Power Pools: New Pool Powers!... Kinda
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I don't find the pre-20 levels boring. I also don't seem to run out of Endurance as fast as you either.
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More likely that you do, you just find it acceptable. Meanwhile, I find that my Willpower and Regen characters who have Quick Recovery and Stamina both 3-slotted with an End Reducer in all attacks and toggle use far too much Endurance even if they never dip below half without sappers involved. I find the very mechanic unpalatable.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Post deleted by Mystic_Cross
Umm, they were talking about Stamina the whole time.
I see nothing in the thread off topic enough to get upset about.
Also, according to the TITLE of your thread, it IS solely revolving around Stamina, since it is the only power mentioned in the title.
If you did not want the discussion to include Stamina you should have titled the thread: "Splitting the Fitness pool into 2 pools" or something along that lines.
Since you put the word Stamina in the title, it is a natural progression that people will talk about Stamina, and go on to endurance issues from there. It is simply conversation, subjects tend to differ slightly the longer a conversation takes place.
Reading the title of the thread, it is not illogical to surmise that you are suggesting eliminating the power altogether. Understandably people would have issue with that, even if they are mistaken. And it is quite clear that the thread is about YOUR whim, rather than anyone else's.
And just for the record, I am not behaving abusively OR disrespectfully. It appeared to me as though the person you are implying was being disrespectful was good-naturedly ribbing someone who I will assume is a friend.
And I would consider this to be a constructive post, as it contains a suggestion for you to avoid confusion about the topic of the thread.
Have a nice day
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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[I'm definitely NOT in favor of giving stamina earlier if it means reducing the benefit.
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stamina has a base 25% end recovery as a tier 3 pool selection requiring 2 other power selections before you can get it. my suggestion made it 20% as a tier 2 power available at 14 with 1 other power selection... you also have the additional option of taking the tier 3 power, which grants a global 10% end reduction to all your powers...
wouldn't this be just as effective as stamina is now, with the exception that you'd be able to get a majority of the benefit at level 14 to help through those levels, and the (effective) remainder at 20?
you would still be taking 3 powers total from a pool, only now you would have options of increasing your regen with Health, or increasing your max HP with Durability, instead of swift and hurdle.
you could even forsake the tier 3 alltogether if you didn't feel you needed that extra bit, and maybe grab swift or hurdle if you really like 'em... this is what it's all about, different possibilites.
it wont happen. get over it. it's called learn to slot for end reduction. plain and simple. the pool is quite fine as is. ever heard the old saying: if it isn't broke don't try to fix it.
If you don't want to take Stamina. Don't.
Had a discussion about this the other day. People thinking the devs need to fix the need people have for Stamina.
No one needs stamina.
People want stamina, because CoH is usually played at a fast speed by everyone.
Slot EndRED, do some TFs get those +END uniques, use Rest!
Then there's the arguement "We're superheroes, we should be fit!"
You are! You're just more fit if you actually take the fitness pool.
Do I take fitness on every toon? Pretty much. I do have a Dark/Regen scrapper I'm hoping to get away with skipping it on (SM->MG->SM->SL attack chain, and gains END while using it...I just don't know how the heals and hasten will work with it yet )
So, I can't agree with this suggestion. You don't want it, don't take it. Slot and use rest.
BrandX Future Staff Fighter
The BrandX Collection
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I would like to see something done about the pre-20 endurance situation.
[/ QUOTE ] Slot better.
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I'm well aware of the necessity of slotting endurance reduction early on, as well as using blue inspirations.
Like I said in my earlier post, I feel like neither of these options is enough. Dealing with a lack of endurance does not make the game more fun for me. I also don't regard it as a challenge. It just slows things down and makes the pre-20 levels boring for me .
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fixed.
I don't find the pre-20 levels boring. I also don't seem to run out of Endurance as fast as you either.
I guess my system has a different set of physics than yours which means the Devs think I'm awesome.
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I didn't add the words "for me" because I thought they would be assumed. Who else would I be talking about when I say they make the early game boring. The only person's opinion I'm qualified to give is my own.
And I'm not really sure how you'd know how quickly I run out of endurance. It's more likely that we simply have different ideas of what is an acceptable endurance recovery rate.
I like the game fast-paced. High-speed, no-stopping, constant action. Having to deal with endurance problems at any level of the game is not fun for me. I simply have more tools available to make sure it won't be a problem after level 22.
I'm not really in favor of the OPs suggestion, because I actually like taking swift on most of my characters. So his suggestion would just mean more powers for me to take if I wanted the same level of performance I have now.
ClawsandEffect...
post deleted, problem solved... no?
Okay.
That wasn't necessarily what I was getting at. I was just trying to say that it was a little on the rude side to insist that people keep talking about the same subject.
Who knows, in the course of people's random conversation someone might spark an idea that you like better. If you restrict the topic to one narrow field of discussion then nothing new is likely to enter. And since I presume that you started this thread to garner feedback and suggestions on improving your idea restricting the topic would be counterproductive.
I wasn't trying to be a jerk, so hopefully you didn't take it that way.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
i agree with what you're saying Claws, which is one reason i removed the post. i wasn't intentionally trying to be rude. , or come across that way either.
i had however, been under the influence of lack of sleep and was noticably iritable (which my wife pointed out ) and that may have come across in the post.
furthermore, i've edited the original post as i don't feel myself that it was a valid idea to actually split the fitness pool after some in-depth thought on the subject.
i would however, like to see more options in the game for different build styles, and adding power pools seems like a good idea to me. granted there is a limit of 4 pool selections per character, but i also think at least half of the pools we currently have are under-used by the majority of players.
EDIT: BTW your feedback is a appreciated and no, i didn't take your post as rude.
perhaps a bit condescending though...
just kidding
My actual thought on the topic of splitting the fitness pool is the effect it would have on hundreds of thousands of characters.
For example: the characters that already have all the pools they can take lose a randomly chosen power pool and all the enhancements that no longer fit anywhere?
What happens to those Numina's and Miracle uniques if you end up no longer having Health to slot them in, and your enhancement tray is full when the change goes through? Or any number of other high-priced enhancements you could lose.
Adding power pools I have no problem with. Splitting them would lead to massive problems and would have slight game-killer potential (depending on exactly how it was handled)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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My actual thought on the topic of splitting the fitness pool is the effect it would have on hundreds of thousands of characters.
For example: the characters that already have all the pools they can take lose a randomly chosen power pool and all the enhancements that no longer fit anywhere?
What happens to those Numina's and Miracle uniques if you end up no longer having Health to slot them in, and your enhancement tray is full when the change goes through? Or any number of other high-priced enhancements you could lose.
Adding power pools I have no problem with. Splitting them would lead to massive problems and would have slight game-killer potential (depending on exactly how it was handled)
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i agree, and i hadn't thought of that when i first posted. altering a pre-exhisting pool would have a dramatic effect on those who had already taken powers from that pool, and the fitness pool is taken by a large number of players.
hence, the original suggestion was thought over a bit more and changed to simply create a new pool consisting of the additional powers i suggested. (see original post..)
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There's also these magic inspiration things you can use to fix brief endurance black outs.
[/ QUOTE ] Great, now you're making [censored] up too!
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She forgot to mention those blue inspirations come 2 sizes larger.