Accolades and Going Rogue


Alyiah

 

Posted

I apologize if this has already been addressed.

I have a few villains that are pretty accoladed out (some were even gotten at very low levels back when that mattered.)

How are accolades going to work when going rogue comes out? There is a lot of potential to drive people crazy here. I think you more or less have to be insane anyway to get some of the more grindy villain accolades, and the thought of having to do it all over again gives me the screaming heebie-jeebies.

If you switch sides are accolades erased and you have to start over again? Bad point about this: You will never want to transfer your accoladed-out character to another side.

If you switch sides you have the opportunity to get double accolades? Bad points about this: (1) Arghhh... It will mean all of the accolade hunters have to do everything TWICE if they want to stay accoladed out, which I am not at all excited about; and (2) Having both archmage and demonic that you can alternate seems a little overpowered. Similar for the other accolades like force of nature x 2.

You can only have one of each type of accolade? This is my hope but maybe it is tricky to implement. You can have archmage or demonic but not both, or if you have both you only get 1 ability.

Any info?


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

None yet, and likely to stay that way until probably right before Going Rogue's closed beta starts.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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it's NEVER too late to pad your /ignore list!

 

Posted

since all we can do at this point is guess, I'll take a guess: The bonuses from the accolades are the same and available to both sides, so even if we get access to the badges on both sides, we won't get access to the powers they offer. I don't know how things work under the hood, so that may mean that heroes can't unlock villain accolades alltogether (and vice versa), which is okay with me.

The only one that would be nice is Ten Times the Victor for villains so they could get the witch hat, although the magic booster pack has filled that hole.


 

Posted

My guess is when you switch sides your Inf, badges, SG/VG membership, and even your items listed on the market all stay put and still exist just waiting quietly for you to come back. This means while on the "otherside" you will have nothing and have to start from scratch.

As far as badges go though, I would think you would keep all your progress. In other words, if you already taken enough damage to have the Stoic badge villain side, you'd automaticly get the Tough badge hero side because you have met the requirment. So you'd probably have a pretty good head start on your accolades.


 

Posted

I think the "best" solution, as mentioned, would just have the badges work the same both sides, don't lose any for switching over (because that would REALLY deter some people from using the feature), but make some accolades mutually exclusive with each other.

For instance, if you have the "Task Force Commander" accolade already, then you can't get the "Invader" accolade, even if you have all the necessary badges.

Or, they could let you earn the accolade, but only get the power once. So you may have both Task Force Commander and Invader, but you only get the 5% HP boost once.


But really, stripping badges, inf, or anything else from the characters when they switch sides is probably a bad idea. Assuming the devs actually WANT anyone using the system, of course...


 

Posted

I really doubt they'll let us keep our Inf when switching sides. If they did, what would be the excuse for not merging the markets?


 

Posted

Stripping a character's badges off when switching sides would defeat the purpose of the alternet names some of the badges have.


 

Posted

I would think that the most logical solution would be to have heroes only be able to use hero accolades, and villains only be able to use villain accolades (except for costume pieces.) You can keep your old badges, but you don't have access to the powers. Robbing banks doesn't give heroes a boost.

Yes, it would be a pain to re-earn some of them, but switching sides shouldn't be trivial, IMO. Besides, if you can have the badges for both, that's MOAR BADGES!


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
Stripping a character's badges off when switching sides would defeat the purpose of the alternet names some of the badges have.

[/ QUOTE ] This..

For all we know, we might only be able to earn the badges for our own faction, but we'd have the alternate names once we switch sides.

It may be possible some badges will cross, but certainly not all of them. I'm sure many of them, especially accolades will still be restricted to the specific AT classes.


 

Posted

Depends on how easy side switching is, I think... I'd transfer my villains over to heroside just to accolade them because just about every heroside accolade is easier to earn than its villain counterpart (except maybe Demonic/Magus).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Invader is easier to get than Task Force Commander and maybe Force of Nature is easier than Geas of the Kind Ones.


