More Enhancement Slots


ClawsandEffect

 

Posted

Many a time,I do find myself enhancing,and wishing I had more slots to use to experiment with a certain power,like "Temp Invunerability".

I was thinking,what if the player was to buy more enhancement slots?It would be no different that say,buying more charachter slots for your charachters,or buying a rename token for your charachter.

You could buy,let us say 50 slots,and you could use all of them for more than once charachter,for an example.

I think it would work,most definite.


 

Posted

No, not really considering the balance issues that would then have to be considered. Even one extra slot would change a LOT of how people would do things. While some might not even use it, others would pile it on and min/max and tweak and have a clear advantage in arena and pvp.

I'd like to be able to have more slots *in general*, but not buying them.


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Repurposed

 

Posted

Buying more Enhancement Slots would probably be the only way it could happen.

Most of us want it a lot.Most of us need it a lot,and the Dev Team over at Paragon Studios,being ever so lucrative,would seize the opportunity to make more money.Look what happened when we wanted more charachter slots?...or when we wanted to transfer to another server?..or rename your charachter?...All of those have to be bought in order for it to happen.

Buying more Enhancement Slots would be no different,as It would follow the line of transfers,or renames,or charachter slots.It would just be another thing that would have to be accepted,like buying Booster Packs I and II


 

Posted

Yes, it would be very different - name changes and extra CHARACTER or MA slots do not in any way alter the way the game itself is played. Buying boosters with costume equipment and well-thought out non-enhance-able powers does not affect game play.

Putting slots into any character *does*, immediately, change the way the game is played and the effects which that character can use.

While the method might eventually work, buying things outside in microtransactions is just fine with me, the problem isn't HOW they're bought, but how they're implemented.

If everyone gets them, that's fair, and balancable.

If only people who can AFFORD them, can get them, that's neither fair NOR balancable because there will be people who cannot hope to have the same enhancement-ability.

Just like buying vetran months for rewards ahead of time - this is not fair to anyone who cannot afford them. If there was a way IN the game to do so, such as a task / strike force or difficult set of missions, that's more reasonably fair because evryone who plays would then get the same chance AT the slots.

But even then, you're dealing with rebalancing the way powers work.

If people are discovering they can stick more slots and get 25% more damage than before, *those powers may get nerfed* rather than give up the slots. Or, enhancements themselves may get yet another hit to their efficiency.

Long term - either everyone gets the same chance at them, where no serious rebalancing is needed, or no one can get them, because buying into extra game-involved advantages is *not* what microtransactions are supposed to be for.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Oh sure,you could probably put the slots into a TF somewhere,and the player could earn the slots.Infact,that would be a good place to put them;In major challenges,like a TF,or the Abandoned Sewer Trial,or anything along those lines.A player could earn 5-10 slots for a single challenge,but I still see the Dev Team,making even more money off of this idea.


 

Posted

I don't see them using microtransactions for actual tangible in-game changes.

Costumes are not game-breaking. Enhancement slots are. Huge difference. It would only make their own lives and development of the game miserable.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

No, its a terrible idea for what should be obvious reasons.

Massively unbalancing, dividing the playerbase between those who can afford to put down large sums of money to completely twink a character and those who can't, and other undesirable effects.

If you want to test out more slots in Temp Invuln, use a character builder like Mids.


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Posted

Things like that do happen DLancer.I do not think that everyone has both Booster Packs I &II.It is unbalanced right now,and it is just as normal that not everyone gets the special add-on's this game provides,and I do feel bad for those people,seriously I do,but more enhancement slots,like the Booster Packs would make the game more fun and as for the developers of this game,at the time,I don't think that even they were concerned with the balance of the game when they introduced the Booster Packs.


 

Posted

Good vs Evil: 30 seconds of superjump every 5 minutes and a port to Pocket D every half hour. Not game breaking.

Booster Pack I: Kill yourself to deal damage to up to 16 nearby enemies. It's not enough to kill a white minion at full HP (at 50), you can't be rezzed or used for fallout or vengance, and it's on a 1 hour timer. Not game breaking.

Mac Edition: Go straight to your mission, skipping travel time. Two hour recharge. Not game breaking.

Booster Pack II: Buff someone else. The buff is totally random, and could be useless to some players, one contains a debuff, You can't get a new buff from the same or a different caster until the current one wears off, even if it's useless to you, and you can't use it on yourself. Not game breaking.

Purchasable Enhancement Slots: I have 6 slots in every power, Each fully slotted to max efficiency, and granting 6-piece set bonuses. I could build blasters that nuke every 30 seconds and never feel the crash, Brutes that deal more damage than a blaster and outlive a tank, and tanks that look at pre-ED tanks and call them wimps. Not balanced in the least.


@Roderick

 

Posted

How are the Super Booster packs unbalancing?

With Self Destruct you die, and an ally can not rez you nor pass you a self rez, and everyone has the ablility to carry awakens.

Mystice Fortune is decently powerful, but you can not use it on yourself, and it's a random buff. Not to mention once you have your fortune read, you can't get a new one for 20 minutes. I once got "The Fool" card 5 times in a row, on a speed-freak Blapper no less.... felt like the game was trying to tell me something.


