Slotting Lightning Field?
Did any guide give advice that it's an endurance draining first power? It's a damage power, and a darn good one, and to slot it otherwise would cause you to underperform.
That's not to say DON'T slot for drain, just that damage come first. Get to the ED damage cap, then frankenslot endmod/endred, acc/endmod.
actually one guide did recommend slotting for EndMod, but no suggestions on IO sets or whatnot.
With that being said, I'm open for suggestions, either dam/or endmod.....
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If it were me, I'd slot for damage over end mod. The -endurance can be handy but most mobs will die before you remove all their endurance (and removing most endurance doesn't. if they have endurance, they can still attack).
I would frankenslot for damage/acc/end reducation and maybe a proc or two if you can manager. With DM as your primary, more AoE damage is a welcomed sight.
On my DM/Elec Brute I slotted 5 Scirocco (for the AoE Def) and the Energy Manipulator chance for Stun. That last piece pops off all the time; I'll get a bunch of guys around me and suddenly 3 of them are drunk walking. It's a super cheap but solid mitigation tool.
That said, if you wanted to go cheap, go with Multistrike, Cleaving Blow and Energy Manipulator. Slot for Acc/End/Damage/End Mod in that order, because Fury will do way more to boost Lightning Field's damage than actual Damage enhancements will.
Lightning Field is not terribly good at draining by itself, but when coupled with Power Sink your targets will stay drained.
@Liz!
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My lightning field has, I think, one damage, one acc, one endurace reducer, one end mod and a Chance To Stun IO.
True, it doesn't go off often but I always get a chuckle when some foe suddenly starts staggering around slackjawed. Hurts my fury, perhaps, to NOT have someone attacking me, but as my Elec/Elec has no heals and I can maintain fury just fine, I welcome the break from getting beat upon.
With the endurance-draining PBAOE (Power Sink? I forget the exact name) I can take away everyone's endurance, but it's the end mod in Lightning Field (and my innate electric attacks' ability to possibly drain some END) that KEEPS a foe's endurance down low.
If I can survive long enough at the start of the fight, I can keep an Elite Boss flatlined for endurance until the fight's over, thanks to the End Drain from Lightning Field continually chomping away at the little endurance he manages to recover.
yeah, I should have mentioned that I'm going to use Power Sink in an offensive mode, ie start the fight with it to drain, then my plan was to use Lightning Field to keep thier endurance down....and some bonus damage.
I think its possible with some mixture of EndMod IO's and PbAoe IO's, that I could do both....still have to research some
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Power Sink + Lightning Field is a great way to keep a opponent at low end. Couple that with being dark consumption from DM (if you took the power that is) and you will have no end issues but your oppoennts wil definately be sucking wind.
3 dmg procs and 3 dam/end IOs seems pretty effective on paper.
@Rakin
"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg
Damage procs have a X% chance to activate every 10 seconds in Lightning Field. I consider that ineffective from attempting to use those procs in actual game play.
I recommend mix and match IO slotting: 2 Dam/Acc/End, 2 Dam/End
why cant you just get 3 dam/acc and 3 end mods?..best of both worlds :P
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why cant you just get 3 dam/acc and 3 end mods?..best of both worlds :P
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LR does use a bit of endurance, so slotting Acc/Dam/End triples is one of the most efficient ways to slot it.
LF slotted for End Drain:
-Scirocco's- Acc/Dam/End, Dam/End (set bonus 10% regen)
-MultiStrike- Acc/Dam/End
-Efficacy Adaptor-End Mod/End Red, End Mod/Acc, End Mod (1.13% hp, 1.5% rec)
Yielding:
68.90% acc
68.90% dmg
91.78% end redux
91.78% end drain
In general, if you are looking for efficient slotting, using generic IOs is never the way to go (with the exception of some toggles and hasten). Even buildup can be slotted better with 2 adjusted targetting and 1 recharge IO, yielding a slight to-hit buff and 2% more damage.
There are a myriad of ways you can build your brute with IOs, from incredibly costly to actually being cheaper than generic IOs if you are patient on the market.
edit: a note on triples and quads
At level 50, with IO sets you will often encounter enhancements that affect more than one aspect. What is found is that the further an IO is divided between attributes the greater total effect that IO has in terms of the total numerical value it is applying to everything. For example, if these are all lvl 50:*
<font class="small">Code:[/color]<hr /><pre>Single attribute IO: 42.4% for one attribute, 42.4% total mod
-example used [Accuracy IO]
Double-attribute IO: yields a 26.5% bonus to two, yielding 53% total mod.
-example used [Scirocco's Dervish Acc/Dam]
Triple-attribute yields a 21.2% bonus to three positions, yielding 63.6 total mod.
-example used [Scirocco's Dervish Acc/Dam/End]
Quadruple-attribute set gives an 18.55 bonus to all four, yielding 74.2% total mod.
