Shield Wall: Teleportation Protection, +Res(All)


ArcticFahx

 

Posted

After about a days worth of building my Super Strength/Invuln sitting at the Black Market crafting, buying, selling I was finishing up IO'n out my Brute sitting at 77% S/L Res.

Before slotting my Shield Wall: Teleportation Protection, +Res(All) I was thinkin' I would be sitting at 80% S/L Res.

I fell short at 79.25% wondering what the deal was. I opened my Combat Attribute window to find that the proc was really 2.25% and not 3% like the description indicated.

I'm sure .75% isn't gonna make a world of difference but kinda borked such a thing that costs a pretty infamy that you dont get what you pay for.

Just askin' if I missed something somewhere that it was a typo and if it was intended or what...

My toon isn't quite complete until I get my +maxhp and +maxend as its been about 4 weeks since I got him to 50 and the Gladiator's Armor: Teleportation Protection, +Def(All) recipe. Which I heard from others that this grants +3% Defense.

Screen Shot


 

Posted

AT scalers. For melee toons the scaler is lower because they have so many other ways to get defensive buffs. The 3% is the max the proc provides, but this only applies to squishy AT's.


 

Posted

Sounds more like a bug to me - it may have been set up with a Tanker and is using AT scalars that it's not supposed to (ie, there's no reason whatsoever to use them vs "melee_ones" which will guarantee the bonus listed).

Send a PM to Castle - I'm sure he's probably busy with the Dominator burf currently, but it might get thrown onto a list to check.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]
Sounds more like a bug to me - it may have been set up with a Tanker and is using AT scalars that it's not supposed to (ie, there's no reason whatsoever to use them vs "melee_ones" which will guarantee the bonus listed).

Send a PM to Castle - I'm sure he's probably busy with the Dominator burf currently, but it might get thrown onto a list to check.

[/ QUOTE ]

Not a bug. all the global resist IOs do the same thing.


 

Posted

[ QUOTE ]
[ QUOTE ]
Sounds more like a bug to me - it may have been set up with a Tanker and is using AT scalars that it's not supposed to (ie, there's no reason whatsoever to use them vs "melee_ones" which will guarantee the bonus listed).

Send a PM to Castle - I'm sure he's probably busy with the Dominator burf currently, but it might get thrown onto a list to check.

[/ QUOTE ]

Not a bug. all the global resist IOs do the same thing.

[/ QUOTE ]
I'm saying that behavior sounds like a bug. It reads that it's supposed to be 3%, but only provides 3% for the ATs with Tanker modifiers. The fact that it's consistently a bug doesn't change the fact that it's not working as described.

The Steadfast Protection +3% global defense provides 3% on my Brutes, not 2.25%. Why should the +3% global resistance one behave differently?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

[ QUOTE ]
After about a days worth of building my Super Strength/Invuln sitting at the Black Market crafting, buying, selling I was finishing up IO'n out my Brute sitting at 77% S/L Res.

Before slotting my Shield Wall: Teleportation Protection , +Res(All) I was thinkin' I would be sitting at 80% S/L Res.

I fell short at 79.25% wondering what the deal was. I opened my Combat Attribute window to find that the proc was really 2.25% and not 3% like the description indicated.

I'm sure .75% isn't gonna make a world of difference but kinda borked such a thing that costs a pretty infamy that you dont get what you pay for.

Just askin' if I missed something somewhere that it was a typo and if it was intended or what...

My toon isn't quite complete until I get my +maxhp and +maxend as its been about 4 weeks since I got him to 50 and the Gladiator's Armor: Teleportation Protection , +Def(All) recipe. Which I heard from others that this grants +3% Defense.

Screen Shot

[/ QUOTE ]

My understanding of these new IO sets were that they applied to PVP only? Or have a I read wrong somewhere, as these two IO's could be very useful for my own builds


 

Posted

[ QUOTE ]
[ QUOTE ]
After about a days worth of building my Super Strength/Invuln sitting at the Black Market crafting, buying, selling I was finishing up IO'n out my Brute sitting at 77% S/L Res.