The only add-on powers that are remotely unbalanced are the Pocket D/Mission Teleporter, and Jump Pack/Game Card Rocket Pack ones. And even then it's nowhere near as bad as you make it sound. The teleport ones shave maybe a few minutes off of your travel time, and all characters can gain a Raptor Pack as early as level 5.


But additional enhancement slots for sale?!? Do you realize how inconceivably broken that would be? It's more likely the Devs adding a auto-level to 50 purchase before adding buyable enhancement slots. I can see maybe.... maybe 1-4ish reward slots on a medium difficulty task (not LRSF/STF level), so that everyone has a chance at them, but it would still be an idiotic move. Castle and his crew would have to balance a game where some players have more slots than others, and it could heavily affect how a character plays...


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Posted

This game is somewhat unbalanced.Some people have a ton of things.Others have very little.If it were balanced,everyone would have everything.My slots idea would just be another thing to unbalance the game,but with balance,and with things such as the booster packs,with some people having both of them,and others not having them at all?

Somehow,the game carries on,and my idea would just be another addition to the balanced unbalance if it is implemented as I suggested it to you.If you want to put it into a TF or an SF,that is cool too,but the Dev's may see this as a way to make money is all im saying,and it would probably wind up being for sale.I am open to any way this idea of mine could be activated.


 

Posted

[ QUOTE ]
This game is somewhat unbalanced.Some people have a ton of things.Others have very little.If it were balanced,everyone would have everything.My slots idea would just be another thing to unbalance the game,but with balance,and with things such as the booster packs,with some people having both of them,and others not having them at all?

Somehow,the game carries on,and my idea would just be another addition to the balanced unbalance if it is implemented as I suggested it to you.If you want to put it into a TF or an SF,that is cool too,but the Dev's may see this as a way to make money is all im saying,and it would probably wind up being for sale.I am open to any way this idea of mine could be activated.

[/ QUOTE ]

How does that not strike you as completely unfounded? What you're asking for is no different from buying levels or buying buffs or buying stats with real money. There's a reason RMT pushers are banned from the game, and it's not so that NCsoft can cash in on it, instead. Everything you've mentioned is not "unbalancing" in any way, shape or form because it's fluff. It doesn't matter. A cooler costume doesn't make you hit any harder or take more damage. What's unbalancing is paying money to make your character STRONGER, and that is completely and utterly unacceptable.

There is no argument to be made here. Buying enhancement slots is a bad idea.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The entire game is balanced around any character having a set amount of slots at level 50.

Because it is impossible to 6 slot every single power you have, you have to make a choice on what you are focusing on. A tank who spends all his slots on his attack powers will be less able to survive than one who spends them on defense. The people that can afford to spend extra money will have characters that are more powerful and more capable than the people who can't. That is, putting it simply, unfair.

Having the ability to teleport directly to your mission once every 2 hours does not make you more powerful than someone who cannot. Being able to blow yourself up to deal damage does not make you more powerful than someone who cannot. Being able to cast a short term buff that you have no control over does not make you more powerful than someone who cannot. Having 100 enhancement slots when everyone else has 65 makes you significantly more powerful. Being able to buy that would skew the game toward people who can spend extra money on it.

It's not a matter of "some people have everything and some don't" because the things they have or don't have don't change the way the game plays for them.

No one gets more power pools than anyone else, everyone is limited to 4 (5 if you count APP/PPP) No one gets more power choices than anyone else, everyone is limited to 25. As it stands, no one gets more enhancement slots than anyone else, everyone is limited to 65.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

People are paying for more charachter slots.

People are paying to rename their charachters,naming them differently.

They are already doing this stuff to their charachters,as I have,and it all costs money.

Wouldnt all of this be unbalancing,using your logic?


I'm willing to wager that the reason that players stay away from those stores that advertise themselves online is because they are probably fraudulent,and will max out your credit cards,or whatever the case may be.Imagine how much money they would spend on their charachters if those stores were perfect?

Maybe only a handful of players would do it the old fashione way,and earn it.

Some people don't have a problem spending money to make their charachter better,or STRONGER,or different.What about them?

If you were to implement this into a prize for people who complete TF's or SF's,or Trial's,or Story Arc's rewards..they are still paying to win those trails and SF's and TF's,as they are paying their monthly subscriptions to play COX.

No matter how you slice it,the issue of money rears it's ugly head and stares you in the face.Paying money is already a way of life to play this game,and most people accept it.Balances can be altered,just like this game,which has been altered a dozen times already!