The first step in being sane is to admit that you are insane.

 

Posted

Geas is easy enough because you can finish it all up in one zone in a few hours. FoN looks easy on the surface but you need to reset mayhem missions over, and over, and over. I somewhat agree about TFC/Invader but Invader can be a pain unless you have characters parked at different level ranges specifically for the mayhem missions.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
[ QUOTE ]
Stripping a character's badges off when switching sides would defeat the purpose of the alternet names some of the badges have.

[/ QUOTE ] This..

For all we know, we might only be able to earn the badges for our own faction, but we'd have the alternate names once we switch sides.

It may be possible some badges will cross, but certainly not all of them. I'm sure many of them, especially accolades will still be restricted to the specific AT classes.

[/ QUOTE ]

The problem with this is, that if your corruptor sees the error of his ways, decides to repent, apologizes for his evil deeds, and starts the long and rocky road to redemption....(ie switches sides for roleplaying/in-character reasons other than min-max or meta-game reasons) you will never be able to earn some accolades. The requirements for some "corruptor" accolades are simply unavailable hero-side.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Stripping a character's badges off when switching sides would defeat the purpose of the alternet names some of the badges have.

[/ QUOTE ] This..

For all we know, we might only be able to earn the badges for our own faction, but we'd have the alternate names once we switch sides.

It may be possible some badges will cross, but certainly not all of them. I'm sure many of them, especially accolades will still be restricted to the specific AT classes.

[/ QUOTE ]

The problem with this is, that if your corruptor sees the error of his ways, decides to repent, apologizes for his evil deeds, and starts the long and rocky road to redemption....(ie switches sides for roleplaying/in-character reasons other than min-max or meta-game reasons) you will never be able to earn some accolades. The requirements for some "corruptor" accolades are simply unavailable hero-side.

[/ QUOTE ] That's what you get for being a triator! lol j.k


 

Posted

Some badges, the achievement badges specifically, Have different artwork and different names depending on whether you happen to be a hero or a villain.

This goes for: badges earned, damage taken, debt, healing, held, influence earned, level and mentor badges.

When going Rogue happens you won't need to re-earn those badges since you technically already have them. Your existing badge will simply change to the other version.

However, I don't believe the accolades currently function this way. So It's my guess that either one of two things will happen.

1. They will tie the accolades together to effectively become the same badge like the achievement badges mentioned above, or

2. You'll get to keep your old accolade badges but be unable to access the actual power until you meet the requirements for the new accolade. (I really don't see them removing actual badges, but it wouldn't surprize me if the power itself became "greyed out" and unavailable)

Of course there is always the remote possibilty you will be able to earn and use both sets of accolade powers. I believe this to be extremely unlikely however.


 

Posted

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None yet, and likely to stay that way until probably right before Going Rogue's closed beta starts.

[/ QUOTE ]

No closed beta. They have already said that it was going to be open beta.


 

Posted

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None yet, and likely to stay that way until probably right before Going Rogue's closed beta starts.

[/ QUOTE ]

No closed beta. They have already said that it was going to be open beta.

[/ QUOTE ] I thought that was only for i15: Anniversary.. which did indeed start with full open access.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
None yet, and likely to stay that way until probably right before Going Rogue's closed beta starts.

[/ QUOTE ]

No closed beta. They have already said that it was going to be open beta.

[/ QUOTE ] I thought that was only for i15: Anniversary.. which did indeed start with full open access.

[/ QUOTE ]

Indeed. Not only do I not recall anyone saying anything to the effect of GR open beta, I don't think it would be a very wise thing to do. Paid expansion and all that.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

[ QUOTE ]
[ QUOTE ]
None yet, and likely to stay that way until probably right before Going Rogue's closed beta starts.

[/ QUOTE ]

No closed beta. They have already said that it was going to be open beta.

[/ QUOTE ]
They said it would have an open beta. They did not say that there would not be a closed beta before the open beta started.


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