Claw/Regen build advice
Are you looking for a cheap IO leveling build, an end game IO optimized build, or an SO build?
I am more looking for which powers and the use of them.. more then what IO's to put in them.. All the guids I see are made for issue 6-7...
Currently I am IO'd out starting with lvl 30's... no set combinations just plain IO..
Integration 3 heals for sure, thats one of the 3 key powers
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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I am more looking for which powers and the use of them.. more then what IO's to put in them.. All the guids I see are made for issue 6-7...
Currently I am IO'd out starting with lvl 30's... no set combinations just plain IO..
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In general, when we're talking about IOs, we're talking about set IOs. "IO'd out" usually applies to having set IOs, mainly because using common IOs (like you are) is pretty much identical to using SOs, only you don't have to buy them every 5 levels.
For Regen, take Recon, Quick Recovery, Dull Pain, Integration, Instant Healing, and Moment of Glory immediately. Resilience can be delayed until you have a power choice that doesn't need any love. Revive can be completely ignored imo. You're better off taking powers that stop you from dieing than one that hastens your recovery from it (and doesn't provide any benefit to keep you alive during the animation or retoggle period).
From Claws, depending on whether you're going to be going AoE or single target specialization, you're going to want to pick 2-3 powers to simply skip. For single target, Eviscerate and Shockwave are both popular. For AoE, Slash and Swipe are equally popular.
Where slotting is concerned, Reconstruction gets 3 healing and then 3 recharge. Dull Pain gets 3 recharge and then 3 healing. Integration gets 3 healing asap. Fast Healing gets 3 healing when you have the slots to spare. Quick Recovery gets 3 end mod. Instant Healing and Moment of Glory get 3 recharge. Resilience gets 1 resist. Revive gets ignored (or 1 recharge if you actually took it).
For you attacks, all of your attacks should generally be slotted identically. I go with slot 1-2 acc/3 dam/1-2 recharge. Personally, I ere on the side of recharge over accuracy, not only because you've got Follow Up to provide a nice little +tohit cushion for your attacks (especially when it's nice and slotted so you can double stack it), but also because that's what I tend to prefer to do either way.
Where pool powers are concerned, considering that Claws gets an end discount on all of its attacks (and the attacks are where the major end drain comes from), you can do without Fitness for a good long time. The speed pool (for Hasten), the fighting pool (for Tough and Weave), and leaping (for CJ and SJ) would be my suggestions. Stealth and Leadership can also be nice, but they're not really gonna pull their weight until you start slotting up with IO sets. Fitness should only be taken if you go really toggle heavy (re: Leadership or Focused Accuracy).
that must be nice hitting 1 target with them aoes...
I would put 3 rech and 3 heal in instant healing, dull pain, and reconstruction. You are going to want those to be up as often as possible and as effective as possible.
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I would put 3 rech and 3 heal in instant healing, dull pain, and reconstruction. You are going to want those to be up as often as possible and as effective as possible.
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Putting the heals into IH isn't as effective as you'd think. IH grants 800% +regen but only 200% of it is actually enhanceable. This means that, even with 95% +heal slotting, you'll only manage a 23.75% increase in the total regeneration while it's up. Unless you're using IOs and aiming for set bonuses, you're better off holding off on the 3 slots meant for healing in IH. It also doesn't help that, in my experience, a substantial period of the time that IH is up, you don't need all of the +regen, just a portion of it. Most of the +regen is simply overkill.
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that must be nice hitting 1 target with them aoes...
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Try actually reading the post in context. I'm referring to powers that are popular to skip. Excellent job with the reading comprehension.
I'll throw you an all around build when I get home and have access to Mid's.
Umbral knows regen better than I do, so his advice there is pretty solid.
