Double XP
No double XP for you!!!
J/K... I don't think they've announced anything yet.
There will be no more double xp weekends!
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I hope.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Why bother? Even with the changes made to MA/AE, it's still farm-city.
Oh, wait, someone could get to 50 within 4 hours instead of 8...
And no, I'm not trolling. Probably not being diplomatic, but not trolling...
People where doing it in 4, Double XP, people do it in 1hour!
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
Not all people do AE farms Just saying there are some none corrupted people here.
I be one of those.
JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
I do AE farms.
But I confess for my sins everyday. Honest.
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Not all people do AE farms Just saying there are some none corrupted people here.
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I'm not saying everyone in-game is farming.
My point is that MA/AE has given a vehicle to those who wish to do it, and do it they shall (go to AP or Cap and see who's there opposed to other zones - I'm sure they're there because those zones have an amazing array of missions and content).
If you don't farm, more power to you. But honestly, the only advantage that double xp gave was faster levelling. And, well, I'm not a genius, but an all-boss MA single mission arc with custom mobs on an outdoor map is not designed to teach you the lore of Co*, and there's a ton of these it seems (and as much as they're pulled, more seem to replace them as is evidenced by the broadcast chat in AP or Cap).
Put simply, my argument is the redundancy of double xp in the current game - when I get a lvl 50 VEAT asking me questions that I found answers to in my first month of playing nearly 3 years ago, this game DOES NOT need faster levelling...
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If you don't farm, more power to you. But honestly, the only advantage that double xp gave was faster levelling. And, well, I'm not a genius, but an all-boss MA single mission arc with custom mobs on an outdoor map is not designed to teach you the lore of Co*, and there's a ton of these it seems (and as much as they're pulled, more seem to replace them as is evidenced by the broadcast chat in AP or Cap).
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That's to assume that every player should find the lore of the game as something that's incentive for them to play or enjoy the game as opposed to just wanting some action and beating up stuff.
Fast leveling and an "individual" with the I don't read the fuggin manual syndrome are not mutually inclusive.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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If you don't farm, more power to you. But honestly, the only advantage that double xp gave was faster levelling. And, well, I'm not a genius, but an all-boss MA single mission arc with custom mobs on an outdoor map is not designed to teach you the lore of Co*, and there's a ton of these it seems (and as much as they're pulled, more seem to replace them as is evidenced by the broadcast chat in AP or Cap).
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That's to assume that every player should find the lore of the game as something that's incentive for them to play or enjoy the game as opposed to just wanting some action and beating up stuff.
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I'm starting to think that Co* character creation screen should just boost a character to 50 (or at a Tailor) - it seems that would make a lot of people happy (and have the wonderful effect of nullifying farming debates).
Anyway, back on topic - my use of the word lore was perhaps misplaced. What I was trying to say is that there are multiple zones in the Rogue Isles (and Paragon City) - these, apart from Cap and AP, are basically dead now. That's not about people exploring the lore of the game - it's about people being in AE/MA, as that's where the 'action' is. The broadcast chat is enough to prove that.
That still doesn't provide an argument for another double xp weekend - it just means that I should phrase myself more carefully when using forums.
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Fast leveling and an "individual" with the I don't read the fuggin manual syndrome are not mutually inclusive.
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100% agree. This was the case before i14.
I have a whole page of stupidity post i14, and I've been slack in my record-keeping. I never felt the need before i14, as the occurences weren't that frequent.
My point is that before i14, even though power-levelling happened, it was generally in SGs etc and the tutoring often happened in the SG (things like slotting, zones, tailors, etc). Now, I could create a new account, create a character and never leave MA and still reach 50 in record time. I wouldn't have to join an SG or a non-MA team to do that. I wouldn't have to fight anything but custom mobs. And I would then enter the non-MA parts of the Co* universe with four travel powers....
Yes, ignorant players have always been around. I just don't think we need a double xp weekend in addition to MA to accelerate the levelling of characters. These are not explicitly linked (that is, one means the other must exist, and at a constant ratio), but there is a definite relationship to ignorance and power-levelling of new players (cue the dead horse and prepare it for the obligatory beating...).
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Anyway, back on topic - my use of the word lore was perhaps misplaced. What I was trying to say is that there are multiple zones in the Rogue Isles (and Paragon City) - these, apart from Cap and AP, are basically dead now. That's not about people exploring the lore of the game - it's about people being in AE/MA, as that's where the 'action' is. The broadcast chat is enough to prove that.
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Sadly I agree with you. I remember the time when I started during i12 that I would have no problems finding a team on blue-side in most areas other than AP.
However if a player wants to explore the lore and stories that each zone can offer, then it's done through standard story arcs, and those are mostly solo'able. Before i14 the common way to level was through radio missions and those are just some (insert enemy faction) creating trouble in a warehouse or office building.
Radio missions do offer more choices of objectives other than a clear all but in spirit they're no different from AE farms. They're just throwaway missions for people to gain exp and level. Nothing more. Both have no story lore material.
AE farms are more lucrative for the obvious reasons. Why do radio missions when the exp payoffs in AE farms are better, and I get tickets to boot!
Anyway, I agree that we'll most likely never see another double xp weekend due to i14 changing the game environment so drastically. People are already powerlevelling quickly enough and devs have already expressed their discontent for powerlevelling.
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Anyway, I agree that we'll most likely never see another double xp weekend due to i14 changing the game environment so drastically. People are already powerlevelling quickly enough and devs have already expressed their discontent for powerlevelling.
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And this is my point
<Scotty, you can put away the horse now, I don't think she's going to be needed>
I would not cry if double xp weekends leave for good. They happen to be the most unfun times in the COX world for me.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
ignoring the farming nonsense, we also have patrol exp, while not exactly double exp, if you play a rotating roster of alts, that can push your leveling pretty fast too.
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ignoring the farming nonsense, we also have patrol exp, while not exactly double exp, if you play a rotating roster of alts, that can push your leveling pretty fast too.
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Whilst I disagree with the 'nonsense' comment (to me, it's a legitimate reason not to have double xp weekends), I agree with your comment as yet another reason not to have double xp weekends.
I REALLY doubt the devs would think "people are farming fast enough already, no need for any more 2x XP". This may come as a shock to some people, but 2x XP wasn't implemented because the devs thought people weren't leveling fast enough. It was implemented as a marketing strategy. And it's one that works, because a LOT of people resubscribe for it, and the servers are always busy the entire weekend (one of the reasons some of the people here hate it, but that's not the point).
2x XP has always been successful from a marketing point of view. The new leveling methods added since the last weekend, if they have have any effect, will only serve to increase the 2x weekend popularity, since there are so many more farming options now.
Really, the only reason we only get it twice a year is because it raises anticipation. Any more, and people would get bored of it. As it is now, people want to know when it'll happen ahead of time, so they can schedule time off!
I would be very surprised if the devs decided not to do any more. It'd be like saying "Who wants free money, anyway?"
Any word on when the next thread will be posted asking for the date of the next Double Exp weekend? I want to make sure I don't miss it!
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
yes i look forward to 2x weekend to run some ITF with lvl 50s and max diff,and clear all,it is a great source of fast fun prestiage for my 1 person sg/vg,and have gotten some great recipe drops,and on a side note, when is the next invasion week? need a few badges on a few toons
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
Any news on this? I know you all are wanting to know so you can book your time off work and schedule vacations accordingly