combining enhancements
1} Go to your enhancement screen and simply click on a slotted enhancement.
2} You can ctrl-click on a power in your tray to make it fire whenever it's available, but on the whole, unless you want to brawl badguys to death, your powers are your attacks.
3} You can cheerfully fire off powers, meelee, ranged, whatever, in mid-motion, but most of them will root you while the animation plays out. The exception to that rule are interruptible powers, such as the medicine pool, sniper attacks or tripmines.
1) Drag the enhancement you want to combine on top of the one you already have slotted. Only yellow, white, or green enhancements can be combined this way. If you meant to say "Inspiration", right click on any one that you have 3 of and it will give you the option to combine them into one of anything else.
2) No, there is no auto-attack. The exception is setting an attack to auto-fire. Doing so will cause that attack to fire automatically anytime the conditions are met for it to fire (there is a target in range, there is something targeted, the attack is recharged, there is nothing ahead of it in the queue, etc.) You can only have one attack set to auto at a time. People commonly set Hasten to auto, and several melee defense sets have mez protection that can be set to auto.
The devs did that to lessen the possibility of people setting up programs to automatically play the game for them. They want to ensure that there is a real person sitting at the keyboard at all times during play.
3) The game does not have the range of motion to support attacking while moving. This issue has been brought up before. Every power has a set animation attached to it. They COULD have alowed attacking while moving, but the overall appearance would be very shoddy looking i.e. running along shooting a guy behind you while still aiming forward. There is nothing in the animations that allows for a "tracking" effect as you move in relation to your target. So, the developers decided to root during most power animations rather than let the game look like crap during play.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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3- you can only attack when you stand still and target the enemy? no fighting while you jump for instance?
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Depends.
Some attacks require you to be on the ground.
Some attacks require you to stand still.
Some attacks will fire off even while you are jumping/flying/running etc.
Get to know your set.
Actually, every attack (when activated) will root you.
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That's misleading. Every attack will play its animation, but you can be "rooted" in the air.
Also, back to the OP, not every attack requires you to target an enemy.
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That's misleading. Every attack will play its animation, but you can be "rooted" in the air.
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True. If it does not require you to be in contact with the ground, you can activate it in air, which means yo loose the ability to control your movement during the activation (root, in other words)
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
1- how do you combine enhancements again?
Two methods: EITHER click on an enhancement that's already in the power, OR drag-and-drop a compatable enhancement from your inventory onto the already-slotted one you want to combine it with. Both will bring up the combining menu.
The first method is the only way to combine two enhancements that are in the same power. The second is a faster way of combining with stuff in your inventory.
2- there is no auto attack or what so ever in the game? only attacks are with powers?
I assume you're thinking of most fantasy MMOs, where you can set your character to attack normally with equipped weapons - auto-attacks that don't use any mana or whatever, and don't require button presses.
We don't have that. Yes, you understand correctly - in CoH, powers are your only attacks.
3- you can only attack when you stand still and target the enemy? no fighting while you jump for instance?
Essentially yes. If you're moving and activate a power, your character will stop and make the attack.
That said, most attack powers can be triggered in mid-flight or while jumping - but you'll lose control over your movement while the attack animates. A flier will stop in mid-air and attack. If you're jumping upwards while attacking, your upward motion will cease and you'll start to fall as the attack animates.
Basically you can't keep moving while attacking; you always stop somehow. But you can do some clever tricks with jumping if you time it right.
Several powers require you to be on the ground to activate, however, like Foot Stomp and Lightning Rod.
Not all attacks need to target an enemy. Some can target a patch of ground. Some don't need a target at all; they just blow up everything around you.
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Actually, every attack (when activated) will root you.
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Actually no. Attacks are supposed to root, but if the animation somehow gets skipped, then the player does not get immobilized.
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Actually, every attack (when activated) will root you.
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Actually no. Attacks are supposed to root, but if the animation somehow gets skipped, then the player does not get immobilized.
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The game still makes every attack root your character. Being able to manipulate things on your end, or "get lucky", doesn't change that fact. Finding a way to skip the rooting animations doesn't mean he was wrong; it's just a workaround for the rooting mechanic that exists for all attack powers.