-example used [Obliteration Acc/Dam/End/Rech]
</pre><hr />
Therefore, if the attributes of a triple IO cover aspects you wish to be used in your powers (in this case recharge is silly in lightning field, so slotting obliteration in this manner is a waste), it is often best to find triples or quads over singles or doubles.** In the case of my example given earlier, in order achieve both high levels of end mod and end redux, I had to choose to slot for a single aspect in one slot, and duals in others. In short, I just ignored my own advice in order to achieve certain numbers. However, without those two triples, my slotting would not have yielded as beneficial results.
*Note: certain attributes such as range, defense, and resistance use a different percentage modifier for balance reasons.
**Note 2: In the case where the set bonuses are desired, a builder may choose to avoid slotting as efficiently as possible knowing the end product with set bonuses will yield better numbers than efficient frankenslotting
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why cant you just get 3 dam/acc and 3 end mods?..best of both worlds :P
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That has no endurance reduction.
That uses 6 slots
Enemies are dead by the time they are drained.
Now, I dont frakenslot all that much but here is what I was able to come up with for LF:
Armageddon: Dam/End
Armageddon: Acc/Dam/End
Efficacy Adapter: EndMod/End
Efficacy Adapter: EndMod
Efficacy Adapter: EndMod/Acc
Sirroco's Dervish: Acc/Dam/End
Gives you a total of
5.5% End Recovery Bonus
1.13% More Hp
This brings us to the numbers:
Accuracy is at 73.76%
Damage is at 79.74%
Endurance Discount is at 79.74%
Endurance Mod is at 91.78%
Recharge is at 26.5%
Of course if your willing to give up the End Mod and End Recovery bonus (which you could live without the end mod but I would prefer the global recovery myself) you could swap the Efficacy Adapter: EndMod for Multi-Strike Acc/Dam/End and you would get these for your numbers
Accuracy 91%
Damage 95%
End Discount 95%
Endurance Mod 53%
Recharge 26.5%
Now, this is also without using Procs and me personally I think I would like having the Performance Shifter: Chance for +Endurance and Armageddon: Chance for Fire Damage but YMMV.
Hope this helps some
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
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I recommend mix and match IO slotting: 2 Dam/Acc/End, 2 Dam/End
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This is how I slot ALL of my dmg auras and it works fantabulously.
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Now, I dont frakenslot all that much but here is what I was able to come up with for LF:
Armageddon: Dam/End
Armageddon: Acc/Dam/End
Efficacy Adapter: EndMod/End
Efficacy Adapter: EndMod
Efficacy Adapter: EndMod/Acc
Sirroco's Dervish: Acc/Dam/End
Now, this is also without using Procs and me personally I think I would like having the Performance Shifter: Chance for +Endurance and Armageddon: Chance for Fire Damage but YMMV.
Hope this helps some
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2 points:
1) Why would you use a Scircco's triple by itself as a filler piece? Multistrike has the same triple for a far smaller price.
2) Performance Shifter: chance for +Endurance in Lightning Field would give enemies a chance to gain endurance, not the caster.
@Liz!
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Now, I dont frakenslot all that much but here is what I was able to come up with for LF:
Armageddon: Dam/End
Armageddon: Acc/Dam/End
Efficacy Adapter: EndMod/End
Efficacy Adapter: EndMod
Efficacy Adapter: EndMod/Acc
Sirroco's Dervish: Acc/Dam/End
Now, this is also without using Procs and me personally I think I would like having the Performance Shifter: Chance for +Endurance and Armageddon: Chance for Fire Damage but YMMV.
Hope this helps some
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2 points:
1) Why would you use a Scircco's triple by itself as a filler piece? Multistrike has the same triple for a far smaller price.
2) Performance Shifter: chance for +Endurance in Lightning Field would give enemies a chance to gain endurance, not the caster.
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1) Good Point there
2) Are you sure about that?
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
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2) Are you sure about that?
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Performance Shifter gives the target the endurance. In an auto power, the target is you. When you use an attack, the target is an enemy, which also includes powers like powersink and trasnsference.
I also would never slot a purple in a toggle. While Armageddon yields better numbers for dam/end, I'd rather place that in a click AoE as part of a set for the accuracy and recharge bonuses. However, Scirocco's works wonderfully in pairs of Acc/Dam/End and Dam/End due to the 10% regen bonus you get. That's why that particular set goes in my damage auras.
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Damage procs have a X% chance to activate every 10 seconds in Lightning Field. I consider that ineffective from attempting to use those procs in actual game play.
I recommend mix and match IO slotting: 2 Dam/Acc/End, 2 Dam/End
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3 dam/end nearly maxes both attributes so those are taken care of, and global accuracy really isnt hard to come by. You'd be rocking a nearly optimized LF damage wise, and if any combination of those 3 procs go off you really profit. To each his own however *shrug*.
@Rakin
"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg
Greetings,
I'm currently working on a DM/ELA brute and I want to add Lightning Field to my powers. Looking through various guides and such, I have came to the conclusion that I want to use it in mostly an endurance draining capacity.
I can allocate 6 slots for this power if needed, but I'm a little loss on the "optomized" way of slotting this power out. Should I franken slot? Perhaps an IO EndMod set?
Thank you
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