Claw/Regen build advice
Here is the final build I decided on... besides working on Purples that is Manuvers is still a toss up don't really know what else to get at this point for my remaining slots available
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Junimishu: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/EndRdx(23), Achilles-ResDeb%(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(5), P'Shift-End%(5)
Level 6: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(34)
Level 22: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 24: Swift -- Run(A)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Oblit-Dmg/Rchg(40)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(40), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(42)
Level 32: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(46)
Level 35: Boxing -- RechRdx-I(A)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(43), LkGmblr-Rchg+(43), RedFtn-Def(45)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-Build%(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Moment of Glory -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I've never had a problem with the animation time on recon, but I have on DP. MoG is pretty much the best power ever.
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The problem with MoG is that it's a 2.904 sec animation for a 15 second buff. It's actually got a painful delay, if you're trying to use it reflexively.
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I pop it as I'm leaping into a tough spawn. I don't really try to solo AVs or anything like that though, so everything is usually dead before I get to a point where I'd want it again.
You're still using some very strange slotting that I'm not sure makes complete sense. You gave Eviscerate 5 Scirocco and 1 Oblit. I realize you don't want to go over the rule of 5 for the 5% +rech IO, but you'd still get more out of the other Oblit set bonuses than the Scirocco bonuses you were getting. I still suggest getting Hasten rather than Maneuvers or even dropping the Fitness pool if you need the power choices. If you did that, you'd be able to get Hasten, Super Speed (Blessing of the Zephyr is awesome), and Conserve Power (for those times when you do experience some minor end woes).
PS. Any particular reason why you're not using the accolades?
I currently do not have accolades with this dude.. will be getting those eventually here..
heh I havnt changed the slotting to much from Claws build he threw out there...
That's actually one of my older builds. My current build looks a little different. You could pull the 6th slot out of Eviscerate and put it in Tough with another Impervium armor if you want.
I dropped Stamina, and took more of Body Mastery. I have Laser Beam Eyes and Energy Torrent now. I also focused more on regen and max HP. I have 1812 before Dull Pain. I also don't have the Numina's in Fast Healing yet, so I'll have more regen and HP when I do that. I'm also missing a couple LotG recharges that will put me up to around 64% recharge altogether. I also have Shockwave and not Eviscerate.
Sorry, I never share my exact build, just ones that are close to it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
aye I hear ya Ill eventually settle on an exact build.. heh took me a year or so with da stalker at 50 to just say well this is it.. and Im still second guessin some things...
Now that we are at it whats the best way to get some debuff resists, since that seems to be where we truly are weak.
I had some fights where i use mog and instant heal, but because of a few recharges debuff i never got more than 1 chain of attack off
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Now that we are at it whats the best way to get some debuff resists, since that seems to be where we truly are weak.
I had some fights where i use mog and instant heal, but because of a few recharges debuff i never got more than 1 chain of attack off
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I've sent Castle a number of pms concerning */regens lack of debuff resistance (which makes it unique among defensive sets for this very reason), and the degree to which it is as weak to said debuffs to a similar degree as */SR was prior to receiving its defense debuff resistances. I never got a tell back, so all I know is that he at least opened it (I got a read receipt for it).
Personally, I think Castle just doesn't like */regen. It's definitely a set that doesn't fit within the traditional confines of any other set being both reactive/clicky in it's method of execution and concerned almost exclusively with damage recovery rather than damage mitigation in it's actual implementation, which means that it doesn't respond in a similar manner where spreadsheets and the other traditional forms of power set comparisons are concerned. He made */wp, which pretty much does everything that */regen does only with toggles, so that it doesn't take up animation time (which is the primary problem I have with all of the spreadsheets concerned with cross set analysis), and has debuff resistances to balance out the lack of click capabilities (which doesn't make much sense from where I'm standing), which is apparently a weakness (considering */SD and */SR, I'm not seeing that as being a weakness).
I'm not even bothering to expect any substantive changes to */regen any more. It's an adequate performer where spreadsheets are concerned (which apparently means that it shouldn't get looked at at all even if, as far as I'm concerned, the spreadsheets are only accurate for a very specific type of play that discounts the obvious human element), even though, in my personal experience where most actual intelligent people are concerned, it actually falls behind most other sets within the confines of the basic survivability heuristic. Most of this is due to the fact that the effectiveness of */regen is heavily influenced by the actual skill of the player which should mean, in my opinion, that the average player will see slightly worse but roughly equivalent performance to the other pure survivability sets (re: not */FA or */SD) when using it but better performance when used by a skilled user. Where it stands now, it's actually rather poor when used by the average user and roughly on par when used by a skilled user. Of course, this is heavily influenced by what you think the average user is actually capable of doing and how important quick reaction and power effect delays are (or whether they should be factored in at all).
I think it's rather telling of the comparative state of */regen that you won't find nearly as many of them hanging around as you used to. Most players interested in playing */regen I see nowadays would rather adopt the old "set and forget" play style with */wp (and achieving similar if not higher levels of survivability without the actual loss of animation time or requisite player skill) rather than having to deal with the way that current */regen plays. Players as a whole may be rather inept in actually determining the comparative strength of power sets but the fact that regen is viewed by the devs as being of similar strength even though they ignore the additional unrewarded costs that the players actually use as a reason to not play the set might actually be a reason to trust the general shift in player mentality where the set is itself concerned. While I still see a few */regens around, I see almost no new */regens that actually stick around past their low 20s. Virtually all of those I see at respectable levels are old guard */regen that play on either because they remember what it was like back in the old days (which I have a feeling that Castle is unduly afraid of returning to if any large scale changes were actually enacted) or because they actually enjoy the reactive and intense nature of the set as it stands now (even though it's infinitely easier to achieve the desired level of survivability through other secondary sets).
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I've never had a problem with the animation time on recon, but I have on DP. MoG is pretty much the best power ever.
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The problem with MoG is that it's a 2.904 sec animation for a 15 second buff. It's actually got a painful delay, if you're trying to use it reflexively.