EDIT: clarification
Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage
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The game still makes every attack root your character. Being able to manipulate things on your end, or "get lucky", doesn't change that fact. Finding a way to skip the rooting animations doesn't mean he was wrong; it's just a workaround for the rooting mechanic that exists for all attack powers.
EDIT: clarification
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My original statement is still accurate, regardless of how you're trying to spin it. A character is supposed to be rooted during animations, but that doesn't always happen. Also there doesn't need to be manipulation 'on your end' for this to happen. It can happen just from server hiccups.
Yes the game mechanic usually functions normally. However, that doesn't invalidate my statement.
.
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* Defraggler * Program Security Scan * PC Performance Scan *
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The game still makes every attack root your character. Being able to manipulate things on your end, or "get lucky", doesn't change that fact. Finding a way to skip the rooting animations doesn't mean he was wrong; it's just a workaround for the rooting mechanic that exists for all attack powers.
EDIT: clarification
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My original statement is still accurate, regardless of how you're trying to spin it. A character is supposed to be rooted during animations, but that doesn't always happen. Also there doesn't need to be manipulation 'on your end' for this to happen. It can happen just from server hiccups.
Yes the game mechanic usually functions normally. However, that doesn't invalidate my statement.
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I'm not the one spinning here. The fact is, every attack power in the game has a root time and every attack power in the game WILL root your character unless you manipulate the situation or the server has a "hiccup". These occurrences do not validate anything regarding your "correction" about his statement. They're things that happen outside of the coding and can't be helped. Hence, you're wrong, but if you want to jump back and edit your arguments again so that you can appear to say "I know it's supposed to work that way, but...", go ahead.
Every attack has a root time, period. Something happening during said root time that causes the root time to not trigger for some reason doesn't change that simple fact.
Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage
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if you want to jump back and edit your arguments again so that you can appear to say "I know it's supposed to work that way, but...", go ahead.
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My original post said supposed to. Also, I never said Leech was wrong. My post was a clarification of the existing mechanic. Apparently reading comprehension isn't your strong suit.
I'll present this in a different manner then. Treat the rooting mechanic like an if-then statement. If the animation goes off, then the player is rooted until the animation completes. This is an accurate statement.
The statement, If you activate an attack, then you will be rooted, is false if there is even just one exception.
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It all depends what you mean by "Is".
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Hi elessar1984.
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how do you combine enhancements again
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This process has been explained, but one feature that gets missed is DO's. TO's and SO's are easy. DAM will combine with DAM......
But DO's have two parts.... and if say, you have a lvl 15 ACC DO that is magic/? and another that is a lvl 15 ACC ?/magic, these two can be combined also.
Just a little tip.
BC
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The game still makes every attack root your character. Being able to manipulate things on your end, or "get lucky", doesn't change that fact. Finding a way to skip the rooting animations doesn't mean he was wrong; it's just a workaround for the rooting mechanic that exists for all attack powers.
EDIT: clarification
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My original statement is still accurate, regardless of how you're trying to spin it. A character is supposed to be rooted during animations, but that doesn't always happen. Also there doesn't need to be manipulation 'on your end' for this to happen. It can happen just from server hiccups.
Yes the game mechanic usually functions normally. However, that doesn't invalidate my statement.
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I'm not the one spinning here. The fact is, every attack power in the game has a root time and every attack power in the game WILL root your character unless you manipulate the situation or the server has a "hiccup". These occurrences do not validate anything regarding your "correction" about his statement. They're things that happen outside of the coding and can't be helped. Hence, you're wrong, but if you want to jump back and edit your arguments again so that you can appear to say "I know it's supposed to work that way, but...", go ahead.
Every attack has a root time, period. Something happening during said root time that causes the root time to not trigger for some reason doesn't change that simple fact.
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Are you guys really arguing about the same thing? Really?
hi guys,
some quick questions.
1- how do you combine enhancements again?
2- there is no auto attack or what so ever in the game? only attacks are with powers?
3- you can only attack when you stand still and target the enemy? no fighting while you jump for instance?