I know claws better, that's what I'll be helping you with more.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here's the build I said I'd give you. It's pretty basic, nothing too crazy or expensive, so it should be within your price range.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Claws End Build: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx(23), Achilles-ResDeb%(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(34)
Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 24: Hurdle -- Jump-I(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Oblit-Dmg/Rchg(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(42)
Level 32: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(46)
Level 35: Boxing -- RechRdx-I(A)
Level 38: Tough -- HO:Ribo(A), HO:Ribo(46), HO:Ribo(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43), RedFtn-Def(45)
Level 44: Web Grenade -- P'ngTtl-Rng/Slow(A), TotHntr-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 47: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 49: Moment of Glory -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% DamageBuff(Smashing)[*]10.5% DamageBuff(Lethal)[*]10.5% DamageBuff(Fire)[*]10.5% DamageBuff(Cold)[*]10.5% DamageBuff(Energy)[*]10.5% DamageBuff(Negative)[*]10.5% DamageBuff(Toxic)[*]10.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]5.5% Defense(Ranged)[*]8.63% Defense(AoE)[*]2.25% Max End[*]12% Enhancement(Heal)[*]34% Enhancement(Accuracy)[*]46.3% Enhancement(RechargeTime)[*]10% FlySpeed[*]215.9 HP (16.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 6.6%[*]2.5% (0.04 End/sec) Recovery[*]54% (3.02 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.58% Resistance(Toxic)[*]3.83% Resistance(Psionic)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Swipe)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Crushing Impact[u]
(Slash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 15.1 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[/list][u]Doctored Wounds[u]
(Reconstruction)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Integration)<ul type="square">[*] 12% (0.67 HP/sec) Regeneration[*] 25.1 HP (1.87%) HitPoints[/list][u]Decimation[u]
(Focus)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.1 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[*] 1.58% Resistance(Toxic,Psionic)[/list][u]Steadfast Protection[u]
(Resilience)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Resilience)<ul type="square">[*] 2.25% Resistance(Psionic)[/list][u]Obliteration[u]
(Spin)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Scirocco's Dervish[u]
(Eviscerate)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Doctored Wounds[u]
(Instant Healing)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 15.1 HP (1.12%) HitPoints[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Targeting Drone)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
rofl...i knew exactly what you meant
the fact is you couldnt tell i was being sarcastic
i play a claws/sr im not that stupid
Rofl
You fail at making logical posts
well that may be true but anyone that can read and that played a claws character should know which is which.
i was making a joke, but seeing as noone took it as that. i think its ok to assume that noone on the forums has a sense of humor anymore.
but enough of this senseless blabber from people that have no sense of humor...lets get back to talking about the op's claws/regen.
thanks for all the input I am really appreciative..
I like the mix of AoE and ST attacks that is a great play style I like.. and the Nice regen and heals with a moderate amount of defense n resistance to buffer the recharges..
I was really disapointed in Shockwave when I got it and its still 1 sloted with noting in it.. I generaly only use it against Purple Mobs where the Knockback acts as a Knockdown decent for some minimal mitigation but really not worth it...
I'll get Caltrops over Web Grenade... will be more useful for when I need to get out of melee and have no one follow that instant..(thinking of multiple enemies)..
Thanks again to the Masters that be with there knowledge..
I'm hardly a Master. I know a thing or two about the sets, but there are those wiser than I.
My other build has Shockwave and no Eviscerate. I use it when I need a heal and Recon isn't quite up yet, it buys me a couple seconds while the mobs are standing back up. Instead of getting myself out of melee, I stay right where I am and get THEM out of melee
I went with Webnade because I used to enjoy PvPing once in a while. Now that I don't anymore I'll probably spec into Body Mastery for Energy Torrent, it's always knockdown instead of knockback for scrappers(unless you slot it for KB), it has a slightly longer, narrower cone than Shockwave. And LBE will give me another ranged option with a full 80 feet instead of half of that like Focus. Also, I hate Caltrops, my /Devices blaster doesn't even have them
Don't take my build as gospel. What works for me might not be so great for you. I was just giving you something to build on.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
aye I had the same build except no Swipe and Shockwave in its place.. until I tried it.. I do dig the range cone power but me also being a Kin Defender well ya you get the idea.. I also had revive but was finding it rather difficult to figure out what to drop for Tough n Weave thats why I was wondering if it does make a difference havnt used those powers...