 

Posted

buying more character slots or renaming their toons or getting booster packs that have no real effect are not unbalancing. get it through your head. adding enhancement slots would be seriously unbalancing to the game. the devs do not want us to have more slots at this point or probably any point in the game. download mid's hero designer and learn how to use it and learn how to build your toons efficiantly. it is not that hard to do.

get over the fact that we will not be getting more enhancement slots in anyway shape or form until the dev's see fit. *grabs sledge hammer to beat it into your brains just incase you haven't gotten this by now*, MORE SLOTS EQUAL"S UNBALANCED GAME PLAY!!!

would you like the game to come down for an undetermined amount of time while the changes are made and all the rebalancing is done? I DON"T THINK SO.

get this message through your head, WE DO NOT NEED MORE ENHANCEMENT SLOTS!!!

all the booster packs you mentioned DO NOT UNBALANCE THE GAME!!!

get yourself Mid's Hero Designer and PLAN YOUR BUILDS OUT before you commit to them.


 

Posted

[ QUOTE ]
Some people don't have a problem spending money to make their charachter better,or STRONGER,or different.What about them?

[/ QUOTE ]

They can go to hell. It's a pretty simple concept.

[ QUOTE ]
People are paying for more charachter slots.
People are paying to rename their charachters,naming them differently.
They are already doing this stuff to their charachters,as I have,and it all costs money.
Wouldnt all of this be unbalancing,using your logic?

[/ QUOTE ]

No. None of that makes your character stronger. You're misusing the term "balanced" quite severely. Characters are balanced by power, not by how many costumes they have or the colour they display when they run. They are balanced by power. That means level, powers, slots and the enhancements put in them. Temporary powers don't come into that balance, because they run out, but replenishable ones have already been altered. The Vial of Bees can only be obtained from Ouroboros once, after which the mission will grant you a version that disappears when the mission ends.

What you are suggesting is unbalanced because it allows one person to pay money and become objectively and quantifiable stronger than someone who didn't pay. I am not interested in a game where the only way to be strong is to fork over and pay up. Out of the question.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

[ QUOTE ]
This game is somewhat unbalanced.Some people have a ton of things.Others have very little.If it were balanced,everyone would have everything.My slots idea would just be another thing to unbalance the game,but with balance,and with things such as the booster packs,with some people having both of them,and others not having them at all?

Somehow,the game carries on,and my idea would just be another addition to the balanced unbalance if it is implemented as I suggested it to you.If you want to put it into a TF or an SF,that is cool too,but the Dev's may see this as a way to make money is all im saying,and it would probably wind up being for sale.I am open to any way this idea of mine could be activated.

[/ QUOTE ]

How did those people get tons of things? As far as inf and slotting their toons, through hard work. As far as booster packs, they made a choice that paying some extra money was worth the cool costumes, emotes, and powers you can get.

You are suggesting that you have a right to have those things wihtout having to work for them or paying money for them just like everyone else?


 

Posted

[ QUOTE ]
People are paying for more charachter slots.

[/ QUOTE ]

They are paying for the ability to have more characters at exactly the same power level potential as everyone else. More characters does not equal more powerful characters.

[ QUOTE ]
People are paying to rename their charachters,naming them differently.

[/ QUOTE ]

The name of your character has ZERO bearing on that character's effectiveness. Superdude does not do any more damage than Uberguy because his name is different.

[ QUOTE ]
They are already doing this stuff to their charachters,as I have,and it all costs money.

Wouldnt all of this be unbalancing,using your logic?

[/ QUOTE ]

Not at all, neither of those things has any effect on gameplay whatsoever.

Okay, to put an example to it. The AT that would get the most mileage out of extra slots would be Kheldians. As it stands, anyone playing a Kheldian has to choose where their extremely limited slots are going to go.
They can focus on dealing ranged damage by heavily slotting Nova form.
They can focus on melee damage and tanking ability by heavily slotting Dwarf form.

What you're suggesting is giving a kheldian player the ability to pay extra money to 6 slot all of their Nova powers and all of their Dwarf powers, all while having all their human powers 6 slotted as well.

How would that be balanced compared to the player who can't afford to spend more than their subscription fee on the game?

All you're seeing is that people can pay money to get things. You're not looking at the GAMEPLAY impact of the things they are buying. I can buy as many character slots as I want, but all of those characters are limited to 67 enhancement slots, just like every other character in the game I can change my name 30 times if I want to, I will never get stronger because I did, no matter how many times I do it. I can buy all the various packs they offer and get the ability to teleport to a mission once every 2 hours, blow myself up, and tell someone's fortune randomly. Those things, overall, do not make me any stronger than someone who can't. I can't tell my own fortune, so it is not a power useful while soloing. If I blow myself up and have no self rez I either have to use a wakie or make a trip to the hospital. It's a power that doesn't do a lot of damage, and it KILLS ME. The most useful of the bunch is the mission teleporter. I can use it once every 2 hours. I seldom play for more than 2 hours at a time, so I can teleport, on average, one time per play session.

The ability to buy enhancement slots would make it possible for people who can afford it to have vastly more powerful characters than those who can't.

Also, if implemented, the devs would likely balance things around the maximum potential of 6 slotting every power. Because they would HAVE to. That makes the entire game unfair to someone who didn't spend the money. The round of nerfs your idea would cause would probably not kill the game, but it would be a fairly hard push in that direction. If every power in the game got nerfed because you can pay real money to 6 slot everything I would be calling it quits, and there are probably a number of people who feel the same.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.