Before slotting my Shield Wall: Teleportation Protection , +Res(All) I was thinkin' I would be sitting at 80% S/L Res.

I fell short at 79.25% wondering what the deal was. I opened my Combat Attribute window to find that the proc was really 2.25% and not 3% like the description indicated.

I'm sure .75% isn't gonna make a world of difference but kinda borked such a thing that costs a pretty infamy that you dont get what you pay for.

Just askin' if I missed something somewhere that it was a typo and if it was intended or what...

My toon isn't quite complete until I get my +maxhp and +maxend as its been about 4 weeks since I got him to 50 and the Gladiator's Armor: Teleportation Protection , +Def(All) recipe. Which I heard from others that this grants +3% Defense.

Screen Shot

[/ QUOTE ]

My understanding of these new IO sets were that they applied to PVP only? Or have a I read wrong somewhere, as these two IO's could be very useful for my own builds

[/ QUOTE ]
As it says in the description in the screenshot, they have 2 sets of set bonuses and provide only one in PvE and both in PvP. Just make sure to check the description to see what's supposed to work where.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Thanks, looks like you can slot them for the resist/def bonus without being in PVP Only problem now is... Have you seen the cost of the Gladiator Rec?? 500Mil phew... Shield Wall is at 100Mil at present also OUCH


 

Posted

yea its messed up. I Spent a ton. and when I saw it was 2.25 it bummed me out. Did a feed back, hoping it gets adressed soon.


 

Posted

Also: Shouldn't it also be more like 6% resistance, since I thought the metric was 1% defense is equivalent to 2% resistance, or 5% defense = 10% resistance, and so on. 3%, let alone 2.25% is really low for resistance, if it was defense that would still be good, but it isn't >.>


 

Posted

The devs do not have any specific ratio for def:res, or at least not one that have been shared with up. The 1 def:2 res ratio is purely a mathematical ratio of the mitigation values, ie, 1 def stops the exact same amount of damage (over time) as 2 res does.


@Roderick

 

Posted

6% makes sense, but the devs have been fairly consistent in not wanting +res to be easily available. Why they're ok with making it fairly easy to softcap defense while seeming to be strongly phobic about allowing anyone to even approach the +res hardcap is anyone's guess. Defense allows one to avoid a lot of negative debuffs that resistance does not.

The overall lack of +res set bonuses, and the small values where they do exist seem to indicate it's not an accident or oversight though.


 

Posted

yeah, the devs really got it in for res, no ezpz positional res that i know of, no res debuff res powers/bonuses that come off the top of the dome either.

i think it has to do with res (assuming you could do with it the same things you can do with defense) being alot more consistent.


 

Posted

Just came to thought but I was just assuming it was a unique.

*sigh* nevermind I need to go back to bed


 

Posted

It still is odd that when a 3% defense IO is not a modded value but a 3% resistance value is modded, regardless of rationale. It is an inconsistency.

I have a hard time understanding why an Aegis unique is useful on anything, nor can I fathom spending purple prices on 2.5% global resistance. 6%, maybe.

I find it hard to believe that a squishy would be able to achieve significant resistance numbers if useful resistance set bonuses really existed to match the survivability of a soft-capped hoverblaster.


 

Posted

Word is that its been entered into the bug database so I'm assuming its a bug.

/em shrugs


 

Posted

[ QUOTE ]
no ezpz positional res that i know of

[/ QUOTE ]There will never, ever be positional res. I believe the newsmonster, Morbo can explain it better.

Resistance does not work that way!

Resistance is done based on the damage type. The only way to add it would be for there to be a melee, lethal, and AoE damage type, which makes no sense, and would not interact with typed resists in the same way as positional vs. typed defenses.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

[ QUOTE ]
Damage resistance bonuses granted by Invention Origin sets like Aegis or Shield Wall will no longer be modified by archetype modifiers. This means that all archetypes will get the advertised bonus on the enhancement

[/ QUOTE ]

Hell, yeah. 80% S/L Res