End Drain Resist IO
It would be an interesting addition to the set bonuses that exist for a new set.
10% is maybe a touch high, could be stacked to 50% theoretically, but the underlying idea is sound.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Make it a unique and it would solve that problem.
Edit: I see what you mean, make it a set bonus. I'm not against that idea, but a single IO like the numina unique would be a much easier way to implement it.
I disagree. Very little in this game is a surprise or requires strategy - running into Sappers fits both those criteria. As much as they frustrate me, I still like that they can provide a challenge for even the strongest characters.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
I would say that was true before the introduction of MA. Now, not so much.
this game isn't balanced around ma though. and the only real threat to your end is the sappers which you run into not all that often. maybe an occasional tsoo or freakshow here and there to but that is it. no need for an io like this that i can see.
No real need for the slow resist IO either, but they still made one.
Carnies are another faction this IO would help against.
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No real need for the slow resist IO either, but they still made one.
Carnies are another faction this IO would help against.
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Tell that to my DM/Regen Scrapper. Slow resist is a friggin' godsend when you're survivability is contingent on getting your numerous click powers back quickly. I can't count the times that I've taken an alpha and died 30 seconds after because none of the click powers could come back up because I was slogging through recharge debuff hell.
I agree its helpful, even stated so in the first post. But is it needed? Of course not. Its just a helpful IO that's useful here and there. I think a end drain resist IO would work much like that one. I dont think it will be as useful as a slow protection IO, but during end game content I think there is enough end drain to make this IO valuable. In pvp it will be great.
they don't have an inspiration to remove slow effects. they do have blue inspirations to give you end. see why there was a need for a slow resist io? there isn't a need for this type of io.
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they don't have an inspiration to remove slow effects. they do have blue inspirations to give you end. see why there was a need for a slow resist io? there isn't a need for this type of io.
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I can make a list of IO's that arent needed if you like.
If you want to break it down no IOs are needed. You can use SO and never touch IO's and still do fine. Your argument is very shallow.
well if you think my argument is shallow, then give me an entire set that this io would come in without making it overpowerd or unbalanced seeing as how you haven't done that yet. oh and not to mention they won't just add in a single io.
I don't think the slow resist IO should be discussed under the context of needing it or not. It's a set of IO for the celebration of Winter event, and I think the set is very thematic to the event.
For the end drain resist IO, I think it would be nice to have, in particular for resistance melee toons without such resistance. Maybe in the future, when the dev adds new IO sets for endurance, we could have such an IO. I think if CoH celebrates labor day, we could have a special set with an end drain resist bonus.
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well if you think my argument is shallow, then give me an entire set that this io would come in without making it overpowerd or unbalanced seeing as how you haven't done that yet. oh and not to mention they won't just add in a single io.
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You know you should really read the whole post:
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I think it would be perfect for a new end mod set, or possibly defense or heath.
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As far as being OP, how in the world would a unique 10% end drain resist IO be OP? The set its in isn't really relevant. What I would do is add it to a type that is used a lot like end mod (stamina) heal (heath) or defense (hover, combat jumping).
And seriously, if you think your reasoning for not having this IO isn't shallow I don't know what to tell you. The whole "it's not needed" thing is pretty weak.
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they don't have an inspiration to remove slow effects. they do have blue inspirations to give you end. see why there was a need for a slow resist io? there isn't a need for this type of io.
[/ QUOTE ]That's a terrible argument.
We've got inspirations that heal you, so there's no need for an IO that heals you. (exhibit 2, exhibit 3)
We've got inspirations to restore endurance, so there's no need for an IO that restores endurance. (exhibit 2)
We've got inspirations that buff your defense, so there's no need for an IO that buffs your defense. (exhibit 2)
We've got inspirations that buff your resistance and provide teleportation protection, so there's no need for an IO that buffs your resistance and provides teleportation protection.
We've got inspirations that provide KB protection, so there's no need for an IO that provides KB protection. (exhibit 2, exhibit 3)
We've got inspirations that increase your ToHit, so there's no need for an IO that increases your ToHit.
And beyond that, endurance drain protection is not the same as endurance restoration.
http://www.fimfiction.net/story/36641/My-Little-Exalt
sorry fleet, just in an argumentative mood tonight. all i got from th OP was because it would be cool. and we all know that doesn't fly. it would need to come as part of a set and i tried to get the op to come up with a set for it and he couldn't even do that. chalk it up to i get sick of seeing the "because it's cool" type ideas.
For comparison about the strength, the empowerment slow resist is 20%. The empowerment end drain resits should logically be simialr to the winter gift at 10%
10% for an IO procs looks to be about right, consider my 7.5% suggestion pulled.
Certain PVP sets have slow resistance at 10%, but that is in the PVP zone only portion, so for a rare but powerful set (say a purple endmod) 10% for a set bonus would not be unreasonable.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
yeah like i said cat, i had some home issues attitude that spilled over into my posting which shouldn't have. it still is a little but i refrain from any more posts in this section until they go away.
Ok, we got some love with the winters gift slow resist IO to help us with those annoying trops and quicksand patches. Although slows arent a serious problem when leveling they are very annoying and the winters gift IO helps out a lot, even more so with the addition of MA.
Now lets take a look at end drain powers in the game. To be honest there is only one type of end drain I even notice from NPC's. I'm sure all of you know who I'm talking about. I'll give you a hint, starts with sap and ends with pers. They can literally cripple you with one shot. How about a little love with a end drain resist IO? And with all the custom critters in MA i could see it being very useful.
If possible I say make it something like 10% resist to end drain or possibly a 20% chance to resist end drain by 10%, sort of like the repel resist bonuses in the pvp IO's.
I think it would be perfect for a new end mod set, or possibly defense or heath.
So, what do you think? Good idea or total trash? Any suggestions are welcome.
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