -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(23), H'zdH-Heal/Rchg:40(27), Mrcl-Heal/Rchg:40(27)
Level 6: Shockwave -- Empty(A)
Level 8: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(13), Zephyr-ResKB:50(13), Empty(23)
Level 10: Swift -- Empty(A)
Level 12: Acid Mortar -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), RechRdx-I:50(21), Dev'n-Acc/Dmg/Rchg:50(34), Dev'n-Acc/Dmg:50(36)
Level 14: Health -- Empty(A), Numna-Heal:50(15), Empty(15)
Level 16: Force Field Generator -- RedFtn-EndRdx:50(A), RedFtn-Def:50(17), RedFtn-Def/EndRdx:50(17), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx/Rchg:50(19), RedFtn-Def/EndRdx/Rchg:50(21)
Level 18: Shout -- Empty(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-EndMod/Rchg:50(31)
Level 22: Poison Trap -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 24: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(50)
Level 28: Seeker Drones -- DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-ToHitDeb/Rchg:50(36)
Level 30: Boxing -- Empty(A)
Level 32: Sirens Song -- RechRdx-I:50(A)
Level 35: Trip Mine -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(46), Erad-Dmg/Rchg:30(46), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Erad-%Dam:30(48)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(39), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(39), Aegis-EndRdx/Rchg:50(40), Aegis-ResDam/EndRdx/Rchg:50(40)
Level 41: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(42), RedFtn-Def/EndRdx:50(42), RedFtn-Def/Rchg:50(42), RedFtn-EndRdx/Rchg:50(43), RedFtn-Def/EndRdx/Rchg:50(43)
Level 44: Scorpion Shield -- Empty(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 47: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 13.9% Defense(Fire)
  • 13.9% Defense(Cold)
  • 13.3% Defense(Energy)
  • 13.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 18.9% Defense(Ranged)
  • 20.2% Defense(AoE)
  • 1.8% Max End
  • 10% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 96.4 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 4.4%
  • 5% (0.08 End/sec) Recovery
  • 22% (0.98 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 10% RunSpeed
  • 4.5% XPDebtProtection

Code:
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I couldn't find a way to keep the cap by removing super speed though


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Just wanted to give this thread a nudge.

Above I posted a Traps only part of a build. I removed super speed and 6 slotted shout and combat jump to get me closer to the AOE / Ranged Defense cap of 45%

Resistance totals are in the high 50's to 60s. Am I missing some key element to pull this off ? I never did this, I understand and have read up on the Defense cap info. But never fought a GM Solo.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 3 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:

Level 1: Scream

  • (A) Empty
Level 1: Web Grenade
  • (A) Debiliative Action - Accuracy/Immobilize/Recharge: Level 30
Level 2: Howl
  • (A) Empty
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Recharge: Level 50
  • (27) Harmonized Healing - Heal/Recharge: Level 40
  • (27) Miracle - Heal/Recharge: Level 40
Level 6: Shockwave
  • (A) Empty
Level 8: Combat Jumping
  • (A) Serendipity - Defense/Endurance: Level 40
  • (9) Serendipity - Defense/Recharge: Level 40
  • (9) Serendipity - Endurance/Recharge: Level 40
  • (11) Serendipity - Defense/Endurance/Recharge: Level 40
  • (11) Serendipity - Defense: Level 40
  • (23) Serendipity - Endurance: Level 40
Level 10: Swift
  • (A) Empty
Level 12: Acid Mortar
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (21) Recharge Reduction IO: Level 50
  • (34) Devastation - Accuracy/Damage/Recharge: Level 50
  • (36) Devastation - Accuracy/Damage: Level 50
Level 14: Health
  • (A) Empty
  • (15) Empty
  • (15) Empty
Level 16: Force Field Generator
  • (A) Red Fortune - Endurance: Level 50
  • (17) Red Fortune - Defense: Level 50
  • (17) Red Fortune - Defense/Endurance: Level 50
  • (19) Red Fortune - Defense/Recharge: Level 50
  • (19) Red Fortune - Endurance/Recharge: Level 50
  • (21) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 18: Shout
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (33) Thunderstrike - Damage/Endurance: Level 50
  • (33) Thunderstrike - Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (29) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - EndMod/Accuracy: Level 50
  • (31) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Poison Trap
  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50
Level 24: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 28: Seeker Drones
  • (A) Dark Watcher's Despair - Recharge/Endurance: Level 50
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (36) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
Level 30: Boxing
  • (A) Empty
Level 32: Sirens Song
  • (A) Recharge Reduction IO: Level 50
Level 35: Trip Mine
  • (A) Eradication - Damage: Level 30
  • (46) Eradication - Accuracy/Recharge: Level 30
  • (46) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Recharge: Level 30
  • (48) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (48) Eradication - Chance for Energy Damage: Level 30
Level 38: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (39) Aegis - Resistance: Level 50
  • (39) Aegis - Resistance/Endurance: Level 50
  • (39) Aegis - Resistance/Recharge: Level 50
  • (40) Aegis - Endurance/Recharge: Level 50
  • (40) Aegis - Resistance/Endurance/Recharge: Level 50
Level 41: Weave
  • (A) Red Fortune - Endurance: Level 50
  • (42) Red Fortune - Defense: Level 50
  • (42) Red Fortune - Defense/Endurance: Level 50
  • (42) Red Fortune - Defense/Recharge: Level 50
  • (43) Red Fortune - Endurance/Recharge: Level 50
  • (43) Red Fortune - Defense/Endurance/Recharge: Level 50
Level 44: Scorpion Shield
  • (A) Empty
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 47: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
  • (48) Endurance Reduction IO: Level 50
Level 49: [Empty]
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 0: Ninja Run
------------

Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 11.4% Defense(Fire)
  • 11.4% Defense(Cold)
  • 13.9% Defense(Energy)
  • 13.9% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 16.4% Defense(Ranged)
  • 15.2% Defense(AoE)
  • 1.8% Max End
  • 10% Enhancement(RechargeTime)
  • 10% Enhancement(Accuracy)
  • 9% FlySpeed
  • 104.4 HP (9.75%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.4%
  • 7% (0.12 End/sec) Recovery
  • 26% (1.16 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.25% Resistance(Toxic)
  • 14% RunSpeed
  • 4.5% XPDebtProtection
------------
Set Bonuses:
Serendipity

(Combat Jumping)
  • 4% (0.18 HP/sec) Regeneration
  • 8.03 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
  • 1.25% Resistance(Toxic)
Devastation

(Acid Mortar)
  • 12% (0.54 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
Red Fortune

(Force Field Generator)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike

(Shout)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr

(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Dark Watcher's Despair

(Seeker Drones)
  • 16.1 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Eradication

(Trip Mine)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 24.1 HP (2.25%) HitPoints
  • 2% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection

(Tough)
  • 3% Defense(All)
Aegis

(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Red Fortune

(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler

(Scorpion Shield)
  • 10% (0.45 HP/sec) Regeneration
  • 12 HP (1.12%) HitPoints
Code:
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Silverado View Post
the -res from the blasts boosts the -dam from EF, meaning you don't get hit as hard when you do.
I had never made that connection. Interesting...


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Silverado View Post
I never said you can't somehow manage to finish off a weak AV, I just said that /dark alone can't shutdown an AVs regen by itself. -100% regen is a laughable value against an AV, so you're gonna need a blast primary that does over 90 DPS (after debuff interruptions, AV self healing capabilities, resistances and defensive T9s are factored in) in order to kill one.
"Finish off a weak AV"?

My main would disagree with you. I have no problem fighting AV's.

And for the record, it's energy/dark for... the... win.


[CENTER][U][COLOR=#22229c][URL="http://cit.cohtitan.com/character/53024"][IMG]http://avatars.cohtitan.com/signatures/cit/u53024.png[/IMG][/URL][/COLOR][/U][/CENTER]
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Posted

Quote:
Originally Posted by Thaumator View Post
"Finish off a weak AV"?

My main would disagree with you. I have no problem fighting AV's.

And for the record, it's energy/dark for... the... win.
Yeah that's nice and everything, but anyone can make unsupported claims, no offense.