Really Energy torrent is a Knockdown not a Knockback.. hmmm.... prolly get that for another wave power...
not to toot me own horn or nothing but I can nail narrow cones like a beast.. from my NinjaBlade Stalker Golden Dragonfly experience...
again thanks for the advice...
Im am myself a claw/regen (lvl 19at this very moment) And i always though hasten was a must so you could get those powers in Regen back alot faster, and dull pain to be perm ??
Is that not needed ? cause i can see combat jumping give you a bit more defends thats surely needed..
I haven't had hasten on Catwhoorg since ED hit.
Useful, yes. Essential, by no means.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I love Hasten when it recharges on an awsome team where your just straight annhilitating things... other then that wasted power...... IMO
I used to have Hasten when I relied strictly on my heals. Now I have other forms of mitigation that let me not rely on them quite so much, so I dropped Hasten in favor of something else.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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i always though hasten was a must so you could get those powers in Regen back alot faster, and dull pain to be perm ?? Is that not needed? cause i can see combat jumping give you a bit more defends thats surely needed..
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I think Hasten is almost essential on a Regen and for the reasons you cite. That said, I don't have Hasten on my main. But unless you know EXACTLY why you aren't taking Hasten, and why what you're getting instead is better, take it. That's my advice, anyway.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Looks like i stay with hasten for now, but i gues ones i get high enogh lvl and start using io sets etc then i get a fast recharges and better defends from set bonus. And i gues that a fast recharges with correct slotting in Dull Pain and Instant healing and reconstrution will help alot.
But that cost lots of gold. Shinyyy gold
quick question...
why swipe instead of strike... more chance for ToD proc or just a faster attack to fill chains...?
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quick question...
why swipe instead of strike... more chance for ToD proc or just a faster attack to fill chains...?
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Their DPA is pretty close (49.5 v. 56.2) but both of them pale in comparison to Focus (72.5) and nothing quite competes with Follow Up (52.17 DPA and 37.5% +dam that's stackable). Swipe is generally used rather than Strike because it consumes less time in the attack string, thereby allowing for more use of Focus (for the awesome DPA), Follow Up (awesome DPA + buff), and Slash (respectable DPA and AH proc chance). When you consider what those 2 powers do, you generally want to minimize the time you use other powers (like Swipe or Strike).
Hey hey all,
Here is my Claw/Regen build so far.. I just recently hit 38 and would like some advice for final build.. This is my first scrapper and my only one heh.. usually play defenders in Hero's... He has been around for a while and have enjoyed the ride but find my self lacking in the durability aspect..
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Junimishu: Level 37 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Fast Healing -- Empty(A)
Level 2: Reconstruction -- Empty(A)
Level 4: Quick Recovery -- Empty(A)
Level 6: Spin -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Dull Pain -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Integration -- Empty(A)
Level 18: Focus -- Empty(A)
Level 20: Swift -- Empty(A)
Level 22: Health -- Empty(A)
Level 24: Stamina -- Empty(A)
Level 26: Eviscerate -- Empty(A)
Level 28: Instant Healing -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Shockwave -- Empty(A)
Level 35: Revive -- Empty(A)
Level 38: Moment of Glory -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
This is my current build.. I would like to be able to be an effective soloer and grouper..
Attacks are all 5 slotted atm 2-Acc 3-Dam except Follow Up which is 3-Acc 2-Recharge.. Recon and Dull Pain 6 Slotted 3-Rech 3-Heal..
Should I slot fast healing, integration, health for Health..?
I probally would want to fit in Tough n Weave combined with IO set combinations to fill in my lack of defense/resistance.. is that needed or is the Regen heal enough..?
So far the only time i get into trouble is when the tanker does not have taunt, pulls to many and reaches taunt cap, or the enemies have a decent amount of AoE damage...
any advice would be welcome..
Thanks again..